Two Years On: HTC Vive – The Future

After two years in the spotlight as one of the ‘Big Three’ of high-end virtual reality, HTC Vive has busily been establishing itself as the ‘premium’ option even within that area. However, VR is an industry which is undergoing rapid change and growth, and it is difficult to know what the future hold, but there are some educated guesses that can be made on what will happen next.

With the launch of the HTC Vive Pro, it seems clear that HTC want to maintain its position as the pinnacle of the high end VR market. Indeed, the HTC Vive has become one of the most common devices at location-based VR centres and VR arcades.

Viveport Arcade - Viveland_BountyVR

Though that top-end technology remains out of reach for many users, its not hard to see a parallel between the development of home videogame consoles and the arcades of the 80s and 90s. Those two existed in symbiosis, with new titles first heading to high-end arcades before being ported down to home consoles. With the standalone HTC Vive Focus heading to international markets this year, its conceivable that future titles could first appear on the HTC Vive Pro before heading down the line from the standard Vive to the Vive Focus for more casual consumers.

Meanwhile, the HTC Vive Pro will be pushed as the best option for location-based VR centres, along with the Viveport subscription for operators of those centres to make it an attractive deal, along with further developments of wireless systems like the TPCast to bring an untethered experience.

The HTC Vive Focus will likely be marketed as a lower-cost option, sitting in the mid-tier as an option for those unsatisfied by mobile VR but who might be put off by the initial outlay costs for high-end, PC-based VR.

Meanwhile, on the accessories front, Valve have been quietly working on the ‘Knuckles’ controllers, a further iteration of the Vive Wands that offer a more ergonomic design as well as the promise of individual finger tracking, a feature that could make a huge difference in the level of precision and immersion offered. Once those are released, you can also expect a scrabble from Oculus and PlayStation to try and catch up to the paradigm, though there are some signs that Sony have considered that already.

preview_knuckles_overview_2

Of course, no one can no for sure what will happen in the future, and it’s possible that Valve and HTC have some unanticipated tricks up their sleeves. Either way, VRFocus will continue to keep you informed on what the new things come from HTC Vive.

Two Years On: HTC Vive – Videogames Content is the key to success, a look at what the HTC Vive has to offer in its videogame library.

Two Years On: HTC Vive

The HTC Vive is now celebrating its second anniversary. Though the successful Kickstarter for the Oculus Rift could be said to have launched to start of the modern era of virtual reality (VR), the emergence of the HTC Vive as a competitor and its success proved that the market for high-end VR headsets was a viable one. VRFocus will examine the past two years and also attempt to peer into the future to see what developments may await.

The HTC Vive was developed in collaboration between HTC and Valve Corporation as an outgrowth of its SteamVR platform. Prototypes of the system were displaying at various events during 2014, where it was simply known as the ‘SteamVR hardware system’. With Valve and Steam already being known and trusted names among the videogame community, there was a keen interest in the system from the start.

HTC official unveiled its version of the device, now titled the HTC Vive at the Mobile World Congress on 1st March, 2015. It was quickly announced that Unity would be supporting the hardware, followed not long after by Epic Games confirming that Unreal Engine support would be available for the device.

Retails sales of the HTC Vive to the public began in November 2016, and by the end of that year, HTC announced that the Vive was selling at the profit and sales totals were higher than originally anticipated.

Upon launch, the HTC Vive boasted two main advantages, the first that its Lighthouse motion tracking system paired not only with the headset, but also the Vive Wand motion controllers, allowing for ‘room-scale’ VR experiences straight out of the box. In addition, the Vive Wand controllers allowed for a more natural way to interact with the VR environment, letting users to reach for objects instead of interacting via a joypad style controller with its touch pads and triggers.

HTC also announced a way to upgrade the HTC Vive to a wireless form using an upgrade kit from TPCast. The device generated immediate interest, as wireless VR systems were much in demand, but development and technical issued meant the device wasn’t shown in commercial form until CES 2017.

HTC Vive TPCAST

The Vive Tracker is a motion tracking accessory that can be attached to physical accessories or additional controllers, such as a racquet for sports games, or the light gun-style hyper blaster. In one memorable case, a developer attached one to his cat so he wouldn’t stand on the poor creature by accident when ensconced in VR.

To solve the problem of users having to use bulky headphones along with the headset and improve the comfort of the head-mounted display, HTC released the Deluxe Audio Strap in June 2017. This accessory replaced the default headset strap and added integrated over-ear headphones and changed the weight distribution to make the headset more comfortable to wear.

The latest upgrade to the Vive family was the HTC Vive Pro, and upgrade path that improved the visuals for the headset. HTC followed that up by announcing a price drop for the original headset, and a new bundle for those wanting to go straight for the upgraded version.

HTC Vive Pro

Next up, looking at the best videogames available on the system.

Two Years On: Focusing On The HTC Vive

Today is a big day for the HTC Vive. It is ‘Vive Day’, marking the second anniversary of the launch of the HTC Vive. It has been a busy two years for HTC and Valve in its pursuit of virtual reality (VR) dominance. Nina from VRFocus looks over what has happened in the past two years.

Prior to the launch of the HTC Vive, Taiwan-based HTC were best known as a smartphone manufacturer. The company had already decided to begin investigating VR technology when it met with Valve regarding development of a SteamVR device.

HTC Vive stock image 1

The HTC Vive quickly emerged as the main rival for the Oculus Rift and became one of the top VR headsets alongside the Oculus Rift and the PlayStation VR. The HTC Vive also became one of the most popular choices for location-based VR centres.

Accessories have also been an area where the HTC Vive has had something of an advantage. The company has produced several accessories such as the Deluxe Audio Strap, which brought in integrated headphones as well as changing weight distribution on the headset for better comfort.

Tying in to the location-based VR centres was the Vive Tracker, a hockey-puck-like device which could attach to objects such as tennis racquets or gun props to allow them to be integrated into the VR experience.

HTC also instituted the Vive X Accelerator Program, which provided tools, mentoring and equipment for start ups and smaller companies to begin development on VR videogames, tools, apps and experiences in order to increase the richness of the VR ecosystem.

For content, users of the HTC Vive can explore the vast library of VR-compatible titles on Steam, or for a more curated experience, Viveport is also available. Viveport is designed to offer some of the highest quality VR content available on the platform. Using a subscription model, Viveport makes a selection of curated content available each month. A special version of Viveport is available for operators of VR arcades and location-based centres to provide up-to-date content.

The full video on the history of HTC Vive is available to view below. VRFocus will continue to bring you news, videos and features on VR and other immersive technology.

Two Years On: HTC Vive – Apps

We’ve already established how important content is to a given platform, but in virtual reality (VR), not all content is a videogame. There are plenty of non-gaming apps and tools that can be exceptionally useful, creative or just fun to use.With the HTC Vive being the first modern VR platform to offer motion controls in the form of the versatile Vive Wands, a number of developers began exploring what was possible using this new means of interaction.

One of the first non-videogame apps that many users might find themselves exploring is Google Earth VR. There is a wonder and satisfaction to hovering over famous landmarks such as Tower Bridge, or the Eiffel Tower, or zooming rapidly across the landscape to see what your own house looks like from a VR perspective. Common to many subsequent VR apps and videogames, Google Earth VR offers a range of comfort options to minimise any possibility of the dreaded simulation sickness, so users may find its a good place to fiddle with settings to figure out what works for you and apply that knowledge to other VR content.

Google Earth VR_user

Do you remember in school, being given one of those grey lumps of clay and moulding it to produce… well, often a great big mess, but at times you could get something glorious. Masterpiece brings this experience into VR, striving for a way to make sculpting 3D models easy and intuitive. Better yet, Masterpiece allows for collaborative design, allowing hobbyists or professionals to create something together.

For those who might be tired of switching between the VR headset and regular flatscreen desktop, there is a solution – stay in VR! Virtual Desktop brings your desktop into the VR environment. This has some advantages in that you are no longer limited by the size of your monitor, or even by the number of screens, allowing you to play YouTube videos on one side and do some work on the other, all within VR.

For something a bit more educational, there are apps such as Overview. An educational, interactive title that utilises data from NASA and the European space Agency to create an accurate model of the solar system for users to explore, winding around Earth out to Mark, Jupiter and Saturn.

For music fans, there are lots of options available, including social music platform TheWaveVR, which offers VR footage of concerts and performances with the option to comment and socialise with fellow fans, including some concerts that are exclusive to the platform. For musicians, there is The Music Room, which puts users in a virtual rehearsal space where they can practice on instruments such as drums, laser harp, steel guitar and chord harp.

Of course, there are many more non-gaming apps available for HTC Vive on Steam and Viveport and its worth keeping an eye on VRFocus to see what is due out next.

Onwards to the future, and discussing what could happen next for HTC Vive.