Research Project Show VR Can Improve Memory Recall

Its already been demonstrated that virtual reality (VR) can be beneficial to education and training, but a study by the University of Maryland shows that VR can help people retain information.

The study involved 40 volunteers attempting to memorise well-know faces within a special environment called a ‘memory palace’ with the researchers comparing the results when the images were displayed on a desktop PC or using a VR headset.

Half the participants viewed the memory palace’ first in VR, then on a desktop PC, while the other half viewed them on a desktop PC first. Participants were then asked to remember the location of each face seen in the memory palace environment.

The researchers then compared the results of the recall accuracy among the participants, with the results indicating that VR users performed 8.8% better, which the research team say is a statistically significant difference.

“This data is exciting in that it suggests that immersive environments could offer new pathways for improved outcomes in education and high-proficiency training,” said Amitabh Varshney, professor of computer science and dean of the College of Computer, Mathematical, and Natural Sciences at UMD, in a statement. “By showing that virtual reality can help improve recall, it opens the door to further studies that look at the impact of VR-based training modules at all levels — from elementary school children learning astronomy to trauma residents acquiring the latest knowledge in lifesaving procedures. We believe the future of education and innovation will benefit greatly from the use of these new visual technologies.”

The project was supported by the National Science Foundation, the State of Maryland’s MPower initiative and the Nvidia CUDA Center of Excellent program. The study results were published in the journal Virtual Reality and can be found on the UMD website.

For future coverage on academic research into VR, keep checking back with VRFocus.

The VR Job Hub: YouTube, Futurlab, Volvo & More

The wheel of life is always turning: Your dream job might be becoming more of a nightmare. You’re finally ready to move into employment for the first time. A change in your circumstances means you need a new job elsewhere. You want to move into a new industry. All of these are possible reasons for wanting a new role.  It could also be that you aren’t actively looking for something new, but you never know what you can find here.

As always Sundays on VRFocus mean we are back with The VR Job Hub and this week we’ve some roles slightly influenced by the week’s events. So, we have roles listed for Futurlab for example following the Brighton-based studio’s announcement of videogame Mini-Mech Mayhem and its expansion for the project. There’s also a role at US retailer Target and the University of Maryland, each of whom we reported a story on recently. We’ve those and a variety of roles that have gone up over the last seven days including a study/work opportunity from Volvo.

Check out the list below to see if there’s something that sparks your interest.

Location Company Role Link
Brighton, UK Futurlab Technical Director Click here to apply
Brighton, UK Futurlab Senior Programmer  Click here to apply
Brighton, UK Futurlab Experienced Programmer  Click here to apply
Brighton, UK Futurlab Junior Programmer  Click here to apply
Brighton, UK Futurlab C# Programmer (Contract) Click here to apply
Brighton, UK Futurlab A.I. Programmer (Contract/Remote Available) Click here to apply
Baltimore, MD, US University of Maryland Medical Center Augmented and Virtual Reality Designer Click here to apply
Atlanta, GA, US  FlowFound JavaScript Developer (VR/AR) Click here to apply
San Bruno, CA, US YouTube Software Engineer, Virtual Reality, YouTube Click here to apply
Sunrise, FL, US ActionLink Virtual Reality & Gaming Sales Specialist Click here to apply
 Los Angeles, CA, US Stageme Unity Software Engineer Click here to apply
 Los Angeles, CA, US  Mindshow Virtual Reality Software Engineer Click here to apply
Manchester, UK Sony Manchester Studio Senior Level Designer Click here to apply
Minneapolis, MN, US  Target Sr. Augmented & Virtual Reality Engineer Click here to apply
Gothenburg, Sweden Volvo Group Learning through Augmented – and Virtual Reality Click here to apply
Gent Area, Belgium Poppr Digital Project Manager 360 / VR / 3D / Web Click here to apply
Gurugram/Guragon, India LikeLike UI/UX for Virtual Reality Click here to apply

 

For further roles don’t forget to check out last week’s edition of The VR Job Hub for further job listings. Don’t forget that if you are an employer looking for someone to fill a VR or AR related role regardless of the industry and you want that position to be featured on next week’s VR Job Hub, please send details to myself via keva@vrfocus.com and pgraham@vrfocus.com.

Check back with VRFocus next Sunday at 3PM GMT and every Sunday for the latest roles in the immersive technology industry.

University of Maryland to Open VR/AR Centre

Several educational establishments are in the process of creating new centres and laboratories for virtual reality (VR) and augmented reality (AR) research, development and study, such as the new HTC Vive classrooms in China, or the recently announced VR/AR lab at Honors College. Now the University of Maryland will be joining them, thanks to a $500,000 (USD) grant.

A grant awarded to the University of Maryland will allow the university to establish a new centre focussing on immersive media, particularly VR and AR. The Centre will be known as MARVIC – Mixed Augmented Virtual Reality Innovation Centre. The MARVIC will focus on increasing the number of students involved in STEM subjects from both urban and rural areas.

“Innovation is a significant driver of growth for the U.S. economy, and immersive media technology is poised to disrupt several key industries,” Julie Lenzer, the associate vice president for innovation and economic development and MAVRIC principal investigator, said in the university news release. “MAVRIC is well-positioned to emerge as the east coast hub of immersive media, and we will power that drive with a community-based, collaborative approach to commercializing these technologies.”

The MARVIC will be involved in connecting businesses and entrepreneurs with investors and researchers, particularly geared towards groups who are largely under-represented in the technology sector. It is hoped the centre will help to create new companies in the area and help drive innovation and growth.

VRFocus will continue to report on new developments in the VR and AR sectors.