Innovations in AR: Heavy Industry

Augmented reality (AR) is a key pillar of Industry 4.0 (or the fourth industrial revolution), side-by-side with other potentially transformative technologies like machine learning and big data. Indeed, consultancy firm PwC has estimated that industrial manufacturing and design is one of the biggest areas for augmented and virtual reality (VR), with their use in heavy industry having the potential to deliver a $360bn GDP boost by 2030.

In this latest edition of our series on how augmented reality is faring across a range of industries, we’ll be taking a closer look at why AR is proving so useful in heavy industry, in particular the fields of construction, manufacturing and energy.

Construction

AR is proving to be a key tool for the construction industry, whether in the design stage or actually in the construction process itself, leading a 2020 study of the architecture, engineering, and construction (AEC) industry to say that AR and VR would see “strong growth” in the next 5 to 10 years.

On the design side, numerous architectural tools exist to help with space visualisation using augmented reality. One such example is The Wild, which allows designers to view 3D models in both virtual and augmented reality. Such tools can layer virtual details onto a building plan so that plans can be more readily understood by stakeholders. 

That requires highly detailed and accurate 3D models, which is where the technology overlaps with digital twin technology. Using those digital twins, companies like Akular can enable clients to see what a building would look like on-site in the real world before it is built via a mobile application.

When it comes to actual construction, augmented reality again finds a number of uses, not least training workers on safety. That might involve AR headsets that interact with tags on potentially dangerous areas to bring up safety information, but even before workers are on-site, AR can help with training them on how to use heavy machinery – as with the construction equipment training simulators offered by CM Labs or the Arvizio AR Instructor.

Arvizio AR Instructor

“Industries are experiencing a shortage of skilled front-line employees and view augmented reality as a means to accelerate training and efficiently transfer the expertise of experienced workers,” said Jonathan Reeves, CEO of Arvizio. “Arvizio enables organizations to rapidly upskill employees without the need for on-site coaching and mentoring. By delivering no-code authored augmented reality instruction and remote expert connectivity, AR Instructor can substantially increase productivity and reduce errors of workers performing complex operational activities.”

Meanwhile, progress capture and tracking functionality directly compares real-world sites with virtual models to ensure they aren’t deviating – all in real-time. A host of companies provide variations on that technology such as VisualLive, which enables users to witness 3D models in real life via headsets such as the Microsoft HoloLens or mobile devices.

Manufacturing

Much of the technology we’ve covered for construction can equally apply to the manufacturing industry, whether that’s learning how to use dangerous equipment or visualising the layout of equipment and machinery in a factory. None of this is to say there aren’t plenty of bespoke uses for augmented reality in the manufacturing space, however.

One early pioneer was Volkswagen, which was using augmented reality to assist service workers way back in 2013. The MARTA app showed step-by-step instructions on how to repair and replace certain components, overlaying its advice on the car via an iPad app. Along similar lines is Boeing’s more recent use of augmented reality to give technicians real-time, hands-free, interactive 3D wiring diagrams. 

Interestingly, that technology has bled over into the consumer space with AR manuals that assist car-owners with basic maintenance operations by showing precisely where components are located within a car.

In the design space, AR has been deployed by the largest manufacturers to rapidly iterate and do away with expensive and time-consuming physical prototypes. In the case of Ford and its partnership with HoloLens, changes can be made to a design and reflected in real-time to collaboratively sculpt a new vehicle.

AR has been trusted at the very highest levels of manufacturing, too. Lockheed Martin utilised augmented reality in the creation of NASA’s Orion Spacecraft, overlaying information to help with mission-critical procedures such as precisely aligning fasteners.

Nasa Orion HoloLens

Energy

In the energy sector, AR has the potential to remedy significant problems faced by the industry, chief of which is a brain drain caused by an ageing workforce. Indeed, the US Department of Labor estimated in 2019 that 50% of the current energy utility workforce will retire within the next ten years. The institutional knowledge being lost could be replenished more quickly with the help of AR technology.

Shell is duly using the remote collaboration possibilities of AR to educate workers in the field. Expert consultants are able to see through a worker’s eyes via an AR headset, and even draw on the screen of the augmented reality display they are using. That increases safety as workers interact with potentially dangerous heavy oil and gas equipment, as well as allowing experienced but ageing employees the ability to work remotely.

Shell AR
Image credit: Shell

The energy sector is no slouch when it comes to more specific AR solutions either, such as Upskills’s Skylight platform which allows companies to more easily develop bespoke augmented reality apps for use with AR devices, ranging from Google Glass to Microsoft HoloLens 2 and mobile devices. Then there are solutions such as Adroit, which can provide guidance on repairing high-stakes equipment such as oil rigs by scanning and identifying faulty components and machinery.

Final Thoughts

In heavy industry, where the costs of prototyping are enormous and the potential risks from machinery are significant, leaning on the virtual possibilities of augmented reality is common sense – hence the interest in the technology from across the sector.

To find out more about how AR is progressing in other fields, read the previous entry in the series, where we explored the healthcare industry in particular.

Top 8 Uses for Augmented Reality

Augmented reality (AR) is a technology with a dizzying range of potential applications. And as new and more powerful AR hardware enters the market (such as Apple’s mooted glasses), we’re likely to see even more uses for AR. 

That’s not to say that AR, as it exists today, is any slouch, and to prove it we’re looking at eight of the best uses for augmented reality.

Virtual try-ons

The retail industry has been one of the most prominent embracers of AR technology over at least the past decade. Most of the industry’s biggest brands offer some form of the technology, which allows prospective buyers to see how a product would look on them without needing to physically try it on, usually utilising the ubiquitous phone camera to display the virtual elements in real-time.

Prominent virtual try-on examples include make-up from Maybelline, clothing from ASOS and Zeekit, and shoes from Vyking.

Vyking AR Shoes
Image Credit: Vyking

Gaming

Augmented Reality has found a natural home in the gaming industry, where it has powered some huge mobile game successes including Pokemon Go and Pikmin Bloom, both from developer Niantic.

Pokemon Go in particular was a smash hit, peaking at over 250 million players per month on the back of an experience that transported the gameplay of the popular Pokemon video game series to real-world locations. That built on work the developer had done in its previous game Ingress, which allowed players to use their mobile phones to interact with virtual portals appearing in real-world locations as part of its science fiction story.

Construction

AR is a key tool in the construction industry, from the design stage right through to the actual building process. For architecture, numerous tools exist to aid in the visualisation of spaces, such as The Wild, which allows designers to view 3D models in both virtual and augmented reality.

On the building side of the equation, AR has uses ranging from training workers on safety to progress capture and tracking functionality that directly compares real-world sites with virtual models in real-time to ensure they aren’t deviating.

VisualLive
Image credit: VisualLive

Surgery

The high-stakes field of surgery is being revolutionised by augmented reality technology which can overlay vital information onto a surgeon’s field of view as they work. Mixed reality headsets such as the Microsoft HoloLens 2 allow surgeons to operate on patients more effectively, blending the real world with projections of computed Tomography (CT), and Magnetic Resonance Imaging (MRI) scans of the patients.

Holographic representations of the area being operated on can also be observed in 3D before surgery takes place to ensure a surgeon has full familiarity of the area they are working on. To find out more about the role of AR in healthcare, read our article on the subject.

The tricky business of finding your way around busy spaces has been much improved with the help of AR, such as the Live View feature offered by Google Maps, which takes existing data from the map app and overlays it on the camera’s view of the real world with help from your phone’s GPS capabilities.

Individual locations have also explored using augmented reality to help guide visitors, such as Gatwick Airport, which installed navigational beacons that guide a passenger’s way back in 2018 – all accessed via a smartphone app.

Google Maps AR / Google Lens
Image credit: Google

Education

From a school setting to on-the-job training, AR can be used to help learners safely interact with materials they would otherwise not be able to gain access to, all while remaining in a familiar setting. Google debuted augmented reality search during the COVID-19 pandemic to help people learn by placing virtual objects such as spacesuits and animals into real-world locations. A host of apps exist to bring similar objects into a classroom setting, including the Merge Cube, which adds tactility to the experience.

Energy giants such as Shell, meanwhile, are using AR to educate workers in the field by bringing in experts who can see through a worker’s eyes and even draw on the screen of the augmented reality display they are using, boosting safety as they interact with potentially dangerous heavy oil and gas equipment.

Design

Designers at all levels are making use of AR to preview how a space will look before any changes are made physically, from those designing individual rooms all the way up to those planning cities.
Non-professionals too can make use of augmented reality to aid in their designs. Just one example is furniture store IKEA’s IKEA Place app which allows users to place 3D models of the company’s goods into their own rooms in order to preview how they would look, automatically scaling them based on the room’s dimensions to ensure they are true to life.

IKEA PLACE AR app
IKEA Place AR app. Image credit: Ikea

Manufacturing

AR is one of the key pillars underpinning the phenomenon of Industry 4.0, alongside such technologies as machine learning and big data. Consultants PwC has estimated that industrial manufacturing and design is one of the biggest potential areas for augmented and virtual reality, with their use in the industry having the potential to deliver a $360bn GDP boost by 2030.
As a result, examples of the technology in action for manufacturing are easy to come by. One example is Boeing’s use of augmented reality to give technicians real-time, hands-free, interactive 3D wiring diagrams. Lockheed Martin also utilised augmented reality in the creation of NASA’s Orion Spacecraft, overlaying information to help with mission-critical procedures such as precisely aligning fasteners.

Autodesk Acquires Enterprise Collab Platform The Wild

While all the focus might be on virtual reality (VR) gaming, the enterprise side of the industry is a hotbed of advancing tech and ever-evolving workflows. Another nod to that fact arrives today with the reveal that AEC (architecture, engineering, construction) software specialist Autodesk has acquired immersive collaboration The Wild.

The Wild

Thanks to its own acquisition of IrisVR in 2021, The Wild is also heavily involved in the AEC sector, allowing Autodesk to gain an even stronger foothold as businesses look towards XR to help deliver projects in a world becoming more attuned to remote working practices. Integrating with tools such as Revit, SketchUp, and BIM 360, The Wild’s cross-platform ecosystem integrates with Meta Quest, HP Reverb, Pico Neo, HTC Vive, PC and even AR (on iOS devices) to make it easily accessible to all co-workers.

Between The Wild and IrisVR, both platforms serve over 700 customers worldwide which Autodesk will now be able to build upon. No acquisition sum has been revealed and there’s been no mention of how this will impact the current teams going forward.

“Our acquisition of The Wild reflects the rapid transformation taking place in the building industry, from the complexity of projects to the geographic diversity of teams who design, construct, and operate them,” said Andrew Anagnost, CEO and president, Autodesk in a statement. “XR is a must-have business imperative for today and an important part of Autodesk’s Forge platform vision.”

The Wild

“The Wild and Autodesk share a common mission of encouraging a more productive and collaborative AEC industry, and in this case, one where teams can resolve issues in minutes from their desks rather than the traditional miles of costly travel,” Gabe Paez, founder and CEO of The Wild adds. “The Wild’s customers understand the value from the get-go, building consensus as a team in the virtual world with the ability to make changes to their designs at the speed of thought.”

Considering the way prices for essentials like gas and electricity are going up, more companies are going to be looking at ways of reducing costs. Reducing travel is an easy one to take out the equation and with remote solutions now prevalent making the switch to a collaboration platform like The Wild is a simpler sell.

For continued updates on the latest enterprise use cases for VR and how immersive collaboration is changing industries, keep reading gmw3.

The VR Job Hub: Talespin, Future Visual, Luminous & The Wild

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Remote, UK Future Visual UI Artist Click Here to Apply
Remote, UK Future Visual Unity UI Programmer Click Here to Apply
Newcastle, UK Luminous VR/AR Quality Analyst Click Here to Apply
Remote Luminous Unity 3D Developer Click Here to Apply
Remote Luminous Full Stack Dot Net Developer Click Here to Apply
Remote Luminous 3D Environmental Artist Click Here to Apply
Utrecht, Netherlands Talespin Test Automation Engineer Click Here to Apply
Los Angeles, CA Talespin Game System Designer Click Here to Apply
Los Angeles, CA Talespin Learning Specialist (Freelance) Click Here to Apply
Portland, OR The Wild Saas Account Executive Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Collab Platform The Wild Acquires IrisVR’s AEC Solution ‘Prospect’

The Wild

The world of virtual reality (VR) collaboration has seen rapid growth over the past few years, with some companies taking a broad approach whilst others focus on more specific industries. Today, collaboration platform The Wild has announced the acquisition of Prospect, IrisVR’s flagship product for the architecture, engineering, and construction (AEC) industry.

IrisVR - Prospect

They’re both in the same field of enterprise collaboration so this acquisition should make them a powerhouse when it comes to companies looking for an immersive solution for teams to work and design together. Prospect integrates with Revit, Rhino, Navisworks, SketchUp, and other 3D tools. It supports HTC Vive, Oculus Rift, Oculus Quest, and Windows Mixed Reality headsets.

The deal will see The Wild becoming the core product, integrating Prospect’s range of features. IrisVR’s customers already using Prospect don’t need to change anything, the software will continue to function the same as before. The Wild’s customer base will now include Perkins + Will, KPF, Interior Architects and Leo A Daly (architecture), PAE Engineers, Thornton Tomasetti, Black & Veatch (engineering), Mortenson, Gilbane (construction), and more.

“VR is entering a new chapter with lighter, more accessible hardware and customers that are beginning to deploy enterprise VR at scale,” said Shane Scranton, CEO & Cofounder of IrisVR in a statement. “By joining forces with The Wild, our products will continue to help teams catch errors earlier and make decisions faster, while also building towards a future of deeper integrations and broader hardware support within The Wild’s ecosystem.”

“With remote work becoming common for AEC professionals, we have a unique opportunity to redefine and improve the workplace through immersive collaboration,” adds Gabe Paez, Founder & CEO of The Wild. “We intend to dramatically expand what is possible in The Wild and joining forces with IrisVR is a huge leap forward to empower more teams to experience their work together in virtual reality.”

VRFocus will continue its coverage of The Wild and its latest updates, reporting back with further announcements.

The New Normal: Working from Home XR Style

Glue

Working from home always sounded like a great concept in theory, especially when sat on a train commuting to the office at seven thirty in the morning or stuck in gridlocked traffic. For those able to, that fantasy became a very real reality during the course of 2020, as offices were closed and everyone had to become immediately proficient in managing video calls. Yet there is another way, where you can have face-to-face conversations in digital worlds which emulate that feeling of working together, something you probably didn’t think you’d miss until now. In this new series VRFocus is going to deep dive into the world of remote collaboration and what it holds for the future.

Spatial

Down the XR rabbit hole…

You may think why bother with all the fuss of a virtual reality (VR) headset and the specific software for remote collaboration when you can just video call using your laptop’s built-in camera. Honestly though, aren’t you already bored with meeting after meeting staring at a sea of faces who’ve slowly decided that getting ready for work went from looking sharp and groomed to wearing hats that hide bed hair. Because that’s how it feels. A quick chat with friends and family over video call is no bother as you can just lay in bed or chill in the garden with your phone. That doesn’t look so good when having a meeting with colleagues or clients anywhere in the world.

Plus there’s that loss of connection (no that doesn’t mean your dodgy Wi-Fi). In a workspace – whether that’s a meeting room, open plan office or even the pub – most of us thrive on being able talk in close proximity, and that’s where ideas can really flourish. The same can’t always be said for Zoom or Google Meet calls, lively debate suffers in the process as everyone tries to get their point/idea across.

Which is where VR or augmented reality (AR) comes into play as a means of bridging those long distance barriers, providing a similar level of interaction in a friendly space where groups aren’t frowned upon! And it doesn’t require a high level of tech savvy either, a lot of these new apps available facilitate both VR and non-VR users so if you find you really don’t like VR you can still take part – just with a lot less interaction.

An ocean of possibilities

This brave new frontier doesn’t need to be daunting, scratch the surface and there’s plenty of fun to be had whilst diving deeper uncovers specialist features tailored to specific industries. Like any tool or piece of software you need to find what’s right for you or your company. Big multinationals already use XR for collaboration, training and design purposes like Nvidia’s Holodeck used by Koenigsegg or SkyReal, originally conceived internally at Airbus. However, most of you may just want to jot notes down, upload a pdf or hold a PowerPoint presentation. If that’s the case then you’re in luck, you can do just that!

To get you started, apps such as Spatial or Glue can be a great launch point offering free access to their apps so you can test them out on headsets like Oculus Quest 2. These kinds of apps let you host small groups, offer basic storage and can support 2D and 3D file uploads. Business can then take that a step further by paying for licensing packages which allow for greater room sizes, more storage and greater freedom to personalise spaces. Paying opens the door to more apps specialising in remote collaboration like The Wild, SkyReal, VisionxR, Vive XR Suite and many more – which VRFocus will detail in future articles.    

While the feature sets may differ depending on whether they tailor to small startup teams or a multitude of teams across regions, there’s one thing that links them all, that feeling of presence. You can all sit around a table to have your meeting, write ideas on a giant board or hand a 3D model between each of you. XR has always had that ‘you need to try it to understand it’ requirement so all of this may seem unnecessary. After a couple of immersive meetings, the thought of a video conference will just be boring.

Vive XR Suite

Buying into the XR dream

Of course, this does mean buying new kit – or persuading your company to if you’re not the boss. Just like buying any piece of tech, there are various avenues to explore, thankfully unlike a new laptop there aren’t a plethora of options.

Firstly VR or AR. Then you’ve got deep pockets with thousands to spend then go nuts, Microsoft HoloLens 2 or Magic Leap One offers mixed reality, holographic solutions whilst Varjo or VRgineers are on the VR high-end. It’s more than likely that factoring for a multitude of employees or the budget-conscious startup that price will influence the decision. PC VR is one way to go, with headsets like Vive Cosmos or Valve Index solid choices. As these are cabled and require a PC that might not suit everyone, especially if they want to be light and mobile.

So we come to standalone VR as the most likely route the majority will take into this space. Oculus Quest 2 is going to be the front runner in this field as it is dominating the market quite frankly. But individuals do need a Facebook account or there is the Oculus for Business route, both with their good and bad points depending on circumstances. Others in this field like Pico Neo 2 and Vive Focus Plus do provide viable alternatives yet the software support varies wildly.   

The new normal

All of this means that now is a good time to begin integrating this kind of technology into your everyday working practice. Companies like Facebook already envision a world where at least half of employees work from home within the next decade, reducing costs, the stress of commuting and more. This can’t solely be achieved through video conferencing or email, with XR offering a viable route for digital collaboration. Even when the pandemic subsides and things return to normal, every day 9 to 5 work life may not, so why not start to adapt now?

The Neon Museum’s ‘Lost Vegas’ Exhibit by Tim Burton Used VR to Visualise the Expansive Setup

The Wild - Neon Museum

If you’re ever in Las Vegas and want to visit somewhere other than a casino then iconic The Neon Museum is a good place to stop off a see a little of the city’s history. A non-profit which collects and preserves Vegas signage, last year Tim Burton (Batman, The Nightmare Before Christmas, Edward Scissorhands) took over the location for a special exhibition called ‘Lost Vegas’. And to help make it a reality the designers used VR collaboration software.

The Wild - Neon Museum_Photogrammetry

Burton brought in experiential designer Craig Winslow who had previously worked for clients like NikeLab and Adobe to help bring his ideas to life. As it happened Winslow had been experimenting with enterprise collaboration software The Wild. The app specialises in supporting architecture, engineering, and construction (AEC) businesses, with tools allowing them to import most 3D file types.

Which meant the tool was ideal to help visualise the designs way before anything got built. Winslow used drone photogrammetry to create an entire 3D model of The Neon Museum‘s main area which could then be imported into The Wild, all at 1:1 scale.

Naturally, Burton’s vision for ‘Lost Vegas’ featured all sorts of weird and wonderful designs, from a 40-foot tall ‘Lost Vegas’ pylon sign to hidden easter eggs from his catalogue of films including Mars Attacks! and  Beetlejuice. The concept models could then be dropped into the main photogrammetry area and then moved around by the team to Burton’s exact design before anything was built. “Tim was particular in making sure all the heights of his works had a complimentary hierarchy, creating a relationship between every single object surrounding it,” Winslow says in a blog posting.

The Wild - Tim Burton VR

“There are certain things VR is super helpful with, where you have your spatial awareness,” Winslow continues. “I can’t really show you a 3D render and say, ‘Here’s how wide this inner circle is.’ But you can put on a headset and say, ‘Here’s how wide the halls feel.’ or Okay, I can see the sight lines for these things.’”

Using The Wild for this process proved invaluable as the team only had two weeks to install everything, so there wouldn’t have been any time to alter placement on the fly. It was also a hit with the famous director: “It took a few moments to get him comfortable in VR but once it clicked, he got so excited. Tim loved it so much. He kept saying, ‘Wow, this is so great. Hey! The dome looks pretty good from here!’” said Winslow.

While the exhibition is over The Neon Museum does offer a 360-degree virtual tour so you can check the place out. For the latest news from The Wild, keep reading VRFocus.

The Wild’s Latest Collaboration Tools Focus on Architecture, Engineering, and Construction Efficiency

One of the biggest use case applications for virtual reality (VR) and augmented reality (AR) in the workplace is that of collaboration, helping teams work together wherever they are in the world and across multiple platforms. One of which is The Wild, a platform specifically designed to help architecture, engineering, and construction (AEC) firms coordinate more effectively. Today, the company has announced an update to its building information modelling (BIM) toolset, adding three new tools.

The new toolset now includes the Inspect Tool so that users can view object-level BIM data on any element in a 3D model), the Visibility Tool to control layer visibility for SketchUp or Revit files, and lastly the highly requested Measure Tool for visualizing and annotating distance in a virtual space.

These new tools continue The Wild’s platform expansion, having released an integration for Autodesk BIM 360, allowing teams to experience their BIM 360-hosted models together. Allowing up to eight people to meet up in a fully synchronized virtual space, The Wild offers native sketching and annotation tools, is compatible with most 3D file types, and integrates with industry-standard tools like Revit, SketchUp and other 3D workflows.

The Wild

Last year saw The Wild add support for the popular Oculus Quest standalone headset in addition to its availability on Oculus Rift, HTC Vive, Windows Mixed Reality, PC and Mac desktop and in AR form for iOS devices. Companies already using The Wild include Adidas, SAS International, Dillon Consulting, Zoom+Care, Scala, Bora Architects, BNP Paribas, ASD Sky, MacDonald Miller, and Arc’teryx.

While The Wild specifically concentrates on the AEC market, other tools designed to make enterprise projects easier to manage using the power of VR/AR include Spatial, which is a broader platform. Not solely for business – but marketed for that sector, Spatial offers 3D avatars and Microsoft Meetings support.

VRFocus will continue its coverage of The Wild and its latest updates, reporting back with further announcements.

Collaboration Tool The Wild Partners With Igloo Vision on Shared Immersive Environments

After announcing support for Oculus Quest a couple of months ago, virtual reality (VR) collaboration tool The Wild has announced its next step, partnering with Igloo Vision, a specialist in immersive 360° projection spaces.

The Wild - Igloo Vision

The Wild and Igloo Vision are integrating their technologies to help improve enterprise collaboration when it comes to experiential design review for teams working in architecture, engineering, and construction (AEC). Igloo Vision builds these 360° projection spaces (called Igloos) which can now run The Wild, making the process a shared user experience for entire teams.

Thanks to the integration this also means multi-platform access from anywhere in real-time, so a team can be in an Igloo in one country while a client can be viewing the same content in VR or augmented reality (AR) – via iOS devices – elsewhere.

“Igloo offers a compelling solution for a premium Shared VR experience inside of their immersive rooms,” notes Gabe Paez, founder and CEO of The Wild in a statement. “Now you can experience The Wild from Igloo, connecting that room to collaborators in VR, AR, PC, or Mac from anywhere.”

The Wild - Oculus Quest

Supporting popular 3D design software applications like Revit and SketchUp, The Wild supports all major 3D file types. Companies already using The Wild include Adidas, Bora Architects, BNP Paribas, MacDonald Miller, and Arc’teryx. While  Lanes Group plc, Cushman & Wakefield, Lendlease, and asBUILT Digital, have used or are using Igloos for design review purposes.

“One of the real strengths of Igloo Shared VR is that it’s an open, content-agnostic platform, enabling teams to work with the tools that are already part of their everyday workflows and discover new ones,” says Jake Rowland, Head of Business Development at Igloo Vision. “This integration with The Wild is particularly exciting because the potential for collaboration is heightened by being able to bring entire teams into models, where everyone can see what each other is looking at and can gauge reactions easily.”

For businesses interested The Wild offers a free trial on a request-access basis. To hear about further updates on the latest VR enterprise applications as well as future The Wild announcements keep reading VRFocus.

The VR Job Hub: The Void, Digital Catapult & The Wild

Due to the healthy growth of the virtual reality (VR) and augmented reality (AR) industries, there are a plethora of job roles out there to suit most skills and needs. It’s how VRFocus manages to provide a veritable mix of vacancies every week, and today is no exception.

Location Company Role Link
Lindon, UT The VOID Dev Ops Engineer Click Here to Apply
Lindon, UT The VOID Office Manager Click Here to Apply
Orlando, FL The VOID General Manager – Disney Springs Click Here to Apply
Bay Area, SF The VOID General Manager Click Here to Apply
Santa Monica, CA The VOID Guest Experience Team Lead Click Here to Apply
Santa Monica, CA The VOID VR Technician Click Here to Apply
San Diego, CA The VOID Lead VR Technician Click Here to Apply
London, UK Digital Catapult Lead Technologist – Immersive Click Here to Apply
London, UK Digital Catapult Innovation Coordinator Click Here to Apply
London, UK Digital Catapult Policy & Research Manager Click Here to Apply
London, UK Digital Catapult Senior Events Manager Click Here to Apply
Portland, OR The Wild Account Executive Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.