Review: Unknown Fate

There’s something oddly fascinating about surreal and quirky virtual reality (VR) puzzle adventures. While some like FORM try to keep things grounded with a loose sci-fi narrative that makes some tangible sense, there are others like Marslit Games’ new offering Unknown Fate that just continually leave you confused. ‘I don’t understand what’s going on’ remarks the character early on, and that’s pretty much how it stays.

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You are truly thrust into Unknown Fate without being given a clue as to what the hell is going on or if there’s a narrative at all. While it’s easy to see visual cues from such works as Alice’s Adventures in Wonderland due to items like oversized cassette tapes and other abnormal objects, Marslit Games has gone for a much darker tone, even more so than Carbon Studio’s ALICE.

This is a world where you’re given few clues as to its purpose, a cornucopia of Tim Burton-esque jutting landmasses to wander round and through. The level design can be quite elaborate and arresting at points yet there is notable repetition that starts to detract from the bizarreness. And while suitably comfortable for all players, having no other option but to teleport seems like a wasted opportunity to really feel immersed in this world.

There’s a real lack of depth and confinement to each area once you start to explore. Unknown Fate is a linear experience that doesn’t let you go too far off the beaten track. You’re encouraged to search – there are glowing red gem-like objects to collect – but when you start to find nooks and passageways you come across something else, blankness. It’s far too easy to teleport into a wall or a rock, suddenly finding your vision blacked out. This can be quite jarring, especially when regaining sight and centring yourself.

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Unknown Fate tries to mix in both puzzle and action elements yet it’s the former that certainly has more prominence and works slightly better. None of the puzzles are what you’d call taxing, generally revolving around looking for hidden plinths to activate, or moving platforms around with a special glowing orb device. This device has several modes, most easily described as attacking and puzzle solving. On the combat side you’re given an option to blind enemies then shoot them with balls of light. This is very much one of the weaker elements in Unknown Fate as the weird creatures you encounter – there’s only one sort – just charge you and knock you back if you don’t kill them in time. Sometimes there can even be two or three of them which ups the intensity level to ‘why were they put here?’

There’s a lot of walking (teleporting) in Unknown Fate, especially in the first 30 – 40 minutes where there doesn’t seem to be an awful lot going on. Then the story slowly begins to unfold and you get little hints surrounding the character. These mostly come in short black and white memory fragments, some of which you can interact in. Now we’re not talking B&W old timey imagery here, with nice grey tones throughout. This is harsh pure black and pure white, max contrast visuals which can get a little bit too much at points.

Unknown Fate isn’t one of these pickup and play mobile titles for a quick 20-30 minutes of gameplay, this needs patience. Mainly to unlock the story so you can figure out what’s going on but also because it’s not exactly content rich – some elements are spaced out. There’s some lovely design work at play between the audio and visuals but it’s debatable whether that’s enough to see you through the 4+ hours of gameplay available.

60%

Awesome

  • Verdict

Story-Driven VR Adventure Unknown Fate Unveiled on Steam

After a long wait, publisher 1C Company announced last month that surreal virtual reality (VR) supported puzzle-adventure title Unknown Fate would be arriving on Steam for HTC Vive in September. Well it seems that time has caught up and the day is at hand for Unknown Fate to become known.

At launch Unknown Fate will only fully support the HTC Vive and non-VR PC, but support for the Oculus Rift along with eye-tracking support is due in a post-release patch.

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Unknown Fate is described as a highly story-driven first-person adventure where players will need to defeat enemies and solve puzzles in order to progress. Players will take on the role of a man called Richard, who finds himself drawn into a surreal universe which contains strange characters, odd artefacts and scenes resembling twisted versions of Richard’s own life.

Players will be able to explore the strange world of Unknown Fate using either gamepad, tracked motion controllers or keyboard and mouse, and can choose either an immersive VR experience or traditional PC as the mystery unravels before them, with the layer guiding Richard as he struggles to remember the details of his life.

“Players can now enter the strangely fascinating world of Unknown Fate to experience a mind-altering adventure playable in both VR and non-VR modes,” said Nikolay Baryshnikov, VP of 1C Company, “The early response has been incredible, and the game is only getting better with support for Oculus Rift and VR eye tracking functionality coming after launch.”

The title is out now on Steam for HTC Vive and non-VR PC. There is a 15% launch discount currently available, putting the price at $12.75 (USD) compared to the usual price of $14.99. Further information and updates can be found on the Steam Store page.

For future coverage on new and upcoming VR titles, keep checking back with VRFocus.

Unknown Fate: VR-Abenteuer mit Eye-Tracking-Technologie erscheint am 6. September

Auf der Gamescom 2017 stelle Entwicklerstudio MarsLit Games erstmals Unknown Fate vor. Ein Jahr später präsentierten die Devs einen neuen Gameplay-Trailer auf der Gamescom 2018 und nun gibt es einen Release-Termin. Publisher 1C Company veröffentlicht am 6. September das VR-Abenteuer mit Rätselelementen für PC und HTC Vive. Der VR-Titel soll dank Support für die Eye-Tracking-Technologie von Tobii neue Steuerungsoptionen gewährleisten und diese in die narrative Geschichte einbauen. Eine Rift-Version soll ebenso folgen.

Unknown Fate – VR-Rätselabenteuer mit Eye-Tracking für HTC Vive

Im First-Person-Adventure Unkown Fate übernehmen die Spieler/innen die Rolle von Richard, der in eine surreale Welt voller fremdartiger Objekte und Charaktere gezogen wird. Zu allem Überfluss leidet er unter Amnesie, was in jedoch nicht davon abhält, die seltsame Umgebung zu erkunden. Denn trotz des fehlenden Gedächtnisses plagt ihn die Gewissheit, dass er nicht auf den düsteren Planeten gehört.

Während des fortwährenden Spielverlaufs eröffnen sich stets neue Teile der Geschichte, die euch mehr Hintergrundinformationen über die Ereignisse gewähren. Dabei stellt sich immer mehr die Frage, wie viel um euch herum wirklich real ist oder ob ihr langsam dem Wahnsinn verfallt. Innerhalb des Abenteuers erwarten euch zudem zahlreiche Rätsel, die es zu lösen gilt, um in der Spielwelt voranzuschreiten.

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Als besonderes Goodie bietet der VR-Titel Support für die Eye-Tracking-Technologie von Tobii, welche sinnvoll ins Spiel integriert werden soll. So sollen dank Blickrichtungen und Verweilen des Blickes auf bestimmte Inhalte spezielle Steuerungsmechanismen ermöglicht werden. Entsprechend sollen sowohl diverse Objekte per Blick in den Mittelpunkt rücken und zusätzlich die Umgebung manipulierbar sein.

Als Eingabegeräte stehen entweder das Gamepad oder die dazugehörigen Motion Controller zur Verfügung.

Unknown Fate soll offiziell am 6. September für PC und HTC Vive auf Steam erscheinen. Eine mit der Oculus Rift kompatible Version soll ebenso folgen. Über eine Konsolenadaption für PlayStation VR (PSVR) wurde bisher noch nichts bekannt gegeben.

(Quellen: Tobii Gaming Unknown Fate | Upload VR | Video: 1C Company YouTube)

Der Beitrag Unknown Fate: VR-Abenteuer mit Eye-Tracking-Technologie erscheint am 6. September zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Unknown Fate, Now Known Date – MarsLit Games’ First-Person VR Adventure Releases Next Month

It has been a very long time since we last mentioned surreal virtual reality (VR) adventure videogame Unknown Fate. First revealed from MarsLit Games back in 2016, over two years ago.  Following updated trailers for E3 and Gamescom in 2017, Unknown Fate was last seen dated for a release in Autumn 2017 after which it’s name became awkwardly apropos.

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Now after a long wait, the title being published by 1C Company is finally set to make its bow onto the PC and HTC Vive next week, on September 6th 2018. Hitting Steam at $12.75 (USD) for a short period, a 15% discount off the regular price of $14.99 (USD). Not only this, but 1C Company has announced the title will be receiving eye tracking support features thanks to a new parternship between 1C Company and specialist technology and analysis company Tobii. This is in addition to support for the Oculus Rift which is being added at a later date.

Unknown Fate sees players take on the role of protagonist Richard. Who, upon suddenly losing conciousness wakes up in a surreal world that unfortuantely seems very much to not be a dream.  Not only that he can’t seem to fully recall who he was or the life he previously had. As Richard you are tasked with hunting down clues, possessions and memory triggers that will allow Richard to piece back together the person he once was and the life that he has lost. But in a strange world, where he is a stranger even to himself, that’s going to be easier said than done.

Unknown Fate - ScreenshotListed features for the title include:

  • Highly Story-Driven: Explore a strange and surreal world as Richard seeks to find his way back to reality.
  • Mind-Twisting Puzzles: Manipulate objects to uncover clues and find a way through.
  • Definitively Designed for VR: Experience reality and unreality in a truly immersive fashion.
  • Immersive Eye Tracking: Chart a trail to the answers you seek via object highlighting and environmental event triggers in non-VR mode at launch with Tobii support also coming for VR.
  • Full Controller Support: Tracked controllers, gamepad, and keyboard/mouse are all supported.

Speaking on the reveal, Vice President of 1C Company, Nikolay Baryshnikov, commented: “Players will be able to embark on an amazing and immersive journey in Unknown Fate when it launches next week on Steam for PC with HTC VIve VR support. There was tremendous excitement among players at Gamescom, and we’re thrilled to be adding eye tracking support via Tobii.”

You can check out some additional screenshots released for Unknown Fate below. VRFocus will bring you more news on the project as we get it.

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MarsLit Games Release Gamescom Trailer for Unknown Fate

Europe’s biggest videogame event Gamescom returns next week in Cologne, Germany, with studio’s around the world gearing up to showcase their latest titles. In the run up, MarsLit Games has unveiled its latest trailer for virtual reality (VR) compatible experience Unknown Fate. 

The video, which MarsLit Games has prepared specifically for Gamescom 2017, showcases new characters, new locations and highlights some of the gameplay mechanics.

Unknown Fate is a story-driven first-person adventure set in a surreal universe. Players are cast in the role of Richard, needing to piece together his broken memories by exploring several worlds, each occupied by a guardian. There are four guardians, each of which occupy his own world, but there is a fifth, who has succeeded in breaking the boundaries tying him to one place. Able to roam all the worlds freely, this last guardian might be able to answer all the questions in Richard’s head, depending on which side is chosen.

Checkout the new trailer below, and for further Unknown Fate updates, keep reading VRFocus.

Surreal Adventure Unknown Fate Scheduled for Autumn, New E3 Trailer Released

Last summer indie developer MarsLit Games announced its first title with virtual reality (VR) support, Unknown Fate. Prior to the Electronic Entertainment Expo (E3) 2017 next week, publisher 1C Company has announced the videogame is due to launch this Autumn and provided a new trailer to tease the upcoming release.

Unknown Fate is a story-driven first-person adventure set in a surreal universe. Players are cast in the role of Richard, needing to piece together his broken memories by exploring several worlds, each occupied by a guardian. There are four guardians, each of which occupy his own world, but there is a fifth, who has succeeded in breaking the boundaries tying him to one place. Able to roam all the worlds freely, this last guardian might be able to answer all the questions in Richard’s head, depending on which side is chosen.

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Players will encounter strange characters, unfamiliar artifacts and scenes resembling Richard’s former life, having to solve environmental puzzles and defeat enemies as they progress.

The new trailer has been rendered in-engine with Unity, giving the best look yet at what Unknown Fate will offer.

MarsLit Games will be demoing Unknown Fate for the first time at Gamescom 2017 in August, which VRFocus will be attending, so expect some hands-on coverage from the event.

VRFocus will continue its coverage of Unknown Fate, reporting back with any further updates.