Unity 5.6 Launches Bringing Native Google VR Support for Cardboard and Daydream

Today Unity Technologies launched Unity 5.6, bringing to a close the Unity 5 cycle. The new version brings lots of new features, for virtual reality (VR) there’s now native support for Google VR.

With Google VR support on Unity 5.6, developers will find it easier to publish to Google Cardboard and Google Daydream.

Daydream View Headset

In its blog posting Unity said: “To get optimal performance and latency from the Daydream platform, we integrated with the Google VR NDK to leverage the platform’s asynchronous reprojection and VR performance modes.
“Compared to the Daydream support in the Google VR SDK for Unity released at Google I/O, we now provide a more streamlined workflow, significant optimizations and reduced latency. No prefabs, scripts or manual manifest modifications are required to get started–simply enable VR and add Daydream as a targeted platform to begin making your own virtual worlds.

“We have also made it easy to switch in and out of VR mode so that your applications can easily expand to the full Google VR audience and target Google Cardboard with full native support. Applications which target Cardboard will work on older devices so you can reach as many users as possible. At this time, Cardboard support is exclusive to Android with iOS Cardboard support coming soon.”

Earlier this month Unity also teased details of Unity 2017 beta, saying it would be geared towards non-programmers, with a range of features designed for artists and designers. The beta is due for release next month.

Unity is one of the most popular middleware development engines, utilised by developer for VR and non-VR work the world over. VRFocus will continue its coverage of Unity, reporting back with the latest announcements.

Unity Announces Unity 2017 Beta

As VRFocus have previously covered, Unity Technologies were discussing their future plans for the Unity engine during their keynote at GDC. It was confirmed that Unity 5.6 will be the final release of ver. 5, but they also provided a sneak peek at the next iteration.

Unity Technologies banner

John Riccitiello, CEO of Unity Technologies had the following to say; “Features like Physically Based Rendering, Global Illumination, and Codeless IAP are just a few of the advancements that have helped make Unity 5, and the community it powers, so successful.”

Unity 2017, the successor to Unity 5, which will feature a large range of improvements and added features and Unity have promised it will be further geared towards non-programmers, with a range of features designed for artists and designers.

Some Unity partners also announced new opportunities in the global market for Unity developers. Xiaomi, one of the biggest Android handset manufacturers in China, is offering access to the Chinese market for western developers via their Xiaomi-Unity Developer Portal.

Facebook’s gaming platform Facebook Gameroom Premium also announced it would be integrating Unity 5.6 support into its platform, including Facebook payment support.

Unity 5.6 will become available on March 31st 2017, while the Beta for Unity 2017 is expected in April.

VRFocus will keep you up to date with further news from Unity and GDC.

 

Unity 3.6 Dated, Set To Introduce Google Daydream and Cardboard Support

Unity announced at GDC that they will be introducing support for Google Daydream and Google Cardboard for both Android and iOS for it’s unity Game engine.

The announcement was made by Lucas Meijer, Technical Director for Unity as part of their keynote speech at GDC today. “Obviously as with every release there’s always some news in the area of platform growth. Unity 5.6 adds yet again two more platforms to the never-ending crazy list – and we have to make it all work!” He joked. “The never-ending crazy list of platforms that Unity developers can bring their content to. And this time around it’s support for Google Daydream and Google Cardboard. For Android as well as iOS.”

Unity-5.6-Google-Support

Unity is a cross-platform game engine developed by Unity Technologies and released for OSX in 2005. It currently supports 27 platforms, including Windows, Nintendo 3DS, PlayStation 4 and Android.

The Unity 3.6 release is currently scheduled for March 31st 2017. A beta is currently available at the official Unity website.

VRFocus will continue to bring you news on GDC throughout the week.