TPCAST Air for Oculus Go Heads to North America

Last month wireless solutions provider for virtual reality (VR) headsets TPCAST began shipping its TPCAST Air for Oculus  Go solution for business in Europe and Asia. Today, the company has expanded those territories to include North America.

TPCAST Air Oculus Go

TPCAST Air is the company’s second generation wireless solution, originally launching it for the Chinese market in February. The technology is SteamVR-based, providing an ultra-low latency wireless VR experience for 3-DOF applications on the headset. Essentially, it allows customers to easily stream content of their PC and into a standalone headset

Designed for industries such as architecture, engineering, construction, interior decoration design, education and gym spinning, for example, TPCAST Air for Enterprise can, in fact, support different 3-DOF or 6-DOF standalone VR headsets. It supports multi-user applications so in time location-based entertainment (LBE) venues such as VR arcades could use the technology to stream content rather than users having to wear bulky backpack PC’s.

TPCAST Air for Oculus Go

As a single-user system, TPCAST Air for Oculus Go will be sold for $499 USD (including the headset) available for order now at www.tpcastvr.com and also at US VR solution providers.

TPCAST has also confirmed AIR will be coming to Oculus Quest. Able to support the devices Oculus Touch controllers, TPCAST Air for Oculus Quest is scheduled to arrive in about eight weeks (so presumably the start of August). No price has been revealed for this version.

As companies like Oculus and HTC begin steering users towards standalone devices TPCAST has expanded its wireless offerings to keep up. You can still purchase the original TPCAST Consumer Editions for Oculus Rift and HTC Vive.  VRFocus will continue its coverage of TPCAST, reporting back with further developments as they’re announced.

TPCAST Air is the 2nd Gen Wireless Solution for Enterprise

Chinese tech startup TPCAST started by designing a wireless solution for HTC Vive before turning its attention towards Oculus Rift. For CES 2019 the company has now revealed its second generation wireless solution, TPCAST Air, designed for multi-user industrial and enterprise VR applications.

TPCAST Oculus Rift
TPCAST for Oculus Rift

With more companies looking towards location-based entertainment (LBE) and enterprise to make money for virtual reality (VR), TPCAST Air is primarily designed for multi-user applications.

Able to display PC VR applications wirelessly on standalone VR headsets by utilizing regular Wi-Fi networks, the solution is based on TPCAST’s real-time codec technology (RTCodec and RTCIP). Currently supporting headsets like Oculus Go, in the future TPCAST will add support for Oculus Quest.

Michael Liu, CEO of TPCAST, said in a statement: “TPCAST Air achieves our vision of TPCAST 2.0 – it provides wireless VR transmission in the short, medium and long-range distances. TPCAST Air for Enterprise combines the best of both worlds, which is the lightweight and low-cost standalone headset with the power of PC graphics. By that, it delivers lightweight mobility and high-performance rendering.”

Wireless TPCAST Adapter

Due to TPCAST Air’s ability to be used with standalone headsets, LBE and VR arcades won’t need backpack computers to achieve mobile VR, helping reduce capital and operational investment. And when you remove the need for backpack PC’s which can be difficult to set up and run, the whole system becomes easier to manage and run, plus there’s a nice reduction in cables.

TPCAST Air for Enterprise utilizes the same software infrastructure as Unreal Engine and Unity so there’s no lengthy migration process for developers. Plus, the system runs SteamVR and supports all SteamVR applications. Companies employing TPCAST Air will find the system is provided with an enterprise VR management suite that enables system administrators to manage multi-user solution easily, optimize the wireless performance and more.

TPCAST Air will be on display at CES 2019 all week. For further updates, keep reading VRFocus.