Unity 5.6 Launches Bringing Native Google VR Support for Cardboard and Daydream

Today Unity Technologies launched Unity 5.6, bringing to a close the Unity 5 cycle. The new version brings lots of new features, for virtual reality (VR) there’s now native support for Google VR.

With Google VR support on Unity 5.6, developers will find it easier to publish to Google Cardboard and Google Daydream.

Daydream View Headset

In its blog posting Unity said: “To get optimal performance and latency from the Daydream platform, we integrated with the Google VR NDK to leverage the platform’s asynchronous reprojection and VR performance modes.
“Compared to the Daydream support in the Google VR SDK for Unity released at Google I/O, we now provide a more streamlined workflow, significant optimizations and reduced latency. No prefabs, scripts or manual manifest modifications are required to get started–simply enable VR and add Daydream as a targeted platform to begin making your own virtual worlds.

“We have also made it easy to switch in and out of VR mode so that your applications can easily expand to the full Google VR audience and target Google Cardboard with full native support. Applications which target Cardboard will work on older devices so you can reach as many users as possible. At this time, Cardboard support is exclusive to Android with iOS Cardboard support coming soon.”

Earlier this month Unity also teased details of Unity 2017 beta, saying it would be geared towards non-programmers, with a range of features designed for artists and designers. The beta is due for release next month.

Unity is one of the most popular middleware development engines, utilised by developer for VR and non-VR work the world over. VRFocus will continue its coverage of Unity, reporting back with the latest announcements.

Unity Announces Unity 2017 Beta

As VRFocus have previously covered, Unity Technologies were discussing their future plans for the Unity engine during their keynote at GDC. It was confirmed that Unity 5.6 will be the final release of ver. 5, but they also provided a sneak peek at the next iteration.

Unity Technologies banner

John Riccitiello, CEO of Unity Technologies had the following to say; “Features like Physically Based Rendering, Global Illumination, and Codeless IAP are just a few of the advancements that have helped make Unity 5, and the community it powers, so successful.”

Unity 2017, the successor to Unity 5, which will feature a large range of improvements and added features and Unity have promised it will be further geared towards non-programmers, with a range of features designed for artists and designers.

Some Unity partners also announced new opportunities in the global market for Unity developers. Xiaomi, one of the biggest Android handset manufacturers in China, is offering access to the Chinese market for western developers via their Xiaomi-Unity Developer Portal.

Facebook’s gaming platform Facebook Gameroom Premium also announced it would be integrating Unity 5.6 support into its platform, including Facebook payment support.

Unity 5.6 will become available on March 31st 2017, while the Beta for Unity 2017 is expected in April.

VRFocus will keep you up to date with further news from Unity and GDC.

 

Unity 3.6 Dated, Set To Introduce Google Daydream and Cardboard Support

Unity announced at GDC that they will be introducing support for Google Daydream and Google Cardboard for both Android and iOS for it’s unity Game engine.

The announcement was made by Lucas Meijer, Technical Director for Unity as part of their keynote speech at GDC today. “Obviously as with every release there’s always some news in the area of platform growth. Unity 5.6 adds yet again two more platforms to the never-ending crazy list – and we have to make it all work!” He joked. “The never-ending crazy list of platforms that Unity developers can bring their content to. And this time around it’s support for Google Daydream and Google Cardboard. For Android as well as iOS.”

Unity-5.6-Google-Support

Unity is a cross-platform game engine developed by Unity Technologies and released for OSX in 2005. It currently supports 27 platforms, including Windows, Nintendo 3DS, PlayStation 4 and Android.

The Unity 3.6 release is currently scheduled for March 31st 2017. A beta is currently available at the official Unity website.

VRFocus will continue to bring you news on GDC throughout the week.

Native Google Daydream Support Available in Unity 5.6 Beta

With videogame engines such as Unity and Unreal Engine playing a key role in supporting virtual reality (VR) development, it’s always been important to keep an eye on their latest developments. Unity is one of the biggest, only a couple of weeks ago the company released Unity 5.5, bringing with it native support for Windows Holographic and thus Microsoft HoloLens. Unity Technologies hasn’t been idle since then as this week its released the beta version of Unity 5.6, adding support for Google’s latest mobile head-mounted display (HMD), Daydream View.

Naturally with a new version on the way there’s lots of new features being tested with not all of them included in this current beta release. For VR specifically the beta mainly focuses on native Google Daydream and Cardboard support. Unity has integrated the Daydream NDK to leverage the platform’s asynchronous reprojection and VR performance modes.

unity-logo

The blog posting for Unity 5.6 also notes: “Compared to the Google VR SDK for Unity released at Google I/O, we now provide a more streamlined workflow, significant optimizations and reduced latency. No prefabs, scripts or manual manifest modifications are required to get started–simply enable VR and add Daydream as a targeted platform to begin making your own virtual worlds.

“We have also made it easy to switch in and out of VR mode so that your applications can easily expand to the Google VR audience.  You can also have your application target Google Cardboard with native support. Applications which target Cardboard will work on older devices so you can reach as many users as possible. At this time, Cardboard support is exclusive to Android with iOS Cardboard support coming soon.”

Other features will be implemented over the new few months as Unity aims for a full release in March 2017. Unity 5.6 will be the last version in the Unity 5 cycle, with a new numbering system being put in place. The new Unity 2017 will make its debut beta release in April 2017, with customers already signed up on Unity subscription plans getting access as soon as it’s available.

Checkout the full release notes on the beta for more information. And keep reading VRFocus for the latest Unity updates.