Humble Bundle’s latest sale is all about VR, and it’s got some frankly brilliant bargains.
Let’s start with 50% off of Budget Cuts, shall we? Neat Corp’s stealth ’em up might not have been entirely to our liking but it’s grown a hearty fanbase. The same can be said for Bethesda’s Doom VFR, which is all 50% off. Killing Floor: Incursion, L.A. Noire, To The Top and Sprint Vector also get the half price treatment.
But let’s talk about some really excellent deals. Stuff that you might not have played before? We’ll kick off with 66% off of Torn, taking it to $10.19. This is a visually-rich and thematically interesting little adventure with some great puzzles. At this price you’d be mad to miss it.
If it’s some more substantial VR puzzling you’re looking for then you have to pick up The Talos Principle VR. Croteam’s superb existential brain teaser is not only a pitch-perfect port but it offers the entire DLC too. For 85% off (!), you can’t miss this at $5.99. Oh, and Star Trek: Bridge Crew at 70% off ($11.99) is a steal too.
Rounding things off, an early 10% sale for the excellent A Fisherman’s Tale is appreciated. The excellent The Exorcist: Legion VR is also offering its entire five-part series for 20% off ($19.96).
If you’ve just picked up a PC VR headset then this sale is a great place to start. And, if you’re planning to get a Vive Cosmos or the rumored Rift S this year, you might want to consider some early purchases too.
Aspyr Media launched its debut virtual reality (VR) title Torn back in August, bringing the puzzle adventure to Oculus Rift, HTC Vive and PlayStation VR. As VRFocuspreviously reported, the studio collaborated with Perp Games to bring a physical release to retail shelves just for PlayStation VR, with European territories seeing copies hit stores today.
Torn is a dark, science-fiction mystery inspired by The Twilight Zone and Black Mirror, where you play Katherine Patterson, a video blogger looking to uncover the secrets of an abandoned mansion. Previously owned by Dr Lawrence Talbot who mysteriously disappeared, you need to solve the various puzzles that stand in your way, uncovering the storyline as you alternate between Talbot’s mansion and another dimension known as ‘The Parallel’.
All the puzzles are manipulated using the ‘Gravity Tool’, a special device created by Talbot. This enables you to interact with a lot of the environment, being able to throw tables, chairs, and even pianos with the flick of a wrist.
VRFocusreviewed the PC version of Torn, giving it a commendable four stars whilst saying: “Torn is a beautiful title to look and showcases a premium level of detail and quality that’s only ever found in a few VR titles. The puzzles themselves maybe on the simple side and the ending is somewhat underwhelming yet that doesn’t detract from the wonderful adventure as a whole, with Torn evoking a charming strangeness that carries you through.”
Of the physical release announcement, Michael Blair, Director of Sales at Aspyr Media says in a statement: “We were inspired by the feeling of Black Mirror and the Twilight Zone, and wanted to create a truly dark and unexpected cinematic gaming experience in VR. Torn pushes the boundaries of what’s possible in VR, and we can’t wait for gamers to discover the secrets of the Mansion.”
“Dark; atmospheric; moody; mysterious. This is what VR gaming is all about,” said Rob Edwards, MD of Perp Games. “Fans of VR are in for a huge treat and we are extremely proud to be releasing Torn as a physical product.”
Torn is now available at EU retailers on PlayStation VR with a North American release to follow. For further updates keep reading VRFocus.
While PSVR players are jumping into Firewall Zero Hour, it’s actually not a bad week for new releases on PC, either. We’ve got some really intriguing pieces to check out on Rift and Vive, two of which are free.
An intriguing puzzle game with first-rate production values, Torn is a great VR debut from Aspyr. You explore the deserted mansion that once belonged to an inventor, uncovering his life’s work and just maybe discovering where he disappeared to. Engaging, if simplistic puzzles set a great pace and the writing is top notch, though the story suffers in the second half.
GIPHY World VR, from Giphy
Price: Free (Rift, Vive)
GIPHY World has to be one of the strangest VR apps we’ve seen so far. It’s a creation-based experience in which you bury one of three virtual environments in GIPHY’s huge library of looping videos. If you love to mess around inside VR and do really random stuff then this one is absolutely for you, though we’d love to see multiplayer support added.
PROZE: Prologue, from SignSine
Price: Free (Rift, Vive)
A free prequel to an upcoming VR adventure, Proze grabbed our attention with its gorgeous graphics and story-driven content. This taster offers completely original content ahead of the release of a first full episode later this fall. We haven’t played it yet but we’re really looking forward to seeing what becomes of this one.
The big week is finally here! First Contact’s Firewall Zero Hour is now available on PSVR. But, as it turns out, that’s far from all that’s releasing on the headset this week. We’ve also got a suite of other big launches, each of which looks worth your time in their own right. This has to be the best week for PSVR launches since the headset itself came out two years ago.
Firewall Zero Hour, from First Contact Entertainment
Price: $39.99
The long-anticipated multiplayer shooter from the makers of ROM: Extraction is finally here. Firewall Zero Hour is an intense 4 vs 4 shooter that makes great use of PSVR’s Aim controller as players must strategize in attack and defend-style missions. This is a fast, frantic explosion of a VR game and absolutely one to pick up (it also works with the DualShock 4).
Bow to Blood, from Tribetoy
Price: $29.99
Bow to Blood is a fascinating mix of arena-based combat, ship micromanagement and relationship simulation. You’re a part of the Bow to Blood tournament and must fight your way up through the ranks over the course of seven events, making sure to keep other players happy in order to avoid being voted off. The unique mash-up of systems absolutely makes this worth checking out.
Torn, from Aspyr
Price: £29.99 (currently discounted)
An intriguing puzzle game with first-rate production values, Torn is a great VR debut from Aspyr. You explore the deserted mansion that once belonged to an inventor, uncovering his life’s work and just maybe discovering where he disappeared to. Engaging, if simplistic puzzles set a great pace and the writing is top notch, though the story suffers in the second half.
Catch & Release, from Metricminds
Price: $19.99 ($17.99 for PS Plus members)
If action isn’t your thing then how about a spot of VR fishing? Catch & Release is a relaxing fishing game in which you head out on a boat and snooze away the hours trying to get a good haul. We haven’t played it yet but the gorgeous visuals and soothing atmosphere definitely make it seem inviting.
Viking Days, from Naked Money
Price: $4.99
If you’re looking to save a little this week then Viking Days’ $4.99 certainly hits the right note. Also good news: This isn’t just a wave shooter! Instead its an appealing collection of mini-games, all designed to live out your Norse dreams. We especially like the look of the canyon-crossing level.
Torn is a single player adventure game that’s inspired by arguably the greatest sci-fi television of all time, The Twilight Zone and Black Mirror. There’s much to like about Torn, but in the end it left me feeling, well, a bit torn.
Developer: Aspyr Studio Available On:Oculus Store (Rift), Steam (Rift, Vive), PSN (PSVR) Reviewed On: Oculus Rift Release Date: August 28th, 2018
Gameplay
Stepping into the shoes of a modern-day video blogger Katherine Patterson, you stumble upon a seemingly abandoned mansion, where you solve strange puzzles with a trusty gravity gun given to you by the once world-renowned physicist, Dr. Lawrence Talbot. For some reason though, Talbot has been morphed into a dancing point of light, who leads you along the way to do his mysterious bidding.
Visually the game is an absolute delight, with its interesting and varied objects strewn about, a vast majority of which can be picked up and tossed around with the help of your gravity gun—even large items like pianos or whole cupboards don’t stand in your way. Only in the larger rooms with more objects did I have any problem with performance, which can be knocked down in the settings to accommodate lower-spec PCs. All in all, the game fared very well considering the high quality of textures, lighting effects, and physics-based objects such as wafting curtains.
I can’t understate the mansion’s beauty, juxtaposed with the steampunk-ish gadgets with more than a touch of glowing cathode ray tubes and massive cabling running throughout. While this is usually reserved for the Immersion section below, it bears mentioning foremost that Torn is one of the best looking VR games to date.
Some adventure games in general tend to de-emphasize puzzle complexity, and focus more on telling a storytelling—and that’s true with Torn; if you’re looking for engaging, varied puzzles that will leave you scratching your head, then this game may not be for you. Don’t get me wrong, low complexity puzzles aren’t bad per se, but they can be awfully boring when there’s really only one puzzle type throughout the game, which is sadly the case in Torn.
The game essentially is a test in your ability to match basic shapes, and do it with such a dull level of repetition that it spoiled some of what turned out to be an excellent story line, which I really think is worth paying attention to, thinking about, and following to the very end.
In Torn, you use your gravity gun to both reveal and pick up everyday items marked with circuit-shaped glyphs. Plug in the hat box or dinner plate into the slot, which you can reveal with your light, and complete the circuit to move on. Each room holds within it three variations of this same puzzle, sometimes with smaller pieces and other times with pressure pads to change things up; you simply bung in the missing pieces and move on, rinse and repeat until the credits roll.
To make matters worse, Talbot, who floats around alternatively as a magical point of light and a globular liquid mass (thanks PhysX), never gives you a moment’s peace. He’s always directing you to the next puzzle piece, the next slot, and continues his “helpful” hints throughout the entire story, even when the puzzles increase in numbers of slots and pieces. The dogged breadcrumb trope of the helpful robot (or alternatively the helpful radio voice) really irks me, but what irks me more is I’m not ever really presented with a challenge, only a set of tasks I have to complete until I’m magically warped to an ethereal zone where Talbot explains more about his lost wife Rina, who apparently befell the same fate as Talbot in his experiment to change matter to energy.
While there are many objects to mess about with in the winding halls of the house, their only real importance lies in their function as square block to go into square holes. The only item you’ll hold on your person besides you gravity gun is the one of eight keys you collect along the way, so there’s no inventory system to speak of.
Besides these gripes, practically everything else about the game is really solid. You can’t cheat your way through puzzles, and level design is self-explanatory enough so that you’re never get lost on your way to learning the truth about the mansion and Talbot’s intentions. In the end, I clocked in at fours hours of gameplay.
Immersion
Since you primarily use your gravity gun to interact with objects, your hands are only really needed to pull the odd lever, or open a door. Because of the nature of the game, low hand presence isn’t really that big of a deal though.
Bad voice acting can kill immersion in any game, and for some reason hokey voice acting has a doubly deleterious effect in VR—we expect real people with real emotions. Thankfully Torn features top-notch voice actors, who genuinely hit their mark. While there are only two voiced characters, you and Talbot, the interchange between the two is believable.
Bad storytelling can also twist a few dials into feeling disconnected from even the most clever puzzle scheme, but again, Torn has made something engaging enough to keep me playing (despite the onslaught of boring puzzles) and guessing to the last minute. I won’t go much farther here so I don’t spoil the mystery. All of this comes as no surprise though, as the game’s script was written by Neill Glancy of Stranglehold (2007) and Susan O’Connor of Tomb Raider and BioShock.
A lush orchestral score, composed by Garry Schyman of BioShock and Middle Earth: Shadow of War, helped build suspense, and made for an awesome listening experience. Positional audio is also quite good, as Talbot buzzed around your head, off on his diatribes about his lost wife and his life as an inventor.
Comfort
Torn offers three locomotion schemes: blink teleportation, dash teleportation, and head-relative smooth forward walking (but no smooth turning). While the speed of walking isn’t configurable—so slow that it was nearly unusable personally—it’s at least a comfortable option that shouldn’t have your head spinning.
Snap-turning, also known as ‘VR comfort mode’ is available and at variable degrees, but thanks to head-relative walking you can also play in room-scale if you have the correct sensor/basestation setup.
Besides a fairly twisty-turny opening cutscene, which winds you through the guts of Talbot’s mansion, Torn is an extremely comfortable game.
Can you believe it’s nearly September already? It seems like it was only yesterday that we were looking ahead to 2018 and imagining all the great VR gaming we were going to be doing. Now most of it’s behind us.
Fortunately, though, 2018 has saved the best for last. We’ve rounded up 13 games!
Firewall Zero Hour Platforms: PSVR Release Date: Out now
A hugely anticipated competitive shooter from First Contact Entertainment, Firewall pits two teams of four against each other in attack and defend game modes. It’s been compared to Counter-Strike and Rainbow Six, and we’ve fallen in love with it each and every time we’ve played it. Pick up a PlayStation Aim controller for the best way to play.
Bow to Blood Platforms: PSVR Release Date: Out now
We weren’t going to put Bow to Blood on this list until we actually played it. Turns out Tribetoy’s PSVR debut is a winning mix of strategic micromanagement and arena-based combat. You pilot flying ships in a televised tournament and must forge unlikely relationships in order to prevail. This may be a sleeper hit for PSVR.
Torn Platforms: Rift, Vive, PSVR Release Date: Out now
An intriguing new puzzle game and the first internally-developed project from Aspyr. Torn sees you explore an enormous mansion as you gather the memories of as renowned inventor. Puzzles ask you to complete circuits by locating symbols fitted to random objects and putting them in the correct place. It’s a mad scientist of a VR game and definitely worth your time.
Zone of the Enders 2: The 2nd Runner – MARS Platforms: Rift, Vive, PSVR Release Date: September 4th
First announced at Tokyo Game Show last year, this is a full remaster of Konami’s cult classic, Zone of the Enders 2, with full support for VR putting you inside the cockpit of Jehuty for the first time. The entire original game can be played inside your headset, and what we’ve played of it is promising, if a little confusing.
Transference Platforms:Rift, Vive, PSVR Release Date: September 18th
The next VR game from Ubisoft is developed in partnership with Elijah Wood’s Spectrevision. It’s a psychological thriller that mixes CG and live action elements to create a mysterious and disturbing exploration of the mind. There’s a free demo out right now on PSVR, and what we’ve played of the main game is hugely promising.
Creed: Rise to Glory Platforms: Rift, Vive, PSVR Release Date: September 25th
Raw Data and Sprint Vector developer Survios is back with what’s sure to be another knockout. Creed is based on the recent films spinning out of the Rocky franchise and has you using two motion controllers to box your way to the top. Survios’ new Phantom Melee Technology is promising a more immersive, convincing boxing system than we’ve seen so far in VR.
Astro Bot: Rescue Mission Platforms: PSVR Release Date: October 2nd
One of the surprise success stories from PSVR’s launch back in 2016 was a small platforming minigame in the free Playroom VR collection. Now, Sony Japan is building that experience out into a full game akin to Lucky’s Tale. Expect inventive use of VR as you make your way through several levels saving your adorable robo buddies. This is sure to be a great addition to your PSVR library.
Evasion Platforms:Rift, Vive, PSVR Release Date: October 9th
Archiact, the developer of Waddle Home (yes, Waddle Home) is trying its hand at making the next big VR shooter. Evasion features co-op bullet hell gameplay in which you fight your way through an alien planet-trashing just about everything in sight. PS Aim support on PSVR is sure to make the experience more immersive.
Defector Platforms: Rift Release Date: 2018
Don’t forget about this hugely promising spy game from Wilson’s Heart developer Twisted Pixel, which last we heard was still coming this year. It’s as cinematic as VR gets, mixing stylish gadget-based gameplay with exciting shootouts and massive setpieces that will have you skydiving and more. Expect big things from this.
Another one that might have slipped under your radar – Prey is getting VR support! Well, sort of. It’s actually an escape room-style DLC expansion in which you have to solve puzzles. There’s also going to be a multiplayer component in which players become shape-shifting mimics and disguise themselves in a room before a human player seeks them out. Verdict’s still out on this one.
Echo Combat Platforms: Rift Release Date: 2018
An expansion to the excellent Echo Arena was promised at Oculus Connect last year and it looks like it’ll be launching soon. Echo Combat brings gunplay into the series’ excellent zero gravity arenas. There’s already been several promising betas for the game, so expect this to be one of the big Rift games of the next few months.
A Fisherman’s Tale Platforms:Rift, Vive, PSVR Release Date: 2018
Firebird: La Peri developer Innervision is getting much closer to a game with its latest VR project, which has some incredibly inventive puzzles on offer. You play as a fisherman that has a scale model of his lighthouse inside his room. Look into it, and you’ll see a small version of yourself, while a bigger version can be found outside your window. Things get trippy fast.
Space Junkies Platforms:Rift, Vive Release Date: 2018
Ubisoft has a competitor to Echo Combat also coming this year. Space Junkies is another zero gravity shooter in which you grab power-ups and dual-wield weapons as you fling yourself around space, blasting other players. It’s a decidedly more arcadey take on the genre, and we can’t wait to see if it manages to build a community of its own.
When Aspyr Media released the first screenshots for its debut virtual reality (VR) title Torn it was difficult not to be instantly impressed and excited about the upcoming title. Promising a deep storyline and a mansion filled with puzzles, the studio certainly seemed to be offering the kind of dark, fantasy adventure that a lot of gamers love. And for the most part Torn delivers on many levels.
Torn’s story is just as important as its gameplay, with both woven together to create a highly engaging and compelling experience. Dropped right in front of an old decrepit mansion you play video blogger Katherine Patterson who’s out for her next big story. Once the home of Dr. Lawrence Talbot who went missing 64 years prior, things soon start to take a bizarre turn as you meet Talbot, not so much in body, more in spirit.
Talbot asks for your help, and to do so you need to solve a variety of puzzles whilst keeping an eye out for a few moving objects. The mansion is big and very impressive to wander around once you can. The core of the challenges revolve around connecting circuits up that are hidden within the walls, to see them and interact with everything Aspyr Media has created the Gravity Gun.
As the name sort of implies the Gravity Gun enables you to pick items up remotely no matter how large they are. On the underside of certain objects are the connectors for the various wiring looms that exist around the house – there are three sets of circuit looms to solve in each room – from something as mundane as a plate to much larger items like a grandfather clock. Connections can be anywhere, from the ceiling to the floor, which can make each area look increasingly stranger as you start to attach these objects all over the place.
Using the Gravity Gun is very easy, helping make light work of most puzzles. While the challenges are plentiful the actual difficulty curve never becomes that great, in fact it would have been nice if Aspyr Media had dialled up the difficulty a little further. Towards the end of Torn the puzzles do alter offering a welcome change.
After completing each room the story unfolds that little bit more, taking you to an ethereal plain Talbot seems to exist in where he’ll chat away for a while before letting you return. Torn actually features quite a lot of dialogue for a puzzle videogame, possibly a little too much, at points Talbot just needs to shut up. On the plus side, if you are stuck he’ll offer handy hints to get you back on the right path.
That path can become quite littered if you’re not careful as the Gravity Gun’s accuracy could only be described as adequate at distance. This invariably means most rooms become trashed before you leave, thus creating a bit of an obstacle when trying to use smooth locomotion to walk out. There are of course Blink and Dash modes to make things a little more comfortable if you need it.
Torn is a beautiful title to look and showcases a premium level of detail and quality that’s only ever found in a few VR titles. The puzzles themselves maybe on the simple side and the ending is somewhat underwhelming yet that doesn’t detract from the wonderful adventure as a whole, with Torn evoking a charming strangeness that carries you through.
“That is the most mad scientist thing anyone has ever said,” your character, Katherine Patterson, proclaims towards the end of Torn. She’s not wrong; from the physics-defying puzzles to the flustered confines of the mansion you explore, Torn itself seems born from the mind of crazed geniuses. Like all such inventions, though, it straddles a difficult line between ground-breaking and frustrating.
Torn is a puzzle game that takes you on a trip of continuous discovery. It’s a delightful tour of the endearingly barmy, eagerly ushering you from one room of its enormous mansion to the next as you pick up the pieces of Dr. Lawrence Talbot, a physicist that once managed to lose himself in his own mind and has been awaiting rescue ever since. Patterson is reluctant to help out, but the promise of personal gain pulls both her and yourself through the sprawling complex, connecting power circuits that allow you to temporarily visit Talbot’s twisted domain, restore some of his memories and learn how to bring him back to the real world.
Trying to keep up with Talbot’s memories, which are given physical form as a fairy-like floating light, is half the fun. He excitedly whisks from one set-piece to another, filling in the blanks about the portraits and paperwork that litter the rooms of the house and infecting you with his contagious enthusiasm. Torn has one of VR’s most authentic, lived-in environments and it steals the show. Each room is a fascinating new story waiting to be told, be it the reveal of a nursery in a house with no children, or simply a foyer that’s succumbed to the absurdly-large wires that snake around the building. Thick plumes of smoke will rise when you strike a couch with an object and items holding hidden memories will twitch and bounce with life when you highlight them. I’ve rarely been so intrigued to learn about every nook and cranny of the world I’m exploring.
Puzzles only fuel that intrigue. They don’t so much engage your brain as your curiosity, getting you to uncover wires buried beneath the surfaces of every room that form a circuit. You complete each circuit by locating symbols attached to objects around the room that correspond to the missing pieces of the wires, then use a gravity tool to put them in place.
It gets bonkers quickly as grandfather clocks are fastened halfway up walls and irons are stuck to ceilings. For the most part I was so entertained by how bizarre all of this was that it didn’t matter to me that each puzzle was essentially just following a list of instructions rather than actually challenging you in any way. The last 30 minutes, which ditch the circuitry-solving, are essentially just exploiting you as free labor.
A handful of these trials do trust you to solve them for yourself, though, and they’re good enough to make you want more of them. I wish developer Aspyr had put a little more faith in its generous hints system — which every VR puzzle game needs — and taxed your brain a bit harder, though I was relieved not to have any difficulty spikes slow the otherwise excellent pacing.
That said, Torn’s generous helping of crazy doesn’t always excuse its more mundane aspects, like the frequent trips to Tablot’s mindscape that feel half-baked. The visual iconography of talking to what appears to be a fluid, floating brain as you stand in the ocean of Talbot’s mind (which gets rougher the more distressed he becomes) is striking, but it’s often the case of too much telling and not enough showing. Torn is a talky game. At one point Talbot walks you through the minute inner-workings of his grandest machine, for example, even though it means very little to the player. The dialogue is sharp and the often-shaky relationship between Patterson and Talbot is certainly interesting, but simply listening to the former talk about his life with a lost love feels like a waste of time when you could be experiencing it.
It’s a bit infuriating, given that Aspyr clearly has such a firm grasp on so many other aspects of VR design and the game’s core themes seem ripe for possibilities within the medium. Talbot summons memories on a whim with Tilt Brush-like 3D models that provide a wistful window into a past life, but they only depict places and objects and never truly let you live the scene. The execution is barking up the right tree, just not loudly enough, and it’s at times damning enough to make you forget about the fact that Torn otherwise side-steps many of the issues other VR games encounter with ease.
Nowhere is that more telling than when the final revelation is made and, again, has to be explained in exact detail so as to make the slightest bit of sense. After such an engrossing six hours of adventure, it hurts to see Torn’s final minutes fall so flat, and it leaves the wider story feeling like a missed opportunity.
That’s too sad of a note to end on for a game that otherwise achieves so much, so let’s give special mention to the game’s visuals, which are particularly impressive. It’s not so much that Torn’s world looks believable as that it acts that way too. Every book, teacup and chair can be picked up and tossed across the room, and puzzles will often have you leaving areas in a hilarious state of disarray. It’s an excellent technical showcase for VR.
Final Score:7.5/10 – Very Good
Torn is often an unexpected delight of a VR adventure, thrusting you into a world unlike any other and seizing your attention with its surreal house of ideas and unashamedly loopy puzzles. The sheer invention on display inside its gravity-defying mansion makes it as thrillingly curious as VR gaming gets, but its plodding exposition and largely simplistic puzzles can sadly undo a lot of the great work Aspyr put into the story and design. This is one of VR’s boldest adventures yet but, like the crazy scientist at its core, it doesn’t have all the answers.
Torn launches on Rift, Vive, and PSVR August 28th for about $29.99. You can find it on Steam, Oculus Home, and PSN. And check out these official review guidelines to find out more about our process.
Inspired by the dark mystery TV series Black Mirror, Tornis a virtual reality (VR) experience which draws in elements of Steampunk and Victoriana along with modern trends such as urban exploration to create an immersive sci-fi mystery.
Developer Aspyr Media say that their mystery/puzzle title is a narrative adventure which explores the depths of a mysterious old mansion filled to the brim with strange devices of an unknown purpose.
The story of Torn follows video blogger Katherine Patterson, who stumbles upon an old mansion, whose dusty interior is filled with old machines and strange experiments. She discovers that this was the home of Dr Lawrence Talbot, who went missing over 64 years ago.
Patterson discovered that Dr Talbot is not dead, but he is trapped in another dimension, bodiless and desperate to reactivate his strange machines. The depth of his obsession involves trying to save his wife, who he insists is also still alive, somewhere.
Players need to solve the various strange puzzles that are the product of the apparently deranged mind of a physicist. Part of this involves learning how to use the ‘gravity tool’ to fling around various objects in order to build towers, or bring them all crashing down in a suitably dramatic fashion.
Every room is filled with strange objects, remnants of the past and the lives of Dr Talbot and his wife, such as the strange self-playing organ in the music room, and of course the bizarre, surreal nature of the mysterious otherworld known as ‘The Parallel’.
Torn is the first major title from Aspyr Media, but the company has managed to get proven talent to craft the story and the music. Writing duties are being handled by Neill Glancy, who previously worked on Stranglehold alongside Susan O’Connor, who worked on Tomb Raider and BioShock. The orchestral score is being composed by Garry Schyman, whose previous work includes BioShock and Middle Earth: Shadow of War.
The new trailer is available to view below. Further coverage of Torn and other upcoming VR titles will be right here on VRFocus.
Every month we aim to round up each and every VR game release for you in one single place — this is August’s list. Don’t worry — we’ll continue highlighting the best ones at the end of each week too.
And if you’re a VR game developer planning to release a game soon — let us know!You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!
Rift, Vive, and Windows VR Game Releases For August 2018
We would love to include mobile releases, but there is very little visibility about what’s coming to Gear VR, Go, or Daydream and it’s difficult to track releases accurately by date. That being said, if you have a mobile VR title in the works with a specific launch date or window, let us know!