‘Rise of the Titan’ to Bring Its Colossal Robotic Boss Battles to PC VR This Year

Lightbound Studios, a Los Angeles-based indie studio, may not have succeeded last year to fund their VR game Titan Arena through Kickstarter, but all is not lost. The studio has continued work on the titanic-sized boss battler in the meantime, and now calls it Rise of the Titan.

Lightbound says in a Steam update that the new name was created to set it further apart from the waveshooter genre. Although Rise of the Titan is admittedly a shooter in some sense, the studio now says it better fits in the narrative-driven action-adventure genre.

The studio has only thrown out a short clip for now, showing a little bit of the locomotion mechanic and how the game handles object interaction, although they’ve said more info is coming soon.

 

Rise of the Titan’s features include:

  • Titan Bosses – Player will face off against giant metal machines that can crush a human with a flick of a finger. He must use everything in his arsenal, from climbing to shooting to bring down these humongous beasts.
  • Combat – Interaction and the combat with enemies in this VR environment is designed to be as fluid and natural as possible. The player can employ various strategies to destroy enemies more efficiently and great style.
  • Tethers – Multipurpose tool used for both combat and for maneuvering in the world effortlessly in all 3 dimensions. This tool can be used to pull, climb, hang, zip, catch, throw, break, tear, and manipulate objects.
  • Adapters – Tether modifiers that turn the tethers into high-tech weapons. The player will acquire these while progressing through the game and discovering hidden secrets. Used in various combinations, these weapons can be extremely powerful and fun.
  • Full Locomotion – Player can move naturally through the environment using locomotion, speed-dash, and evade. The game features full 360° gameplay and provides the option for players to switch between smooth and incremental turning.

According to the game’s Steam page, Rise of the Titan is slated to launch sometime in 2019, supporting HTC Vive, Oculus Rift, Valve Index, and Windows VR headsets.

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Crowdfunding Sought for Giant Robot VR Arena Shooter

As demonstrated by the countless stories featuring them on TV, film and videogames, we all know that giant robots are pretty cool. Giant robots pounding each other to sheet metal is therefore, automatically cooler. This is the concept Lightbound Studios are seeking to bring to life in virtual reality (VR) and have launched a Kickstarter in search of the funds for its title, Titan Arena.

Titan Arena is described as a ‘fast-paced first-person VR action shooter where you battle against colossal robots in a sci-fi arena.’ The developers are seeking to raise £23,018 (GBP), with 28 days still left to go.

Titan Arena

Players of Titan Arena will be able to pick from a selection of Titan robots, all of which has its own characteristics to suit individual play styles. As players progress, new weapons can be unlocked, and more powerful enemies will step up to face you in the arena.

The developers say they have spent some time working on a locomotion system that is intuitive while still maintaining comfort for the user and not triggering simulation sickness symptoms. Users will be able to use smooth movement strafing as a basic traversal method, and will also be able to dash, snap turn and even climb using the tether weapon.

Funding tiers range from $17 (USD) for an ‘Early Bird’ tier, which will get the backer access to a Steam key of Titan Arena upon release. Other tiers include the $50 Fighter tier, which will get the backer special high-resolution wallpaper, a digital art books, the soundtrack, Beta access and their name in the credits in addition to the standard Steam key.

As the top of the scale is the Titan Slayer Early Bird at $350, which gets the backer a limited edition 4-inch titan statue as well as a Titan Arena branded cap and t-shirt along with the art book, beta key, soundtrack and other items previously mentioned for other tiers.

Titan Arena

Further information can be found on the Kickstarter page. As usual, VRFocus will keep you up to date on VR-related crowdfunding projects.

Titan Arena: God-of-War-Devs starten Kickstarter-Kampagne für VR-Shooter

Entwicklerstudio Lightbound Studios startete kürzlich eine Kickstarter-Kampagne für einen neuen, actionhaltigen VR-Shooter in der Egoperspektive. Titan Arena soll euch in den Arenakampf gegen gigantische Kampfroboter schicken und dabei eine abwechslungsreiche Vielzahl an Mechs, Waffen und Gegnern offenbaren.

Titan Arena – First-Person-Arena-Shooter für Oculus Rift, HTC Vive und Windows-VR-Brillen

Titan Arena spielt in einem Sci-Fi-Setting und lässt die Spieler/innen die Kontrolle über gigantische Kampfroboter übernehmen, um diese in einer Kampfarena zu navigieren. Darin erwarten euch neben Drohnen und mechanischen Kleinkontrahenten fortwährend stärkere Mechs, die euch ans Leder wollen.

Während ihr euren Gegnern im Gladiator-Style die Schaltkreise neu verdrahtet, schaltet ihr stetig neue Waffen frei und erweitert dadurch euer Kampfarsenal. Zum Release sollen zunächst drei verschiedene Waffen zur Auswahl stehen. Als Primarwaffe nutzt ihr einen Tether, welcher es erlaubt Gegenstände oder Gegner festzuhalten und dadurch zu zerreisen oder auf größere Objekte zu werfen.

Mit der Chaingun könnt ihr euren Feinden rasend schnell ein Magazin aus Plasmakugeln um die Ohren werfen. Die Schnellfeuerwaffe eignet sich sowohl für kleine wie auch größere Widersacher.

Der Plasma Launcher feuert dagegen zielsuchende Projektile ab, die ordentlich Schaden verursachen. Damit durchdringt ihr jede Rüstungsform.

Zur Steuerung sollen diverse Methoden zur Verfügung stehen. Dazu zählen strafen und dashen sowie Smooth Movement, 360-Grad-Drehungen und Klettermöglichkeiten per Fanghaken.

Die Entwickler/innen hinter dem VR-Titel sind unter anderem mitverantwortlich für diverse Titel des God-of-War-Franchises sowie dem Mobile-Game Star Chasers (2016). Mit Titan Arena produziert das Studio erstmals einen VR-Titel. Wer die Devs bei ihrer Arbeit unterstützen möchte, kann dies auf der offiziellen Seite der Kickstarter-Kampagne tun.

Sollten die Entwickler/innen ihr Ziel auf Kickstarter erreichen, soll Titan Arena im April 2019 für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam erscheinen.

(Quellen: Road to VR | Kickstarter | Video: Lightbound Studios YouTube)

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Former ‘God of War’ Devs Launch Kickstarter for Colossal VR Shooter ‘Titan Arena’

Lightbound Studios, a company founded by two former God of War series developers, are aiming to bring something truly colossal to VR with their upcoming first-person shooter Titan Arena.

The game essentially pits you against increasingly harder Titans in a crowded arena, of course unlocking new weapons along the way.

The developers are promising a pretty comprehensive range of locomotion schemes, including smooth movement, strafing, dashing, snap-turning, and climbing via grappling hook-style tether.

Currently, the studio is advertising three weapons that can be used defeat both the massive Titans and their pesky robot underlings, which include the tether for grabbing drones, a chain gun, and a plasma launcher that can lock onto targets.

Image courtesy Lightbound Studios

According to the Steam listing, the game is slated to arrive on Oculus Rift, HTC Vive, and Windows VR headsets in April 2019. An Early Bird Steam key will cost you $17. As an ‘all-or-nothing’ campaign, the studio must hit their funding goal of $30,000 by September 27th, 2018.

If the work-in-progress trailer indicates anything, we’re likely in for plenty of foot stomping, fist crushing, and laser beams to dodge as you tango with threatening swarms of air and tank-sized land robots. Prefaced as “real game footage,” the studio is also targeting a fairly high level of polish to boot.

Lightbound Studios previously produced the mobile game Star Chaserswhich was released in January 2016. This will be the studio’s first VR game. Check out the Kickstarter here.

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Titan Arena Is A Massive VR Boss Battler From Ex-God of War Devs

Titan Arena Is A Massive VR Boss Battler From Ex-God of War Devs

Ever thought that Shadow of the Colossus would be really cool in VR? We certainly have, and it looks like two ex-God of War devs have too.

Lightbound Studios, an indie team made up of former members of Sony Santa Monica, this week launched a Kickstarter campaign for Titan Arena, a VR boss battling game in which you take on giant machines intent on squishing you. It’s a first-person shooter (FPS) in which you use weapons like chainguns and plasma launchers to topple mechanical brutes before using a gun-shaped tether to scale up them and start dealing some real damage.

Titan Arena is themed like a dystopian gladiator match. Players will first have to deal with an army of smaller minions including spider-like drones and bombs before facing off against one of three titans, each with its own type of attack.

Based on the trailers for the game, it already looks like it’s in good shape, but Lightbound is turning to Kickstarter in hopes of adding two new bosses and three new weapons. The studio is looking to raise $30,000 via crowdfunding by the end of September and has raised $2384 at the time of writing. Backer rewards include $17 for a digital copy of the game, estimated to arrive in April of next year, ranging all the way up to a limited $350 tier which will net you one of 10 4-inch Titan statues and more goodies.

If the Kickstarter is successful you can expect to see Titan Arena land on Oculus Rift, HTC Vive and Windows VR headsets next year. No word on a PSVR release just yet.

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