Unity 2018.3 Arrives, Adding new Prefab workflows & Haptics APIs for VR Controllers

When it comes to virtual reality (VR) or augmented reality (AR) development indie studios tend to pick one of two game engines, either Epic Games’ Unreal Engine or Unity, by Unity Technologies. Today, the latter has just upgraded its system to Unity 2018.3, bring a myriad of features for standard and immersive content creators alike.

Unity 2018.3

The big news when it comes to Unity 2018.3 is the new Prefab workflows, allowing developers to split up scenes and Prefabs, with the aim of offering greater flexibility and increasing productivity. In fact, the update delivers more than 2000 new features, fixes and improvements, including Visual Effect Graph (Preview), and the Updated Terrain System.

When it comes to specific VR and AR additions, Unity 2018.3 has now included native support for Daydream Controllers, haptics APIs for VR controllers, and updates to the AR Foundation as well as XR Performance Testing. The update has also focused on targeted multi-platform support, so that an app or videogame can reach the widest audience possible, including SDK’s like OpenVR, Oculus, WindowsMR, Daydream, and GearVR.

If you’re a Unity developer then head on over to the Unity blog page for a detailed rundown of the update and links to download it.

Unity 2018.3 MegaCity

Unity 2018.3 may have just arrived but the company continues its relentless push to improve, noting that Unity 2019.1a is now available and the first Unity alpha available to everyone. As an alpha user you will get access to new features sooner, just expect to find more bugs as well.

And there’s still lots to look forward to in 2019 like Project MARS which was revealed during Unite Berlin. The experimental project aims to improve AR development, giving creators the power to build applications that intelligently interact with any real-world environment.

VRFocus will continue its coverage of Unity, reporting back with its latest updates.

Unity 2018.1 Adds More Than 330 new Improvements for Developers

Unity is one of – if not the – most popular videogame development engines on the market, used for traditional, virtual reality (VR) and augmented reality (AR) titles alike. Today, the company has launched its next major update for the middleware adding a massive range of features and improvements for developers.

Unity 2018 ResonanceAudio

The main additions include a new Scriptable Render Pipeline (SRP), making it easy to customise the rendering pipeline via C# code and material shaders. On top of SRP, Unity 2018.1 will also feature a High-Definition Render Pipeline (HD RP), so that developers can create AAA looking experiences, plus the Lightweight Render Pipeline (LW RP) for those who don’t need ultra-high end graphics, offering a combination of looks and speed, ideal for mobile devices.

Of course there are plenty of immersive content improvements for VR and AR developers. Unity Technologies has now integrated Google’s spatial audio SDK, Resonance Audio, to help render hundreds of simultaneous 3D sound sources.

On the mixed reality (MR) side, Unity for Magic Leap Technical Preview and the Lumin SDK are now available via the Magic Leap Creator Portal. Then there’s ARCore 1.1 for Unity, offering the ability to create high-quality AR apps for millions of Android-enabled devices on Google Play. The update: “enhances the environmental understanding of your scene with oriented feature points, a new capability that allows you to place virtual content on surfaces near detected feature points, such as cans, boxes, and books,” notes the Unity blog.

Lenovo Mirage Solo with Daydream

With the Lenovo Mirage Solo standalone headset launching this month, Unity 2018.1 brings support for the device which runs on Google’s Daydream platform with Worldsense technology, enabling inside-out, six degrees of freedom (6DoF) tracking.

Lastly, Unity 2018.1 improves support for those creators that wish to use the software to capture 360-degree images and video. Based on Google’s Omni-Directional Stereo (ODS) technology, Unity’s device-independent stereo-360 capture technique uses stereo cubemap rendering, supported natively in Unity’s graphics pipeline both in the Unity Editor and on PC standalone players.

There’s a massive amount of info on Unity 2018.1 via the Unity blog for those that are interested. As Unity continues development and support of VR, AR, and MR, VRFocus will keep you informed of the latest announcements.