5 VR Backpack PCs at a Glance

One of the current barriers to immersion for high-end VR headsets is being tethered to a powerful PC. For now, there are two options if you want to eliminate that pesky cable: a special wireless adapter, or a backpack PC to let the rendering happen directly on your person. Here we take a look at a range of VR backpack computers and what they offer.

Intro

Wireless solutions such as TPCast are already available for the Vive and Rift, and the announcement of an official Vive Wireless Adaptor from HTC at CES 2018 indicates further momentum in this area, but the backpack PC still has valid use cases. Crowded networks at events can cause problems for some wireless systems; today’s wireless solutions sometimes mean additional latency, reduction in visual quality, and range restrictions compared to being directly attached to a back-mounted PC.

In an ideal world, VR headsets would be self-contained, comfortable, and unobtrusive. Higher-quality, integrated VR hardware will take important steps this year, with the likes of Oculus’ Santa Cruz project and various other standalone mobile VR headsets on the way, but the most visually-ambitious experiences will continue to demand powerful, ‘desktop-class’ PC hardware in the foreseeable future.

VR backpack PCs feature components typically found in high-end gaming laptops, repackaged into a more practical, wearable chassis. The systems are designed to be lightweight and durable, with specific considerations for VR: such as the positions of ports, optimised airflow away from the body, and hot-swappable batteries for extended or continuous use. Since NVIDIA introduced their near-desktop performance Pascal range of ‘mobile’ GPUs in late 2016, gaming laptops (and by extension, backpack PCs) have become more viable for VR, with even the ‘mobile’ GTX 1060 GPU meeting the ‘VR-ready’ spec. As a result, every PC listed below uses a Pascal-based GPU that meets the minimum bar collectively set by major VR companies like Valve, HTC, and Oculus.

Note: Each backpack PC listed here technically supports all current consumer PC VR headsets, but they were designed primarily for the HTC Vive, as its tracking beacons have no direct connection to the PC. Every backpack PC incorporates a power outlet for the Vive next to the other ports. The Windows “Mixed Reality” headsets are also suitable, as they require no external tracking, but the Oculus Rift is not (unless an alternate tracking system is employed) as its external tracking cameras must be connected to the PC.

HP Omen X Compact Desktop – $2,300

Image courtesy HP

HP’s solution is perhaps the most elegant, with a dock that allows the unit to stand upright and operate as a standard desktop PC. The dock is included, but the backpack holster system is not, and is a $400 option. It is smartly-designed, with a brace that raises the bulk of the PC away from the user’s back to improve airflow, and its hot-swappable batteries are connected separately on the waist strap for better weight distribution. It also comes with an extra pair of batteries and a charging dock.

Unlike the designs from other manufacturers, the Omen X contains its own 55Whr battery so it can operate in desktop or backpack configuration without the two hot-swappable batteries being connected. All the other designs can be used in non-backpack configurations too, but their hot-swappable batteries are part of the main unit, and at least one needs to be connected if you’re not using mains power.

It is the only backpack PC with a mobile GTX 1080 (and overclocked for good measure), and therefore the highest performance option for VR gaming. Here’s a look at the specs on offer:

  • CPU: 2.9GHz i7-7820HK
  • GPU: GTX 1080 8GB GDDR5X
  • RAM: 16GB DDR4-2400 (Max 32GB)
  • Storage: 1TB M.2 SSD
  • Weight: 8.27lb (3.75kg)

Latest pricing from Amazon:

Full overview and specifications can be found via the Omen X Compact Desktop webpage.

HP Z VR Backpack G1 Workstation – $3,300

Image courtesy HP

Appearing as a less gamer-focused version of the Omen X Compact Desktop, the Z VR Backpack G1 Workstation is HP’s business-orientated VR backpack solution. It incorporates essentially the same design of dock and backpack, but its specifications are aimed at the commercial sector.

In particular, it uses the HQ variant of the i7-7820 CPU, which includes Intel vPro features, and is fitted with a Quadro P5200, currently the “most powerful mobile workstation GPU.” At 10lbs, the backpack is heavier than the Omen X version, most likely due to its reinforced, ‘military grade’ construction.

  • CPU: 2.9GHz i7-7820HQ
  • GPU: Quadro P5200 16GB GDDR5
  • RAM: 16GB DDR4-2400 (Max 32GB)
  • Storage: 256GB NVMe SSD (Upgradeable to 1TB)
  • Weight: 10.25lb (4.6kg)

Latest pricing from Amazon:

Full overview and specifications can be found via the Z VR Backpack webpage.

MSI VR One – $1,900

Image courtesy MSI

At just 3.6kg, MSI says the VR One is the “thinnest and lightest” VR backpack PC, and manages to pack plenty of aggressive ‘body armour’ styling into its compact chassis. It is less of a dual-purpose design than the HP systems as its two hot-swappable batteries form part of the main body, but it could still be used as a desktop PC if needed. The ‘entry level’ version is the only model in this list using a GTX 1060, but a GTX 1070 version is also available for more graphical power.

The VR One originally launched with a Intel Skylake i7-6820HK CPU, but the latest units ship with the Kaby Lake i7-7820HK CPU, matching the HP Omen X. The Skylake version can still be found on sale, typically reduced by $100.

  • CPU: 2.9GHz i7-7820HK
  • GPU: GTX 1060 6GB GDDR5
  • RAM: 16GB DDR4-2400 (Max 32GB)
  • Storage: 256GB NVMe SSD
  • Weight: 7.9lb (3.6kg)

Latest pricing from Amazon:

Full overview and specifications can be found via the VR One webpage.

Zotac VR Go – $1,900

Image courtesy Zotac

Zotac’s VR Go is similar to MSI’s VR One in terms of its dual hot-swappable battery design, but with more conservative styling. It was also recently updated to the newer generation Kaby Lake processor, but it appears many retailers are still stocking the Skylake i7-6700T version at reduced prices. In either case, you’re getting a GTX 1070 GPU, and therefore the VR Go may represent the best ‘bang for buck’ in this expensive niche category. It is, however, notably heavier than the other systems here.

  • CPU: 2.9GHz i7-7700T
  • GPU: GTX 1070 8GB GDDR5
  • RAM: 16GB DDR4-2133 (Max 32GB)
  • Storage: 240GB M.2 SSD
  • Weight: 10lb (4.5kg)

Latest pricing from Amazon:

Full overview and specifications can be found via the VR Go webpage.

XMG Walker – €2,500

Image courtesy Schenker Technologies

Only available in Europe, the XMG Walker was the first VR backpack PC to hit the market, and remains an impressively sleek, lightweight system, with a similar chassis design to the MSI and Zotac. A variant of the XMG Walker launched in the Chinese market called Vest PC II (which appears to be even lighter than the MSI at 3kg) had plans to be sold in the US, but that doesn’t appear to have come to fruition.

For EU folk, the XMG Walker’s €2,500 price point is slightly more reasonable, although it has yet to receive a Kaby Lake CPU upgrade like the MSI or Zotac.

  • CPU: 2.6GHz i7-6700HQ
  • GPU: GTX 1070 8GB GDDR5
  • RAM: 16GB DDR4-2400 (Max 32GB)
  • Storage: 250GB M.2 SSD
  • Weight: 8.4lb (3.8kg)

Full overview and specifications can be found via the XMG Walker webpage.

The post 5 VR Backpack PCs at a Glance appeared first on Road to VR.

How to set-up TPCast Wireless Adapter for Oculus Rift

If you bought the recently released TPCast Wireless Adapter for the Oculus Rift and can’t wait to make your virtual reality (VR) experience untethered – but you can’t find a video guide on how to set it up, then you’re in luck. VRFocus has created this little guide and accompanying video to help get you set up and on your way.

TPCast_Oculus_Rift

The first step is obviously to unbox it, and VRFocus has made a little video for that too here. (Note: During the unboxing the PC transmitter rod and PC transmitter base weren’t found). After that however it’s on to the main event:
Installing the Right Software
  1. Install the TPCast Software for the Oculus Rift on your computer. Restart your computer.
The PC Transmitter
  1. Screw the PC transmitter rod and base together. Attach the PC transmitter onto the support rod and have it face the gaming area (similar to the Oculus sensor).
  2. Plug the PC transmitter power adapter DC plug into the DCIN interface. Insert one end of the HDMI cable into the PC transmitter’s HDMI port and the other into the PC’s HDMI port.
Connecting the Oculus Rift
  1. Taking out cables of the original Oculus Rift by removing the foam bracket.
  2. Plug the HMD strap through the tail end of the helmet’s receiver and out from the front end marked with the letters “TPCAST”. Then, pass  it through the helmet’s wire hole and secure it tightly.
  3. Insert the connectors of the long cable with the Oculus logo into the interface of the Oculus Rift. Plug A1 and A2 connectors into the corresponding interfaces, double check they are secured and plugged in. Re-attach foam bracket and ensure the cables are fit to the user.
Powering up Your Power box
  1. Connect the B1 and B2 plus into the power supply and HDMI ports of the power box (they’re labelled to make it easy).
  2. Plug the battery to the power box. The blue batter light indicates the remaining battery power level (disconnect the batter if it is not being used).
  3. Put the power box with the battery in the portable pack and attach to the strap.
Getting to the Router of Things
  1. Connect the router power adapter and confirm that the the power indicator at the front of the panel is on.
  2. If the PC is connected to the network via the Ethernet port, disconnect the cable from the PC Ethernet port and connect it to the router’s WAN port. Connect the LAN port of the router to the PC through the supplied network cable.
  3. In the PC’s network connection settings in a Windows system, select ‘Local connection’ to connect to the router. Change the connection of the TCP/IP settings to automatically obtain an IP address and DNS server address.
Double, Triple check everything is connected.

TPCAST_CONNECTED

  1. Run the “wireless adapter connection assistant”.
  2. When the wireless connection finishes and reports positive connectivity, launch the Oculus home software.
  3. Enjoy untethered wifi.

If this guide wasn’t clear, VRFocus recruited Thomas Gere from the Realities Centre to set it up and we’ve created a video guide of how to put it together.

 

Unboxing the TPCast: Go into VR, Untethered

Since virtual reality’s (VR) inception, quite possibly the biggest hinderance to full immersion has been feeling cables droop down your back, or trail across the floor. When in a seemingly unlimited VR world, it cruelly reminds us of the limitations of VR. Well, with the new TPCast, all of those annoying cables and wires can be a thing of the past.

TPCast_picture[1]

In the video below, Nina goes through everything you’ll find included in the TPCast set, featuring an Anker PowerCore to help keep everything powered even while moving about, a TPCast powerbox, a TPCast transmitter, and a TPCast receiver. Under all of that is a high-speed router to ensure that your connection is as fast and as low-latency as possible, while wireless. For a good look at everything included, make sure to take a look at our video below.

For what is a wireless, untethered experience, you do need a surprising amount of cables and wires – but of course, the whole point is that these cables are tucked away neatly behind your PC or under your desk, and not attached to your head while exploring the virtual world.

It’s fragile kit, so it’s a good thing you’ll find a consumer warranty in the box, along with a bunch of other user documents, such as safety manuals and user guides.

TPCast’s CEO Michael Liu has said; “TPCast is committed to supporting the Oculus Rift headset with our unique wireless technology solutions, and provide VR users a high quality, immersive VR encounter. With the TPCast wireless adapter, we will be changing the VR usage and experience by providing the complete freedom of movement with no cables attached.” You can pre-order the TPCast now in Europe.

TPCast aren’t just focused on providing wireless VR, they’re also hard at work alongside Huawei to develop a 5G Cloud Rendering solution; yet another piece of technology that will require low-latency and high internet speeds.

We will have all of the details you need on the TPCast and the untethered VR experience very soon, so for everything Oculus Rift and beyond, make sure to keep reading VRFocus.

CES 2018 Hands-on: Vive Wireless Adapter zeigt Latenzen

Der Vive Wireless Adapter für die kabellose Verbindung zwischen HTC Vive sowie Vive Pro und PC soll im dritten Quartal auf den Markt kommen. Ben Lang hatte die Möglichkeit, einen Prototypen auf der CES 2018 zu testen. Im Gegensatz zu TPCast setzt HTC bei dem Adapter auf Intels WiGig-Lösung,

Vive Wireless Adapter: Vorversion noch mit Latenz-Problemen

Noch dauert es, bis der Vive Wireless Adapter auf den Markt kommt. Er wird mit der HTC Vive und der neuen Vive Pro zusammenarbeiten und setzt auf Intels WiGig sowie DisplayLinks XR Codec. Interessant sollte es bei der Preisgestaltung werden: TPCast ist schon etwas länger erhältlich, auf der CES 2018 hat der Hersteller eine überarbeitete Version vorgestellt, bei der die bisher externe Akku-Pack-Lösung auf den Kopf wandern soll. Allerdings ist TPCast angesichts der aktuellen Preise der VR-Headsets ein äußerst teures Zubehör und schlägt derzeit mit 350 bis 380 Euro zu Buche. Hier könnte der Vive Wireless Adapter punkten – wenn er bis zum Erscheinungsdatum im 3. Quartal das Latenzproblem lösen kann.

Das hat Ben Lang auf der CES 2018 in Las Vegas bei dem Prototypen des drahtlosen Adapters festgestellt. Getestet hat der Redakteur von Road To VR das Zubehör mit der HTC Vive und dem Spiel Doom VFR. Ähnlich wie beim aktuellen TPCast befreit der Vive Wireless Adapter nicht ganz von den Kabeln: Eines führt zum Akku-Pack, das man in der Tasche tragen kann. Während die Bildqualität überzeugte und auf den ersten Blick nicht von der kabelgebundenen Darstellung abweichte, erhöhte sich laut Lang die Latenz. Dabei ist sich der Redakteur sicher, dass diese für manche Anwender nicht sichtbar sei, wohl aber spürbar und zu Übelkeit führen könnte. In einem Blindtest könne er aber hunderprozentig die kabelgebundene von der drahtlosen Übertragung unterscheiden. Auf eine Nachfrage, woher die Latenz kommt, die es bei früheren Tests nicht gegeben hätte, gab es bisher noch keine Antwort von HTC.

Eine Antwort versucht Lang selbst: Offensichtlich habe HTC den Adapter auf eine möglichst stabile Verbindung hin optimiert. Im Test traten hier keine Probleme auf und der Vive Wirelesss Adapter konnte in diesem Bereich voll überzeugen. Da der Adapter bisher nur ein Prototyp ist, muss man auf die Endversion warten. Wir freuen uns darauf, sie selbst testen zu können, wenn der Vive Wireless Adapter im dritten Quartal 2018 erscheint.

(Quelle: Road To VR)

Der Beitrag CES 2018 Hands-on: Vive Wireless Adapter zeigt Latenzen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

TPCast to Support Windows Mixed Reality with ‘Universal’ Wireless VR Module

Alongside its reveal of the TPCast Plus product range, the company also announced plans to bring their wireless technology to Windows ‘Mixed Reality’ VR devices. With the intention to transition into an OEM business model, TPCast is creating a reference design to support all WMR headset manufacturers.

As explained in the official press release, TPCast wants to “accelerate the development” and integration of wireless adapters into Windows Mixed Reality HMDs by “creating a reference design for the VR module in order to support all VR HMD OEMs and manufacturers.” TPCast intends to licence their patented wireless technology by offering an OEM reference design.

“We are delighted that TPCast introduces this powerful platform design in the field of Wireless VR,” says Michael Liu, CEO of TPCast. “This platform possesses high video quality and low latency performance like the other TPCast products, and will support the current WMR and other 3K/4K resolution HMDs.”

SEE ALSO
HTC's Vive Wireless Adaptor to Support Both Vive and Vive Pro at Launch

TPCast notes that the self-contained, ‘inside-out’ tracking technology employed by all Windows Mixed Reality headsets adds extra demands on data transmission, suggesting that a single wireless channel is unable to carry both video and tracking data. Claiming to deliver the “highest data bandwidth in the VR industry,” TPCast says their multiple-channel 60GHz solution overcomes the problem.

It appears that the WMR wireless VR module will match the improvements found on the upcoming TPCast Plus system for Vive and Rift, with a simple installation process that is “plug-and-play” and “router-free”.

The post TPCast to Support Windows Mixed Reality with ‘Universal’ Wireless VR Module appeared first on Road to VR.

TPCAST Unveil The Next Step In Their Wireless Technology, TPCAST 2.0

Most everyone wants to be free. Free of the ties that bind them to the heavy weights of the world and when it comes to heavy weights in virtual reality (VR) you’ve got to be talking about the computer. Be that of the personal kind or the home console. The need to ‘cut the cord’, as it were, to the headset was one of the topics that grew in intensity throughout the entirety of 2017. Ultimately culminating in the announcement of the two Oculus headsets for 2018 – the Santa Cruz, which had first been revealed at Oculus Connect 3 and the Oculus Go standalone head mounted display (HMD) which has since found a twin in the Mi VR Standalone HMD, revealed at CES 2018 earlier this week.

One of the companies that has been leading the way in the field of wireless, certainly as one of the companies publicly working on solutions for wireless VR, is TPCAST.  The Chinese based company was the creator of the first commercially available wireless VR solution, and they have since been pushing hard to deliver not just wireless solutions to VR HMDs but to headsets across the immersive technology spectrum including augmented reality (AR) and mixed reality (MR). So far this week they’ve made two announcements at CES 2018.

TPCAST Plus: A whole product family that which includes adapter hardware and software upgrades that the company has developed following user feedback and that “positions TPCAST as the leader in the Wireless VR Market” according to TPCAST’s CEO Michael Liu.

And also Windows Mixed Reality support: TPCAST will be creating what it says will be a reference design for a ‘Universal Wireless VR Module’ which it hopes will facilitate faster development and adoption.

Adding to the above is now the reveal of TPCAST 2.0, which according to TPCAST will be utilising the latest generation of ultra-low latency codecs as well as an upgraded real-time data control protocol which will help the company deliver high quality video with low latency and real-time transmission at a range of distances.

The company explained in a statement the technical side of the three main features that make TPCAST 2.0 so important.

“The first element is the ultra-low latency codec, capable of compressing VR content on a 50:1 ratio which significantly reduces the bandwidth required for video data transmission while bounding the latency to 1ms. This easy-to-use, stable, and ultra-low latency codec enables TPCAST’s product family to deliver consistently high-quality real-time video transmission. The second feature of the TPCAST 2.0 technology is its scalability making it easy to adapt to any headset including 3k, 4k, and 8k video resolution HMDs in the market. The third feature is the capability to preserve the user experience compared to a wired connection. TPCAST’s proprietary technology and accumulated VR knowledge base, gained by its long-term leading position in the Wireless VR space, enables TPCAST’s products to deliver a stable and commercial-grade VR experience. TPCAST’s cloud VR rendering technology, recently announced at CES, combined with the adaptability of the TPCAST 2.0 technologies allows TPCAST to be the first wireless VR provider to support short, mid and long-range VR demands in multi-user environments. The short-range distance utilizes WiGig or 802.11ay technologies and supports the HTC VIVE, Oculus RIFT, Windows MR and other mainstream headsets. For the mid-range environments, TPCAST will support Wi-Fi or 802.11ax to allow users to utilize TPCAST’s unique large-space wireless solution. The support for long-distance uses Cloud VR to achieve real-time VR content sharing on the cloud (5G / 4.5G / FTTH).”

HTC Vive TPCAST“The new TPCAST 2.0 announcement is another milestone for TPCAST’s innovation.” Said Liu of the company’s latest announcement. “As a leader in the Global Wireless VR space, TPCAST is committed to moving the industry forward with its technological advancements. The newest technology in Wireless VR, TPCAST 2.0, has the highest performance, the broadest scalability, and the most mature product capabilities. TPCAST 2.0’s support for a full range of mainstream headsets in various deployment ranges allows TPCAST to continue with its vision of unleashing the VR world.”

VRFocus will bring you more news about the developments revealed at CES 2018 very, very soon.

CES 2018: Hands-On With The New TPCast Plus Wireless Adapter

CES 2018: Hands-On With The New TPCast Plus Wireless Adapter

Wireless VR is a major theme of CES 2018. In addition to Vive’s official Wireless Adapter, which was announced yesterday afternoon (hands-on impressions of that device here) along with the Vive Pro, we’re seeing solutions from a wide range of companies to cut the cord and untether headsets.

Today, we got the chance to try out the TPCast Plus adapter running on an HTC Vive (thought there is a model for the Rift too we’ve been told) at the TPCast booth on the CES show floor. The demo I played was Eternity Warriors VR, a fantasy-themed wave shooter, and I picked the ranged bow and arrow class so I could really test the movement and tracking accuracy of the system.

Thankfully I can report that the TPCast Plus works flawlessly in terms of its tracking. I never noticed any hiccups in that regard, it had no trouble keeping up with me, and always delivered buttery smooth performance. In that sense it’s hard to pick a winner between the TPCast Plus and the Vive Wireless Adapter for Vive owners because they both worked just as well as I’d hoped.

However, from a comfort and fit perspective it’s a very different story. The Vive Wireless Adapter (and the original TPCast adapter) have an external battery pack that attaches to your waist or sits in your pocket. It’s a minor inconvenience since a wire goes down to the pack to supply power, but it helps keep the attachment sitting on top of your head nice and light.

In the case of the TPCast Plus though, they’ve moved the battery to the back of a new headset strap right next to the rest of the adapter, which sits on top. Conceptually they’re trying to balance the weight and I commend that, but in practice it feels completely unstable.

If I moved my head too quickly I could feel the battery and adapter sort of wobble a bit from side to side. Not only does that simply feel uncomfortable because it tugs on the straps a bit, but it also breaks the immersion when I can feel hunks of plastic rubbing around on my head.

By the time I got to the booth for my demo they told me the device had already been left on for a couple of hours so it was extremely hot to the touch. There’s enough padding between the battery and your skull so that it doesn’t burn or anything, but I could certainly feel the warmth.

Since the tracking quality, video quality, and functionality of the TPCast Plus itself is virtually identical to the standard TPCast, it’s hard for me to recommend the Plus. Granted, this is all based off of a brief 15 minute demo. Perhaps it wasn’t attached securely, but even then the added weight is still an issue. Craning my neck back to admire the scale of environments in VR is one of my favorite things, but it just caused neck pain when wearing the TPCast Plus.

Perhaps in future iterations the battery can be smaller or less noticeable, but for now the original TPCast feels like a better bet based on my initial impressions. And we still don’t know the price point of the Plus, the Vive Wireless Adapter, or how it will affect the price of the original model. The one major plus (pun intended) that this new model does offer is that you can hot-swap the battery packs mid-play session without losing connectivity so it’s much quicker to switch in battery packs while spares are charging.

When pressed about the announcement of the new Vive Wireless Adapter yesterday, Udi Yuhjtman, General Manager of North America and Global Vice President of TPCast, was unphased. “HTC announced their relationship with Intel last year so it’s nothing new,” Yuhjtman said. “We’re still there, we still support it, our relationship with HTC is still strong, and we are providing a wireless adapter to any HMD, not just HTC.”

At CES, TPCast also announced that they will be providing their adapter as a wireless solution for all Windows VR headsets as well, such as the HP, Acer, Lenovo, Odyssey, and others. The Windows VR version of the TPCast was not available for media demos.

Let us know what you think of the TPCast Plus and other wireless VR solutions from what you’ve seen so far down in the comments below!

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TPCAST To Expand Their Support With Universal Wireless VR Module For Windows Mixed Reality

It is proving to be a busy International Consumer Electronics Show (CES) 2018 for virtual reality (VR), particularly when it comes to wireless, standalone or ‘untethered’ VR. Yesterday there was numerous announcements relating to a wire-free future for VR, including the reveal by HTC Vive of the new HTC Vive Wireless Adapter, an official solution for HTC’s existing head mounted display (HMD). Ziaomi and Oculus revealed a Chinese doppelganger of the Facebook-owned company’s Oculus Go in the Mi VR Standalone headset, whilst TPCAST revealed that their own wireless solutions would be getting an upgrade in the first half of 2018 with the TPCAST Plus Adapter.

A day later on from the above and the we’re back with the latter for yet another announcement about wireless support, as TPCAST announces support for Windows Mixed Reality HMDs thanks to the Universal Wireless VR Module.

The Beijing based company has, despite a number of customer’s reported problems in ordering, already got products at various stages for both the HTC Vive and the Oculus Rift. Now however, TPCAST is expanding its support with the addition of Windows Mixed Reality as it continues with its goal of providing wireless support for all manufacturers of VR HMDs.  In the case of the multiple manufacturers of the Windows Mixed Reality line of headsets (which includes the likes of Acer, Dell, HP, Lenovo, and Gear VR manufacturer Samsung) TPCAST will be creating what it says will be a reference design for the VR module which it hopes will facilitate faster development and adoption. In turn increasing TPCAST’s influence in the wireless VR market.

It was recently revealed that despite a relatively short period since launch, Windows Mixed Reality headsets had begun to leave their mark on the statistics for Steam VR use and TPCAST are sure to hope such an adoption rate continues.

Creating such a reference model requires meeting a number of technical hurdles and goals, as TPCAST explained:

This cutting-edge wireless VR solution requires low latency transmission for 3K/4K high definition video in a speed of 90 frames per second. Additionally, Windows MR inside-out tracking, which sends video tracking data from the HMD to the PC, demands a high bit-rate wireless data transmission. The key technical hinder in designing a Windows MR wireless adapter is that a single wireless channel cannot simultaneously support both the high-definition video and the tracking data.”

Windows Mixed Reality Headsets Collection“TPCAST’s solution for Windows MR leverages 60GHz high speed channels and delivers the highest data bandwidth in the VR industry. Thus, the reference design will deliver ultra-low latency, and the best video quality. TPCAST’s platform is one simple plug-and-play, router-free, easy installation solution that supports both PC desktops and gaming laptops. The TPCAST wireless module does not require opening the desktop chassis, which significantly simplifies the installation process. The addition of the external RF antenna assures the module’s excellent wireless signal and transmission.”

“We are delighted that TPCAST introduces this powerful platform design in the field of Wireless VR.” Confirmed TPCAST’s CEO and founder Michael Liu, in a statement. “This platform possesses high video quality and low latency performance like the other TPCAST products, and will support the current Windows MR and other 3K/4K resolution HMDs.” “We are committed to the VR/AR market, and have developed wireless VR core technology to enable us to deliver a solid wireless VR solution to a Windows MR HMD.”

VRFocus will have more news from CES 2018 and from elsewhere around the immersive technology industry very soon.

 

 

 

 

 

 

TPCast Plus: Neue Version für Vive und Rift, Windows-MR-OEM

Derzeit ist TPCast die einzige Möglichkeit, eine PC-Kabelverbindung durch eine drahtlose Lösung zu ersetzen. Allerdings bleibt bisher ein Kabel übrig. Den Akku müssen Anwender in der Tasche oder am Gürtel tragen. Auf der CES 2018 in Las Vegas hat der Hersteller nun eine überarbeitete Version vorgestellt, die auf den Namen TPCast Plus hört und das letzt Kabel zur Brille kappen soll. Außerdem will TPCast ein Referenzdesign für Windows Mixed Reality Brillen bereit stellen.

 

TPCast Plus: Batterie trifft Kopf

Auf der CES 2018 lässt sich die neue Version des TPCast bereits ausprobieren. Das TPCast Plus System besitzt eine neue Kopfplatte, die neben dem Wireless-Adapter auch das Akkupack aufnimmt – damit entfällt die externe Kabelverbindung zur Energieversorgung. Der Akku lässt sich im laufenden Betrieb austauschen. Neben dieser wichtigen Änderung hat der Hersteller laut eigenen Angaben die Stabilität der kabellosen Verbindung entscheidend verbessert und die Zeit für eine Neuverbindung dramatisch reduziert. Zudem unterstützt TPCast Plus einen automatischen Neustart. Außerdem will TPCast Probleme mit dem Mikrofon gelöst haben, Audiosignale werden jetzt auch ohne Hack übertragen.

TPCast Plus Oculus Rift

Ansonsten ändert sich wohl nicht viel. TPCast Plus unterstützt wie der Vorgänger 2K-Auflösung pro Auge mit 90 fps und mit einer Latenz von unter 2ms. Theoretisch müsste TPCast also auch mit der höheren Auflösung der Vive Pro zurecht kommen. Zumindest hat der Hersteller Zeit, sein Produkt an die neue Brille von HTC anzupassen: die Vive Pro soll im ersten Quartal 2018 erscheinen, TPCast plant die Auslieferung seines Drahtlos-Systems in der ersten Jahreshälfte 2018. Konkurrenz bekommt der Hersteller allerdings von HTC. Das chinesische Unternehmen hat seine eigene Drahtlos-Lösung für das dritte Quartal 2018 angekündigt. Der Vive Wireless Adapter setzt im Gegensatz zu TPCast auf Intels WiGig-Technologie. Offen bleibt derzeit noch die Frage nach dem Preis. Die Lösung von TPCast funktionierte bei uns im Test zwar gut, jedoch stößt der Preis von rund 350 Euro sauer auf.

Ebenfalls im Rahmen der CES 2018 hat TPCast angekündigt, ein Referenzdesign zu erstellen und Herstellern von Windows Mixed Reality Brillen zur Verfügung zu stellen. Diese könnten dann in Eigenverantwortung eine Drahtlos-Lösung für ihre Headsets bauen.

(Quelle: TPCastVR)

Der Beitrag TPCast Plus: Neue Version für Vive und Rift, Windows-MR-OEM zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

CES 2018: TPCast Announces Updated Plus Models, Mixed Reality Reference Design

CES 2018: TPCast Announces Updated Plus Models, Mixed Reality Reference Design

Bad news if you picked up a TPCast wireless VR adapter in the past few weeks: an improved edition is already on the way.

Today at CES 2018 TPCast announced a new family of products named TPCast Plus. These devices improve on both the HTC Vive and recently-released Oculus Rift add-ons, including a sleeker hardware design, wearable head plate and a 4-in-1 battery charger that will allow you to keep playing wireless VR for longer.

Perhaps most importantly, TPCast Plus products place the router previously needed for your PC and headset to talk to each other with a USB dongle that will install all you need to get set up and ready to play. Aside from that, the adapter still allows for up to 2K resolution to be displayed in each eye at 90 fps, though it now includes automatic restart, wireless interference reduction, and automatic wireless channel detection to improve stability.

TPCast Plus devices are going to be rolling out in the first half of the year.

But that’s not all; TPCast has also confirmed that wireless adapters for Microsoft’s Windows-based ‘Mixed Reality’ headsets are on the way too. Instead of making these adapters itself, however, the company is this time creating a reference design that others will be able to base their own solutions off of using TPCast’s technology. This will be licensed to headset manufacturers themselves, so expect some to be announced later on down the line.

You can be sure this won’t be the last we hear of wireless VR at CES this year.

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