The Story of Unplugged: Bringing Air Guitar To Life In VR

When it comes to hand tracking games on Quest, nothing really comes close to Unplugged.

Developed by Anotherway and published by Vertigo Games in late 2021, Unplugged is an air guitar game, inspired by Guitar Hero and many others, that lets you shred in VR with a virtual guitar and your real hands.

As I’ve said elsewhere, Unplugged leverages Quest’s hand tracking technology to breathe life into the imaginary act of air guitar. In doing so, it takes hand tracking to a whole new conceptual and technological level, surpassing everything else available on Quest.

“From the very beginning, our obsession was to understand how the technology is limited and try to polish that stuff,” says studio director and Unplugged creator Ricardo Acosta. “That was the very first thing. Not the graphics, not even the gameplay.”

After speaking with Acosta in our virtual studio (full video interview embedded above), it’s clear that creating a polished and tangible experience was always the goal. “I think that hand tracking is here for good,” he tells me. “I wanted to create something that worked for real. It wasn’t just another demo.”

Such strong commitment to this new form of input is a big call, especially for Acosta, who spent years as a hand tracking skeptic while working on the HoloLens team at Microsoft. “When I was at Microsoft, I was like an advocate for controllers,” he says with a laugh. “At Microsoft, they are all about hand tracking, but I was like, ‘No guys, we need controllers. Controllers are great.’ And now I’m saying the exact opposite thing.”

“On the first version of the HoloLens … you have hand tracking, but just like the blob. It’s just the hand, not the fingers.” Without full and reliable finger tracking, Acosta came away disappointed and skeptical. “With the HoloLens 2, it was a bit better, but the lag between your movement and the hand was very big, for a lot of technical reasons.”

Even so, Unplugged was first conceptualized in 2015 — well before the advent of any modern VR’s hand tracking functionality. “I remember being in a concert in Prague and I was just like doing air guitar,” he recalls. “And at some point I was like, oh, this is an interaction that could work in VR.”

“As soon as I went back home, I prototyped something … and it totally worked. It was like, oh, this is good. This is something that we could actually turn into a game.” The original idea developed into something akin to Rock Band but for VR, using controllers and the first Vive headsets and Oculus SDKs. Acosta said he quit his job at Microsoft to work on the prototype, titled Rock the Stage, over the course of four months.

“I think that it was pretty good,” he says of the Rock the Stage prototype, of which videos still exist online.  “The best thing it was that it made you feel like you were there.” But Acosta soon ran into a road bump — music games, and particularly the associated licensing, are complicated work. “You need a lot of money. You need a team of people handling all that music licensing. And I didn’t have all that back in the day. So I decided, at some point, to go back to my job.”

After continuing in Microsoft’s VR/AR division for another few years, Acosta revisited the concept in 2020 while bored at home during the pandemic. “Oculus [had] just released the hand tracking system [for Quest] and suddenly it came to me like, ‘Oh my god, I could actually rescue that…prototype and try [see] if it works using hand tracking.'”

Even in the early stages, hand tracking felt like a turning point for the previously controller-only experience. “It worked so well. . .Back in the day with the controllers was nice, but with hand tracking was exactly what it should be.” Acosta adapted his original prototype into something new, ditching controllers for something much more freeing and immersive. “When I put [hand tracking] on the prototype, it wasn’t perfect, but it was good enough for me to start polishing the experience. I knew that with a bit of work and a few algorithms on top of the hand tracking, I could make it work.”

Acosta created a video showcasing the new prototype game and posted it to social media. It soon exploded and attracted a lot of interest, especially from publishers offering funding. After discussions options with a few different publishers, Acosta signed with Vertigo Games. “They offered the best deal. And also they were bigger, and they really had a super nice vision about what the game should be.”

“At first I was a bit scared about it, because it was a super big project. We didn’t have a company together. It was complicated.” What started as a one-man show had to turn into a burgeoning team. Acosta’s wife joined as a project manager and they were then joined by a few others to make up the small studio now known as Anotherway.

“We are six people now, which is not a lot,” he says. “Very recently, we had the opportunity to grow a little bit, but we decided to stay small. I’ve been working in Microsoft for most of my career. That is a very big company and it’s amazing, but I really like working with just a very small amount of people. It’s a very creative environment.”

Working alongside Vertigo, Unplugged quickly developed into a project with bigger ambitions than Acosta had ever imagined. “I’m very conservative in terms of adding features, because I know that anything you add to a project, it will create a lot of problems, a lot of bugs, a lot of things.”

“They pushed for more staff. They wanted more music, they wanted more venues, they wanted more quality on the game and they’ve been always pushing for that. And I think that, in general, the game would have been way smaller without Vertigo,” he says.

In particular, working with Vertigo opened up opportunities when it came to the proposed tracklist. “In the very beginning we were just going for small bands. And then when we signed up with Vertigo they were like ‘No, like indie bands are cool and we will have a few. But we need famous bands.’ And we were like, oh, but that’s going to be super complicated.”

Vertigo sent Anotherway a Spotify playlist and asked them to add any songs they might want in the game. “And we were like ‘Wait, whatever music?'” It was a big mental shift.

The Offspring’s The Kids Aren’t Alright was the first major song that Vertigo and Anotherway secured the rights to. “We were just like jumping, like, ‘Oh my god, we made it.'” The final selection included some massive artists — The Clash, T. Rex, Weezer and Steel Panther, to name a few. “[Music licensing] is a very time-consuming process, and I knew that. So not even in my wildest dreams I would have dreamed about having Weezer or Tenacious D, The Offspring, or Ozzy…”

The inclusion of Tenacious D’s Roadie is particularly special to Acosta — not only is the band one of his favorites, but he had used the song all the way back in 2015 in the very first prototype. However, the song almost didn’t make it into the final game at all.

Vertigo and Anotherway initially struggled to make contact with Tenacious D to secure the rights. However, Vertigo had a trick up its sleeve — Guitar Hero legend Mark Henderson had been brought on board to assist with the game. “He was like, ‘Guys, leave it up to me. I’ll make it happen.’ So somehow he contacted the manager of Tenacious D and started talking to them.”

With Henderson’s help the rights to the song were secured. But another problem emerged — with a PEGI 12 rating, Roadie’s explicit and frequent F-bombs weren’t going to cut it. “So at another point we were like, ‘Okay, we have the song now, but we cannot use it because we are PEGI 12, so we have to take it out from the list.'”

Acosta made his peace with leaving the song off the tracklist but, in his words, “maybe the stars were in a particular position that night.” Henderson was able to get Tenacious D back into the studio to re-record a clean version of Roadie, specifically for Unplugged, excluding all the swearing.

“It was insane,” says Acosta. “Knowing that my favorite band re-recorded a song just for the game. It’s insane. It’s just amazing. And a lot of people have complained about the fact that it’s a different version of the song, without the swearing. But I’m so proud of that. To me, it’s even better because it’s our song.”

With a solid tracklist secured, Acosta and the team at Anotherway set to work on creating an unforgettable and reliable hand tracking experience. “I am a UX designer, so for me, the main important thing on anything is user experience. If the experience is not good, the whole game won’t work, or the whole experience will be shit, and we didn’t want that.”

As a result, the gameplay itself was adapted and designed to work with, not against, hand tracking. Even tiny changes mad a big difference — the size of the guitar in Unplugged, for example, is a bit smaller than a regular, real-life guitar, which helps keep your hands in view of the cameras.

“In the beginning, with hand tracking 1.0, we had to be very aware of your movements,” he explains. “We had to create the mapping so that the music charts in a way that is always aware of the limitations of the technology.”

That meant that at launch, the mapping in Unplugged didn’t always completely follow the music, leading some players to complain that the music and the notes didn’t always line up. “And we knew why, but we couldn’t do anything about it, because the hand tracking was very limited and you couldn’t move your hand that quickly,” he said.

Nonetheless, Acosta remains proud of the experience offered at launch. “In the first version, it was absolutely playable. Obviously it wasn’t perfect, but it was playable. And I think that we proved that you can actually create a hand tracking game that uses hand tracking very intensively.”

Skip forward a few months after launch and the release of Meta’s Hand Tracking 2.0 software offered huge gains for Unplugged. Not only was the technology more reliable than ever, but it was so good that Anotherway went back and re-mapped the entire tracklist for increased accuracy and challenge. “We want the game to be fully accessible for everyone, obviously. But I think that for 98% of people, the game works very well.”

Nonetheless, Anotherway are still implementing algorithms and workarounds to account for error and improve the experience — the latest being an AI system. “We’re using deep learning in order to see where your hands should be or what’s your pose or what’s your intentions. We made all that stuff so [that] when there is a problem with the hand tracking, there is another layer trying to help and trying to make the experience as smooth as possible.”

There’s more to come too. In the short term, Anotherway just released a new DLC pack — featuring songs by metal band Pantera — and are working on an upcoming accessibility update adding new features and “another thing” that is top secret but will be “really big.”

In terms of song selection, there’s definitely more on the way. “We are working to add more music all the time. We want to add free music [as well], not just DLC. Also, I want to add more indie music because I think that there is a lot of really good indie music out there.”

But what about the long term? What does the next year or more look like for Unplugged? “I cannot talk too much about it because Vertigo will kill me,” Acosta says with a laugh. “But our plans are very big. Unplugged is going to become bigger, at least in terms of features…”

“I would be very excited about Unplugged if I knew what’s going to happen. Probably like in a year, Unplugged will be very different. It will have way more stuff. That’s it. That’s all I can say.”

For a game that has already pioneered a new technology on a cutting edge piece of hardware, there could be a lot of interesting developments in Anotherway’s future.

“Unplugged is going to move forward,” Acosta said. “That is for sure. We are not staying still.”


Unplugged is available on Quest headsets and hand tracking-enabled PC VR headsets on Steam. You can read our full and updated 2022 of the game here

Tenacious D Returned To The Studio To Record For Unplugged

Comedy rock duo Tenacious D returned to the studio specifically for VR game Unplugged to re-record a song’s vocals.

We recently spoke to Unplugged creator and Anotherway director Ricardo Acosta in our virtual studio to discuss the history of Unplugged and its development. One interesting tidbit from our talk revealed that Tenacious D re-recorded vocals for Unplugged so that their song Roadie could make it into the game.

The song (and the band) is one of Acosta’s all-time favorites and he used it in a very early prototype all the way back in 2015. But even after partnering with Vertigo Games in 2020 and beginning development on Unplugged, he wasn’t sure if they would be able to include the song.

After being unsuccessful in making contact with the band to secure the rights, Guitar Hero legend Marcus Henderson (brought on board by Vertigo) came to the rescue. “He was like, ‘Guys, leave it up to me. I’ll make it happen,'” said Acosta. “So somehow he contacted the manager of Tenacious D and started talking to them.”

With Henderson’s help, the rights to the song were secured. But another problem emerged — with a PEGI 12 rating, Roadie’s explicit and frequent F-bombs weren’t going to cut it. “So at another point we were like, ‘Okay, we have the song now, but we cannot use it because we are PEGI 12, so we have to take it out from the list.'”

Acosta made his peace with leaving the song off the tracklist. But, in his words, “maybe the stars were in a particular position that night.” Henderson was able to get Tenacious D back into the studio to re-record a clean version of Roadie, specifically for Unplugged, excluding all the swearing.

“It was insane,” said Acosta. “Knowing that my favorite band re-recorded a song just for the game. It’s insane. It’s just amazing. And a lot of people have complained about the fact that it’s a different version of the song, without the swearing. But I’m so proud of that. To me, it’s even better because it’s our song.”

Be sure to check back with UploadVR tomorrow morning as we publish our full interview and video charting the story on Unplugged.

Anotherway Teases More Content & Music For Unplugged

“I would be very excited about Unplugged, if I knew what was going to happen.”

That’s what Anotherway director and Unplugged creator Ricardo Acosta told us in a snippet from our upcoming feature piece detailing the story of Unplugged’s development.

When I asked about Unplugged’s short and long-term future, Acosta revealed few specifics but teased a lot to come. Hot off the reveal of the Pantera DLC pack at the Upload VR Showcase, Ricardo hinted at more releases in the future. “We are working to add more music all the time. We want to add free music [as well], not just DLC. Also, I want to add more indie music because I think that there is a lot of really good indie music out there.”

In the short term, Unplugged will soon receive an accessibility update, adding features that will allow more players to enjoy the game, such as settings to help distinguish notes easier for color blind players. There’s also “another thing” coming in that update, but Acosta kept his lips sealed, only teasing that it’s “really big.” The title is published by Vertigo Games and stands as a stellar example of what’s possible with gameplay tuned for hand tracking input, with big plans over the long term.

“I cannot talk too much about it because Vertigo will kill me, but our plans are very big,” he said. “Unplugged is going to become bigger, at least in terms of features…I would be very excited about Unplugged if I knew what’s going to happen. Probably like in a year, Unplugged will be very different. It will have way more stuff. That’s it. That’s all I can say.”

What are you hoping comes to Unplugged in the next year? Let us know in the comments and keep an eye out for our full feature and video interview with Acosta this weekend.

Unplugged DLC Adds Muse, Slayer & Rob Zombie Next Week

Unplugged’s first official DLC pack arrives next week and adds Muse, Slayer and more to the setlist.

The Riff Pack arrives on April 14 for both the Quest and PC VR version of the game for $5.99. Included in the pack is Won’t Stand Down by Muse, South of Heaven by Slayer, Crow Killer Blues by Rob Zombie, and Standing in the Way of Control by Gossip. That’s four new tracks for essentially $6, then.

Unplugged Riff Pack DLC

In a press release, Vertigo Games and Anotherway said that the DLC was the “first realization” of its plans to bring more music to the game, so expect more DLC in the future. A new Steel Panther song was also added to the game late last year, expanding on the existing setlist that includes Weezer, Ozzy Osbourne, Tenacious D and T. Rex among others.

We’re big fans of Unplugged (at least on Quest) at Upload, so it’s great to see the game getting more tracks. “Unplugged feels like the first proper app to take Quest’s hand tracking to a new conceptual and technical level,” we said in our review. “Even if you could hypothetically rework the game to support Touch controllers, doing so would defeat the point. At its core, Unplugged uses hand tracking as a way to fulfill a fantasy and bring to life something that previously only existed in your imagination.”

Are you going to be picking up Unplugged’s Riff Pack? ~What other artists would you like to see in future packs? Let us know in the comments below!

 

Unplugged Has ‘Heavy Plans’ For New Music, Air Triangle Available This Week

Unplugged’s hilarious April Fools gag isn’t just for April Fools; you really can use the Air Traingle for this week only.

The new instrument is being added into the Quest and PC VR builds of the game until April 7. It’s completely free to try and comes with an untitled bonus track (no, you sadly can’t use the triangle to play The Kids Aren’t Alright). Check it out in the trailer below.

Beyond the traingle, Vertigo Games and Anotherway say via a press release that there are “heavy plans” to expand Unplugged’s catalogue of songs in the future, presumably with actual DLC for the base game that you can keep and not just silly things to hit with a baton.

We think the core game, which uses hand-tracking to replicate the Guitar Hero experience, is a hit and it’s already seen a new Steel Panther song added to the line-up. With the right DLC choices, not to mention further additions to features and improvements to hand-tracking, it could go even further.

Are you going to be trying out Unplugged’s Air Triangle this week? And what DLC tracks would you like to see added in the future? Let us know in the comments below!

Unplugged Is Getting A New Instrument, The Air Triangle

The next major addition to VR music game Unplugged will introduce a new instrument in the form of an air… triangle.

Yes, a triangle. The little metal thing you hit.

Vertigo Games and Anotherway today announced that the instrument will arrive “early next month”. Now which annual occasion of pranks and jokes also takes place around that time? Get a look at the complex (ish) new instrument in the video above.

The triangle still uses hand tracking, with players dangling the kit with one hand and tapping it with the baton in the other. It’s compatible with a particularly energetic song, too.

It’s safe to say this isn’t exactly the kind of content we expected for Unplugged post-launch, but the game has already added a new Steel Panther song along with passthrough support for Quest players, and Vertigo confirmed to us that it was looking into the possibility of more DLC tracks around the game’s launch last year.

We gave the Quest version of the app our Best Quest Game prize at our 2021 awards a few months back, citing the thrilling air guitar mechanics that we only hope to see improve with future versions of hand-tracking support. “Anotherway and Vertigo have found a concept and gameplay loop that can only improve with time — it’s just a matter of providing an experience that matches the level of technology on offer at each step of the way,” we said in our review. “Don’t let that deter you from playing Unplugged now though —  it’s more than worth trying.”

Unplugged Gets ‘Easy Peasy’ Mode, Quest Passthrough As PC VR Version Launches

VR air guitar game Unplugged just got a bunch of new features after the PC VR version finally launched.

Following on from a Quest release earlier in the year, Unplugged arrived on SteamVR today. Whereas the Quest version of the game supports controller-free hand-tracking, the PC VR edition needs Valve’s Index Controllers. It was originally scheduled to come out on December 2nd, though publisher Vertigo Games announced a last-minute delay a few weeks back.

Unplugged PC VR Version Arrives

Arriving alongside the PC release are three major new additions to the game. Firstly, both Quest and PC VR users can enjoy a new Steel Panther track made exclusively for the game. It’s called Unplug Yourself and is a fitting inclusion given that Satchel from the band serves as your in-game mentor in the campaign.

Next up, both versions have an ‘Easy Peasy’ difficulty mode that will look to make the tracks even more accessible. Finally, the Quest 2 version of the game now has Quest Passthrough support, meaning you can play guitar whilst seeing the real world around you.

We loved Unplugged when it launched on Quest, giving the game a ‘Great’ label in our review. “Anotherway and Vertigo have found a concept and gameplay loop that can only improve with time — it’s just a matter of providing an experience that matches the level of technology on offer at each step of the way,” we wrote. “Don’t let that deter you from playing Unplugged now though —  it’s more than worth trying.”

We’ll be back soon to deliver impressions on the PC VR version.

The VR Drop: Relax, Rock or Just Pick a Fight

The VR Drop

Unless any sudden surprises appear this is probably going to be the last VR Drop of 2021, very rarely do videogames arrive on or around Christmas. Not to worry though, the current crop of virtual reality (VR) titles arriving next week are set to offer a variety of experiences although there’s nothing new for PlayStation VR unfortunately.

Maloka

Maloka – Galaxy Labs, Koffeecup and HOO KOO E KOO

Currently found in Oculus’ App Lab, Maloka is getting an official release next week. For those that love to use VR for more than just gaming, Maloka is a meditation experience with its own ‘private island’ atmosphere. Featuring renowned scientist Neil deGrasse Tyson as the voice of Maloka’s universe, the title offers guided meditation practices as well as its own iOS and Android companion app.

  • Supported platform(s): Meta Quest 2
  • Launch date: 14th December

Unplugged – Anotherway

It’s time for PC VR players to find out if this homage to air guitar really does rock! Originally created with Oculus Quest’s hand tracking in mind, to play the Steam version of Unplugged you’ll need Valve Index controllers to detect all those fingers. If you do, then you’ll be able to step into a world where Steel Panther’s frontman Satchel is your rock mentor, teaching you all the skills to play songs from The Offspring, Weezer and Ozzy Osbourne.

Down and Out

Down and Out – Zatun

Down and Out puts you in the shoes of a street brawler looking to build “wealth and reputation by punching your way through the opposition.” Explore an open city environment where you can engage in street fights, shoot some hoops and use whatever’s to hand to give you an advantage. When you’re not fighting in the dynamic environments, working your way through the story-driven campaign you can always get creative by tagging the streets.

  • Supported platform(s): Oculus Rift
  • Launch date: 14th December

ForeVR Darts – ForeVR

From the team behind ForeVR Bowling comes the hand tracking enabled ForeVR Darts. Offering casual 501, 301, 201, and 101 modes as well as pro-Double Out (501, 301) modes, players can select between controllers or hand tracking, whichever feels more natural. Play a few rounds solo before joining a public multiplayer or setting up our own private online match. Got a few friends over? Then the Pass-and-Play feature means one headset can be passed between friends and family.

  • Supported platform(s): Meta Quest 2
  • Launch date: 16th December
ForeVR Darts

AGAINST – Joy Way

A Steam Early Access launch for next week, AGAINST offers dark comic book aesthetics in a rhythm action videogame. From the same team behind Stride, AGAINST is set in 1930’s New York City where you have to fight through henchmen and monsters using a sword, a revolver, Tommy guns and knuckle dusters. With seven action-packed levels and three difficulties available from day one, during early access Joy Way will add two more weapons and further polish to the overall experience.

New VR Games December 2021: All The Biggest Releases

Looking for the new VR games December 2021 list? We’ve got you covered with our full rundown.

Christmas is nearly here and, although many of the year’s biggest VR releases are behind us, December has a handful of promising titles to put on your lists for Santa. And you better make sure you’re good if you want the long-awaited release of After The Fall as well as new takes on darts, guitar playing and piloting in VR.

As always, you’ll find most of these titles on the QuestSteam and PSVR stores. But, first, a little heads up.

Upload VR Showcase – December 2nd, 9am PT/12pm ET/5pm BT

Shameless plug alert! We’re back on December 2nd with our next showcase! Think of this as a Nintendo Direct… for VR! This time around we’ll be featuring around 20 games including around 5 brand new reveals as well as surprise launches, release dates, new looks and much, much more. In fact, we’ll be needing to update this list once it’s finally live. In other words, you won’t want to miss this one!

New VR Games December 2021: All The Biggest Releases

Unplugged (December 2) – PC VR

After launching on Quest back in October, Unplugged comes to SteamVR. Rather than controller-free hand-tracking, this version of the game uses Valve Index finger tracking for a Guitar Hero-like experience. How will it hold up? We’ll find out later this week.

Fruit Ninja VR 2 (December 3) – PC VR

The VR sequel we don’t think anyone expected, Fruit Ninja 2 hits early access this Friday. Expect a first look at the game’s new assortment of weapons and you slice fruit as quickly as possible. A Quest App Lab release will follow next year.

Morels: Homestead (December 7) – Quest

Purchase a plot of land and start to build out your ideal homestead in this new Quest game. Go exploring, find hidden treasure and then sell it off to make more cash and buy more items.

Winds & Leaves (December 8) – PC VR

The former PSVR-exclusive comes to PC VR. Winds & Leaves is a relaxing game all about restoring life to a barren landscape using a variety of seeds. The game’s soothing pace won’t be for everyone, but check it out if you like the look of it.

After The Fall (December 9) – Quest 2, PSVR, PC VR

After multiple delays, this Left 4 Dead-like follow-up to Arizona Sunshine is finally ready for the spotlight. Head to a frozen LA wasteland, team up with friends and take on runs of missions against hordes of snowy zombies. Expect plenty more updates for After The Fall — including a Quest 1 version — in 2022.

ForeVR Darts (December 16) – Quest

The developers of ForeVR Bowl are back with another social take on a classic. This time you’ll be throwing darts and unlocking new themes using Quest’s hand-tracking technology.

Demeo: Roots of Evil Expansion (December 16) – Quest, PC VR

Demeo’s next free expansion launches just in time for Christmas. Jump into the game’s third dungeon design with friends and get ready to utilize a new Bard feature, which no doubt means plenty of annoying tunes are heading your way.

SimplePlanes VR (December 17) – PC VR, Quest via App Lab

A popular PC franchise, SimplePlanes is all about piloting user-made aircraft and other types of vehicles. The VR version won’t have a built-in creation feature, but you can still download creations from the original game and try them inside your headset.

Zookeeper: Blast Quest (Early December) – Quest

zookeeper blast quest

Due to arrive earlier in the month, Zookeeper brings a classic puzzling franchise to VR for the first time.


And that’s the list of New VR Games December 2021! What are you looking forward to? Let us know in the comments below!

Unplugged for PC VR Delayed by 2 Weeks

Unplugged

Last week Anotherway revealed that its virtual reality (VR) homage to air guitar, Unplugged, would be coming to PC VR tomorrow while the Meta Quest version would also get an update. Both of them have now been delayed until mid-December the team confirmed via the Unplugged Twitter account.

Unplugged

No reason was given for the delay with the tweet saying: “Hi fellow rockers, we need some more time to finetune the #SteamVR release and #MetaQuest update for #UnpluggedVR. We’ll be jumping back on stage on December 14!” So that means there’s just under two weeks to wait for the rocking VR experience.

Unplugged moved away from the classic guitar rhythm action gameplay of old by utilising Oculus Quest’s hand tracking, thus aiding that air guitar feel. On PC VR headsets, however, native hand tracking isn’t available so instead Anotherway and Verigo Games have utilised the Valve Index controllers to provide that finger tracked experience. Of course, that does mean only those controllers are supported so don’t go buying Unplugged without them.

Also now due on 14th December is that Meta Quest passthrough update previously mentioned. It’ll add a new venue to the roster, so instead of playing to a virtual audience, you’ll be able to see your living room, bedroom or wherever you happen to be playing. Plus there’s that new Steel Panther song Unplug Yourself to look forward to.

Unplugged

Featuring songs from the likes of The Offspring, Ozzy Osbourne, Weezer, and many more, Unplugged is all about unleashing that inner rock god without all the hassle of actually learning how to play a guitar. Steel Panther’s lead guitarist Satchel is your mentor, teaching you all about the various intricacies of Unplugged, from playing a basic note to some freestyle jamming. You can freely reposition the virtual guitar for easy playing, there’s left-handed support and don’t forget to work the crowd at the end for maximum points.

VRFocus will continue its coverage of Unplugged, reporting back with further updates.