Ultrawings 2 Available Now For PC VR On Steam, Rift With Cross-Buy

Ultrawings 2 is now available for PC VR platforms, after launching first on Quest 2 in early February.

The game became available around a week ago on Steam for PC VR headsets, and launched yesterday on the Oculus Store for Rift. The latter version of the game also supports cross-buy with Quest, so owners on one platform will also get access to the other automatically.

Despite launching first on Quest, the team at Bit Planet Games ensured us that the PC VR version is not a scaled up version of the Quest 2 release. In fact, it’s the other way around. You can check out the PC VR launch trailer embedded above.

The developers say that the game should shine with the higher specifications on PC compared to standalone hardware, too.

The only caveats for now are that HOTAS support isn’t included for PC VR at launch (but it is coming soon) and multiplayer isn’t quite ready yet. Testing for the latter feature is ongoing, but you can access an early build that’s likely to have stability issues. If you want to access multiplayer on PC regardless, you can find the access code on the Ultrawings Discord server. Until multiplayer and HOTAS support are finished, the game will remain in early access on Steam.

In our review of the Quest 2 release, we called Ultrawings 2 “a super sequel you won’t want to miss”, awarding the game a rare Essential label. You can read the full review here.

Ultrawings 2 mit Meta Quest 2 ausprobiert

Ultrawings 2 für die Meta Quest 2 ist in der letzten Woche gelandet und soll an die Erfolge des ersten Teils anknüpfen, welcher 2017 für Google Daydream, GearVR und Co. erschien.

Ultrawings 2 mit Meta Quest 2 ausprobiert

Ultrawings 2 behält die Formel des ersten Teils bei. Es gibt daher keine nennenswerte Story und der Fokus des Spiels liegt auf kurzen Flugrunden, in welchen ihr unterschiedliche Disziplinen meistern müsst. Bei der Steuerung der Fluggeräte kommen die Motion Controller zum Einsatz, mit denen ihr diverse Schalter umlegen, das Fluggerät per Steuerknüppel lenken oder aus dem “Fenster” ballern könnt.

Bevor ihr unterschiedliche Flugzeuge freispielen dürft, müsst ihr ein kurzes Tutorial meistern. Auch wenn es nervig sein kann, wenn man manche Tutorials nicht beim ersten Anlauf schafft, so bekommt man doch schnell ein gutes Gefühl für das Flugverhalten, welches sich zwischen Simulation und Arcade bewegt. Dieser Mix ist meiner Meinung nach sehr gut gelungen, da man langsam und vorsichtig steuern muss, jedoch nicht mit Anzeigen und Schalter überfordert wird. Generell ist das Fluggefühl gut, die Runden kurz und knackig und das Freischalten und Ausprobieren neuer Fluggeräte macht sehr viel Freude.

Die Menüführung hat mich hin und wieder verwirrt, da Button missverständlich benannt oder platziert sind. Zudem ist es nervig, dass man zwischen jedem Versuch wieder ins Menü geschickt wird, anstatt direkt einen neuen Versuch antreten zu können.

Außerdem hat mich der Bildeindruck beim Starten und Landen gestört. Ich bin mir bewusst, dass die Darstellung einer relativ großen Welt schwierig auf der Quest 2 ist. Dennoch sieht die Welt bei naher Betrachtung schlicht nicht gut aus und beispielsweise die Markierung auf den Landebahnen zeigen ein starkes Flackern. Doch Entwarnung: Die meiste Zeit verbringt ihr in der Luft und von oben sieht die Welt gar nicht schlecht aus.

Fazit

Wer Ultrawings gemocht hat, wird eine gute Zeit mit Ultrawings 2 haben. Das Spiel bleibt seiner Linie treu und ist erstmalig mit Motion Controllern spielbar. Zudem warten auf euch jede Menge Content (40-60 Stunden) und sehr Abwechslungsreiche Fluggeräte. Wenn ihr nicht regelmäßig Flugspiele spielt, benötigt ihr vermutlich eine Weile, bis ihr mit der Steuerung warm werdet. Davon sollte ihr euch aber nicht abschrecken lassen, da die Lernkurve sehr steil ist. Die Menüs und Bedienelemente außerhalb des Fluggerätes sind jedoch verbesserungswürdig.

Ultrawings 2 ist exklusiv für die Meta Quest 2 erschienen. Wenn ihr noch keine Meta Quest besitzt, dann schaut doch mal in unseren Langzeittest. Wenn ihr unsere Arbeit unterstützen wollt, dann nutzt gerne unseren Affiliate Link, falls ihr euch entschieden habt, eine Quest 2 zu kaufen.

Der Beitrag Ultrawings 2 mit Meta Quest 2 ausprobiert zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Ultrawings 2’ Review – The New Top Gun of Fun & Challenging VR Flying

Fans of Ultrawings (2017) will be happy to hear that Ultrawings 2 delivers all of the free-flying fun of the original, along with a side order of military-style missions that take its formula in a new and interesting direction. Although it left me wishing for better display resolutions and an actual HOTAS setup, Ultrawings 2 proves to be truly one of those ‘easy to pick up, hard to put down’ games that will reward you, test your patience, and relentlessly roast you for your many failures.

Ultrawings 2 Details:

Available On: Quest 2, Coming to SteamVR in March
Release Date: February 3rd, 2022
Price: $25
Developer: Bit Planet
Reviewed On: Quest 2

Gameplay

Like the first in the series, Ultrawings 2 isn’t a 1:1 flight simulator—far from it—although the controls aren’t something I’d call 100 percent arcadey either. It presents a good assortment of basic instruments that don’t feel overly complicated, and physics that push the player to develop what feel like actual flight skills.

Don’t be fooled by the low-speed joyrides you take in the little ultralight at the beginning though. Ultrawings 2 doesn’t waste much time in serving up some pretty unforgiving challenges as you buy your way into each of the game’s five vehicles (four planes and a helicopter) and four islands, each with their own environmental quirks and obstacles.

Love it or hate it, you’ll be grinding through a varied assortment of ‘Jobs’ for cash on each island which range in difficulty. It’s safe to say that if you can’t master things like taking off from short runways, executing dicey touch-and-go landings, balancing fuel reserves as you barrel through multiple rings, you’re going to crash and burn—and probably curse the day Ultrawings 2 entranced you with its seemingly simple controls and punchy little planes, each with their own unique flight characteristics.

The game does a good job of segmenting those planes too, offering an easy-to-pilot ultralight, a WW2-style fighter, a bleedingly fast rocket fighter, an agile stunt bi-plane, and a light helicopter. All planes have different control configurations, which can present some challenge in creating muscle memory, although they’re simple enough to locate visually and operate for takeoffs and landings. Onbaording for each plane is straightforward too; your handy tablet tells visually tells everything you need to know while a pair of quippy voice overs guide you, and also relentlessly tease you for getting anything but a gold metal.

The world is ‘open’, in the sense that you can own two airports on each of the four islands and request jobs there. I wish the whole job discovery and cash earning portion were a little more organic and less formulaic: i.e. you buy an airport, grind jobs to buy a new plane, go back and complete all jobs and missions with new plane to grind for more money to buy a new airport to… I can see it feeling like less of a tiring exercise during shorter gameplay sessions than I played, since I clocked in multiple hours of virtual flight time in a single go.

Image captured by Road to VR

That said, islands are pretty densely packed, offering plenty of chances to fly through canyons, under bridges, between tall skyscrapers, and make death-defying, no-power landings on some of the shortest runways you’ve ever seen.

All of this accounts for the majority of the game, however Ultrawings 2 also introduces combat ‘Ops’ that task you with battling against enemy fighters, bombers, ground forces, and ships. Thanks to the game’s mature flight design, this offers up some surprisingly fun combat situations—something I think would make the basis for a cool standalone title in the future.

Ops are still one-off missions with a single weapon—still very much a short challenge like all of the jobs in the rest of the game. There’s just something super gratifying about using your newly acquired stunt skills and shooting prowess, and applying it to dogfights and strafing runs, which really test how you fly under the pressure of incoming fire and dwindling fuel.

You can expect to put in tens of hours into Ultrawings 2—the studio says between 40-60 hours—although the biggest time investment is undoubtedly gathering the cash for the most expensive purchases in the game, the International Airports, which essentially let you revisit all of the islands for more challenges.

Immersion

The game’s cartoony visuals seem more mature than the original on Quest, but remain lovably simplistic, featuring a color palette that is bright and offers enough contrast to make objectives pop. Cockpit instrument dials are sharp enough, although you can’t help but wish for a tick more native display resolution. You can toggle off enemy health in the options, but I’m not sure you’d want to considering how far away some can be, which would otherwise make for a few blurry grey pixels on your screen that would be very difficult to resolve.

Cockpit controls feel slightly less cartoony than the original Ultrawings, offering up dials, switches, and levers instead of an array of buttons. This is both good and bad, because unfortunately object interaction in the game isn’t very reliable, so manipulating these instruments can be frustrating. Instruments feel fiddley, so you’re never 100 percent sure whether that virtual finger actually didn’t just flick a landing gear switch on and off again.

And as you’d imagine, the game is begging for HOTAS support—probably something we’ll see when the game head to SteamVR—although the virtual flight stick isn’t nearly as floaty as I thought it would be. Anchoring my elbow on my office chair armrest for a brace helped me keep a good handle on the stick most of the time, however switching hands to manipulate other control panels was sometimes a bit of a mad grab before careening out of control. Still, you’ll have to find your playstyle to mitigate some of that built-in stick float since you’re grasping something that isn’t really there.

Comfort

I played almost entirely in the least comfortable mode, which offers the least obstructed view of the cockpit. Two other comfort modes are available however, an intermediate mode that partially obstructs your canopy, and beginner mode that offers a sort of adaptable canopy cover to block sections of the glass with a metal shield. When you look left or right, and the front windscreen is covered, and when you look forward both left and right are covered.

Even on the ‘full fat’ comfort mode, I had zero issue with flying for hours at a time, looping around and doing maneuvers that might otherwise put me face-first in a barf bag aboard a real plane (or a less competent VR flight game). This is mostly due to the cockpit itself acting as a visual anchor—no matter how much I spin and loop, I’m always steady in the plane—but also the game’s controls, which offer predictable and consistent responses. Although your mileage may vary, I never felt like I was about to break out into the dreaded flop-sweats which I personally know from experience means I need to take a long break.

Note: Both turning and movement comfort settings below reflect out-of-cockpit locomotion. Refer to the section above for plane locomotion.

‘Ultrawings 2’ Comfort Settings – February 3rd, 2022

Turning

Artificial turning ✔
Smooth-turn ✖
Adjustable speed ✖
Snap-turn ✔
Adjustable increments ✖

Movement

Artificial movement ✔
Smooth-move ✔
Adjustable speed ✖
Teleport-move ✖
Blinders ✖
Adjustable strength ✖
Head-based ✖
Controller-based ✖
Swappable movement hand ✔

Posture

Standing mode ✖
Seated mode ✔
Artificial crouch ✖
Real crouch ✖

Accessibility

Subtitles ✖
Menu Languages English, French, Italian, Spanish, German, Simplified Chinese, Japanese
Alternate audio ✖
Languages English
Adjustable difficulty ✖
Two hands required ✔
Real crouch required ✖
Hearing required ✖
Adjustable player height ✔

The post ‘Ultrawings 2’ Review – The New Top Gun of Fun & Challenging VR Flying appeared first on Road to VR.

Ultrawings 2 erscheint am 3. Februar für Meta Quest 2

Ultrawings 2 wird am 3. Februar für die Meta Quest 2 erscheinen und Bit Planet Games stimmt mit einem neuen Trailer auf die kommende Veröffentlichung ein.

Ultrawings 2 für Meta Quest 2

Ultrawings erschien 2017 und war bereits auf der Gear VR ein sehr beliebtes Spiel für die Virtual Reality. In wenigen Tagen erscheint der Nachfolger, welcher am Konzept festhält, jedoch die neuen technischen Möglichkeiten nutzt. Ultrawings ist eine Mischung aus Simulator und Arcade-Spiel, welche auch für Menschen geeignet ist, die keine Vorerfahrungen mit dem Fliegen von Flugzeugen besitzen.

Der größte Unterschied zum ersten Teil ist, dass ihr in Ultrawings 2 auch eure Motion Controller für die Steuerung des Flugzeuges nutzen könnt. Zudem versprechen die Entwickler und Entwicklerinnen größere Karten, fünf verschiedene Flugzeuge, eine lebendigere Welt und einen Wechsel zwischen Tag und Nacht.

Ultrawings 2 wird am 3. Februar für die Meta Quest 2 erscheinen. Hier könnt ihr das Spiel auf eure Wunschliste setzen. Eine Version für den PC ist ebenfalls geplant, jedoch steht für diese das Datum für die Veröffentlichung noch nicht fest. Hier findet ihr das Spiel auf Steam.

Die Meta Quest 2 ist aktuell die am weitest verbreitete VR-Brille und dementsprechend erscheinen aktuell häufig die spannendsten Titel auf dieser Plattform. Hier findet ihr unseren Langzeittest zur Quest 2. Die VR-Brille von Meta darf aktuell nicht offiziell in Deutschland verkauft werden. Ihr könnt sie aber problemlos über Amazon Frankreich bestellen. Hier findet ihr eine Anleitung zum Bestellprozess.

(Quelle: Upload VR)

Der Beitrag Ultrawings 2 erscheint am 3. Februar für Meta Quest 2 zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Ultrawings 2 Quest 2 Release Date Confirmed

Bit Planet Games is launching Ultrawings 2 on Quest 2 at the beginning of February.

The flight game follow-up launches on the standalone headset on February 3rd, a new trailer below confirms. A wishlist page has also gone live on the Oculus Store. To be clear, this is just for the standalone version of the game – Ultrawings 2 is also coming to PC but a final release date for that version hasn’t been confirmed yet.

Ultrawings 2 Quest 2 Release Date Revealed

The Ultrawings games strike a balance between simulation and arcade gameplay. They don’t have a fully realistic approach like a Microsoft Flight Simulator, for example, but you do still have to familarize yourself with a cockpit, master tricky landings, and perfect the controls to progress in the game. We’ve been hands-on with the game extensively already, and it’s shaping up nicely. The virtual flight stick controls work well and there are multiple islands to fly between.

As you play you’ll unlock new aircraft to master, each presenting its own unqiue challenges. Plus, Bit Planet is adding new combat missions to the game, enabling dogfights in the series for the first time. Combined with the usual stunt and race missions as well as other objective types, the developer promises that the game is going to keep you busy for some time.

Elsewhere the game may come to PSVR, though an official version for that platform hasn’t been confirmed at this time. Are you going to be picking up Ultrawings 2 on Quest 2? Let us know in the comments below!

 

Arcade Flight Sim ‘Ultrawings 2’ to Release on Quest February 3rd, Promising 40-60 Hours of Gameplay

Ultrawings is an arcade VR flight sim that’s been on the market since 2017 and has become something of a classic in its own right. Developer Bit Planet Games just announced that the long-awaited sequel, Ultrawings 2, is landing on Quest 2 February 3rd.

Update (January 28th, 2022): Bit Planet Games announced that Ultrawings 2 is set to arrive on Quest 2 on February 3rd. In a blog post, the studio says a PC VR release date will be announced “soon,” which may mean it will have some measure of timed exclusivity before it makes the jump to other major VR headsets.

Additionally, the studio says the Quest 2 version is “virtually identical to the upcoming PCVR version with the only exceptions being lack of HOTAS support … and reduction in asset quality.”

They’ve also tossed out a new trailer, which we’ve linked below this update.

Original Article (September 27th, 2021): Ultrawings charmingly combines flight sim mechanics with an inviting world full of aerial mini-games. The game has been well received over the years as its become available on all major VR platforms.

Now developer Bit Planet Games has announced that the sequel, Ultrawings 2, will launch in early 2022 on PC VR and Quest, as well as unspecified “other platform(s)” in the future (considering the original is also available on PSVR and even Nintendo Switch, those are a good bet).

“[…] we decided to go all-in, so to speak, and develop a game that we felt was worthy of being called a sequel,” wrote the studio in its announcement.

Indeed, from the announcement trailer we can see that the game looks more detailed than ever with new environments, challenges, and mini-games. And, a significant addition over the original, Ultrawings 2 is leaning into combat missions which the studio says will include dogfights, bomber interceptions, and convoy destruction.

Bit Planet Games is also promising “three times the gameplay of the original,” with five unique aircraft (including a helicopter) and brand new islands that are significantly larger than the originals. The studio says players can expect a whopping 40–60 hours of gameplay across “several hundred hand-crafted missions.”

Better still, Bit Planet Games says that Ultrawings 2 is “designed and built for expansion,” and that players can expect new aircraft, gameplay modes, and levels to be added after launch.

While the game is designed around VR motion controllers, like the original, Ultrawings 2 will also support a range of HOTAS (flight sticks) for players who have flight sim hardware at the ready. While officially supported hardware hasn’t yet been announced, we’d expect to see the HOTAS supported by the original game (Saitek X52/55/56, Thrustmaster HOTAS Warthog/HOTASX/HOTAS4/T16000M) carry over to the sequel.

A price has not yet been announced for Ultrawings 2, but a release date of February 2022 is listed on the game’s Steam page.

The post Arcade Flight Sim ‘Ultrawings 2’ to Release on Quest February 3rd, Promising 40-60 Hours of Gameplay appeared first on Road to VR.

‘Ultrawings’ Studio Teases Sequel, Promises Larger Open World & “healthy dose of combat”

Bit Planet Games, the developer behind Ultrawings (2017), has teased a few clips of the upcoming standalone sequel to the open world flight game.

The original Ultrawings offers up multiple aircraft to fly around in, and a variety of missions across its island-themed world. It’s been available across all major VR headsets, including Oculus Quest, PC VR headsets, and PSVR.

The studio isn’t saying much about Ultrawings 2 for now, however it released two clips of the game in action and sprinkled some info across its various social channels. Here are the clips:

Taking to Reddit recently, Bit Planet describes the game:

Imagine the first game with a much larger world, increased graphic quality, and a healthy dose of combat.

That’s just SOME of the improvements we’re making to our next game. Lots more will be revealed over the next couple of months

There’s still precious little information out there for now, however Bit Planet says it’s supporting SteamVR headsets and the Quest platform, and will also feature HOTAS support. The studio hasn’t mentioned a release date yet.

In the meantime, we’ll be keeping our eyes on the studio’s Twitter and YouTube channel for more info.

The post ‘Ultrawings’ Studio Teases Sequel, Promises Larger Open World & “healthy dose of combat” appeared first on Road to VR.

Ultrawings Dev Shows First Footage Of Follow-Up VR Flight Game, Coming 2021

Bit Planet Games has shared the first footage of its long-anticipated follow-up to VR flight game, Ultrawings.

Over the weekend the studio released a GIF of the game, which does not yet have a title, across various channels. It shows what looks like flight combat, with a plane shooting at something on the ground and a small explosion visible just before it swoops overhead.

It’s just a few seconds but it definitely looks promising. If Bit Planet Games can build on the control schemes and the immersion they started establishing with the original games, this could be a big deal. Over on Reddit, the developer confirmed there will also be air-to-air action. More information will arrive in the coming months, apparently, but the title should be releasing this year.

Ultrawings first released in 2017 and Bit Planet has been teasing its next game since early 2018. It’s been three years since those first teases, but the studio did port Ultrawings itself over to Quest during that time and release a flatscreen version of the game, too.

Based on the Reddit posts, it looks like this new game will be coming to Quest, PSVR and PC VR too. The developer also teased that the recent announcement of a new PSVR headset had thrown a possible “wrinkle” in their plans. You can expect the full name to be revealed alongside a full trailer. Are you looking forward to the Ultrawings follow-up? Let us know in the comments below!

 

Here’s Every Oculus Go App You Can Upgrade To Oculus Quest For Free

But did you know you can upgrade Oculus Go games to Quest versions right now?

Pretty soon, you’ll be able to download some of your favorite Oculus Go games on Oculus Quest. But Facebook also just kicked off a limited upgrade scheme for its mobile VR headsets this week. From now until December 31st 2019 you can upgrade select apps you bought on Go/Gear VR before September 25th, 2019. Any game you’ve bought after September 25th won’t be able to upgrade; you’ll need to buy the Quest version directly. If you’re getting an Oculus Quest for Christmas, make sure to jump on the upgrade scheme before it runs out.

The full list of 21 apps is below. It contains some of the best apps on both Go and Quest like Thumper, Virtual Virtual Reality and Virtual Desktop. Upgrading from Go to Quest means these apps will fully support six degrees of freedom (6DOF) positional tracking with Quest’s two hand controllers. You’ll probably notice a bit more visual polish in a few of the apps, too.

This is essentially a watered-down version of the cross-buy support between Quest and Rift. Pretty soon you’ll also be able to plug your Quest into a PC to play Rift content too via Oculus Link. Facebook’s standalone really is taking the center stage between all of the company’s VR offerings.

Meanwhile, if you’re looking for a full list of Go games and apps you can actually download on Quest, that’s here.

Upgrade Oculus Go Games To Quest: The Full List

Ultrawings
Thumper
Keep Talking and Nobody Explodes
Virtual Desktop
Wander
Virtual Virtual Reality
Ocean Rift
Apollo 11
VR Karts: Sprint
Nature Treks VR
TOKYO CHRONOS
Angry Birds VR: Isle of Pigs
Please, Don’t Touch Anything
Republique VR
Racket Fury: Table Tennis VR
RUSH
Pinball FX2 VR
Real VR Fishing
End Space
Gun Club VR
Star Chart

Do you plan to upgrade Oculus Go games to Quest? Let us know in the comments below!

The post Here’s Every Oculus Go App You Can Upgrade To Oculus Quest For Free appeared first on UploadVR.

Something For The Weekend: Sizzling Hot PlayStation VR Deals

It’s hot, but you all know that as the summer heat keeps up the pressure. So what better way to escape the heat then to lose yourself inside some immersive virtual reality (VR) experiences. VRFocus is back once again with another entry of Something for the Weekend, which brings together a number of different titles to help you find your next favourite title. This time we take a look at the PlayStation store to hunt down some of the best offers on PlayStation VR titles that cover a wide range of genres. As always, be sure to check back every weekend for even more deals right here on VRFocus.

2MD VRFootball

2MD: VR Football

It comes down to the last two minutes of a match and it is up to you to make the wining score. Think you can do that? Well, in 2MD: VR Football you’ll have to. From developer Truant Pixel, players jump into the final two minutes of an American Football match and step into the shoes of a quarterback. Draw up a plan, call the shots, make the throw, hand-off or even just run for that last minute touchdown. It’s an intense, action packed two minutes.

2MD: VR Football is available now for £7.39 (GBP) down from the usual £9.99.

Headmaster Keeper

Headmaster

“All in all Headmaster is a well put together title that the majority of VR gamers will find enjoyable. It does feel a bit 2016 in its gameplay offerings, with VR having moved on leaps and bounds in terms of the depth of content available. Headmaster is a tongue in cheek experience that doesn’t take itself too seriously, supplying light hearted fun mixed with good physics, and that’s no bad thing.” – Read VRFocus’ Senior Staff Writer Peter Graham’s review of Headmaster.

Headmaster is available now for £4.99 (GBP) down from £15.99.

Hex Tunnel

Hex Tunnel

“Enter another dimension and master the elements to become a supreme being. With arcade, chaos and ultra modes in procedural stages ensures a unique experience. Avoid all surfaces and reach the exit to be victorious.”

Hex Tunnel is only £2.49 (GBP) down from £3.99.

Blasters_of_the_Universe_PSVR_Screenshot_3

Blasters of the Universe

“For those that’ve become rightly bored with wave shooters Blasters of the Universe offers that spark of light, reminding us why this genre became popular in the first place. The entire theme, visual aesthetics and gameplay make Blasters of the Universe a joy to play, just be prepared to swear and curse – possibly throw a controller – as that heart disappears because you didn’t see that one laser bolt soon enough.” – Read VRFocus’ Senior Staff Wrtier Peter Graham’s review of Blasters of the Universe.

Blasters of the Universe is available now for £6.49 (GBP) down from £11.99.

Konrad the Kitten

Konrad the Kitten

If you want to escape the everyday life and space time with a cute kitten then this is the title for you. Meet Konrad, the cute kitten that needs a helping hand and lots of love. Feed him, take him on a hot-air-balloon ride and keep him happy with a wide range of activities and tools to play with. Featuring a number of mini-games and a large range of accessories to dress Konrad up in, any fan of kittens is sure to have a blast with this title.

Konrad the Kitten is available now for £7.99 (GBP) down from £11.99.

Pirate Flight (VR)

Pirate Flight (VR)

What if you could be a pirate and fly through the skies? Well, in Pirate Flight (VR) you can do just that. Designed to be an accessible title for anyone to play, players will be able to fly, race, and shoot across three worlds and 90 missions. With no landing or complex controllers, flying has never been so simple. The title also includes dragons so really, what more could you want?

Pirate Flight (VR) is available now for Oculus Go for £7.39 (GBP) down from £11.99 with an extra 10% discount available for PlayStation Plus members.

Island time VR 5

Island Time VR

“After a ruckus journey at sea, you are shipwrecked on a tiny island. Using your wit, ingenuity and the advice of your new buddy, Carl the Crab, you’ve gotta find a way to keep yourself from starving and survive as long as possible. Craft tools, fend off creatures, try to signal an airplane… or you could just give up and die? …Maybe, just enjoy the sunset while you can. Almost makes you forget that you’re in a desperate struggle against your own mortality.”

Island Time VR is currently £6.49 (GBP) down from £11.59.

The American Dream

“There’s so much to like about The American Dream that it feels like nagging when pointing out its faults. Some of you will love its humour and points of view on guns, but many will notice there’s not a massive amount to do, with hidden stars on each stage the only real reason to give it another go. There’s no doubt that The American Dream’s commentary on American gun culture will rile some, particularly at this point in the political landscape, nevertheless as a VR experience it’s certain worth your consideration.” – Read VRFocus’ Senior Staff Writer Peter Graham’s review of The American Dream.

The American Dream is currently on sale for £11.99 (GBP) down from £15.99 with PlayStation Plus members saving an extra 25%.

Ultrawings Close Ultralight2

Ultrawings

Jump in and take to the skies in this open world experience where you’ll pilot multiple aircraft to complete a variety of missions and challenges. Pop balloons as you fly through the air, snap the best photos, execute perfect landings and flt courses to earn the highest score. If you want to feel the thrill of flying high in the air then Ultrawings is for you.

Ultrawings is currently available for £8.99 (GBP) down from £17.99.

Skyrim VR: VRFocus' Adventuring Life screenshot

The Elder Scrolls V: Skyrim VR

“The achievement made by The Elder Scrolls V: Skyrim VR is one by way of both hardware and design to capitalise upon this. The Elder Scrolls V: Skyrim VR’s level of immersion is simply fantastic, and while Bethesda Softworks could well have gone the route of DOOM VFR and created a shorter spin-off experience, developing a brand new The Elder Scrolls instalment specifically for VR would have taken many years and far too much in the way of resources for what is still a nascent audience. As it stands some may find the price point of the videogame a bitter pill to swallow, but for those who dreamed of a truly immersive role-playing experience, The Elder Scrolls V: Skyrim VR is simply the best opportunity available today.” – Read VRFocus’ Editor Kevin Joyce’s review of The Elder Scrolls V: Skyrim VR.

The Elder Scrolls V: Skyrim VR is available now for £32.49 (GBP) down from £49.99 with PlayStation Plus members saving an extra 35%.

That is all for this week but remember that VRFocus gathers all the best sales and deals every week, so check back next weekend at the same time to discover more.