40+ Resources For Bringing AR/VR To The Classroom

VRFocus Creators

Do you work within or interested in the education industry and looking to bring VR/AR to the classroom? In this blog, you’ll find a collection of links to FREE apps plus much more! 

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Alchemy VR

Alchemy VR has partnered with Expeditions to produce experiences narrated by naturalist David Attenborough. They are creating immersive educational experiences on an impressive scale. It is an experimental virtual reality studio based in London, United Kingdom.

4D Anatomy

The subscription-based app allows students and teachers to explore the human anatomy. 4D Interactive Anatomy puts you in control of navigating and learning from real photographic anatomy on any screen.

Curiscope

Curiscope was founded at the start of 2016 with the belief that they could use AR & VR tech to change how kids engage and interact with Science. Take your lessons to a new dimension with the Augmented Reality Virtuali-Tee. Learn about the human body…on a human body.

Schell Games

Schell Games is the largest full-service education and entertainment game development company in the United States. Schell Games counts some of the world’s most respected brands as clients, including The Walt Disney Company, Yale University, SeaWorld Parks, Lionel, The Fred Rogers Company and Microsoft Corporation. 

Timelooper

Timelooper is a 360-degree virtual reality smartphone app that lets visitors re-live iconic moments from historical & cultural sites around the world. They are transforming the learning process from one that is inherently passive to active. They bring the classroom to life by empowering teachers to deliver highly interactive and historically and scientifically accurate content that will serve to inspire, emote, and inform students.

Unimersiv

Unimersiv is the largest platform for VR educational experiences. By downloading the app, you will have access to multiple experiences that will let you learn about history, space or human anatomy. Technology using virtual reality, however, has introduced new levels of experiential education. Virtual 3D worlds allow students and teachers to visit places otherwise impossible to visit without it. They can go to space, history places, deserts, or foreign countries without physically traveling there. Unimersiv’s VR app is available on the Samsung Gear VR and the Oculus Rift for now.

Quiver

Quiver Education content is designed around topics as diverse as biology, geometry, and the solar system. Quiver Education provides the same magical augmented reality colouring experience, but with a greater focus on educational content than the awesome Quiver App.

Wild Eyes

Wild Eyes use specially designed cameras to capture the natural world in 360-degrees. They are working with designers, educational organizations, and teachers to produce interactive lessons that allow the viewer to see a realistic depiction of the lessons they are learning including Biology, Physics, and Earth Sciences. They are using Virtual Reality to create an educational and immersive experience.

360cities

The world’s largest collection of stock 360° images and videos. The students/teachers can tour anyplace in the world with a 360-degree view for free. 360cities goal is to bring 360 VR photography to the mainstream and create new applications from this geographic data. We aim to cover hundreds of cities with tens of thousands of artistic, high-resolution, spherical panoramas.

CoSpaces Edu

CoSpaces Edu is an educational technology widely used in schools around the world and letting anyone easily create their own virtual content. With CoSpaces Edu, students can create virtually anything in the classroom!

Immersive VR Education

Immersive VR Education is a virtual/augmented reality company dedicated to transforming how educational content is delivered and consumed globally by providing educators and corporate trainers the tools they need to create their own content using virtual classrooms or virtual training environments.

Google Expeditions AR Pioneer Program

With the Expeditions app, through the use of VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way. Introduce your students to a new way of learning with virtual reality (VR) and augmented reality (AR).

Nearpod

Nearpod strives to empower educators to create learning experiences that engage and inspire millions of students around the world. Nearpod is an all-in-one solution for the synchronized use of iPads in the classroom that makes lectures more engaging through interactive multimedia presentations.

ThingLink

ThingLink gives images a new role in online communication and learning. It allows teachers to create interactive images and videos. It is the easiest way to save and share notes and observations about real-world spaces, situations, and artifacts.

Boulevard (Previously WoofbertVR)

Boulevard creates immersive, user-controlled experiences and enriched art education content unlike any other in virtual, augmented and mixed reality. Boulevard Arts partners with the world’s leading museums and cultural sites to share their collections through virtual, augmented and mixed reality technology.

ISTE Librarian’s Network Webinar

Elissa Malespina, author of Augmented Reality in Education: Bringing Interactivity to Libraries and Classrooms has created a webinar about using AR and VR in the classroom. She talks about ways to incorporate AR into your schools.

zSpace

zSpace is an interactive, immersive virtual reality desktop platform. The system is focused on the learning market, specifically STEM education, medical instruction, corporate training, research, and design. zSpace applications engage students in standards-based learning experiences that align with the curriculum. Students construct knowledge and understanding of concepts across multiple curriculum areas with a strong focus on STEM subjects.

EON Reality (EON Reality Education)

EON Reality founded EON Reality Education, a non-profit focused on advancing the cause of Augmented and Virtual Reality (AVR) education and research. EON Reality Education will also guide and commission research and development projects with partner institutions to better understand the cognitive benefits of AVR.

Mattel View-Master Virtual Reality Viewer

Enter the world of virtual reality with the View-Master Virtual Reality Starter Pack. This kid-friendly device will surround you with stunning 360-degree environments so you feel as if you are really there. Immerse yourself in 360-degree interactive environments and explore these amazing virtual worlds.

ClassVR

ClassVR is a groundbreaking new technology designed to help raise engagement and increase knowledge retention for students of all ages. It is the world’s first affordable VR/AR solution designed to give schools everything they need to deliver an exciting, engaging and truly immersive learning experience, whilst ensuring it is fully managed and controlled within the classroom.

ENGAGE

ENGAGE is an advanced virtual reality training and education platform that makes it easy to collaborate, create and learn in virtual reality. The tools are very easy to use and require no technical expertise. The platform allows educators and corporate trainers to share their own content in a virtual setting, inspiring students whether in a classroom, lecture theatre, or operating theatre.

Titans of Space

Titans of Space is a densely educational guided tour of the Solar System, designed first for virtual reality. Multiple versions are available for mobile and PC platforms, for VR and otherwise.

VirtualSpeech VR

VirtualSpeech provides a training platform for people to practice soft skills in VR. Combining VR with e-learning or in-person training gives participants a chance to practice what they have learned in realistic environments, helping develop essential soft skills more effectively. Founded by Dom Barnard and Sophie Thompson in early 2016.

Veative

Veative is bringing VR in education that improves learning outcomes and increases engagement. Veative has launched its Awareness drive for Virtual Reality (VR) in Education. They develop immersive technology solutions that have shown an incredible ability to educate, train, and solve real-world problems.

Arch Virtual

Arch Virtual creates VR medical training experiences that help students practice surgical operations. They practice medical procedures in virtual reality environments before conducting them for real. They create real-time 3D environments for visualization, simulation and marketing using gaming and VR technologies like Unity3D and Oculus Rift.

Gamar

Gamar is an award-winning platform that enables anyone to easily map spaces and create augmented reality games or tours. Within the app, there are many kid-friendly activities available to keep the whole family entertained. Gamar allows museums and local attractions to easily create engaging tours with augmented reality to engage visitors.

InMind 2 VR (Cardboard)

InMind VR is an adventure game about a scientific journey inside the emotional chemistry of the human brain. It allows the students to experience the journey into the patient’s brains in search of the neurons that cause mental disorders. The game places emphasis on the chemistry behind human emotion, greatly inspired by the Pixar/Disney movie “Inside Out” and (more scientifically) Lövheim’s theory of emotions.

VR Space

VR Space is one of the VR apps available to learn about space. It is an immersive virtual reality tour of Sun Star and planet systems. Kids will learn all about the different planets in our Solar System and can guess some of space’s greatest facts.

Mission: ISS

Mission: ISS is to date the most detailed and elaborate space-oriented educational app for virtual reality. Take a trip into orbit and experience life onboard the International Space Station!

MEL Chemistry VR

One of the best educational VR apps on the subject of chemistry. MEL Chemistry VR lessons are aligned with the school chemistry curriculum, covering all of its main topics.

Universe Sandbox ²

Universe Sandbox ² is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale.

The VR Museum of Fine Art

A must-download VR education app. Explore the Second Floor of the Museum! Explore a virtual museum in room-scale VR: see famous sculptures in full, 1:1 scale and see famous paintings without the limitations of glass and security guards.

VictoryXR

VictoryXR is a world leader in virtual reality and augmented reality educational product development. VictoryXR gamified learning for middle school and high school science while keeping all units tied to the Next Gen Science Standards. In addition to gamification, there are 48 virtual field trips around the world.

AR Flashcards-Alphabet & More

Made for younger students, AR Flashcards make learning fun with the technology of Augmented Reality! With AR Flashcards, learning is fun! When you point your device at the printed flashcard a beautifully rendered 3D animal will pop up on the screen. Tap the animal to hear the letter and animal name.

Anatomyou VR

Anatomyou VR is an educational mobile application that presents human anatomy to the user from a different perspective. Anatomyou can be used in two different modes: Virtual Reality and Full Screen.

ImmerseMe

ImmerseMe aims to be the world’s best academic language tool. ImmerseMe uses virtual reality (VR) to simulate everyday conversations in foreign languages. You can choose from over 3,000 interactive scenarios across 9 languages: German, Spanish, French, English, Japanese, Chinese, Italian, Greek and Indonesian.

TheBodyVR

The Body VR: Journey Inside a Cell is an award-winning educational virtual reality experience that takes the user inside a human cell.

FotonVR

FotonVR is the first virtual reality in education provider company, that provides complete solution of VR classroom set up, hardware supply, complete content for school syllabus and training to teacher. It has the largest library of science activities for school science subjects. It is an app specially designed for school to teach science subjects. It has more than 480 immersive VR activities that cover biology, physics, and chemistry topics.

Axon Park

Axon Park is an education technology company focused on democratizing access to education through XR and AI.

BRIOVR

Create an immersive learning environment for your classroom with virtual reality. BRIOVR is helping teachers bring VR into their classrooms by offering free sign-ups, storage and sharing to all students. BRIOVR has made it easy for users to build, create and share virtual reality content. Simply register with an email and your classroom has access to the latest VR technology. No coding or downloading required. Built for beginners.

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Immersive Learning: How VR Is Changing The Nature Of Education

Teaching is about exciting the imagination of students, opening the door for further exploration and developing their understanding of the world around. It’s a journey each of us go on from a young age and an experience that can leave an indelible mark on us as we move forward throughout our lives. The methods used to facilitate this process of discovery vary from teacher to teacher, from class to class. However, what is ubiquitous across all forms of education, is the desire to impart wisdom, to intrigue young minds and send them off on their own voyages of discovery.

Titanic VR model shot 3Technology has always played a part in this process but now, with the proliferation of low cost virtual reality (VR) solutions, the classroom experience is beginning to enter a whole new realm of interactivity, crafting experiences never seen before. VR technology allows for a complete reconceptualization of the relationship between the student and what he or she is taught. No longer do teachers have to simply describe what life was like on say, the Titanic; now students can explore it for themselves. No longer do teachers have to rely solely on description and video media to explain the inner workings of the human body; simply put on a headset and you’re off swimming alongside red blood cells.

Ever since the inception of VR technology in its current form, some have been doubtful if headsets could get into the hands of students on a truly large scale. VR units have historically come at a high cost – with products such as the Oculus Rift and HTC Vive coming in at the steepest sum – hindering the ability for VR newcomers to fully understand the impact it could have on the teaching process. For headsets to move out of gaming space and truly find the mass audience required to influence other aspects of everyday life, developers have created lower cost solutions i.e. headsets able to work with compatible smartphones. In the context of education, this small but significant step spells the difference between one VR unit per class and one per student, opening the possibility for shared classroom experiences using low cost solutions and creating a culture of VR use. (Rather than individual cases, unable to maintain the adoption rate needed to foster belief in new technologies.)

There are ways significant effects VR could have on teaching. First, as has been established, the realm of possibility for the types of experience offered within the classroom environment would grow exponentially. The exploration of distant planets would become commonplace; an exciting safari just before lunch would become the norm. But another aspect could be even more significant: students may connect with otherwise “stale” subjects, in ways they never thought possible, through the implementation of technology. Now, we all had subjects we liked and didn’t like back in school but imagine the implications of a young student today, using VR to explore the wonders of say, chemistry. The form of that experience could excite his/her mind in new ways, precisely because VR goes beyond mere words, facilitating interactivity and creativity by drawing upon a growing range of software programs.

Low cost apps such as Unimersiv allow for a range of experiences, from a fully animated journey into the human brain to an exploration of Ancient Rome, whilst Google Expeditions allows for VR field trips to over one hundred locations worldwide from the comfort of your average classroom.

Experiences such as these are changing the nature of education, allowing for greater freedom, creative expression and immersion, opening whole new avenues for students to explore.

Oculus Store Offering Back to School Gear VR Pack

Virtual reality (VR) has already seen a variety of uses in the training and education sector. Oculus are encouraging use of the Samsung Gear VR to help young people learn by offering a ‘Back To School’ pack featuring educational VR experiences for a significant discount.

Available in the Back to School pack through the Oculus Store are five VR experiences including:

Apollo 11 VR Mobile, available for 50% off as part of the bundle, this VR experience is a recreation of the events that led up the historic moon landing by the crew of the Apollo 11 spacecraft.

Unimersiv is also available for 50% discount, and is an educational app familiar to many teachers and educators which offers a large library of historical and scientific education VR ‘field trips.

Our Solar System is an educational trivia quiz designed to expand the knowledge on the solar system, including details of the formation of the planets and the different structures of each planet.

Feel – TheMustOfTheSea is an underwater experience designed to recreate what a trip underwater is like for an experiences scuba diver.

House of Languages VR offers a new way of learning languages such as English, German or Spanish, using the immersive environment of VR to teach in several different ways.

Apollo 11 VR Experience

The full pack is available for £9.99 (GBP). With just one of the available apps, Unimersiv, costing £7.99 without a discount, the bundle is something of a bargain.

Further details can be found on the Oculus Store.

VRFocus will continue to report on discounts and deals for VR products.

5 Ways AR & VR Could Benefit Daily Life, But Aren’t

Virtual reality (VR) and augmented reality (AR) have already convinced a great many people of the potential underlying these new technologies. Both VR and AR can have a significant impact on both individuals and society as a whole, fundamentally challenging what is seen as the norm today in the same way that the smartphone, television or printing press have previously done. All it takes is software developers using the hardware to strive for something new.

Lenovo Star Wars 2Despite this however, it seems that those with early access to the technology are being hemmed-in by a fear of the unknown. It’s commonly thought that entertainment will drive the way for both immersive mediums, and this is largely to do with the early adopters coming from a videogame standpoint. However, there’s much more to both AR and VR than shooting bad guys and journeying through space; with many avenues almost completely unexplored.

Below VRFocus has highlighted just a few of the areas in which immersive technologies such as AR and VR can have a genuine impact on the way we lead our daily lives, each of which are currently only being explored to a very limited degree.

Merge Cube Solar SystemEducation

Education is perhaps one of the easiest avenues of opportunities for consumers to understand the positive impact of AR and VR. Being able to place children into a space that even today they’re reliant on textbooks in order to learn about could be revolutionary for the understanding of ancient civilisations, human biology or different cultures. There are a number of applications that offer this kind of experience already – Unimersiv and Curiscope’s Virtuali-Tee being just two examples – but still the adoption rate of these technologies by schools and private organisations fails to instigate any kind of recognisable demand.

Perhaps AR and VR need to stabilise their hardware offerings before such institutions – especially those reliant on government funding – will invest. Spending a significant amount of budget on technology that will be outdated within a year is not considered a wise move; at the same time however, there needs to be an end user to warrant a developer to produce such software.

VirZOOM vSports CompetitionHealthcare

There have been a number of VR and AR applications developed specifically to assist exercise, with the likes of VirZOOM offering an immediate solution and San Fransisco based RE:NEW collating workout applications in a handy portal. However, there’s far more to AR and VR then simply working out; the possibility to learn what types of exercise would be good for you as an individual and exactly how to perform routines you may not be familiar with is arguably a greater good.

Generic workout activities such as riding a bike and running are all well-and-good, but a more personally tailored solution would benefit far more people without the need of a gym subscription or the potential intimidation of hiring a personal trainer.

Fruitness AR

Nutrition

Arguably a culmination of what both education and healthcare could offer, an insight into what people eat that reaches further than the back of a plastic packet designed by the manufacturer would certainly be of use. It’s all too common for food to be misrepresented by advertisements and packaging, and that which is proposed as a ‘healthy’ snack could be anything but. An AR application that gets to the root of a product, building on the basics seen in applications such as Fruitness AR by analysing the ingredients and their quantities – plus any additives, preservatives, colouring agents or flavourings – would be a simple application to develop and could well offer people a more open and honest discussion about the food we find on supermarket shelves.

Videogames

In the introduction of this article I stated that AR and VR could be more ‘than shooting bad guys and journeying through space’. This is true, but also so is the importance of release. The daily lives of many people across the globe are enriched by entertainment – be it socialising, escapism or something in between – and both AR and VR have the opportunity to revolutionise the ways in which we do this.

It’s arguably here that immersive technologies have made their biggest plays so far. Applications like Facebook Spaces and vTime have made small but noticeable pushes towards socialising in a virtual space, whilst the likes of Pokemon Go and Tilt Brush have offered entertainment experiences unlike anything that’s gone before. But these are the exception and not the rule. Developers need to start striving to achieve new forms of entertainment in AR and VR now, opposed to just adapting the mechanics from videogames and movies into a new format.

VR-love
Image Credit: mygaming.co.za

Sex

What role could AR or VR play in sex? Well, aside from the many adult entertainment applications already available – ranging from pornography to ‘waifu simulators’ – there’s actually room for a more collaborative interpretation.

Along the lines of education, though strictly targeted at adults of course, an AR application that would help define sensitive parts of the body and erogenous zones would take a great deal of the trial-and-error out of attempting to please your partner (or partners, if you’re so inclined) removing several layers of potential embarrassment; from that of education during youth to performance anxiety. Furthermore, this would give people the ability to share with their lover (or, again, lovers) intimate details of what they as individuals find pleasing opposed to a textbook assignation of a pleasure area. After all, everyone is different, and an AR application designed for individuality will bring far greater enjoyment than a one-size-fits-all interpretation.

The Five Best HTC Vive Releases For The Week Of 07/23/17

The Five Best HTC Vive Releases For The Week Of 07/23/17

This week’s top 5 covers a diverse collection of experiences. You’ll be employed as an all-powerful wizard, take down the Division of Steel in table-tennis, and more. Be sure to take a look at the rest of the games on this week’s list to see if there are some other hidden gems that scratch one of your specific itches.

In the meantime, if you missed the previous iteration of this list, you can see those new releases here. And don’t forget that UploadVR has a Steam community group, complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR.

We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options.

The Wizards, from Carbon Studio 

Price: $19.99

The fantasy world of The Wizards recruits you to play the part of an all-powerful mage. You’ll use an intuitive spell casting system and progress through elemental spell trees as you journey into a story with time travel and epic conflicts. There are also Fate cards that will modify the gameplay experience. It’s in Early Access currently, but this looks like a game worthy of your attention.

Infinite Mini Golf, from Zen Studios

Price: $13.49 (Currently Discounted)

Step out of your role as a wizard and bring things down to earth a bit with Infinite Mini Golf. This casual golfing game is thick with courses created by the community and you can even customize an avatar before jumping into multiplayer competitions. Once you’re comfortable, try making a course of your own!

Run of Mydan, from Virtew 

Price: $12.99 (Currently Discounted)

In Run of Mydan, you take control of a mysterious entity that is struggling to regain its former strength. Acquire power, collect all of your memories, and unravel the mystery of this world. You’ll have to master your hand-eye coordination as you throw various weapons and powers on your quest.

Unimersiv, from Baptiste Grève 

Price: 8.99 (Currently Discounted)

Unimersiv is an educational application that incorporates a gigantic library of immersive educational content that shows you the world in a way a textbook never could. Purchasing the game gives unlimited access to current content and future updates as they come.

Racket Fury, Table Tennis VR, from 10Ants Hill 

Price: $19.99

Racket Fury is another casually fun experience but this time you’ll be playing some science fiction themed ping-pong. Shape up your skills and take on the infamous Division of Steel or take on the best players from all around the world in online multiplayer.

All Other New HTC Vive Releases on Steam

Qbike: Cyberpunk Motorcycles, from GexagonVR 

Price: $8.49 (Currently Discounted)

Slingshot Cowboy VR, from BVG Software Group 

Price: $2.99

Dark: Frontier, from James Nye, Cope Williams 

Price: $9.99

Dragonflight, from Blackthorn Media Inc 

Price: $15.99

X Rebirth VR Edition, from Egosoft

Price: $39.99

imos VR LOFT, from imos AG, MOS Consult 

Price: Free To Play

Loco Dojo, from Make Real

Price: $12.99 (Currently Discounted)

Just In Time Incorporated, from Second Wind Interactive 

Price: $17.99 (Currently Discounted)

Obscura, from Michael Hegemann 

Price: $17.99 (Currently Discounted)

4th of July VR, from Moontower VFX 

Price: $3.99

Lucky Night: Texas Hold’em VR, from Next Games

Price: Free To Play

Virtual Temple: Order of the Golden Dawn, from keep silence 

Price: $4.99

Doctor Kvorak’s Obliteration Game, from Freekstorm

Price: $17.99 (Currently Discounted)

Amazing Thailand VR Experience, from F.U.U.M. Co., Ltd.

Price: Free To Play

Aliens In The Yard, from Fair Games Studio

Price: $10.39 (Currently Discounted)

CrisisActionVR, from Pixel Wonder

Price: $26.99 (Currently Discounted)

Fight Sparring VR, from Chun Y.

Price: $1.99

Solar System Journey VR, from Amusitronix

Price: $1.99

Orc Hunter VR, from Orc Hunter Developer Team

Price: $8.49 (Currently Discounted)

Bleeding Kansas, from Histogram Games

Price: $8.99 (Currently Discounted)

All Other New HTC Vive Releases on Viveport

No new releases for Viveport this week at the time this article was written.

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Unimersiv Brings Educational VR to Cardboard and Daydream

Educational virtual reality (VR) platform Unimersiv is being launched on Google’s Cardboard and Daydream platforms.

Unimersiv had previously made its educational VR experiences available for users of Samsung’s Gear VR, but now the Unimersiv experience catalogue is being made available for Cardboard and Daydream. This will bring historical experiences like exploring the ancient Greek Parthenon available to those who own Google’s Cardboard and Daydream headsets.

Unimersiv Screenshot 1

The Unimersiv catalogue offers experiences from visiting the vast monuments of Ancient Rome, to exploring the inside of the International Space Station, to journeying through the human brain. The Unimersiv app itself is available for free from the Google Play store, but individual experiences need to be bought as in-app purchases, ranging in price from £1.99 GBP to £3.09.

The developers of Unimersiv are keen to support schools, colleges and other educational centres. Educators can sign up as a school to gain special benefits. Education is beginning to use VR and augmented reality technology in a big way. Colleges and universities such as Kingston University and UC Berkeley are getting dedicated VR technology labs and classrooms in Norway have begun to experiment with using Microsoft’s HoloLens to enhance lessons. It is not surprising that educators would be keen to use the opportunity offered by Unimersiv‘s content catalogue.

The developers have confirmed compatibility with the following headsets in addition to the already supported Gear VR: Homido, View Master, FreeFly, Durovis, VRBox, Lakento, Archos and most other Google Cardboard/Daydream headsets.

VRFocus will bring you further updates on Unimersiv as they come in.

Unimersiv Launches VR Courses Programme for Social Media, SEO and More

The popular virtual reality (VR) educational platform Unimersiv has today launched a series of new courses aimed at software developers. Originally launched back in 2015 with a target demographic of school children, Unimersiv’s library has expanded with four courses available now.

Unimersiv VR Classroom

“Courses are really different from the experiences that you have seen so far on Unimersiv,” reads the official communication on the new addition. “They are organized around a Virtual Classroom with a virtual teacher that will give you a presentation about the topics of your choice. [sic]”

The four courses available as of now are ‘Social Media Marketing: Your Complete Guide’, ‘Understand Business Strategy’, ‘Chinese for Beginners: Mastering Chinese Basics’ and ‘Be #1 on Google with our Introduction to SEO’. Courses vary in price, with some available for free and special discounts to be made available on others.

In order to access the courses programme purchase options, users simply need to enable the new update for Unimersiv made available today on both Samsung Gear VR and Oculus Rift. VRFocus will keep you updated with the progression of Unimersiv and other education-based VR applications.

New Oculus Rift and Gear VR Releases For Week Of 11/06/16

New Oculus Rift and Gear VR Releases For Week Of 11/06/16

While there aren’t necessarily any headlining releases for either the Oculus Rift or Gear VR this week, there are definitely a handful of games and apps we recommend you check out, including a VR adaptation of a scene from one of this year’s most emotional games.

If you missed last week, you can see those new releases here. And don’t forget that UploadVR has a Steam community group complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR.

That Dragon, Cancer: I’m Sorry Guys, It’s Not Good, from Numinous Games
Price: Free (Gear VR)

That Dragon, Cancer was an emotionally-charged PC game that launched earlier in the year, telling the developer’s story of their journey with their terminally ill son. At the time of release fans expressed interest in seeing the game in VR and, while this isn’t the full experience, you can now see one of its pivotal scenes with a Gear VR.

Recommendation: It’s not a light subject, but that’s the very reason you should check out this powerful experience.

Unimersiv, from Unimersiv
Price: Free (Rift)

Unimersiv is a new educational VR platform, previously available on the Gear VR and this week launching on the Oculus Rift. Venture to historical locations like the Titanic or the Acropolis of Athens. If you have haven’t already seen what VR can do for VR, this is a good place to start.

Recommendation: If VR education interests, you definitely should check it out.

Constricting Cubes, from D.W.S.

Price: $3.99 (Currently Discounted)

This game is essentially your Tetris or Brick Breaker type game in a virtual space. Destroy the cubes in various ways before they crush you.

Recommendation: Snatch it up and ride the nostalgia wave.

High Fidelity, from High Fidelity, Inc

Price: Free

High Fidelity is an open-source, multi-user platform that allows anyone to create and share virtual spaces and experiences. It also works outside of VR and is created by one of the original creators of Second Life.

Recommendation: A virtual blank canvas free of charge, worth a shot. More info.

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