40+ Resources For Bringing AR/VR To The Classroom

VRFocus Creators

Do you work within or interested in the education industry and looking to bring VR/AR to the classroom? In this blog, you’ll find a collection of links to FREE apps plus much more! 

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Alchemy VR

Alchemy VR has partnered with Expeditions to produce experiences narrated by naturalist David Attenborough. They are creating immersive educational experiences on an impressive scale. It is an experimental virtual reality studio based in London, United Kingdom.

4D Anatomy

The subscription-based app allows students and teachers to explore the human anatomy. 4D Interactive Anatomy puts you in control of navigating and learning from real photographic anatomy on any screen.

Curiscope

Curiscope was founded at the start of 2016 with the belief that they could use AR & VR tech to change how kids engage and interact with Science. Take your lessons to a new dimension with the Augmented Reality Virtuali-Tee. Learn about the human body…on a human body.

Schell Games

Schell Games is the largest full-service education and entertainment game development company in the United States. Schell Games counts some of the world’s most respected brands as clients, including The Walt Disney Company, Yale University, SeaWorld Parks, Lionel, The Fred Rogers Company and Microsoft Corporation. 

Timelooper

Timelooper is a 360-degree virtual reality smartphone app that lets visitors re-live iconic moments from historical & cultural sites around the world. They are transforming the learning process from one that is inherently passive to active. They bring the classroom to life by empowering teachers to deliver highly interactive and historically and scientifically accurate content that will serve to inspire, emote, and inform students.

Unimersiv

Unimersiv is the largest platform for VR educational experiences. By downloading the app, you will have access to multiple experiences that will let you learn about history, space or human anatomy. Technology using virtual reality, however, has introduced new levels of experiential education. Virtual 3D worlds allow students and teachers to visit places otherwise impossible to visit without it. They can go to space, history places, deserts, or foreign countries without physically traveling there. Unimersiv’s VR app is available on the Samsung Gear VR and the Oculus Rift for now.

Quiver

Quiver Education content is designed around topics as diverse as biology, geometry, and the solar system. Quiver Education provides the same magical augmented reality colouring experience, but with a greater focus on educational content than the awesome Quiver App.

Wild Eyes

Wild Eyes use specially designed cameras to capture the natural world in 360-degrees. They are working with designers, educational organizations, and teachers to produce interactive lessons that allow the viewer to see a realistic depiction of the lessons they are learning including Biology, Physics, and Earth Sciences. They are using Virtual Reality to create an educational and immersive experience.

360cities

The world’s largest collection of stock 360° images and videos. The students/teachers can tour anyplace in the world with a 360-degree view for free. 360cities goal is to bring 360 VR photography to the mainstream and create new applications from this geographic data. We aim to cover hundreds of cities with tens of thousands of artistic, high-resolution, spherical panoramas.

CoSpaces Edu

CoSpaces Edu is an educational technology widely used in schools around the world and letting anyone easily create their own virtual content. With CoSpaces Edu, students can create virtually anything in the classroom!

Immersive VR Education

Immersive VR Education is a virtual/augmented reality company dedicated to transforming how educational content is delivered and consumed globally by providing educators and corporate trainers the tools they need to create their own content using virtual classrooms or virtual training environments.

Google Expeditions AR Pioneer Program

With the Expeditions app, through the use of VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way. Introduce your students to a new way of learning with virtual reality (VR) and augmented reality (AR).

Nearpod

Nearpod strives to empower educators to create learning experiences that engage and inspire millions of students around the world. Nearpod is an all-in-one solution for the synchronized use of iPads in the classroom that makes lectures more engaging through interactive multimedia presentations.

ThingLink

ThingLink gives images a new role in online communication and learning. It allows teachers to create interactive images and videos. It is the easiest way to save and share notes and observations about real-world spaces, situations, and artifacts.

Boulevard (Previously WoofbertVR)

Boulevard creates immersive, user-controlled experiences and enriched art education content unlike any other in virtual, augmented and mixed reality. Boulevard Arts partners with the world’s leading museums and cultural sites to share their collections through virtual, augmented and mixed reality technology.

ISTE Librarian’s Network Webinar

Elissa Malespina, author of Augmented Reality in Education: Bringing Interactivity to Libraries and Classrooms has created a webinar about using AR and VR in the classroom. She talks about ways to incorporate AR into your schools.

zSpace

zSpace is an interactive, immersive virtual reality desktop platform. The system is focused on the learning market, specifically STEM education, medical instruction, corporate training, research, and design. zSpace applications engage students in standards-based learning experiences that align with the curriculum. Students construct knowledge and understanding of concepts across multiple curriculum areas with a strong focus on STEM subjects.

EON Reality (EON Reality Education)

EON Reality founded EON Reality Education, a non-profit focused on advancing the cause of Augmented and Virtual Reality (AVR) education and research. EON Reality Education will also guide and commission research and development projects with partner institutions to better understand the cognitive benefits of AVR.

Mattel View-Master Virtual Reality Viewer

Enter the world of virtual reality with the View-Master Virtual Reality Starter Pack. This kid-friendly device will surround you with stunning 360-degree environments so you feel as if you are really there. Immerse yourself in 360-degree interactive environments and explore these amazing virtual worlds.

ClassVR

ClassVR is a groundbreaking new technology designed to help raise engagement and increase knowledge retention for students of all ages. It is the world’s first affordable VR/AR solution designed to give schools everything they need to deliver an exciting, engaging and truly immersive learning experience, whilst ensuring it is fully managed and controlled within the classroom.

ENGAGE

ENGAGE is an advanced virtual reality training and education platform that makes it easy to collaborate, create and learn in virtual reality. The tools are very easy to use and require no technical expertise. The platform allows educators and corporate trainers to share their own content in a virtual setting, inspiring students whether in a classroom, lecture theatre, or operating theatre.

Titans of Space

Titans of Space is a densely educational guided tour of the Solar System, designed first for virtual reality. Multiple versions are available for mobile and PC platforms, for VR and otherwise.

VirtualSpeech VR

VirtualSpeech provides a training platform for people to practice soft skills in VR. Combining VR with e-learning or in-person training gives participants a chance to practice what they have learned in realistic environments, helping develop essential soft skills more effectively. Founded by Dom Barnard and Sophie Thompson in early 2016.

Veative

Veative is bringing VR in education that improves learning outcomes and increases engagement. Veative has launched its Awareness drive for Virtual Reality (VR) in Education. They develop immersive technology solutions that have shown an incredible ability to educate, train, and solve real-world problems.

Arch Virtual

Arch Virtual creates VR medical training experiences that help students practice surgical operations. They practice medical procedures in virtual reality environments before conducting them for real. They create real-time 3D environments for visualization, simulation and marketing using gaming and VR technologies like Unity3D and Oculus Rift.

Gamar

Gamar is an award-winning platform that enables anyone to easily map spaces and create augmented reality games or tours. Within the app, there are many kid-friendly activities available to keep the whole family entertained. Gamar allows museums and local attractions to easily create engaging tours with augmented reality to engage visitors.

InMind 2 VR (Cardboard)

InMind VR is an adventure game about a scientific journey inside the emotional chemistry of the human brain. It allows the students to experience the journey into the patient’s brains in search of the neurons that cause mental disorders. The game places emphasis on the chemistry behind human emotion, greatly inspired by the Pixar/Disney movie “Inside Out” and (more scientifically) Lövheim’s theory of emotions.

VR Space

VR Space is one of the VR apps available to learn about space. It is an immersive virtual reality tour of Sun Star and planet systems. Kids will learn all about the different planets in our Solar System and can guess some of space’s greatest facts.

Mission: ISS

Mission: ISS is to date the most detailed and elaborate space-oriented educational app for virtual reality. Take a trip into orbit and experience life onboard the International Space Station!

MEL Chemistry VR

One of the best educational VR apps on the subject of chemistry. MEL Chemistry VR lessons are aligned with the school chemistry curriculum, covering all of its main topics.

Universe Sandbox ²

Universe Sandbox ² is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale.

The VR Museum of Fine Art

A must-download VR education app. Explore the Second Floor of the Museum! Explore a virtual museum in room-scale VR: see famous sculptures in full, 1:1 scale and see famous paintings without the limitations of glass and security guards.

VictoryXR

VictoryXR is a world leader in virtual reality and augmented reality educational product development. VictoryXR gamified learning for middle school and high school science while keeping all units tied to the Next Gen Science Standards. In addition to gamification, there are 48 virtual field trips around the world.

AR Flashcards-Alphabet & More

Made for younger students, AR Flashcards make learning fun with the technology of Augmented Reality! With AR Flashcards, learning is fun! When you point your device at the printed flashcard a beautifully rendered 3D animal will pop up on the screen. Tap the animal to hear the letter and animal name.

Anatomyou VR

Anatomyou VR is an educational mobile application that presents human anatomy to the user from a different perspective. Anatomyou can be used in two different modes: Virtual Reality and Full Screen.

ImmerseMe

ImmerseMe aims to be the world’s best academic language tool. ImmerseMe uses virtual reality (VR) to simulate everyday conversations in foreign languages. You can choose from over 3,000 interactive scenarios across 9 languages: German, Spanish, French, English, Japanese, Chinese, Italian, Greek and Indonesian.

TheBodyVR

The Body VR: Journey Inside a Cell is an award-winning educational virtual reality experience that takes the user inside a human cell.

FotonVR

FotonVR is the first virtual reality in education provider company, that provides complete solution of VR classroom set up, hardware supply, complete content for school syllabus and training to teacher. It has the largest library of science activities for school science subjects. It is an app specially designed for school to teach science subjects. It has more than 480 immersive VR activities that cover biology, physics, and chemistry topics.

Axon Park

Axon Park is an education technology company focused on democratizing access to education through XR and AI.

BRIOVR

Create an immersive learning environment for your classroom with virtual reality. BRIOVR is helping teachers bring VR into their classrooms by offering free sign-ups, storage and sharing to all students. BRIOVR has made it easy for users to build, create and share virtual reality content. Simply register with an email and your classroom has access to the latest VR technology. No coding or downloading required. Built for beginners.

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Watch: Explore Titans Of Space Development With DrashVR

Titans of Space is one of my favorite VR projects ever made and its creator, Drash, recently sat down in our virtual studio to discuss its development.

“It’s such a glorious hobby to step into something that you create,” he explained to me.

Drash backed the Oculus Rift Kickstarter in 2012 and when he received the development kit, the astronomy lover built something that could help people quickly comprehend the relative scale of some of the largest bodies in the known universe.

Titans of Space Pollux Sun

Titans of Space was born and the first version dropped for free onto the early Oculus Share website. It quickly became a go-to piece of software development kit owners could use to demonstrate the power of VR as a medium. People who had never had an interest in astronomy could instantly see the relative size of the Sun, Earth, Moon, and so much more. Titans of Space became a demo many dev kit owners could use to explain to their friends why they wouldn’t shut up about the potential of VR.

Drash built Titans of Space in his free time while working a day job and continually refined the project over the years while releasing it on most VR platforms. Titans of Space Plus arrived on Oculus Quest in December 2019 with hours of content and multiple ways to explore our solar system and the largest stars.

My interview with the developer covers his inspirations, competitive motivations, the difficulty of an educational project standing out in the market, what prospective devs can do to get started in VR, and much more.

Check it out below and check out our VR Download page here to subscribe to our podcast for more interviews and discussions recorded in our virtual studio.

The post Watch: Explore Titans Of Space Development With DrashVR appeared first on UploadVR.

‘Titans of Space PLUS’ Brings Planet-Hopping VR Education To Oculus Quest

An educational experience that pilots you around the solar system and some of the largest bodies in the observable universe, Titans of Space PLUS, is coming to Oculus Quest before the end of the year.

The experience from Drash is one of the earliest VR demos for modern VR headsets and a version of the software has been available on most major VR headsets over the last few years. The software will leave early access for PC at the same time it arrives on Quest with cross-buy available between the Rift and Quest versions. The pricing of the Quest version is also expected to be roughly the same as the Rift version, which is $9.99.

The jaw-dropping educational experience takes you on a virtual tour around our solar system, providing facts about each planet and related moons or dwarf planets, along with visually demonstrating the relationship, size and position of the planets relative to each other. You can also switch on a charming and quirky tour guide character, who looks a bit like a tiny planet crossed with an alien, and moves around each planet to provide insightful demonstrations and facts. The tour guide has 2 hours of content, if you choose to listen to the entire thing.

The experience was previously available for Oculus Go, simply titled Titans of Space, however the PLUS version for Rift and Quest includes improved visuals, along with the added tour guide and a zero-gravity mode with 6DOF controls, which weren’t present on the Go version.

I tried the Quest version of the experience earlier this week, and was thoroughly impressed with how immersive and informative the whole experience was, including the tour guide elements. The experience was truly captivating from start to finish, and will be an invaluable tool for educators. Titans of Space PLUS is definitely worth trying out if you want to learn a bit more about our solar system, or if you want to demo something other than a game to friends of family.

Titans of Space PLUS for Quest is available to wishlist on the Oculus Quest store now.

The post ‘Titans of Space PLUS’ Brings Planet-Hopping VR Education To Oculus Quest appeared first on UploadVR.

Stellar Tour ‘Titans of Space 2’ Gets Oculus Touch Update, Comfort Improvements

Stellar Tour ‘Titans of Space 2’ Gets Oculus Touch Update, Comfort Improvements

Titans of Space 2 is a guided tour of the solar system and stars, and the most recent update for the software arriving today on Oculus and Steam should make the experience more comfortable for a larger group of people.

The update also formally adds Oculus Touch controls, bringing parity with the Vive version of the experience. You can use the hand controllers to bring planets and moons up close, as a laser pointer or to push buttons. Titans of Space 2 is available for around $8 on Steam and Oculus.

“Despite the positive reactions Titans of Space has received since the initial version was released over three years ago, there has been one nagging problem throughout,” developer Drash wrote in an update about the improvements. “It uses artificial locomotion to sweep players along from planet to planet, accelerating them at a blistering pace along curved paths while rotating their frame of reference, performing lateral moves, and so on. Despite my efforts to be gentle with the player, this still ‘breaks all the rules’.”

Titans of Space 2 whisks the player from planet to planet to let headset wearers explore the scale of our solar system’s largest bodies just by glancing at them. It’s super easy to compare their size as intuitively as you would a beach ball and a baseball, which is what VR allows when you see the Sun and Earth floating right next to each other at scale. The experience was originally built for the earliest Rift development kits and helped inspire a lot of VR first timers to take the technology seriously for more than just games. The original movement system to go from planet to planet could be intense for some, and Drash used testing service FishbowlVR to discover some of the insights he needed to make to improve the experience. With this latest update, the developer has essentially declared motion sickness in Titans of Space 2 a solved problem.

“All the playtesters are so well-spoken and helpful, and their videos show the player himself + a view of what they are seeing side by side,” Drash told UploadVR. “It’s just an amazing service that pays for itself immediately.”

In the below video showing the features together, note the way the ship’s exterior shell seems to close momentarily in a kind of “blink” mechanic, as well as a progress bar so people know how much time is left in the trip.

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