UCLA Surgical Training Study Shows VR Beats Traditional Training by 130%

A randomized study conducted at UCLA to test the difference between VR and traditional surgical training found that medical students trained in VR scored significantly better than traditional methods.

Conducted at the David Geffen School of Medicine at the University of California Los Angeles, a study titled Randomized, Controlled Trial of a Virtual Reality Tool to Teach Surgical Technique for Tibial Shaft Fracture Intramedullary Nailing examines the efficacy of VR surgical training for a specific procedure and set of equipment.

20 participants were randomly assigned into two groups of 10; one group would train with the Osso VR software using a VR headset and motion controllers, while the other group would follow traditional training with surgical technique guides.

Image courtesy Osso VR

After their training, participants conducted the procedure on an artificial training bone and their performance was filmed. A surgeon evaluator then ranked the performance of each participant across five categories of proficiency: Time and Motion, Instrument Handling, Knowledge of Instruments, Flow of Operation and Forward Planning, and Knowledge of Specific Procedure. The ‘blind’ evaluator didn’t know the training method of any of the participants.

Image courtesy Osso VR

The study found that the VR group performed significantly better in the surgical procedure across all categories, scoring 130% higher than those who trained with traditional methods. In addition to the proficiency measure, a procedure-specific checklist found that those in the VR group completed 38% more steps correctly and completed the procedure 20% faster.

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Though it’s a small-scale study limited to a single surgical procedure, the findings are quite compelling for Osso VR which has staked its business on the idea that VR training can make better surgeons.

“As an orthopaedic surgeon, it’s critical to me that our technology is evidence-based. As we roll out a completely new way to train, we want our users and customers to continue to see this platform as effective and reliable,” said Justin Barad, MD, CEO & co-founder of Osso VR. “These study results are just the beginning as we tackle one of the biggest challenges facing the healthcare industry today. Our goal is to unlock the value our providers and industry are working to bring to patients around the world.”

The study concludes that VR surgical training may play an important role for orthopaedic surgery education in the future, though long-term longitudinal studies across more procedures will be needed to truly vet the extent of its impact. The study was presented last week at the 2019 Western Orthopedic Association’s Annual Meeting but hasn’t been published in full yet.

Update (August 8th, 2019): We asked Osso VR about any conflicts of interest in the study. A spokesperson for the company said that Osso VR contributed to the design of the study but wasn’t involved in data collection of analysis of the results. Further, UCLA Orthopedics program direction Nelson F. SooHoo is listed among the study’s 12 authors;  he is part of the Osso VR scientific advisory board and holds stock options in the company.

The post UCLA Surgical Training Study Shows VR Beats Traditional Training by 130% appeared first on Road to VR.

UCLA Researchers Are Using VR To Help Understand How Animals Perceive Space

Researchers at the University of California, Los Angeles (UCLA) have been leveraging virtual reality (VR) technology to help them better understand how animals perceive space. Neurophysicist Mayank Mehta at UCLA has devoted his career to studying the brain, especially the cells in the region called the hippocampus, to better understand how the brain creates our perception of space and time. To help with this the use of immersive technology is allowing researchers to build better understands and data samples.

UCLA

Human brains are able to process data at a faster rater than that of any super computer, rapidly constructing mental maps based on sensory inputs. This spatial memory is one of the first functions to deteriorate due to several neurological conditions including epilepsy and Alzhelmer’s disease. If scientists better understand how the hippocampus perceives space and time, they could have better diagnoses and treatment.

The use of animals to help with research is due to the fact that, as Mehta notes, all animals including humans: ““agree 100 percent on concepts of abstract space and time.” As animals calculate where they are in space in the same way else they bump into each other or objects around them, they make for ideal test subjects.

UCLA

By using VR technology to carry out tests and provide controlled environments to see how the hippocampus works and process new data, allow for massive amounts of data to be studied. One of the tests include putting rats in a virtual maze and see how they handle the processing of the route to be able to escape and earn a reward. Rats have also been used for the testing as they use sight, sound and odor to navigate, which helps with their memory.

“VR breaks the laws of physics,” Mehta said. “It removes the consistent relationship between different stimuli in the world that all the animals have used for millions of years. This results in abnormal activity patterns in the brain.”

The work that Mehta and his team are carrying out could lead to some major improvements in both detection and treatment of epilepsy and Alzhelmer’s disease. VRFocus will be sure to bring you all the latest in the future so stay tuned for more.