Review: Floor Plan 2

Floor Plan 2

Turbo Button’s original puzzle title Floor Plan offered a novel approach to the genre when it launched in 2016, set entirely in an elevator the quirky videogame had you travelling between floors to solve the various brain teasers. Those same comedy/puzzle stylings return in 2021 with Floor Plan 2, going bigger, bolder and just as wacky that’ll get you thinking and coming back for more.

Floor Plan 2

The premise remains that you have to travel between various floors, engaging with their unusual inhabitants – ever come across a crocodile living on a second floor? – whilst working out how everything fits together in this giant jigsaw puzzle. You find yourself in this giant skyscraper as a new employee of Puzzl, a corporation built around helping people solve their problems. In the modern age, times are tough so you’re instructed by the CEO to retrieve a couple of lost artefacts hidden in the building which could turn the company’s fortunes around.

Thanks to modern VR hardware Floor Plan 2 gives you more room to breathe, move around and take things at your own pace. There’s no free locomotion you simply teleport between pre-set points which may sound restrictive considering the amount of freedom allotted to most modern VR titles. However, just like other puzzle videogames such as Mare the system does ensure a comfortable experience for everyone plus you’re not aimlessly wandering around wondering if you’ve missed something, each floor has a finite amount of points to explore and focus on.

So yes, you can now step outside of the elevator and have a good look around, further increasing the challenge you can now face. Turbo Button has simplified one aspect of the gameplay, the elevator itself. The original videogame had one, with an array of buttons that grew as you progressed. This time there are two elevators, the east side and west side making the entire experience a bit more manageable – especially where new players are concerned.

Floor Plan 2

You start in the east tower containing only three floors which doesn’t sound like much. In reality, while there is a basic training introduction this section is a nice showcase to how the puzzles interconnect between the floors and why it’s best to have a wander through them all before getting your thinking cap on. Played seated or standing, one of Floor Plan 2’s best features is its puzzle arc, simply requiring some good common sense – such as finding a gas bottle to identify lasers – without getting to the stage where they’re overly convoluted. They do become difficult once you get to the west tower and its four floors, no doubt about that, but the design won’t keep you scrambling around for ages. The west side is far less linear, so you’ve got some freedom as to the order you tackle things.

On that point, another good feature is the hints system. The elevators have a big red intercom button which you can hit should the next step elude you. You have the option of a couple of hints at a time, each one detailing a little more without flat out offering up the answer. It’s just enough to keep the gameplay nicely flowing through both towers until the final stage in the boss’s office where you are left entirely on your own.

So an initial run through should take around four hours or so. Thankfully, Turbo Button has included a feature quite a few puzzle titles worryingly seem to omit, a reason to come back and keep playing! This is achieved by some loveable little furballs called Red Harrys. These critters are tucked away on each floor, you need to solve a mini-puzzle to collect each one. The first time you play there are five to collect in each tower and you head to the daycare centre to drop them off. At certain intervals, you’ll be able to unlock new hands, metal cyborg hands or ones that fart every time the grip button is pressed. Once the campaign is completed head back to the elevators and an ‘Overtime’ option will have unlocked. This gives you access to a further five Red Harrys in each tower, and thus even more puzzles to solve! Simple and effective, it’s so nice to have a reason to come back and continue playing rather than being another one-and-done VR game.

Floor Plan 2

The only real gripe comes from the gripping mechanic. While the fanny pack – or bum bag depending on where you are in the world – is a great way to store items (stretch it over your head to open the options menu!) sometimes trying to grab items at distance was haphazard. This wasn’t too noticeable when standing as you can step closer or crouch but seated often required finding a really small sweet spot to highlight an object. Drop or throw an item out of reach and it’ll handily teleport directly under you which becomes frustratingly difficult to pick whilst seated. Surely that shouldn’t be the case?

With its colourful aesthetic, muppet-like characters and off-the-wall sense of humour Floor Plan 2 is a delight, perfectly suited to the Oculus Quest platform. The pacing and complexity of the gameplay is very well crafted, ensuring players of all ages should enjoy exploring all the various floors. It could do with being a little more difficult especially for puzzle fans but the experience is still satisfying to complete. As Floor Plan 2 does a lot right and little wrong, this is an easy win when it comes to purchasing.          

Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here

Turbo Button, the studio behind puzzle adventure game Floor Plan (2016), announced that a sequel is coming to Oculus Quest, Rift, and SteamVR headsets on April 1st, 2021.

If you’re looking for some head-scratchers, Turbo Button promises more escape room-style puzzles, but this time you’ll be able to step out into multiple connected rooms instead of simply keeping you inside a single elevator.

It’s a big step for the franchise, as the original was initially designed for seated gameplay with Samsung Gear VR in 2016, with a room-scale (or rather, elevator-scale) version coming out a year later that would let you walk around and complete puzzles with motion controllers.

Floor Plan 2 is said to include ‘remixed challenges’ in previously solved areas, making for what the studio says is more than four hours of “hand-crafted, charming-as-heck gameplay.”

Here’s how Turbo Button describes it:

“On your first day of work, the boss sends you on an errand to retrieve a lost treasure that will turn the company’s fortunes around. And good news: it’s somewhere in the building! Just use the elevator down the hall. Oh, and by the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid.”

Floor Plan 2 is headed to Quest, Rift, and SteamVR headsets on April 1st for $25. A version for PSVR is slated to release “later,” the studio says.

The post Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here appeared first on Road to VR.

Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here

Turbo Button, the studio behind puzzle adventure game Floor Plan (2016), announced that a sequel is coming to Oculus Quest, Rift, and SteamVR headsets on April 1st, 2021.

If you’re looking for some head-scratchers, Turbo Button promises more escape room-style puzzles, but this time you’ll be able to step out into multiple connected rooms instead of simply keeping you inside a single elevator.

It’s a big step for the franchise, as the original was initially designed for seated gameplay with Samsung Gear VR in 2016, with a room-scale (or rather, elevator-scale) version coming out a year later that would let you walk around and complete puzzles with motion controllers.

Floor Plan 2 is said to include ‘remixed challenges’ in previously solved areas, making for what the studio says is more than four hours of “hand-crafted, charming-as-heck gameplay.”

Here’s how Turbo Button describes it:

“On your first day of work, the boss sends you on an errand to retrieve a lost treasure that will turn the company’s fortunes around. And good news: it’s somewhere in the building! Just use the elevator down the hall. Oh, and by the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid.”

Floor Plan 2 is headed to Quest, Rift, and SteamVR headsets on April 1st for $25. A version for PSVR is slated to release “later,” the studio says.

The post Puzzle Adventure ‘Floor Plan 2’ to Release on Quest & PC VR April 1st, Trailer Here appeared first on Road to VR.

Floor Plan 2 Opens its Doors to Oculus Quest & SteamVR in April

Floor Plan 2

As virtual reality (VR) developers were discovering the best ways to create comfortable experiences back in 2016, Turbo Button released a delightful puzzle title called Floor Plan where players could navigate through a weird building staying entirely in the elevator. Next month sees the launch of its sequel, Floor Plan 2, greatly expanding upon the adventure.

Floor Plan 2

In Floor Plan 2 you play someone who has just started a new job and tasked by your new boss to hunt through the building to find a treasure that could save the company. Just like the original, this comedic adventure involves a less than normal elevator that takes you to some very strange worlds and their odd inhabitants. The big difference this time is that you can leave the elevator.

Built around escape room-style puzzle mechanics, Floor Plan 2 will have you solving interconnected puzzles, where the solution to the room you’re in isn’t necessarily on the same floor. As you’re now able to step out of the elevator Floor Plan 2 is set to offer greater interactivity with its series of worlds, where nobody speaks a discernable language so you’re on your own to figure out what’s going on.

Turbo Button says there are over four hours of content to play through, and once you’re done you can revisit completed puzzles to find they’ve been remixed to provide a new challenge. An important trait considering a lot of puzzle titles are one and done affairs.

Floor Plan 2

It’s been a while since Turbo Button’s last VR title which was Along Together, a single-player adventure that came to Google Daydream before being ported to other headsets in 2018. So Floor Plan 2 will be a welcome return for the team, bring their own particular mix of light-hearted humour and intricate puzzles.

Floor Plan 2 is due for release on 1st April (yes really, no joke) supporting Oculus Quest, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets, retailing for $24.99 USD. As further updates are released, keep reading VRFocus.

Floor Plan 2 Coming To Quest, PC VR In April, PSVR Later

Turbo Button’s Floor Plan 2 is coming to Oculus Quest and PC VR platforms on April 1st, 2021.

Nope, that’s not a joke, and we can prove as much with the below trailer. Floor Plan 2 builds on the VR puzzling of the original, in which players move between different floors of a building, remaining inside an elevator. Each floor featured a unique environment with their own puzzles to solve, often by obtaining items from or interacting with other floors. The same concept remains intact here, but now Turbo Button is building out the experience for 6DOF VR platforms – the original started life on 3DOF mobile platforms like Gear VR.

Floor Plan 2 Revealed

The developer is promising a much bigger experience with Floor Plan 2, estimating a run time or around four to five hours (the original could be beaten in less than an hour). For the first time, you’ll be able to step out of the confines of the elevator and explore environments around you. The trailer shows interactions involving lighting bonfires and messing with computer panels, and it looks like players will be able to lengthen their arms to carry out certain tasks.

Turbo Button says the game will remix puzzles when you’ve beaten them to extend the challenge and also confirms there will be at least one free post-release expansion. The main game itself will cost $24.99.

While the game launches on Quest, Rift and SteamVR at the beginning of April, Turbo Button also confirmed that a PSVR version is in the works and will arrive later down the line.

Will you be picking up Floor Plan 2? Let us know in the comments below!

‘TButt’ Is A Proven Interface For Multiplatform VR Development In Unity

tbutt multiplatform games virtual virtual reality floor plan along together

VR developer Turbo Button released an interface for multiplatform VR development in Unity. Turbo Button is the developer behind Floor Plan, Along Together, and the official Adventure Time VR game.

The studio used the interface for their two most recent titles, Floor Plan & Along Together. But TButt has also been used by other studios, most notably by Tender Claws for their hit Virtual Virtual Reality.

Turbo Button additionally stated that the interface already supports Oculus Quest, and that several in development Quest titles are already using it.

The issue TButt aims to solve is the fragmentation that exists between VR platforms SDKs of today. Without an interface like this developers have to rewrite code to achieve the same result on different VR platforms. TButt abstracts input, performance settings, tracking data, and more.

Input (handling controllers) is a core focus of the interface. Input is the most significant difference between VR platforms today. TButt handles everything from basic 3DoF laser pointers to dual 6DoF controllers. A useful feature is that it allows for emulating a 3DoF controller in the Unity editor for more rapid development than pushing a full build to a standalone headset.

TButt supports the Oculus, SteamVR, Windows MR and DayDream platforms. Crucially, it also complies with the publishing requirements of the default stores for each platform, meaning it can be used to ship real games.

TButt is free and open source, leveraging the popular MIT Licence. This lets any developer use and modify it even for commercial projects. It’s encouraging to see the spirit of co-operation in the VR development community- hopefully it lives on as VR enters the mainstream market in coming years.

Tagged with: , , , , , ,

The post ‘TButt’ Is A Proven Interface For Multiplatform VR Development In Unity appeared first on UploadVR.

Competition: Win 3 Copies Of Along Together On PlayStation VR For North America

As the Electronic Entertainment Expo (E3) 2018 keeps bring surprises even into the later half of the week, VRFocus also has a surpise for you all in the form of a competition. Now on its last day, all week there have been chances to win a copy of Along Together and today, it is time for a chance to win a code for the North American PlayStation Store.

Along Together key art

If you don’t know, Along Together is a puzzle-platform title from develop Turbo Button and puts players in the shoes of a kid’s imaginary friend. When things are good, you act as their invisible companion but when danger appears, you become the kids guardian. When their pet dog, Rishu, goes missing you and your kid will start a grand adventure to bring them back safely. Using your powers of imagination to lift trees, move boulders, power incredible machines, and create new paths. You will need to guide the kid through a vast world, solving puzzles as you go, and find Rishu.

For the last few days we have been giving any sets of codes for Along Together on a number of different platforms. On Tuesday it was a chance to win three codes for the title on Steam. Wednesday was for the PlayStation VR release of the title on the European PlayStation Store, and yesterday was for the Oculus Store. Now today, it is again a chance to win three codes for the PlayStation VR release – but this time on the North American PlayStation Store.

To enter into this competition you will need to do so through the handy Gleam app at the end of this post. Entries are earned by completing a number of actions which involve interacting with one of VRFocus’ social media accounts. This is how it is usual done for our competitions.

This part of the competition ends at midnight UK time on June 23rd, 2018. The draw will be shortly after closing time so you won’t have to wait to long to find out if you are a lucky winner.

You can find the app below to enter. Good luck!

Competition: Win A Copy Of Along Together (PSVR US Version)

Competition: Win 3 Copies Of Along Together On PlayStation VR (EU)

With all the excitement of this year’s Electronic Entertainment Expo (E3) 2018 continuing with no sign of slowing down any time soon, VRFocus are busy bringing you all the latest from both the UK and the US. With that said though, we have a competition running this week that will give you a chance to win a copy of Along Together.

Along Together key art

Along Together is a puzzle-platform title by Los Angeles based developer Turbo Button. In this title, players take on the role of a kid’s imaginary friend and act as their invisible companion when there’s no one else around, along with being their guardian when things get dangerous. When their dog, Rishu, goes missing, they turn to you for help. You need to help guide the kid on a journey to explore extraordinary worlds, working together to discover hidden secrets. You’ll need to harness the power of imagination to lift trees, move boulders, power incredible machines, and create new paths on which to follow. Can you guide the kid to Rishu and bring them both home safely?

If this sounds like your kind of title then you will be happy to know that we are running four competitions, across four days, to win yourself a copy of this virtual reality (VR) title. Yesterday was for three copies of the title on Steam. Today is the same giveaway but for three copies of the PlayStation VR release for the European PlayStation Store. Tomorrow will be the chance to win three codes for the Oculus Store and finally on Friday it will be another chance to win three codes for the PlayStation VR release – but this time for the North American store. Something for everyone!

To enter into this competition, as is usual for one of our giveaways at VRFocus, you do so (for the most part) via interaction with our social media accounts. By using the handy Gleam app below, you can earn entries into the prize draw by completing a number of actions, each of which involved one of our social media accounts.

The competition will be open for one week, having started yesterday and ending at midnight UK time on June 21st, 2018. The draw will be made shortly after the closing time once all the excitement from E3 2018 has settled down a bit.

You can find the app below to enter. Best of luck.

Competition: Win A Copy Of Along Together (PSVR EU Version)

Competition: Win 3 Copies Of Along Together On Steam

Well, it’s certainly been a busy week so far with this year’s Electronic Entertainment Expo (E3). The team have been all kinds of busy both in the UK and the US covering everything that’s been going on. However, just because we’ve got E3 on the go it doesn’t mean that we can’t have a competition this week. And if it doesn’t mean we can’t have a competition, heck, let’s have a four part one!

Along Together key artThroughout this week we’ll be giving people the opportunity to win copies of Los Angeles based developer Turbo Button’s puzzle-platform title Along Together. In Along Together, you are a kid’s imaginary friend: their invisible companion when there’s no one else around and their guardian when things get dangerous. When their dog, Rishu, goes missing, they turn to you for help. Guide your kid to explore extraordinary worlds, and work together to discover hidden secrets. Harness the power of imagination to lift trees, move boulders, power incredible machines, and create new paths where there are none to follow. Find Rishu and bring him home!

We’ve teamed up with Turbo Button to launch a giveaway today for three copies of the videogame on Steam.  Tomorrow we’re doing the same but for PlayStation VR on the European PlayStation Store. On Thursday we’re back to PC, but with three codes for the Oculus Store and Friday rounds off the week with another three codes for PlayStation VR – but for the North American store. So, something for everyone on PC and PSVR.

First up then, the title on Steam – which has support for HTC Vive, Windows Mixed Reality and Oculus Rift. As is usual for one of our giveaways at VRFocusentry is made (for the most part) via interaction with our social media accounts. So, if you, say, visited our Facebook page then you’ll get an entry – and incidentally if you happened to follow us on there when you got there that’d be pretty amazing of you.  All you need to do is interact with the Gleam app below.

The competition will be open a week. Beginning today and ending at midnight UK time on June 20th, 2018. The draw will be made shortly after this once all the E3 hullaballoo has died down.

You can find the app below. Best of luck.

Competition: Win A Copy Of Along Together (Steam Version)

Floor Plan Opens Its Doors On PlayStation VR

Quirky puzzle title Floor Plan is making its debut on the PlayStation VR today. The title was originally released for the Samsung Gear VR before developers Turbo Button chose to port Floor Plan over to HTC Vive and now, the PlayStation VR.

The development team say they were inspired by classic point-and-click adventure titles to create Floor Plan and its brand of off-the-wall humour and the cast of oddball characters that the player will encounter.

Gameplay for Floor Plan is set within an elevator. Players can travel to any floor to find a puzzle waiting for them. Each floor forms part of a larger puzzle, and though the floors can be done in any order, some floors need items from other floors in order to be completed.

The developers at Turbo Button have ensured that each puzzle has a number of different ways it can be tackled, leading to a few different possible solutions. If you do get stuck, help is a phone call away as players can contact the ‘operator’ for a hint on what to do next.

Players can choose a seated or standing control options to play Floor Plan and wander around the elevator, pick up objects, press buttons and interact with strange characters like the snowman who is, bizarrely, shivering.

As was mentioned in the VRFocus review of the HTC Vive version: “For example on one floor there’s a shivering snowman – slapstick comedy runs throughout – who just so happens to have a space boot on. You may have found the coffee earlier on which you’d have thought would warm him up, but that’s not the case, as you’ll need to head to other floors to find what you actually need.”

Floor Plan: Hands-on Edition Screenshot 1

Floor Plan is out now for PlayStation VR, priced at £4.99 (GBP) on the PlayStation Store, with a discount to £3.99 available for PlayStation Plus members. Further news on Floor Plan and other upcoming titles will be here on VRFocus.