The Walking Dead – Aftershocks Review: The Endgame Saints & Sinners Needed

Aftershocks ticks the box of delivering more of a VR game we’ve been away from for far too long. Read on for our The Walking Dead: Saints & Sinners – Aftershocks review.

It speaks to just how good The Walking Dead: Saints & Sinners is that, even after spending 20+ hours with it on multiple platforms and coming back for last year’s Meatgrinder update, I still want a lot more of it. In fact large parts of the game still feel new to me, like I didn’t get to spend enough time with them in the existing campaign. And that’s always been a frustration with Skydance’s zombie game; even as one of VR’s longer titles, it ends before you’re really done with it. And, while the wave-based survival addition was fun, we’re all really looking for more excuses to dive back into its survival sandbox.

Aftershocks finally delivers those excuses, and plenty of them.

The Walking Dead: Saints & Sinners – Aftershocks Review

Aftershocks is essentially the endgame content Saints & Sinners has been missing for the past year. It’s a set of missions that are anchored around a simple premise – boxes of valuable resources have appeared, spread across the game’s existing maps, and it’s up to you to find them. Each mission tells you the map where you’ll find your next cache, but it’s up to you to travel there, seek it out and deal with any threats that might be in your way.

Think of Aftershocks as Saints & Sinners: Remixed, then. Skydance reexamines its current maps and rejigs them with twists both old and new. Existing paths are blocked, enemies occupy new areas and there are some small cosmetic changes too. One cache might be embedded deep within an enemy stronghold, for example, or you may need to navigate a series of tripwires to discover one.

The Walking Dead: Saints & Sinners – Aftershocks Review – The Facts

What is it?: An update to the existing zombie survival game that adds new endgame content.
Platforms: Quest, PC VR, PSVR
Release Date: September 23rd
Price: Free update

Nothing here dramatically changes up the gameplay so much as it does expand upon it. Saints & Sinners was a game about slowly and steadily building an arsenal but, when you finally got the best weapons and the resources to make ammo for them, the ending credits weren’t far off. Now there’s the chance for plenty more high-level play, especially once you open up a cache and are treated to more crafting resources than you’ll find anywhere else in the campaign.

And, seriously, what a reminder of just how brilliant these systems are. Saints & Sinners really is one of the best sandboxes you’ll find in VR; at one moment it slips my mind that a group of enemies I’ve just shot through will reanimate as the undead. They do so just as I’m flanked by another group, providing the unexpected distraction I need to slip away and refuel. Often when you open a cache you’ll find new enemies populate the scene, making extraction just as unpredictable as infiltration was.

Walking Dead Saints And Sinners Quest Release Date

The melee, meanwhile, is still tremendous, and I don’t think anyone’s come even close to topping it in the 18 or so months since launch. It is a shame, though, not to see any truly new weapons or tools added to this update. Nothing you’ll find in the supply crates will do much more than replenish your supplies back home. You’ll also encounter the same old issues like the troublesome human AI, which often fails to make sense of a given situation. There is an upgrade to your flashlight that adds an interesting little catch to some of the later levels but, again, this is really Skydance doing the best with the tools it already has more than it is crafting something truly new.

The Walking Dead: Saints & Sinners – Aftershocks Review: Final Impressions

And that’s okay. Aftershocks is, quite simply, more of the Saints & Sinners you love. It extends the game’s original runtime by a few more welcome hours and gives you more excuses to visit Skydance’s stunning zombie sandboxes kitted out as an undead-chopping, Reclaimed-shooting juggernaut. It’s good to be back, even if we’re more than ready for a full sequel.




 

For more on how we arrived at this rating, read our review guidelines. What did you make of our The Walking Dead: Saints & Sinners – Aftershocks review? Let us know in the comments below!

The Walking Dead: Saints & Sinners Aftershocks Launches September, More Updates Planned

After a long delay, The Walking Dead: Saints & Sinners Aftershocks update arrives on September 23.

Developer Skydance confirmed the news on the PlayStation Blog today. Aftershocks is a free update for all platforms that was originally meant to be launching in May 2021, but was delayed at the last minute. The developer cited issues with working on multiple platforms and upgrading to a new engine as reasons for the hold-up.

The blog post does finally confirm some new details, too. Firstly, Aftershocks is designed to add new end-game content to the experience including new missions, threats and story elements. These new missions will focus on high-level play for those that have built up their survival skills and arsenals. Maps will be remixed with new enemy placements and there are new traps like tripwire bombs.

Missions will send you after supply caches with loads of resources to bring home, and sometimes human enemies can find them first and hide them in new areas.

Aftershocks won’t be the end of Saints & Sinners’ story, either. Skydance notes the update is “a small bite of what we have planned for Saints & Sinners, and is in fact only the first taste of new content planned to come for the game. Explore Aftershocks to its fullest and you may get some more insight into what comes next for both the Tourist and all of post-apocalyptic New Orleans.”

Will you be checking out the Aftershocks update for Saints & Sinners? Let us know in the comments below!

Steam Open World Sale Includes Squadrons, Saints & Sinners, No Man’s Sky

The latest Steam sale includes a bunch of PC VR titles available with decent discounts, including Star Wars: Squadrons, The Walking Dead: Saints & Sinners, No Man’s Sky and more.

The sale is called the Open World Sale and features a bunch of VR and non-VR games that, you guessed it, feature open worlds. It’s live now and runs until 10am Pacific time on May 31.

There’s not a huge amount of prominent VR games in the sale but there’s still a few solid deals to be found.

Here’s some of the best VR deals we caught while browsing the store:

– The Walking Dead: Saints & Sinners: $31.99 (20% off)

Vacation Simulator: $22.49 (25% off)

– No Man’s Sky: $29.99 (50% off)

Star Wars: Squadrons: $15.99 (60% off)

Arizona Sunshine: $14.99 (50% off)

– Trover Saves The Universe: $10.49 (65% off)

– Into the Radius VR: $20.99 (30% off)

– Thief Simulator VR: $13.39 (33% off)

– Elite Dangerous: $7.49 (75% off)

– Operencia: The Stolen Sun: $11.99 (60% off)

– The Forest: $8.99 (50% off)

– Nature Treks VR: $5.99 (40% off)

All the prices above are listed in USD, but the sale prices will adjust accordingly for your location and local currency. You can see a full list of the VR games currently on sale on Steam here.

In other sales, Wraith: The Oblivion – Afterlife is still available at 10% off, coming to $26.99, until June 2 as part of its launch sale. Meanwhile over on the PlayStation Store, Star Wars: Squadrons will be one of June’s PlayStation Plus titles, allowing anyone with a PS+ subscription to redeem a copy of the game and keep it as long as you’re subscribed.

The Steam Open World Sale is on now until Monday — you can view the sale home page, with VR and non-VR titles, here.

The Walking Dead: Saints & Sinners Aftershocks Update Delayed

Skydance Interactive delayed the release of the upcoming Aftershocks update for The Walking Dead: Saints & Sinners, after revealing technical issues got in the way of the original May 20 release date.

Skydance first revealed the updated last month – it was slated to release on all platforms simultaneously as post-campaign content that would “offer players hours of new content to explore in the form of new missions, collectibles to find and new survival tools to use.”

Skydance announced the delay in a Twitter thread, which which we’ve compiled into one full statement for convenience:

Hello Tourists,

We’ve been spending a lot of time in the past weeks getting our game ready for the announced Aftershocks update. However, technical issues have arisen which we didn’t anticipate.

Launching on multiple platforms and upgrading to a new engine version is tricky to say the least.

The bottom line is that we don’t want to ship without knowing that you can access the Aftershocks update on whatever supported VR hardware you’re using and have an experience up to our standards.

As such, we’ve made the hard decision to delay this update initially planned for May 20.

This delay may push the launch by several weeks. We know having a definitive answer is important, so we’ll reach back out on our social channels once we have a final date we’re confident we can hit.

Thank you for your support and patience.

-The Skydance Interactive Team

As you can see in the statement, there’s no revised date given for the update except that the delay could push the release out for “several weeks.”

Keep an eye peeled for more details, but it’s fair to say that the Aftershocks update might not be coming for a while yet.

The Walking Dead: Saints & Sinners is available for Oculus Quest, PC VR and PSVR. You can read our review here.

The Walking Dead: Saints & Sinners Aftershocks Update Revealed

The Walking Dead: Saints & Sinners’ next free update is called Aftershocks and it’s arriving in May.

A first look at Aftershocks was revealed during the Oculus Gaming Showcase today, confirming a May 20th launch date. Check out the trailer below.

Those that played through the original Saints & Sinners campaign will probably recognize some of the references in this trailer. It seems like supplies from The Reserve are being spread across the game’s maps, creating a rush to secure drops of weapons and resources. Traditionally, Saints & Sinners is about conserving ammo and keeping quiet, but it looks like this mode might force players to be more aggressive with the items they gather. It will be interesting to see how the gameplay is mixed up here.

15 months on from release and Saints & Sinners remains one of our favorite VR game to date. The game pits you against zombie hordes, armed with an advanced physics system that makes melee combat incredibly satisfying.  We gave it 4/5 when we reviewed it all the way back in January 2020, saying: “Despite its minor issues like relatively boring environments, repetitive mission structure, and human AI that leaves a bit to be desired, The Walking Dead: Saints & Sinners is easily the best zombie game in VR to date.”

Aftershocks is the second free update to Saints & Sinners after the arrival of last year’s Meatgrinder update. Following its release the team took time to double down and get the game out on Oculus Quest for the launch of Quest 2 in October. No doubt Skydance is glad it made that decision – sales for Saints & Sinners in October were more than triple what they were for its launch month on PC, as we wrote earlier this week.

‘The Walking Dead: Saints & Sinners’ Free Aftershocks Expansion Finally Arrives Today

The long-awaited ‘Aftershocks’ expansion to The Walking Dead: Saints & Sinners (2020) is landing today on all supported platforms for free, which is said to bring 4-6 hours of fresh content to the zombie-slaying adventure.

Update (September 23rd, 2021): We haven’t had a chance to go hands-on with Aftershocks yet, however we’ve heard reports from around the VR community that it adds a welcome few hours of gameplay to the whole 10+ hour experience.

In it, you hunt down valuable boxes scattered throughout the same levels as before and build your arsenal to take on zombies in new and interesting ways, like using or avoiding trip mines along the circuitous path to the hidden cache, and dealing with some new rivals. It doesn’t sound like anything mind-exploding, but it seems to offer more than enough reason to hop back in if you already beat it.

The Walking Dead: Saints & Sinners is available of PC VR headsets via SteamViveport, and the Oculus PC Store, as well on Oculus Quest and PSVR.


Update (August 3rd, 2021): Skydance announced in a PS blogpost that after the long wait, Aftershock is finally scheduled to arrive on all supported platforms on September 23rd, 2021.

The free update is said to include “new missions, new threats, and a new mystery to uncover,” something the studio says will take between 4-6 hours to play. Skydance also says there’s still more yet to come to the game, so we should be on the lookout in the coming months for more zombie-crushing action.

Original Article (April 21st, 2021): We’re sure to learn more in the days leading up to the launch of ‘Aftershocks’, but for now the studio has tossed out a trailer which shows some fresh action centering around a mysteriously supply cache from the Louisiana National Guard.

In the new slice of story-based DLC, you’ll have to assault enemy gangs, defend yourself from hordes of walkers, and reclaim the supply cache. It sounds like a good excuse to head back into the game if you’ve already beaten the story mode and also exhausted its most recent DLC, ‘The Trial’, a wave-based addition to the game.

The Walking Dead: Saints & Sinner has been wildly successful across all supported platforms, garnering more than $29 million in revenue.

We liked it so much, we named it Road to VR’s Oculus Quest 2020 Game of the Year for its intense physics-based combat and intriguing story, which has you scrounging around as a new survivor in a post-apocalyptic New Orleans. We gave it a resounding [9/10], which you can read in our full review.

The post ‘The Walking Dead: Saints & Sinners’ Free Aftershocks Expansion Finally Arrives Today appeared first on Road to VR.

The Walking Dead: Saints & Sinners Quest Launch Tripled PC VR Sales, Chat Shows

Sales for The Walking Dead: Saints & Sinners tripled when the game launched alongside the Oculus Quest 2 compared to its release month on PC VR.

That statistic can be grasped from a chart developer Skydance Interactive revealed at a digital GDC talk last week. Skydance Interactive’s Guy Costantini and Chris Busse revealed a graphic that didn’t feature any specific numbers, but did give a general outlook of how the game performed over the past year. Saints & Sinners first launched on PC in January 2020. But the sales for that month were more than tripled in October, when the game came to Facebook’s standalone headsets.

The Walking Dead Saints & Sinners Gameplay

In fact, it looks like the first four months of the game’s launch just about match what it sold in October. Saints & Sinners hit PSVR in May, though still didn’t sell as much as standalone launch. Granted figures from the October window onwards account for all three versions of the game, not just one or two. Still, subsequent sales in November 2020, December 2020 and January 2021, meanwhile, all surpassed October 2020. In general, there’s a dramatic uptick to say the least.

Statistics like this support the growing narrative that developers are seeing more success on the Oculus Quest platform than they have in the past. A few weeks ago Facebook shared that over 60 apps have generated more than $1 million in revenue on Quest, for example, and games like Superhot VR have seen massively increased performance on the platform.

The success is well-deserved; Saints & Sinners sits high atop our list of all-time best VR games.

We’re anticipating seeing more from Saints & Sinners later this week – Skydance is confirmed to be taking part in the Oculus Gaming Showcase on April 21 and has hinted its news will be Walking Dead-related.

Massive ‘Sh*t Just Got Real’ Sale At Green Man Gaming Discounts Tons Of PC VR Games

A massive Sh*t Just Got Real sale went live on Green Man Gaming with tons of PC VR game discounts including The Walking Dead, Superhot, LA Noire, and more.

Note: They can and will run out of keys and not every deal lasts as long as others. For example, as of the time of this writing at 12PM PT, the deal for The Walking Dead: Saints & Sinners only has six hours remaining and Star Trek: Bridge Crew is currently out of stock despite being on sale, but may become available again eventually.

You can find every game in the sale here or the ‘Top Picks’ from Green Man Gaming here. In total there are 63 games discounted including some deep price cuts as low as over 80% off. When you buy a game on Green Man Gaming it’s not a shady key reselling site, it’s just a storefront for Steam keys provided to GMG. It works like the Humble Store. After buying a game on GMG, you get a Steam key and access the game just like you had bought it on Steam directly.

Here are some recommended picks based on the sale price relative to the game’s value, in my opinion:


 

The Walking Dead: Saints & Sinners (-40%, $24)
Store Link | Our Review

 

Borderlands 2 VR (-66%, $17)
Store Link | Our Review

 

A Fisherman’s Tale (-40%, $9)
Store Link | Our Review

 

Zero Caliber (-46%, $13)
Store Link | Our Coverage

 

LA Noire: The VR Case Files (-58%, $13)
Store Link | Our Review

 

Superhot VR (-52%, $12)
Store Link | Our Review

 

The Survios Collection (-82%, $28)
Raw Data, Sprint Vector, Electronauts, CREED, Battlewake
Store Link | Reviews Linked Above


Do you plan on picking anything up in this big PC VR sale? Let us know if so down in the comments below!

Skydance: ‘More In The Works’ For The Walking Dead: Saints & Sinners, Players ‘Don’t Have Long To Wait’

After a year of success and huge sales, Skydance Interactive is still not done with The Walking Dead: Saints & Sinners. Studio head Chris Busse told us in an interview this week that there is still “more in the works” for the zombie apocalypse action game and players “won’t have to wait long” to find out more.

We spoke to Busse earlier this week about The Walking Dead: Saints & Sinners, the recently released Trial update for Oculus Quest, and what it’s been like working on such a well-known licensed property in VR. Naturally, the conversation drifted towards future plans more than once.

Now that The Walking Dead: Saints & Sinners has platform parity, meaning all of the updates have been deployed to all three versions of the game (PC VR, PSVR, and Quest) it should theoretically be easier and faster to iterate and create more new content.

At least, that’s what I was assuming — so I asked Busse about it.

“Absolutely,” says Busse. “We certainly have more in the works, but we’re not prepared to announce anything yet. We’re working on more stuff, we’re not done with Saints & Sinners, for sure…here’s what I can tell you: stay tuned. You don’t have long to wait.”

From the sounds of it, this is likely either more replayable DLC content similar to The Trial’s new wave-based survival mode, or is actual story DLC. I think most fans of Saints & Sinners would prefer to pay a small fee for the latter option if they could pick.

The big, obvious desire would of course be co-op of some kind, but that sounds unlikely based on the response I got to the topic.

“Is [multiplayer] for sure not going to happen in Saints & Sinners? No,” says Busse. “But I wouldn’t want people excited and expectant, because it’s not immediately about to happen…we want to capture that, but technologically it’s not trivial so it’s a balancing act.”

I got the sense from the conversation that there will likely be a follow-up to Saints & Sinners of some kind that may include multiplayer support. If you recall, Archangel was a linear single-player mech combat game, but then Archangel: Hellfire focused entirely on PvP multiplayer. Maybe they’ll do something similar here or just save it for a full-fledged sequel. I’d love for something like State of Decay in VR with co-op base building and supply runs.

Let us know what you’d want from future updates and/or DLC down in the comments below and read or watch our full The Walking Dead: Saints & Sinners review for more info.