Latest Version of Unity Engine – Unity 2017.1 is now Live

The Unity engine is one of the most popular videogame engines available today. With estimates that is powers roughly half of all mobile videogames along with three-quarters of augmented reality (AR) and virtual reality (VR) content. The people behind Unity have just announced that the latest version in the form of Unity 2017.1 is now available.

The new version is available to download now from the Unity Store. The release of Unity 2017.1 marks the company’s first fully subscription-based product. The new version of Unity is aimed and giving artists and designers new tools to create more content, including the new visual tools Timeline and Cinemachine.

Timeline and Cinemachine allows creators to control camera angles and shots without needing to hand-code. Other features include new analytics tools to allow creators to access more data about how customers are playing their games, and allowing changes to be made in real-time. Unity have also improved the asset store, and a full re-design of the Unity asset store is expected to roll out over the next couple of months.

“Unity 2017.1 is a one-stop creation powerhouse that will allow teams of artists and designers to unlock their full creativity. With incredibly open choreography tools like Timeline, smart procedural cameras in Cinemachine which follow your direction, and a built-in world-class colour grading suite plus the ability to edit and output all from within, we’re unleashing a content creation game changer that will improve collaboration across the board.” said Adam Myhill, Head of Cinematics, Unity. “Working in an environment with so much power and flexibility doesn’t just save a huge amount of time, it allows you to experiment, iterate and collaborate in ways which are the key ingredients of so many great things.”

VRFocus will continue to bring you news on new releases and developments within the VR industry.

Sarah Stumbo on Unity 2017.1 and Supporting Virtual Reality

Unity has helped support videogame developers on all platforms, but it looks like they’ve managed to find a way to simplify the processing of creating a videogame by bringing in new features such as Timeline, Unity teams, Cinemachine and much more. What’s so great about these new features is that it enables teams to work on a videogame together at the same time as well as making it easier for videogame devs to control the way in which characters move, are animated as well as controlling when and where the camera moves. 

VRFocusNina Salomons talks to Unity’s XR Evangelist Sarah Stumbo about what Unity is doing when it comes to virtual reality (VR). She explains that these new features are not specifically for conventional gaming but also apply to VR videogames. It can be very expensive and very frustrating for developers to have to upgrade, change and optimize their experience for new headsets being released and their subsequent updates. It seems that Unity aims to fix this with the XR Toolkit.

She discusses that the XR Toolkit will help improve inputs, allowing for developers to create a single experience that can be cross-platform and go on all headsets, including Microsoft’s mixed reality headsets. She also mentions that VRTK and how that is a higher level features for virtual reality. What’s very clear is that Unity aims to help support the community, hoping to create an environment and online community where developers can help support each other when building XR applications for the future. Unity 2017.1 is available now in beta, Check out the video below to get more information.