Review: Unearthing Mars 2: The Ancient War

One of the things that tends to be bemoaned by virtual reality (VR) enthusiasts is that there are relatively few long VR titles that offer enough content for players to really get their teeth into. The majority of VR titles out there are what tends to be termed ‘experiences’ rather than full videogames. That certainly felt like the case with the first Unearthing Mars, which looked great, but lacked depth. Developer Winking Entertainment is hoping to improve on it with Unearthing Mars 2: The Ancient War.

Unearthing Mars 2: The Ancient War is going for the feel of a sci-fi epic, and manages to get the visual style dead on the money. It looks great, plays exceptionally smoothly in terms of framerate and fluidity of animation. There is a feeling of a vast world out there, waiting to be explored.

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Unfortunately, after the awe at the impressive visuals wears off, you start to realise how limited it actually is. The vast majority of the beautiful world is beyond your reach. Instead, Winking entertainment have drawn on one of the most positively received elements of the first Unearthing Mars and doubled down on the first-person shooter element.

Much of the gameplay in Unearthing Mars 2: The Ancient War becomes an on-rails shooter. This has been clearly designed for the PlayStation Aim controller, and playing it with the PlayStation Move controller feels a little clunky as a result.

Once a combat encounter starts you are often fixed in once place as enemies pop in in various places waiting to be shot. It feel very much like retro rails shooters like Time Crisis, complete with the big boss encounters where you need to hit a weak spot. It all works fine, but it becomes a bit tedious after a while, particularly since there doesn’t appear to be a cover mechanic.

Like the first title, movement uses teleportation exclusively, with no option for smooth locomotion. Even this is limited, for most combat encounters you are welded to the floor. Sometimes you can switch to different vantage points, but only sometimes.

Unearthing Mars 2

The story and writing are only a few shades off embarrassing. The dialogue feels very awkward and stilted, and the voice acting is often bargain-basement quality. Halfway through the gameplay grinds to a screeching halt so you can have excruciatingly awkward and often boring conversations in a bar where the plot is explained to you.

All this might have been fine if it had gone, say, full Grindhouse and embraced the awkwardness and camp and adopted an over-the-top sensibility like House of the Dead: Overkill. Instead it presents itself as a sprawling sci-fi epic, but lacks the chops to back it up. As a result, it feels a bit like a knock-off – looking fine on the surface, but doesn’t quite have what it takes to compete with the big boys.

Unearthing Mars 2: The Ancient War is an improvement on the first Unearthing Mars, but the impressive visuals writes a cheque that the lacklustre gameplay simply cannot cash.

40%

Awesome

  • Verdict

Continue the Story of Unearthing Mars 2: The Ancient War on PlayStation VR Today

Fans of Winking Entertainment’s sci-fi saga Unearthing Mars will be able to continue the story today as Unearthing Mars 2: The Ancient War has now arrived on European shores – the North American release was yesterday. 

Unearthing Mars 2

Aiming to provide an intense first-person shooter (FPS) experience, Unearthing Mars 2: The Ancient War is going to be bigger and better than the original, with impressive visuals, greater freedom when fighting enemies, and more variety with boss battle to content with.

Featuring full support for the PlayStation Aim controller, Winking Entertainment has ensured even new players to the series can become accustomed to the controls quickly via tutorials. Then as they progress they’ll be able to upgrade after each chapter to help improve the outcome.

Unearthing Mars 2 took the time to smooth out many visuals. One of the biggest challenge we face was to produce a great FPS level visual, and to deliver it onto the PSVR platform without settle for less than we wanted,” stated Hankson, director at Winking Entertainment in a statement. “The boss Black Sword was tricky to produce. We remodel him countlessly, trying to persuade a bossy aura about him, without making Black Sword too intimidating, superhuman.”

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Unearthing Mars 2: The Ancient War will include around four hours of gameplay, with weapon load outs featuring an assault rifle and shotgun to more advanced special weapons such as rocket launchers, plasma weapons, and chain guns. A special option the studio has included is Focus. This enables players to slow down time for 2 seconds whilst also exposing enemy weak spots, great for boss encounters.

You can download Unearthing Mars 2: The Ancient War from the PlayStation Store now for £15.99 GBP, or if you happen to be a PlayStation Plus member then there’s a 10 percent discount. The original Unearthing Mars also featured support for HTC Vive and Oculus Rift, but it seems as though the sequel won’t be following suit, with Winking confirming as much on its Facebook page. For any further updates on the sci-fi series, keep reading VRFocus.

Seven New Games Coming to PlayStation VR This Week

PlayStation VR owners hankering for a new videogame to add to their collection are in for a treat this week, with seven titles due to launch on PlayStation Store. These cover a range of genres from sci-fi and puzzle to psychological horror and first-person shooters (FPS), there’s a little something for everyone. 

Transference

Some of these are more well-known than others, with titles like Transference by Ubisoft one of the more notable experiences thanks to promotion by Hollywood actor Elijah Wood. This is a story-driven horror videogame which mixes both live-action performances with twisted computer graphics, there players find themselves inside a digital simulation created by the thoughts of a scientist and his family. Of course, being the scary experience that it is, not everything is as it seems. To see that VRFocus thinks, read our Transference review.

Also on the roster is Blind, another somewhat dark puzzle experience from Tiny Bull Studios. There are no scares in this however, with the title’s mechanic being that players are blind. To see they need to use echolocation, making noise to highlight their surrounds and ‘see’ a black and white world around them. Check out VRFocus’ preview of Blind and expect to see a review ahead of launch.

For those after a bit more action then there’s sequel Unearthing Mars 2: The Ancient War by Chinese developer Winking Entertainment. Continuing the story, the studio claims this followup will offer greater freedom over the originals on-rails shooting.

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The last of the bigger titles is Downward Spiral: Horus Station, another sequel, offering more sci-fi-based low gravity antics on board a space station that’s been deserted. Having previously launched for PC VR headsets VRFocus reviewed the Oculus Rift version to give you an idea of what to expect.

As for the rest, there’s The Door which sounds like another horror, escape-room style videogame; Neonwall, a pure puzzler; and Trickster VR: Dungeon Crawler, a procedurally generated fantasy adventure. That’s all for this week on PlayStation VR, if anything else pops up VRFocus will let you know.

Unearthing Mars 2: The Ancient War Review – Best Left Buried

Unearthing Mars 2: The Ancient War Review – Best Left Buried

I don’t think anyone was expecting or even asking for a sequel to Unearthing Mars, but I have to give Winking VR credit where it’s due. This follow-up hones in on the one slightly engaging fragment of last year’s lifeless adventure game; pew pew laser battles. The result is an experience that’s marginally less mediocre, though often even more confounding.

In fact, the game’s opening sequence caught me off guard. I’d forgotten, for example, that Winking’s character models are some of the best I’ve seen on PSVR, with some in particular boasting lifelike details. The production values overall seem to have had a boost, too, from the sprawling vistas of an ancient city buried in the mountains of an Earth long forgotten to the incredible intricacies applied to the game’s array of alien technology and spacecraft. Even the plot that sees you taking virtual history lessons to learn about the titular scuffle holds promise.

Sadly, it quickly becomes clear that potential will to go to waste on a relatively dull if mercifully brief on-rails shooter with few decent ideas about how to explore its intriguing premise.

PSVR’s excellent Aim controller is front and center this time around, which you would hope could capture the same kind of immersive empowerment of, say, Farpoint. Instead, firefights feel like a stripped down version of already archaic on-rails shooters like Time Crisis; enemies file into fixed locations, you shoot them in the head and move on without much thought. Most of the stationary battles don’t even give you any cover to at least let you simulate ducking out of the way of attacks. A handful of encounters do allow you to switch between vantage points but, for the most part, it’s a case of warping to fixed spots and killing everyone before you can move again.

With no difficulty modes to put your skills to the test with, most shootouts are more a battle with patience than challenge; I found myself racing to finish the game before my attention stretched too thin. One power-up that momentarily slows time and exposes one-hit-kill weak spots inevitably got spammed not because it was fun to use but because it represented the fastest way to tear through the otherwise bullet sponge enemies.

There are some momentary thrills to be had. A plasma grenade launcher brings about a satisfying level of destruction, for example, and one mid-game boss fight actually features the kind of intricate design that suggests Winking is capable of far more thoughtful shooters than the other 90% of the game. But Unearthing Mars 2 largely fails to capture even a basic degree of immediacy in its combat. As soon as I’d located two over-powered weapons that made short work of the enemy with their continuous streams of damage, I never looked back.

Perhaps the most entertaining thing about Unearthing Mars 2 is its erratic nature, which isn’t so much born from the desire to provide variety but instead the acute feeling that the game was developed by different people on different days. In some levels death means restarting while in others you just press a button and continue on. The first five of ten levels unfold simply enough back-to-back but then the latter half of the game suddenly separates levels with visits to a bar with the supporting cast. Here the dialogue is so forced that you can pinpoint the introduction of a nonsensical late-game plot twist the moment it’s first mentioned.

And the dialogue really is something to behold, mostly due to the fact it reads like it’s still in the storyboarding stages. At one point, your character bemoans having to make a sizeable leap over a gap before turning off and finding another route. A few levels later, he vaults over a canyon a hundred times the size without so much as a breath of excursion. Beating the final level, meanwhile, paves the way to watching 10 minutes of two characters, one of which you’ve never seen before, have an argument about the ethics of warfare. I honestly couldn’t tell you for a second which side I was meant to be on and who wanted to do what.

Final Score: 5/10 – Mediocre

Honing in on the original game’s most effective sequence doesn’t do much to elevate Unearthing Mars 2. Dull shootouts and a story that’s both too boring and incomprehensible to follow put the game’s impressive production values to waste. Unless it’s willing to put in the time and effort to create more engaging content like the mid-game boss fight, Winking VR best abandon the hope that this could ever be PSVR’s premiere sci-fi franchise.

Unearthing Mars 2: The Ancient War launches exclusively on PSVR on September 18th. Read our Game Review Guidelines for more information on how we arrived at this score. 

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Unearthing Mars 2: The Ancient War erscheint im September mit Support für PS Aim Controller

Entwicklerstudio Winking Entertainment kündigte den Nachfolger Unearthing Mars 2: The Ancient War für PlayStation VR (PSVR) an, der bereits Mitte September mit Support für den PS Aim Controller erscheinen soll. Innerhalb des VR-Shooters werdet ihr erneut in einen Kampf um den Erhalt des Mars gegen eine bösartige Alienrasse geschickt und dürft in die kriegerische Vergangenheit des Planeten eintauchen.

Unearthing Mars 2: The Ancient War für PlayStation VR (PSVR) ab September erhältlich

Wie bereits im ersten Teil begebt ihr euch im Sci-Fi-Nachfolger Unearthing Mars 2: The Ancient War erneut auf den Mars, um eine Reise durch die kriegerische Vergangenheit des Planeten anzutreten und die Zerstörung des Roten Planeten zu verhindern.

Anstelle von Robotern erwarten euch dieses Mal jedoch bösartige Aliens als Gegner. Diesen tretet ihr in nun nur noch in Ego-Perspektive mit zahlreichen Waffen und besonderen Superkräften entgegen. So könnt ihr die Zeit zu euren Gunsten manipulieren und ordentlich Tempo aus den actionreichen Feuergefechten nehmen, indem ihr kurzerhand die Zeitlupe einschaltet. Das erlaubt euch die Schwachpunkte der Feinde anzuvisieren und diese dadurch fix auszuschalten.

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Zum Waffenarsenal zählen als Primärwaffen ein Sturmgewehr und eine Schrotflinte sowie Spezialwaffen wie Raketenwerfer, Plasma- und Maschinengewehre. Diese könnt ihr im Verlauf des Spiels nacheinander freischalten. Neben normalen Alienkämpfern erwarten euch immer wieder Bosskämpfe gegen gigantische Superkrieger, die ihre eigene Taktik erfordern.

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Insgesamt feilten die Devs an der Gameplay-Mechanik und reduzierten den VR-Titel auf die Shooter-Elemente des ersten Teils. Damit ist das Genre klar definiert und Support für den PS Aim Controller gibt es oben drauf.

Wir haben den Vorgänger Unearthing Mars bereits für euch getestet. Das Review könnt ihr hier nachlesen.

Unearthing Mmars 2: The Ancient War soll am 18. September für knapp 20 Euro für PlayStation VR (PSVR) im PlayStation Store erscheinen.

(Quellen: PlayStation Blog | Video: PlayStation YouTube)

Der Beitrag Unearthing Mars 2: The Ancient War erscheint im September mit Support für PS Aim Controller zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Unearthing Mars Gets A Surprise PSVR Sequel Next Month With Aim Support

Unearthing Mars Gets A Surprise PSVR Sequel Next Month With Aim Support

Remember Unearthing Mars? It was a bizarre little sci-fi game that released on PlayStation VR (PSVR) early last year. I wrote a pretty short review about it because there was so little to talk about in its two-hour running time. Well, it’s getting a surprise sequel next month that looks decidedly more shooty.

Unearthing Mars 2: The Ancient War hits PSVR on September 18th with full support for Sony’s Aim controller. Picking up after the events of the first game (which, as I predicted in my review, I’ve now completely forgotten), you’re tasked with gunning down a hostile alien force that has surfaced on the red planet. Whereas the last game featured different gameplay mechanics like driving and puzzle-solving, developer Winking Entertainment says that this one is going to be completely focused on first-person shooter (FPS) action.

Check out the first trailer for the game below.

Here’s hoping that the singular focus for this installment leads to an all-around better game. The brief wave shooting section in the first Unearthing Mars was at least pretty polished, and the slow-motion mechanics at play in the trailer suggest the developer is taking a considered approach to combat this time.

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