Going Up On PlayStation VR With Floor Plan

Originally released on Samsung Gear VR before heading to HTC Vive, Floor Plan is a novel take on the adventure/puzzle title, as everything takes place within the confines of an elevator. Developers Turbo Button have now confirmed that the title is heading towards a PlayStation VR release.

In the creation of Floor Plan, the developers chose to draw upon the mechanics and gameplay elements of classic point-and-click adventure titles like the classic Lucasarts series Monkey Island, but redeveloped for virtual reality (VR).

Floor Plan: Hands-on Edition Screenshot 2

Players will find themselves inside an elevator, and need to head to each floor to solve a puzzle, with each floor forming a smaller part of a larger puzzle. The ultimate goal is to acquire space suit parts, and in order to do this, the floors need to be done in a certain order, as some objects acquired on one floor become vitally important for solving the puzzle on another floor.

The developers have included multiple potential solutions to puzzles, and the player’s options are open as to which order they wish to tackle the floors in. For a helpful hint, players can contact the ‘operator’ to get a suggestion for how to proceed.

Floor Plan uses absurdist, slapstick humour to ad a touch of whimsy to the title, featuring a cast of unusual characters for the player to interact with, such as a paradoxically shivering snowman, some of whom will provide you with objects you need for other puzzles.

The VRFocus review for the HTC Vive version of Floor Plan said: “Floor Plan: Hands-On Edition is still as enjoyable as the original was. It’s not one of those virtual reality (VR) videogames that’s an essential pickup for PC VR users, more of a throwaway experience when you want to kill half an hour. Thankfully it’s been priced accordingly, so it’s perfect if you’ve been after a smaller title that doesn’t cost major bucks.”

Floor Plan is planned for release on the PlayStation VR next week. A precise date and price point has yet to be confirmed. VRFocus will keep you informed on any further updates.

Review: Floor Plan: Hands-On Edition

Depending on the videogame, ports of Samsung Gear VR titles to Oculus Rift or HTC Vive can go one of two ways; either they look and feel basic and dated or they have just the right design and gameplay to be a worthwhile addition. Turbo Button has just released its puzzle title Floor Plan: Hands-On Edition on Steam, and while the premise is as good as it ever was the title does fall into the former category.

If you’ve not heard of Floor Plan before it took a novel approach to the puzzle genre by putting you inside an elevator – which ideally suited the mobile headsets technology – with each floor a small part of the larger overall puzzle. The goal is to acquire parts of a space suit, with some easier to locate than others. What made the original title unique was the interlinking element of the floors, so an object had to be activated on one to do a corresponding action on another.

Floor Plan: Hands-on Edition Screenshot 1

For example on one floor there’s a shivering snowman – slapstick comedy runs throughout – who just so happens to have a space boot on. You may have found the coffee earlier on which you’d have thought would warm him up, but that’s not the case, as you’ll need to head to other floors to find what you actually need.

In this port that quirky gameplay is still there, just this time you have moveable hands. Unfortunately adding the motion control mechanic to proceedings hasn’t actually changed or improved Floor Plan: Hands-On Edition in any way. Pushing buttons on the elevator or grabbing items is still done via a pointer, so on the HTC Vive pressing the trigger highlights an object then pressing the touchpad grabs it. Sure once it’s in your hands it seems like you’re holding whatever item you’ve selected, it just feels like a wasted opportunity, Floor Plan: Hands-On Edition could’ve been more ‘hands-on’ than it is.

Having the option to peer into the rooms is a nice little touch but it doesn’t really add anything to the experience as a whole – there’s nothing hidden round the side. Also it’s still the base videogame that launched over a year ago for Gear VR, no additional features have been included. Once you’ve completed it – around 30-40 minutes – there’s nothing really to entice you back in – unless you want to finish quicker.

Floor Plan: Hands-on Edition Screenshot 2

That being said, Floor Plan: Hands-On Edition is still as enjoyable as the original was. It’s not one of those virtual reality (VR) videogames that’s an essential pickup for PC VR users, more of a throwaway experience when you want to kill half an hour. Thankfully it’s been priced accordingly, so it’s perfect if you’ve been after a smaller title that doesn’t cost major bucks.

60%

Awesome

  • Verdict

Moving on up as Floor Plan: Hands-On Edition Released

Last year virtual reality (VR) developer Turbo Button released quirky puzzle title Floor Plan for Oculus Rift and Samsung Gear VR. Today the studio has announced the addition of motion controller support with an update called Floor Plan: Hands-On Edition.

For existing Oculus Rift owners the update is free of charge, so they can start using their hands to navigate the different floors. And there’s good news for HTC Vive owners, with Turbo Button has confirmed support will be coming soon.

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For those new to Floor Plan, the videogame is a puzzle solving adventure set entirely inside an elevator. Players will go from floor to floor uncovering mysteries and surprises along the way. A few floors are open initially and as you progress more will open up. Some include graveyards, snow filled freezers and pools of lava. And each puzzle isn’t necessarily solved on its own floor, you’ll have to remember which floors are which as you take the elevator ever higher.

VRFocus will continue its coverage of Turbo Button and Floor Plan, reporting back with any further updates.

Review: Along Together

Google Daydream is a platform desperate for more must-have virtual reality (VR) content, and while the Play Store is ever-increasing its line-up there are few titles that scream ‘essential’ upon release. Turbo Button’s Along Together, now available to download, is one title that comes very close to achieving that goal.

Along Together screenshotThe premise of the videogame sees the player becoming an ethereal blue hand that befriends a young child after he or she (depending on the player’s choice at the start of the videogame) loses their rather peculiar looking purple dog. From this point on it’s the two of you on an adventure to reclaim the pet, in a tale of friendship told by way of faux dialogue and recognisable human emotion. It’s not quite as touching as Brothers: A Tale of Two Sons, despite the similarity in the delivery, but Turbo Button has certainly made a good attempt at a relatable, encouraging storyline.

Along Together starts simply enough, teaching the player the basics of moving their chosen kid and interacting with objects; clicking and aiming or clicking and gesturing in a direction, respectively. The kid will automatically jump and climb, providing the player makes the ledges available at the appropriate height, and despite the limited input system there’s very little issue in detection of what the player is attempting to do; rarely does Along Together get confused between movement of objects and movement of the kid.

Levels are comprised of self-contained puzzles, similar in a fashion to Rise of the Tomb Raider; increasingly elaborate and growing in number as the player progresses through the videogame. Essentially mini-mazes that involve creating a path – often by using a single object multiple times – Along Together will rarely taxing on the brain for an experienced gamer but still provides enough intrigue to pull you through. It’s an incredibly well-pitched design of encouragement and challenge that walks a fine line between the core gamer demographic and those coming on-board through VR.

Along Together screenshotDespite the input system, VRFocus would argue that Along Together is not a point-and-click videogame as Turbo Button suggest. It’s much closer to a platform-puzzle videogame in that the experience is less about objectives and item collection, more concerned with path-finding. This certainly isn’t a negative comment however, as Along Together is a welcome addition to the Google Daydream’s software catalogue regardless of how you choose to define it. With a pleasing, chunky and colourful art style and a fine assortment of puzzles, Along Together is an easy recommendation for Google Daydream owners.

80%

Awesome

  • Verdict

Become an Imaginary Friend with Along Together

Los Angeles-based videogame developer Turbo Button have released a new trailer for upcoming adventure-puzzle title Along Together ahead of the release later this week.

Along Together puts the player in the role of an imaginary friend, helping a small child overcome obstacles and find their way through the environment. The player and the child need to work together to solve certain puzzles, and the player needs to move obstacles and operate mechanisms to help the child move forward. Interaction happens by way of the player using the Daydream controller to move a semi-transparent giant hand, picking up, grabbing or pulling objects to clear the way for the child companion to progress.

Along Together screenshot

The child is searching for their lost pet, and it is the players job, as their invisible companion and guardian, to help find them. The child can be either male of female, and they travel through bright, colourful worlds searching for the missing pet, and for hidden secrets. The development team say they gained inspiration from classic point-and-click adventures such as the Monkey Island series, and also from iconic ‘imaginary friend’ comic Calvin and Hobbes.

Developer Turbo Button were originally established in 2015 as a small, four person team and have since gained praise for polished mobile titles such as SMS Racing and Adventure Time: Magic Man’s Head Games.

Along Together is set to be released on 27th April 2017 for the Google Daydream platform, priced at $9.99 (USD). The announcement trailer is available to view below.

VRFocus will continue to bring you updates on Along Together and other Google Daydream titles.

Turbo Button Bringing Friends onto Google Daydream Next Week

Indie developer Turbo Button is set to launch its debut Google Daydream title, Along Together, next week. Cast as an imaginary friend, the player must guide an adventurous child safely through a dangerous world when their real-life friend goes missing.

Along Together screenshotDefined as ‘part point-and-click adventure and part environment puzzler’, the virtual reality (VR) exclusive videogame Along Together uses the Google Daydream controller to interact with the environment; list tress, move boulders and power machines. The player must guide the child through extraordinary worlds, using the power of your imagination to make new paths. Although the player controls the kid in addition to having your own actions, many of the scenarios have been designed as if Along Together were a co-operative videogame.

Along Together is the third full title from Turbo Button, the studio famed for SMS Racing and Floor Plan, in addition to work on the VR title, Adventure Time: Magic Man’s Head Games for HTC Vive, Samsung Gear VR, Oculus Rift and PlayStation VR.

Set for release on 27th April 2017, Along Together will be priced at $9.99 USD and made available via the Google Play store. VRFocus will keep you updated with all the latest details on Along Together and other VR titles from Turbo Button.

Hands-On With Along Together, A Charming VR Platformer About an Imaginary Friend

Hands-On With Along Together, A Charming VR Platformer About an Imaginary Friend

When I was little I had an imaginary friend. I don’t remember what I named him, but since I grew up as mostly an only child with a single parent for most of my life, it was something I created at a young age for fun. I spent a lot of time outside, exploring, playing, and when I was inside I was either building things with Legos or playing video games. As a big fan of the Zelda series, which involved fairy companions, spirits, and other talking creatures, having an imaginary friend didn’t seem that bizarre to me.

Naturally, when presented with the premise of Turbo Button’s latest VR game, Along Together, I was immediately interested. In Along Together, you take on the role of a disembodied hand that descends from the sky to comfort and help a small child. The young kid has lost his or her dog and needs help finding the little pooch, so it’s up to you to move objects in the environment, solve puzzles, and guide the child back to their lost puppy. It’s a hybrid affair that melds elements of puzzle games, adventure titles, and platformers all together into one package.

The visuals are bright, colorful, and cheery, just as you’d expect from Turbo Button’s work. Previously, they developed an Adventure Time VR platformer that used a top-down camera angle similar to Lucky’s Tale. This time around Along Together uses the same camera angle but asks users to reach out and interact with the world using the Daydream controller instead of just pressing buttons.

Since this is a platformer puzzle game, I was moving blocks and pointing to where I wanted the child to go. As long as the path was clear and no objects were too high, they could easily move and climb around the world. In this way I felt powerful, almost like a God hovering above the world.

The first level I tried was bright and colorful full of trees and whimsical scenery. The puzzles were simple and I never felt like I was going to get stuck, but they were creative enough to hold my entertainment and actually had me looking around the world and moving my hand with the Daydream controller. Gaze-based interaction wouldn’t have been anywhere near as intuitive or satisfying. When I asked if they’d be supporting the new Gear VR controller, Turbo Button explained the game is primarily focused on the Daydream platform at this time.

When you’re not playing a level, you’re actually sitting up in a tree house. Drawings are hanging on a line across the room and other pictures are tacked to the walls around me. In front of me the levels are laid out almost like a story book, further supporting the “imaginary” notion of not only the character you control, but the world itself. It’s all quite interesting to see unfold.

The next level I tried took place in a mine, which was much darker. However, this new setting really showed off the impressive lighting systems that are newly incorporated into the Daydream platform. The difference in visual fidelity between Along Together, Turbo Button’s latest, and their original Adventure Time game on Gear VR, is extremely noticeable. Turbo Button has also promised this will be a longer experience than the aforementioned previous game as well, which was only about an hour long.

We don’t know any release date info for Along Together other than it’s coming soon to Google Daydream. Does this seem like the kind of game you’d like to play? Let us know in the comments below!

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Turbo Button Announce Puzzle Adventure Game Along Together For Google Daydream

Los Angeles independent game studio Turbo Button has announced a new game for the Google Daydream platform in which the player takes the role of an imaginary friend.

Along Together is a puzzle-adventure game in which the player must take on the role of a child’s imaginary friend and use the Daydream controller to move objects such as trees and boulders and power machines to guide the child through the levels.

Turbo Button were founded in 2015 as a small team of only four people. They have mostly focused on mobile games and virtual reality games such as SMS Racing and Adventure Time: Magic Man’s Head Games.

along together screenshot 1

Along Together does not yet have a firm release date, but is expected to be released some time in 2017 for the Google Daydream platform. You can watch the announcement trailer below.

VRFocus will bring you further information on Along Together when we have it.

Turbo Button’s ‘Floor Plan’ Hits Google Daydream

Turbo Button’s ‘Floor Plan’ Hits Google Daydream

We’re eager to see what’s next from VR indie developer, Turbo Button, but while we wait you can play one of its earlier games on a brand new platform since Floor Plan [Review: 6/10] has officially come to Google Daydream.

The game was originally available for both the Gear VR and Oculus Rift, but now makes its way onto Google’s own mobile VR ecosystem, complete with controls for the motion controller. In the game, you travel from floor to floor in an elevator solving a series of increasingly crazy puzzles. On one floor you’ll find a snowman that’s too cold, while another houses a sleeping pneumatic drill. You need to combine items found on one floor with the environments on another in order to progress, and the solutions are usually pretty crazy.

The game costs $4.99. It’s not the longest game, though, so bear that in mind if you’re thinking about picking it up.

We thought Floor Plan was a decent puzzler, though it could use some work. In his review, Joe Durbin said it was “another promising game that shows just how much potential Turbo Button has as a studio. This is a decent game with fun puzzles, but gamers outside of that genre will likely find little to compel them here. Floor Plan’s visuals are crisp and its pacing is tight, but all-in-all the short length and repetitive gameplay keep this one from scoring any higher on our scale.”

Hopefully Turbo Button’s next release can climb that ladder a little more. We recognized the studio in our list of the most promising developers to come out of the VR industry over the past few years due to the creativity and colorful imagination it’s demonstrated thus far. Previously the developer worked on the wonderful, yet also short, Adventure Time: Magic Man’s Head Games and an unreleased racing game called SMS Racing.

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Turbo Button’s ‘Floor Plan’ Hits Google Daydream

Turbo Button’s ‘Floor Plan’ Hits Google Daydream

We’re eager to see what’s next from VR indie developer, Turbo Button, but while we wait you can play one of its earlier games on a brand new platform since Floor Plan [Review: 6/10] has officially come to Google Daydream.

The game was originally available for both the Gear VR and Oculus Rift, but now makes its way onto Google’s own mobile VR ecosystem, complete with controls for the motion controller. In the game, you travel from floor to floor in an elevator solving a series of increasingly crazy puzzles. On one floor you’ll find a snowman that’s too cold, while another houses a sleeping pneumatic drill. You need to combine items found on one floor with the environments on another in order to progress, and the solutions are usually pretty crazy.

The game costs $4.99. It’s not the longest game, though, so bear that in mind if you’re thinking about picking it up.

We thought Floor Plan was a decent puzzler, though it could use some work. In his review, Joe Durbin said it was “another promising game that shows just how much potential Turbo Button has as a studio. This is a decent game with fun puzzles, but gamers outside of that genre will likely find little to compel them here. Floor Plan’s visuals are crisp and its pacing is tight, but all-in-all the short length and repetitive gameplay keep this one from scoring any higher on our scale.”

Hopefully Turbo Button’s next release can climb that ladder a little more. We recognized the studio in our list of the most promising developers to come out of the VR industry over the past few years due to the creativity and colorful imagination it’s demonstrated thus far. Previously the developer worked on the wonderful, yet also short, Adventure Time: Magic Man’s Head Games and an unreleased racing game called SMS Racing.

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