This Developer Turned His Apartment Into a VR Game

Playing VR games is a great way to stay active, both mentally and physically. But when all is said and done, you’re still only traversing around a pretty small footprint—even smaller if you’re stuck in an apartment. Greg Madison, a UX designer at Unity and fellow indoorsman, opened up his playspace a bit by turning his apartment into a VR game platform, something he hopes to share soon with others.

Madison is an interaction designer at Unity Labs’ Mixed Reality research team and an actual magician; when it comes to imaging the future of VR/AR interactions, he’s the guy working full time on making the world a little more magical.

And although AR headsets such as Magic Leap 1 are certainly in his development arsenal, with the help of an Oculus Quest and some imagination, Madison shows you can have a perfectly useful ‘virtual’ AR headset too. Enter his ‘Gamefied Real Estate’ project.

Madison says his Oculus Quest app will soon be available via the SideQuest distribution platform.

It’s unlikely to be a full-featured game—more of an experiment for other devs to poke around in, which is due to the purpose-built nature of the app itself.

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The room was custom-built (very likely in Unity) and then imported and lined-up properly with the actual environment, i.e. there’s no technology in the Oculus Quest that can create a room like this on the fly, only the ‘basic’ room-scale tracking that allows Madison to move around the environment itself.

That said, it’s still an awesome peek into what a wide field of view AR experience can look like, and may very well be a fixture of the future when AR headsets not only become more pervasive, but drastically cheaper and more capable of delivering not only these sorts of room-centric experiences, but being truly able to map the world around us in real-time.

In the meantime, you can check out more of Greg Madison’s work for inspiration.

The post This Developer Turned His Apartment Into a VR Game appeared first on Road to VR.

Unity Accepting Applications for its New Global Research Fellowship Program

Unity Technologies is a name synonymous the videogame development as its Unity engine is widely used across the world creating the latest titles whether they’re standard PC/console, virtual reality (VR) or augmented reality (AR) projects. Today the company has announced Unity Labs’ new Global Research Fellowship Program, to support graduate researchers working on research challenges in Machine Learning for videogames.

Unity Labs’ focus is on identifying and supporting cutting edge research, currently working in disciplines such as VR, AR, authoring tools, game AI, and graphics. So it has decided to collaborate with Unity’s AI & Machine Learning Group to nurture the latest research into machine learning that pave the way to the creation of scalable and complex interactive content, as well as understanding game data for the improvement of analytics and developers strategy.

Unity Labs Global Graduate Fellowship Program

On the Unity blog Danny Lange, VP of Machine Learning at Unity Technologies, says: “We recognise that schools around the world, offer programs to teach technical skills in computer games programs in computer science or related fields. We want to provide enrolled graduate students an opportunity to go beyond, and work on relevant and applied research related to games, and enable them to bring this research back to their schools and communities of practice.”

With Unite Europe 2017 beginning today, Unity has announced the opening of applications for the first graduate research fellowship program. Two graduate research fellows will then be selected to work for 6 months – plus they’ll receive a $30,000 USD grant – on research related to state-of-the art Machine Learning algorithms for interactive entertainment content authoring.

To find out more and apply follow this link.

For all the latest updates from Unity, keep reading VRFocus.