Sony Drops a Slew of PSVR 2 Game Announcements and Updates

Meta wasn’t the only company churning out VR news this week with the unveiling of its long-awaited Quest 3 mixed reality headset, as Sony tossed out a slew of PSVR 2 game announcements and updates for its surprise ‘VR Day’ on Thursday.

Here’s a look at everything Sony announced:

Brand New Games

Journey to Foundation

Adapted from Isaac Asimov’s Foundation series, in Archiact’s upcoming roleplaying game Journey to Foundation you play as Agent Ward, a spy with the Commission of Public Safety. The immersive adventure challenges you to disguise, hack, and blast your way through Asimov’s groundbreaking sci-fi universe using the most advanced tools the Galactic Empire has to offer. Coming to PSVR 2 on October 26th, 2023. Wishlist here.

Heroes of Forever

Heroes of Forever from Lucky Mountain Games is a multi-dimensional arcade cover-shooter for PSVR 2. Prepare to travel across time and space to purge a corruption that is creeping across dimensions: go solo or team up in four-player co-op mode as you shoot your way through an infinitely expandable range of levels, unravelling the mysteries of the multiverse. Coming to PSVR 2 in 2024.

Tiger Blade

Initially announced in June, Tiger Blade bills itself as a high-octane VR action experience that combines fast-paced sword combat and punchy gunplay. Set in an alternate Korea, you play the role of a deadly assassin working for the Horangi chapter of the Tiger Clans. Ordered to steal a mysterious package from a rival chapter, you are shocked to find the object of the heist is a tiger cub. Coming to PSVR 2 on November 17th, 2023.

The Foglands

The Foglands is an atmospheric 3D roguelike shooter from Well Told Entertainment tasking you with discovering new paths, and uncovering old secrets. Run into the unknown, fight monsters, scavenge loot, and try to make it back before you are swallowed by the Fog. Coming to PSVR 2 and PS5 on October 31st, 2023. Pre-orders now live.

BLINNK and the Vacuum of Space

Developed by indie studio Changingday, BLINNK and the Vacuum of Space is billed as an autism-friendly VR adventure. Step aboard the space station Norpopolis where you’re tasked with collecting a cast of space creatures with your handy Vacuumizer 5000. The emphasis is on “fun, stress-free interactions without any fear of discouragement,” the studio says. Coming to PSVR 2 October 10th, 2023. Wishlist here.

PSVR 2 Ports & Updates

Among Us VR

Initially brought to VR by Schell Games, Innersloth, and Robot Teddy for Quest and PC VR, Among Us VR is bringing the immersive VR version of the hit multiplayer game to PSVR 2 sometime soon. Play with up to 10 players to sus out the Impostor and eject them from the airlock. No release date yet. Wishlist here.

Tin Hearts

Created by Rogue Sun, a studio founded by members of the team that created legendary adventure game Fable, Tin Hearts is a narrative puzzle adventure that centers on a tale of love and compromise. It’s already available on the original PSVR, however a free PSVR 2 update is coming this holiday season. A playable PSVR 2 demo is coming October 17th.

Angry Birds VR: Isle of Pigs

Resolution Games has done a lot to make Angry Birds VR: Isle of Pigs feel like the early Angry Birds games—no microtransactions and all of the fun of smacking over elaborately-constructed wooden forts holding evil green piggies within. Challenge yourself to bash through each three-dimensional puzzle to defeat Dr. Frankenswine, and create and share content with the online level builder. Owners of the original PSVR version can upgrade for $10. Coming to PSVR 2 October 10th, 2023. Wishlist here.

Ruinsmagus: Complete

Ruinsmagus: Complete was actually released on PSVR 2 by Japan-based studio CharacterBank a little over a week ago, bringing the JRPG’s mysterious ruins, ancient artifacts, and fierce battles to Sony’s latest VR headset for the first time. Previously launched on Quest and PC VR headsets last year, Ruinsmagus: Complete puts you in the common boots of new guild member, setting you out on a mission to strengthen the guild with your magic, resources, and wisdom across 25 story-driven quests. Buy it on PSVR 2 for $30.

Paper Beast Enhanced Edition

Paper Beast Enhanced Edition launched on PSVR 2 and PS5 on September 27th, bringing the extraordinary origami-inspired adventure to Sony’s latest VR headset for the first time. Launched on the original PSVR in 2020 by Pixel Reef, Paper Beast was widely praised for its innovative gameplay, unique aesthetics, and surreal universe. Owners of the game on PS4 can upgrade to the new version for $5. Buy it on PSVR 2 for $25.

Miniature Puzzler Tin Hearts Now Expected in Q4 2022

It has been a long old road for Tin Hearts, an adorable little puzzle title that was initially revealed by Rogue Sun all the way back in 2016; for Oculus Rift and HTC Vive. Today, the studio has revealed several new screenshots as well as the most important detail, a release window for the end of this year.

Tin Hearts

Taking inspiration from classics like Lemmings, Tin Hearts involves guiding a troop of mischievous tin soldiers through a craftsman’s workshop. Alter their path with various toys and objects, bounce them across tables and make sure they don’t crash to the floor, all in a bid to get them to the end goal.

At the same time, you uncover a magical narrative that spans not only generations but also dimensions as well; all based around Albert Butterworth, a genius inventor in Victorian times. Exactly what you’d expect from Rogue Sun, a team formed after the closure of Lionhead Studios – the developer of Fable.

As it’s been six years since Tin Hearts was revealed it has certainly expanded upon its initial VR premise. Back in 2018, Rogue Sun released Tin Hearts: Prologue giving an early access tease of the videogame before pulling it entirely due to a new publishing partnership with Wired Productions. Then last year Tin Hearts resurfaced at a Wired Direct event, confirming the videogame was still in production but would also get a non-VR edition.

Tin Hearts

After all these years Tin Hearts is now slated to arrive during Q4 2022, still supporting PC VR headsets like Oculus Rift, HTC Vive and Valve Index, whilst adding Meta Quest 2, PlayStation VR, PlayStation 4 & 5, Nintendo Switch and Xbox consoles.

Tin Hearts is one of those VR titles gmw3 has been looking forward to playing more of after previewing it four years ago: “It feels almost like being inside a Disney movie, with beautiful use of light and wood to build a scene that has a great sense of presence, with just the right amount of toys and other paraphernalia littered about the place.”

There’s still a while to wait though. If any further details do arise gmw3 will let you know.

Adorable Puzzler Tin Hearts Resurfaces This Winter 2021

Tin Hearts

The Wired Direct event took place today and to kick the show off a virtual reality (VR) title reemerged out of nowhere, Tin Hearts. Created by ex-Lionhead developers Rogue Sun, Tin Hearts is now slated to arrive at the end of 2021 for VR and non-VR platforms.

Tin Hearts

Rogue Sun initially revealed Tin Hearts back in 2016 for Oculus Rift and HTC Vive with an Early Access launch taking place in 2018. The following year the team went silent, pulling Tin Hearts from Steam noting it was: “now working with an incredible publisher” so that the team were “able to realise the full vision of the game.” That vision is due to arrive later this year by the sounds of it.

Described by Rogue Sun as a mixture of “Lemmings, Charles Dickens and A Christmas Carol”, Tin Hearts is a delightful puzzle title that involves helping tin soldiers navigate through 40 levels. This involves using items in the world to change their direction such as angled blocks or bouncing them off of drums to traverse wider sections. Naturally, coming from some of the team behind Fable, Tin Hearts offers an enchanting narrative about love and compromise, with the gameplay spanning generations and dimensions.

VRFocus previewed the title in 2018, saying: “It feels almost like being inside a Disney movie, with beautiful use of light and wood to build a scene that has a great sense of presence, with just the right amount of toys and other paraphernalia littered about the place.”

Tin Hearts image1

Today’s showcase during Wired Direct featured an almost identical cinematic trailer from a couple of years ago with one main difference, the supported platforms at the end. As mentioned this was originally a PC VR title but now PlayStation VR and Oculus is listed alongside PlayStation 5, Nintendo Switch and Xbox consoles. There’s no mention of whether Tin Hearts will offer native Oculus Quest support or if it’ll be through Link.

In any case, it’s great to see Tin Hearts return even if the launch is months away. For continued updates, keep reading VRFocus.

The Best HTC Vive Games of 2018

2018 has almost come to an end which means VRFocus is rounding up the best videogames for each headset. Now it comes to the turn of HTC Vive. Probably the one head-mounted display ((HMD) with the fewest exclusives, there’s still no shortfall of great content on the device. Looking back over the last 12 months, it’s time for VRFocus to name its favourite HTC Vive experiences.

The Best HTC Vive Games of 2018

Transpose

Transpose – Secret Location

A truly mind-bending puzzle title from Blasters of the Universe creator Secret Location, Transpose has over 30 levels where you have to bend time and clone your body, in a bid to solve the challenges. Alongside the time loops, Transpose allows players to rotate the environment around them to walk on walls and ceilings, experiencing perspective shifts and multifaceted puzzles in ways only possible in VR. One for the more advanced VR player, nevertheless a highly thought-provoking experience.

Arca's Path

Arca’s Path – Dream Reality Interactive

The debut title from Dream Reality Interactive, Arca’s Path VR takes the gameplay style of classics like Marble Madness and updates it for VR headsets. Featuring a dark storyline where you play a girl tricked by an evil witch, you’ve been turned into a ball and must navigate levels in a bid to free yourself and return home. Great for VR beginners as the controls are gaze based.

In Death

In Death – Solfar Studios

It featured in VRFocus’ Oculus Rift list and we liked it that much that Solfar Studios’ In Death deserved a place here with HTC Vive. With procedurally generated levels, no checkpoints or saving of any kind, the gameplay is as brutal as it is difficult. With just a bow by your side – until you unlock the crossbow – you need to become proficient at dispatching enemies at close and long range. Fail and you return to the start, a little wiser and a little tougher. Just remember that so are the angels and demons you need to kill.

 

BlindBlind – Tiny Bull Studios

While the title may look a bit sinister Blind is simply a puzzle experience with one unique feature, you can’t see unless you make a sound, using an echolocation system to see the world around you. This can be achieved via a walking cane or grabbing anything to hand and throwing it. Clocking in at around fours hours of gameplay Blind doesn’t feel too short, and puzzle fans should like the way most of the challenges are designed.

Tin Hearts image1

Tin Hearts – Rogue Sun

Currently, in Early Access, Tin Hearts is a wonderfully quaint VR puzzle experience from indie studio Rogue Sun. Tin Hearts requires you to guide squads of little tin soldiers through a magical toy filled world, in a similar vein to Lemmings. This time though you need to use the toys to guide the little guys in the right direction. It may still be in development but Tin Hearts is too adorable to not recommend.

Island 359

Island 359 – CloudGate Studio

When it comes to massive adventures for HTC Vive, most may instantly veer towards Bethesda’s Fallout 4 VR which is exclusive to the headset. It may be a good videogame but it’s so 2017, and VRFocus isn’t interested in last year. Instead, how about going for CloudGate Studio’s rather epic Island 359Whether you want to hunt, or just try to survive, Island 359  has something for every dinosaur fan – apart from a visitor centre, just remember there are no fences and they bite back.

Beat Saber POP/Stars

Beat Saber – Beat Games

It doesn’t matter which headset you play Beat Saber on you’re more than likely going to enjoy it. It’s just so frustratingly addictive, bopping and swinging your arms around to catchy tunes, slicing away at blocks. Not only can 30 to 60 minutes pass without thinking about it, but you also get a reasonable workout to burn those calories, excellent for when you fancy another Christmas snack.

Transference

Transference – Ubisoft Montréal and Spectrevision

Love to be scared witless? Either by things jumping out from the shadows or by creatures you can’t see then VR horror is the way to go. Ubisoft Montréal and Spectrevision collaborated on terrifying psychological thriller Transference that blurs the lines between live-action movies and videogame dynamics. With a multi-branching narrative focused on a scientist and his family experiments, this is one title not for the faint of heart.

Sprint Vector Final screenshot2

Sprint Vector – Survios

If you want a VR title that’s energetic but you don’t fancy Beat Saber then it’s worth trying Survios’ Sprint Vector. There’s still lots of arm swinging involved but this time it’s competitive, racing against opponents to find the best line to the finish. With the ability to jump and glide to find new routes, you can also disadvantage opponents with a selection of armaments.

Evasion - PSVR Screenshot

Evasion – Archiact

For those that are looking for an all-out first-person shooter (FPS) then sci-fi action adventure Evasion is what you seek. A frantic sci-fi shooter that can be played in either single-player or co-op multiplayer modes. Players can choose from four classes (Striker, Surgeon, Engineer and Warden) each having their own unique strengths, weapons and abilities, with players able to customise their class as they level-up. There’s a great feel to the gunplay, and Archiact has built in plenty of movement options for those worried about motion sickness.

Preview: Tin Hearts – Lemmings Crossed with Pinocchio, Wooden This is not

Lionhead Studios’ videogames – most famously the Fable series – had a certain warmth and feel to their design and character that made them unique. So it’s no surprise Rogue Sun’s first virtual reality (VR) Tin Hearts instantly exudes that same charm and personality due to most of the team having previously worked at the famous developer. Yet Tin Hearts is very much a different beast, mixing old-fashioned toys with a magical twist.

Tin Hearts image1First and foremost this Early Access title for HTC Vive and Oculus Rift is a Lemmings-style experience for the modern VR era, and that’s no bad thing. That simple gameplay style of getting some little characters from a start to a finish line has endured and evolved, this time featuring squads of tin soldiers to help through an ever more elaborate set of locations.

The gameplay is straightforward to pick up with little instruction needed. The soldiers will begin walking out of a small toy box once you open the lid. There’s no direct control over them, instead, you have to use a selection of coloured blocks, each with its own cutout and position, to guide the troops to their destination.

In the early levels this all takes place on a single workbench, all within handy reach whether you’re seated or standing. As the videogame progresses this concept expands massively, stretching out across entire rooms, utilising drums to bounce the little fellas to new tables, whilst adding more objects to interact with.

Tin Hearts image2But to give you ultimate control of the experience and the gameplay there are both time and movement options. In regards to time, you can pause, fast forward and rewind as needed to complete the puzzles, keeping a good eye on where the soldiers are. One mistake and they’ll hit the floor – which does not end well. And as the levels increase in size so must your ability to explore them. As expected a teleportation option is introduced first, however, jumping into the options menu you’ll find smooth locomotion as well as turning variants.

Sometimes it’s easy to tell almost straight away when you’re going to enjoy a VR experience, and Tin Hearts achieves just that. Even more impressive with it being an Early Access title that’s still in development. It’s a joy to just look at, peering down onto the well-crafted tin soldiers as they march about.

It feels almost like being inside a Disney movie, with beautiful use of light and wood to build a scene that has a great sense of presence, with just the right amount of toys and other paraphernalia littered about the place.

What Rogue Sun has achieved so far with Tin Hearts is an engaging, enjoyable experience that already has VRFocus wanting to see more. There’s only one Act to begin with, with a further two to follow, hopefully nicely bolstering the content available for a good few hours of gameplay. Certainly, one to keep an eye on as Early Access continues.

Tin Hearts Is A Charming VR Puzzler That Finds Genuine Use For VR

Tin Hearts Is A Charming VR Puzzler That Finds Genuine Use For VR

When I heard that Tin Hearts, the debut VR game from UK-based Rogue Sun, was essentially Lemmings in VR, I’ll admit my heart sank a little. It’s an idea that’s been done before but found little use inside headsets and I’d hoped a team comprised of ex-Lionhead developers would be capable of more.

Turns out they are.

Tin Hearts’ delightful opening act isn’t just a rock-solid puzzler; it finds genuine use for its platform, too. This is a masterclass in VR world-building, making your environment and its history intrinsic to the experience. You’re not simply guiding a group of cutesy toy soldiers to across nameless desktops and the chasms between them but instead retracing the steps of a famed toymaker. Each level takes you to a new room in his workshop of wholesomely-crafted gifts, given a somewhat eerie tinge by the persistent absence of their inventor. There’s an authenticity to the environments that makes them a joy to simply exist in, be it the cluttered desks housing toys that work in unknown ways, or the tools that prove just how dedicated this inventor is. Fable’s feather-light fantasy fingerprints can definitely be felt here.

But, more importantly, you’ll occasionally see visions of the past. The toymaker and his daughter can sometimes be seen busying themselves with new inventions or just generally playing together, whilst you’ll also find letters that start to hint at where later acts (currently still under development) are going to go. You’re essentially a time-traveling fly on the wall, giving the moments in which you observe the toymaker at work a sense of investigative curiosity and also an intimate privilege. Within the first act alone I began to admire his tenacity and the creations that sparked directly from within it. I found myself becoming truly engrossed in this story and eager to push onto the next level purely in the hopes of finding out what happens next.

It certainly helps that the puzzles are entertaining in their own right. I thought I had Tin Hearts figured out within the first few levels; angled blocks could only be placed in certain ways and levels could be finished off with just a few moves. I got the sense that this was going to be a game that held your hand a little too tightly.

But it doesn’t take long for the game to open up and bestow an impressive amount of agency upon the player. Tin Hearts starts to make full use of the environment around you. Yes, there are books, pots and other obstacles that will keep your little minions on the generally correct path, but once you get the chance to place blocks wherever you see fit the game hands it all over to you. It becomes a game of spinning plates; spend too much time focusing on the soldiers up the front and you’ll more than likely hear the sound of one at the back falling to their doom before long.

Helpfully, there’s a quick and easy way to reverse time or speed it up once you know you’re on course. It can be used to quickly identify where things went wrong and set you on a course to make up for it. It’s a key part of keeping the game entertaining without dipping into frustration all too often. That’s not to say the game is light on challenge; in fact I really struggled with one of the later levels that could have done with some better signposting.

Pacing seems to be expertly executed, which gives me hope that the two acts set to arrive later down the line will continue to innovate and intrigue. Tin Hearts gets off to a great start and is that rare Early Access game that will have me eagerly looking forward to returning to it as new levels are added. As far as I can tell, it’s Rogue Sun’s show to lose.

Tin Hearts is avaiable for $19.99 on the Oculus Rift and HTC Vive.

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Tin Hearts: Putziger VR-Puzzler für Oculus Rift und HTC Vive

Entwicklerstudio Rogue Sun präsentiert mit Tin Hearts seinen ersten Indie-Titel für Oculus Rift und HTC Vive. Der VR-Puzzler soll eine emotionale Geschichte mit spannenden Rätselelementen vereinen und dabei eine magische Spielatmosphäre erzeugen. Der offizielle Release des Early-Access-Spiels ist für den 8. November angesetzt.

Tin Hearts – VR-Puzzler mit Herz für Oculus Rift und HTC Vive

In Tin Hearts dürfen die Spieler/-innen ein Stück Kindheit nacherleben, denn der Indie-Titel führt euch in eine magische Welt voll lebendigem Spielzeug.

Eure Aufgabe besteht darin, die kleinen Zinnsoldaten durch ein Haus zu befördern, damit sie ihr gewünschtes Ziel erreichen. Dies gelingt durch die Manipulation der Umgebung, indem ihr Objekte in der Welt verschiebt und verändert. Dadurch werden Hindernisse entfernt oder neue Wege für die Lemming-artigen Soldaten freigelegt. So schnallt ihr den kleinen Infanterietruppen Luftballone an den Rücken, um über Tische zu fliegen oder nutzt Blechtrommeln als Trampolinersatz.

Neben den Rätseln versprechen die verantwortlichen Devs eine emotionale Story rund um eine kleine Familie, die sich während des Spielverlaufs nach und nach enthüllt. Entsprechend findet ihr durch das Erreichen neuer Abschnitte stetig neue Hinweise über die Geschehnisse in der häuslichen Spielzeugfabrik. Durch geisterhafte Erscheinungen erhaltet ihr Einblicke in die Vergangenheit des Erschaffers der Spielzeuge und seine dramatische Geschichte.

Insgesamt möchte Entwicklerstudio Rogue Sun jedoch eine immersive Spielwelt mit Wohlfühlfaktor schaffen, welche dank des beruhigenden Soundtracks zusätzlich verstärkt wird. Das Studio setzt sich aus ehemaligem Entwickler-/innen der Lionhead Studios (bekannt für Fable) zusammen und kann daher auf reichlich Erfahrung im Bereich Storytelling und Spielentwicklung zurückgreifen.

Tin-Hearts-Oculus-Rift-HTC-Vive

Der VR-Puzzler erscheint in insgesamt drei verschiedenen Kapiteln, wobei der nun erscheinende erste Abschnitt ungefähr drei Stunden Spielzeit verspricht. Die zwei fortsetzenden Kapitel sollen während der Early-Access-Phase zu einem späteren Zeitpunkt folgen.

Tin Hearts erscheint am 8. November im Early Access für Oculus Rift und HTC Vive auf Steam sowie im Oculus Store.

(Quellen: Rogue Sun | Road to VR | Video: Rogue Sun YouTube)

Der Beitrag Tin Hearts: Putziger VR-Puzzler für Oculus Rift und HTC Vive zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Puzzle Title Tin Hearts Launch Date Revealed by ex-Lionhead Developers

Having spent many a year learning their craft at renown developer Lionhead Studios, the team at Rogue Sun are almost ready to launch their first virtual reality (VR) title for Oculus Rift and HTC Vive, a charming puzzle experience called Tin Hearts. 

Tin Hearts image2

Rogue Sun has been working on Tin Hearts for a number of years, with VRFocus first coming across the title when it was chosen to be part of Develop:VR’s Indie Zone for its 2016 event.

Mixing puzzle mechanics with a heartfelt story, Tin Hearts requires you to guide squads of little tin soldiers through a magical toy filled world. You’ll be able to uncover the backstory by looking for clues located around the detailed environment, whilst at the same time mastering this colourful and mysterious world, manipulating toy blocks and drums for example to create paths for those little soldiers.

The videogame will launch in Early Access to begin with, via Steam and Oculus Store. There will be a total for three acts in Tin Hearts, with the first act offering around three hours of gameplay for the Early Access launch. Rogue Sun expects Tin Hearts to be in Early Access development for around nine to twelve months, to help complete the other two acts. Act 2 and 3 will launch at the end of Early Access, each offering the equivalent gameplay of the first installment, just with new environments and features.

Tin Hearts image1

The team will also use Early Access to fine tune the first act depending on feedback from players. Once completed, Tin Hearts should provide a rather ample nine odd hours of puzzle-filled gameplay.

Check out the Tin Hearts announcement trailer below, showcasing some beautiful visual and gameplay designs. Rogue Sun hasn’t revealed how much Tin Hearts will retail for, but there’s not long to wait with a release date scheduled for 8th November 2018. For any further updates, keep reading VRFocus.

Ex-Lionhead Developers Announce VR Puzzle ‘Tin Hearts’, Landing in Early Access Next Month

Rogue Sun is a studio founded by ex-Lionhead Studios developers, and they’ve recently announced that their first game, a VR puzzle game dubbed Tin Hearts, is landing on Steam next month.

Heading into Early Access on November 8th, Tin Hearts is tasks you with guiding squads of tiny tin soldiers to safety through what the studio calls a “magical toy filled world.” Setting itself apart, Tin Hearts promises to deliver a heartfelt story in what the studio calls a cross between Charles Dickens’ A Christmas Carol and Lemmings set in a world with an old timey Disney aesthetic.

In Tin Hearts you can expect to unlock powers to control objects in the world, from toy blocks to drums, ultimately letting you link objects in creative ways to build paths to the exit for your to soldier to follow. Promising plenty of story-based objects to find, the game aims to reward the player with what Rogue Sun says is an “emotional, human tale that aims to resonate beyond the world of the game itself.”

Image courtesy Rogue Sun

Tin Hearts is heading to HTC Vive and Oculus Rift via Steam Early Access, which will provide the first act of the planned three-act game. Act One is said to take about three hours to play, with the full game providing the other two acts after what Rogue Suns estimates will be a nine to twelve-month early access period.

Rogue Sun was formed in 2016 after the closure of UK-based Lionhead Studios, the minds behind the Fable franchise. The three founders, Kostas Zarifis, Jon Askew and Ian Faichnie all worked on multiple Fable games together, and it’s clear the three have brought with them a knack for animation, storytelling and a flair for wonderment.

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Develop:VR Reveals Eight Titles Being Showcased at Indie Zone

Submissions opened last month for virtual reality (VR) developers to showcase their latest projects in the Indie Zone at the upcoming Develop:VR conference, an offshoot of the popular Develop:Brighton event. Organiser Tandem Events has now announced the eight projects which will be on display.

The Indie Zone is an area within the expo at Develop:VR showcasing some of the most interesting indie VR and augmented reality (AR) projects. These were selected by Solomon Rogers (Rewind:VR), Sam Watts (Make Real) and Steve Jelly (Hammerhead VR), and were chosen based on a criteria that all the projects must be independently developed, that the studio is smaller than 12 members and the budget was less than £1 million GBP.

Windlands screenshot

Those chosen were: The Circle by Manos Agianniotakis, Korix by StellarVR, Tin Hearts by Rogue Sun, Ctrl by Breaking Fourth, Pierhead Arcade by Mechabit, Windlands by Psytec Games, PaperLander VR by ThisWayUp Games and Candy Kingdom by GameplaystudioVR.

“It was a tough decision to make being a judge for the Develop:VR Indie Showcase with so many excellent submissions with exciting, fun and technically competent titles to choose from,” commented Sam Watts. “However we feel that the final selection gives a fantastic broad overview of a range of types of games available, with VR powering new experiences from genuine small teams without publishers or large-scale financial backing. I wish all the participants the best of luck and hope they have a great show!”

While Andy Lane, managing director of Tandem Events added: “These eight projects demonstrate the high level of creativity the indie scene can bring to VR and AR projects. I’m really looking forward to testing this section on the expo floor.”

Develop:VR will be held on 24th, November 2016 at The Old Truman Brewery, 91 Brick Lane, London. Passes for the event are still available at the Early Bird rate of £245 GBP plus VAT until 15th, October 2016, and VRFocus readers can also get a further 10 percent discount by entering code: DEVR16VF at the checkout.

The full conference programme has been available for the last couple of weeks, and for any further announcements, keep reading VRFocus.