Hands-On: The Walking Dead AR: Our World Is More Than Just Pokemon Go With Zombies

Hands-On: The Walking Dead AR: Our World Is More Than Just Pokemon Go With Zombies

Few entertainment properties are as ubiquitous as The Walking Dead. Everyone knows about the show, most of us have seen at least a few seasons, and the absolutely immense popularity of zombies across the world owes a lot to AMC’s hit series based on Robert Kirkman’s iconic comic book series.

Today, The Walking Dead: Our World releases on iOS and Android as the latest endeavor for the brand, but this time it’s something a bit different. Our World is a location-based mobile AR game a lot like Pokemon Go that tasks players with roaming the real world, completing events, collecting items, and ultimately taking down zombies. Using your phone’s camera it can even superimpose them onto your surrounding environment quite convincingly.

Next Games is a mobile game-focused developer that’s most well-known for previously collaborating with AMC on this same property to release The Walking Dead: No Man’s Land, a tactical RPG with tens of millions of downloads. Now the studio has been tasked with capitalizing on the mobile AR-hype, primarily fueled by Pokemon Go’s and Niantic’s continued success.

Zombies Ate My Neighbors

If you’re reading this right now then there is a high chance that you have, to some degree, pondered what it would be like if there really was a zombie apocalypse. Would all those hours of Nazi Zombies in Call of Duty or your expert marksmanship in Arizona Sunshine help you at all? Does watching Zombieland and reading The Zombie Survival Handbook actually prepare you for the unthinkable?

The answer to all of those questions is almost certainly no, but if you don’t take things too seriously and think it’s fun to gamify all aspects of life, then The Walking Dead: Our World could be just for you.

Similar to Pokemon Go, The Walking Dead AR is powered by Google Maps to display a map of the real world in real-time on your phone screen. You can see your avatar as you physically walk around and explore your environment and it moves in unison based on your phone’s GPS tracking.

You have to physically go out and explore to find missions to complete and play the game itself, which involves killing lots of zombies. From what I’ve seen so far missions include basic “Encounters” in which you clear out a single screen’s worth of walkers, usually five or six, in a matter of seconds. This is the bread and butter of the game and typically rewards some basic cards.

Combat in The Walking Dead AR is simple: you tap where you want to shoot. Try and get as many headshots as possible to take down zombies more quickly, but that’s about it. Your companion will jump in and fight as well and you can even toss out grenades Pokemon Go style by flicking your finger upwards on the screen.

 

Other mission types include Infestations, which are multiple wave split into separate instances. When you clear the final wave, you get a big reward with a higher chance of scoring rare cards (more on that later.) Then there are Rescue missions, in which you need to kill the zombies harassing a survivor. If saved, you can bring a survivor back to a safe house.

Safe houses are built by players and exist as persistent objects in the game world with a real world location. For example, when I downloaded the game last night I built a safe house on top of my real world house’s location to serve as a sort of base of operations. The trick is that you want to visit safe houses regularly and contribute survivors often to get better rewards.

One downside to The Walking Dead AR that I’ve seen so far is the utilization of an energy system. This means that, for example, you’re given 50 energy points per day and every time you go on a mission it costs energy. If you run out of energy, you can’t do any more missions.

Thankfully it’s very easy to get energy for free without having to pay real money. All you have to do is just get up and go explore. You’ll find supply crates spread all over the world that usually contain energy or some other useful resource as you pass by. You can even buy energy with the in-game currency as well, which is earned by doing pretty much anything and everything.

In-App Purchases

Currency in The Walking Dead AR is split into three categories: energy (explained above,) coins (which are just your standard in-game currency,) and gold (which can only be earned by paying with real money.) By comparison to industry standards, The Walking Dead AR’s microtransactions are actually pretty tame.

You really don’t need to spend the money, but you can get some cool perks and make things a lot more convenient if you do. Especially if you play a lot.

Gotta Collect ’em All

Since you won’t be catching Pokemon in The Walking Dead AR, the collectable angle is replaced with a card-system. Each time you finish a mission, complete a challenge, or do anything that nets a positive reward will result in cards dealt to you face down. You tap on them to turn them over and reveal your prize.

Prizes can be anything from new guns, new followers, new avatars, new perks, coins, energy, and pretty much anything else in the game. All of it is represented on a card. This helps amplify the itching collection addiction that a lot of people have and ensures that you always feel like you’re making some sort of progress while playing.

The Walking Dead AR has a nifty system for making duplicate cards valuable as well. Cashing in duplicates with some coins lets you upgrade your cards, increase their power, and level them up. Using this method I was able to make my Michonne so powerful early on that for a lot of Encounters I could just sit there and let her slice up the zombies all by herself.

Speaking of which, you’ll find a wide assortment of hero followers from characters in the show to random, custom-built followers. They’ve all got their own quirks, traits, and advantages against particular types of zombies. Building out your cast of survivors is important when taking on more difficult Infestations.

Make no mistake about it: gameplay in The Walking Dead AR absolutely can get very boring very fast. This isn’t really the type of game that you’re meant to sit at home and play while watching TV for hours. You’re gonna get tired of it. Instead, it’s best played in short bursts while out and about, waiting in line, walking outside, or doing something else, similar to Pokemon Go.

One thing that would have helped is a bit more level variety to make gameplay more challenging. Forcing the player to move around and dodge zombies would have been neat. You can sort of do this when you enable the AR features, but it’s mostly just optional if you want to have a bit of fun. Tapping heads on slow-moving corpses is anything but difficult.

Killing Zombies With Friends

The Walking Dead AR is just now launching today and it already feels like it’s a bit more feature-filled than Pokemon Go is even two years later. For starters, you can create custom groups inside the game right now and even chat, in real-time, with group members from inside the app.

And one truly brand new feature that The Walking Dead AR introduces is the flare. This nifty item lets you essentially open up a portal at your location that anyone in your group can teleport through and appear beside you even if they aren’t physically there in the real world. While this does remove the “physically move around in real life” angle, it significantly improves things from a playability factor. Using this item you can attract group members of a big event or mission is nearby.

You can drop bait as well to attract zombies and force a lot of missions to appear nearby. Combined together flares and bait mean that The Walking Dead AR is totally playable and fun without even really needing to get up and leave at all.

One system that I didn’t get to see in action is the PvP element, which is supposed to work a lot like Gyms in Pokemon Go. For The Walking Dead AR you’ll assign a group of your followers to a raid mission and then other players will pit their followers against them. You play out battles in real-time on your end, but don’t actually fight players in 1:1 real-time combat.

Challenges, AR Mode, and More

Included within The Walking Dead AR are challenges that can be completed by members of a Group across a Bingo-style board. They include things like eliminate X infestations, kill X walkers with Michonne as your follower, and so on.

When enough are completed on the Bingo board, you unlock a special reward pack. You can see what I mean by the Bingo board down below:

So far I can tell one crucial thing that The Walking Dead AR is missing is the sense of specifically directed collecting. And by that I mean in Pokemon Go you can find out where Pikachu like to gather and go out on a mission to catch a Pikachu. You can visit the beach and find Squirtles. And so on. But as far as I can tell, The Walking Dead AR doesn’t seem to be as intelligent about its spawns and locations, other than where not to spawn (like schools).

As of now, it feels like it’s missing those bread crumb trail features to funnel players towards specific things in the real world. Perhaps that will change over time. I could imagine plenty of inventive ways that the developers could initiate outbreaks or quarantine areas of the map as extra dangerous or something like that. And introducing rare, exclusive rewards at those events would be a great way to alleviate that lacking element.

Finally, the only reason we’re really considering this game worth covering, are the AR features. Similar to Pokemon Go you can have the phone’s camera superimpose zombies (instead of Pokemon) into the real world. However, from what I can tell, it works a lot better than it does in Pokemon Go.

When you activate AR mode the game makes you scan the floor for orientation and then the zombies appear within actual 3D space and you can move around them. It works a lot like the AR Stickers for Google Pixel phones. I’m a big fan of the mode and it’s a treat to show to people. There are some photo features as well, which you can see some bits of in this trailer:


Niantic is still clearly the market leader in this genre of game. The recent occlusion tech demo we saw and the prototype real-time multiplayer AR games (Tonehenge and Neon) show a lot of promise from a technology perspective. But as it stands in the current market, The Walking Dead: Our World, fueled by the cross-generational popularity of its brand and the idea of a zombie apocalypse, certainly has what it takes to carve out a chunk of the market for itself.

The Walking Dead: Our World is now available on iOS through the App Store and Android devices on Google Play as a free download with optional microtransactions.

If you decide to play the game, make sure and join the official UploadVR group (named UploadZR) inside The Walking Dead: Our World while there’s still room! Let us know what you think if you give the game a try down in the comments below!

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The Walking Dead: Our World Mobile AR Game Releasing This July

The Walking Dead: Our World Mobile AR Game Releasing This July

Pokemon Go ignited a fiery passion for staring at phone screens while walking around outside so it was only a matter of time before more brands latched onto the concept. The Walking Dead: Our World is an upcoming mobile AR game created in partnership between Next Games and AMC. It’s due out for release on July 12th for both iOS and Android mobile device.

Here’s the release date announcement trailer:

In The Walking Dead: Our World you’ll walk around and explore the real world, kill zombies, rescue survivors, and level up your characters and gear in this real-world meets zombie-world mashup.

An opportunity existed to integrate some survival horror elements into the experience as well, like Night Terrors does, but it seems like they’ve gone the accessible first-person shooter route instead. It doesn’t seem like zombies will be much of a threat in this one.

You can see some actual gameplay here:

Do you intend on slaying zombies with friends in AR when this releases in just a couple of weeks? Let us know your thoughts down in the comments below!

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AMC Invites You To Step Inside Their Programming With New App

Getting engrossed in the world of your favourite films and television shows has never been easier – and that’s not because of their availability or the quality of their writing. Stakeholders in both the small and big screen are increasingly turning to virtual reality (VR) as a means to expand their fictional worlds or help the audience gain a better understanding of the real one.

Most recently American broadcaster AMC Network Entertainment LLC (not to be confused with similarly named AMC Cinemas which VRFocus has reported on previously) revealed a new free app for, iOS, Android, Samsung Gear VR and Google Daydream to enable fans to get into the thick of the action or the drama in a number of the network’s hit shows including horror series The Terror, martial arts focused television series Into The Badlands and its worldwide hit, the zombie infested world of The Walking Dead.

It was the latter that received the first content update on the app, made prior to the premiere of The Walking Dead‘s Season 8 opener at the beginning of the week. AMC also released a 360-degree video on YouTube last week, although only available to users based in America, which has the watcher very much surrounded by the Walkers. American readers can see it below.

For readers elsewhere, the show’s official Twitter account did post an non-360 video of the teaser, which features you, a survivor, trapped in a car.

Speaking on the app, Mac McKean (AMC and Sundance TV’s Executive Vice President of Innovation and Product Development) said “With the launch of AMC VR, we are pleased to bring shows like The Walking Dead and Into the Badlands to life in an immersive and experiential way. Viewers want to enter the worlds they watch on AMC, and this app brings them there.”

It isn’t just VR that AMC are interested in, particularly with the Walking Dead franchise. Earlier this year VRFocus reported on the news that The Walking Dead was to receive an augmented reality (AR) videogame, similar to the Niantic Labs developed Pokémon GO. Developed by Next Games, The Walking Dead: Our World will, according to AMC, “enable players to fully immerse themselves into the action of the hit TV show by blending digital objects, such as characters and other game elements, with the players’ own environment.” The title received its first public demo at New York Comic Con earlier this month.

The Walking Dead is also active in other VR properties, such as Pinball FX 2 and projects currently in development by both Skydance Interactive and OVERKILL. It was however Starbreeze that developed the first VR experience for the franchise back in 2015.

The Walking Dead: Our World – AR-Spiel für iOS und Android angekündigt

Die Erfolgsserie The Walking Dead von AMC basiert auf den Comicvorlagen von Robert Kirkman und erfreut sich weltweit größter Beliebtheit. Deshalb ist es nicht verwunderlich, dass das Zombie-Franchise weiter ausgebaut wird. So wurde auf der E3 2017 bereits eine VR-Erfahrung angekündigt, und für das Smartphone soll es bald eine AR-Adaption geben: The Walking Dead: Our World.

The Walking Dead: Our World – Ein AR-Spiel für iOS und Android

Das kommende AR-Spiel Walking Dead: Our World entsteht in Kooperation zwischen AMC und dem finnischen Entwicklerstudio Next Games. Diese entwickelten bereits andere Projekte für das Zombie-Franchise, wie The Walking Dead: No Man’s Land für iOS und Android. Der neue Titel soll sich jedoch die AR-Technologie zunutze machen und stark an Pokemon Go erinnern, welches im Sommer letzten Jahres große Aufmerksamkeit auf sich zog. An Bord sind AR-Elemente sowie ein Gameplay, das zur Bewegung an verschiedene Orten einlädt. Allerdings richtet sich das Zombie-Spiel im Gegensatz zu seinem Nintendo-Vorbild naturgemäß an ein älteres Publikum.

The-Walking-Dead-AR-Next-Games-AMC

Weitere Informationen bezüglich des Gameplays haben die Entwickler bisher noch nicht veröffentlicht. Dem Trailer nach zu urteilen, muss der Spieler jedoch an diversen Orten mit einer Vielzahl an Waffen die Horden der lebenden Toten abwehren. Dafür stehen zum Beispiel Feuerwaffen, Granaten und Schwerter zur Verfügung. Auch bekannte Gesichter aus der Serie fanden ins Spiel. So sind beliebte Charaktere wie Rick, Michone und Daryl ein Teil des AR-Titels. Diese greifen euch bei eurer Zombiejagd unter die Arme und stehen hierfür an eurer Seite.

Die Verantwortlichen von AMC erklärten um Spiel: „The Walking Dead: Our World ermöglicht es Spielern, in die actionreiche Welt, welche sie aus der TV-Serie kennen, immersiv einzutauchen und ein Teil von ihr zu werden. Dafür interagieren sie mit den digitalen Objekten, wie Charakteren oder anderen Spielelementen, innerhalb der echten Umgebung.“

Wer also schon immer einmal seine Überlebenskünste während einer Zombie-Apokalypse testen wollte, der erhält mit dem AR-Titel The Walking Dead: Our World die perfekte Gelegenheit dazu. Aktuell gibt es noch kein offizielles Veröffentlichungsdatum, jedoch wird der Titel für iOS und Android verfügbar sein. Wir halten euch über weitere Informationen auf dem Laufenden.

(Quellen: VRFocus | Next Games Blog | Video: Next Games Youtube)

Der Beitrag The Walking Dead: Our World – AR-Spiel für iOS und Android angekündigt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

The Walking Dead to Get Augmented Reality Videogame

Hit TV series The Walking Dead will soon be bringing the undead into augmented reality (AR) according to TV network AMC, where the show is broadcast.

According to a statement from AMC, the AR mobile title will be modelled on Pokemon Go, featuring AR elements and location-based gameplay, only will obviously be aimed at a much older audience.

A trailer for The Walking Dead AR videogame, titled The Walking Dead: Our World, is mostly something of a teaser, not featuring any gameplay, but rather offering an aspirational idea of what the title will feel like to play. The trailer features players fighting off undead in various locations such as a hospital and a convenience store, using weapons such as guns, grenades and even swords. This early trailer also features characters from the show such as Rick, Daryl and Michonne to aid the players.

AMC have tapped Finnish developers Next Games to work on the title, who also developed previous The Walking Dead mobile title, The Walking Dead: No Man’s Land.

A statement by AMC said: “The Walking Dead: Our World will enable players to fully immerse themselves into the action of the hit TV show by blending digital objects, such as characters and other game elements, with the players’ own environment.”

Next Games CEO Teemu Huuhtanen said: “The fans love how the show encourages you to ask, ‘What would I do in a zombie apocalypse?’, and in this game we aim to let players explore this hypothetical in a way they’ve never experienced before. AR enables players to live through the fight for survival in a whole new way in their familiar surroundings.”

There has been no release date set, but plans are for The Walking Dead: Our World to be available on iOS and Android. The trailer is available to view below. Further information and updates can be found on the Next Games blog.

VRFocus will bring you further information on The Walking Dead: Our World as it becomes available.

The Walking Dead: Our World Is An AR Game Like Pokemon Go With Zombies

The Walking Dead: Our World Is An AR Game Like Pokemon Go With Zombies

Everyone wants to strike AR gold like Niantic Labs did with Pokemon Go. The craze may have died down considerably in the past year but that doesn’t discount the phenomenon itself. When Pokemon Go launched it took over the world like nothing has before and even changed the ways that businesses had to operate. Another developers Next Games in partnership with AMC are hoping to tap another red hot entertainment property in The Walking Dead by creating what they hope is the next great mobile AR game.

The Walking Dead: Our World aims to tap into the same type of location-based gameplay that made Pokemon Go such a sensation. In the debut trailer (embedded below) we’ve got the first look at the upcoming game and plenty of flashy production values have been splashed across the footage to make it look a whole lot more exciting than it actually is.

“With The Walking Dead, you’re always wondering what the world would be line [sic] in your location,” says Mikael Achren, creative director at Next Games

According to the article, you’ll not only run into zombies around your own neighborhood in The Walking Dead: Our World, but you can even come across digital recreations of Rick, Daryl, and Michonne from the popular AMC television series as well. The gameplay seems to be a lot more action-packed than the likes of Pokemon Go, as you have to actually aim your weapons (like grenades, swords, and guns) and shoot at zombies in real-time as they shuffle towards you. The idea is that the phone will know where you are and deliver content that’s appropriate to your location and (ideally) let you see zombies moving around in your world as if they were really there.

The Walking Dead: Our World does not currently have a release date but it is intended to be free-to-play with optional microtransactions. We also know that VR games based on The Walking Dead are in development as well, but details on those projects are still scarce.

What do you think of this new The Walking Dead AR game? Let us know down in the comments below!

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Skybound Wants You To Make The Tough Decisions In Walking Dead VR

Skybound Wants You To Make The Tough Decisions In Walking Dead VR

In virtual reality and traditional gaming, zombie experiences are all the rage. Post-apocalyptic survival is a fantasy of many and VR gives them the opportunity to be thrust into dangerous worlds riddled with the shambling undead.

A select handful of games give players a lot of control as they navigate and survive these worlds, even incorporating gameplay mechanics where you’re responsible for the well-being of other survivors. It’s this element, the power of choice, that is going to be the main pillar of a new Walking Dead experience coming to VR as a result of a partnership between Skybound and Skydance Interactive. At E3 2017 earlier this month we got the chance to discuss the announcement with Skybound’s president, Dan Murray.

The Walking Dead’s lead characters make tough decisions regularly.

While there are some high-profile, critically acclaimed zombie titles in VR, such as Arizona Sunshine for example, there are none as high-profile as one based in the world of The Walking Dead would be. The Walking Dead series features thousands upon thousands of zombies but the focus is actually on how humanity survives and turns out to be even more of a threat that any zombie could be. Very few zombie games highlight this type of turmoil and it’s something that could thrive on a VR platform.

“Everything that we do, we tend to try to focus on story, narrative, and character,” says Murray. “So when you think of virtual reality and the potential that affords, it’s an interesting marriage between gameplay and really coming into narrative storytelling.

“I think games and linear narrative have always sort of coexisted. In a way, it’s been sort of a dysfunctional relationship over time. So, this is a great opportunity for the next evolution of what might be possible.”

Skybound has other Walking Dead related games in the works (a shooter from Starbreeze and a free-to-play mobile title) but the focus here is something fresh in the narrative space.

The partnership itself is very fresh and the game is still in a conceptual stage, so there’s not much to say about the finer workings of the game other than it will be running in Unreal. Murray did say that Skydance approached Skybound with an exciting way they wanted to explore the story, but that will all be revealed in the future. All we have to go by right now is that Skybound and Skydance are challenging themselves to deliver “this idea of contextual choice and letting the environment react to you as a player so that you really do feel like you’re immersed in that world”. It sounds similar to what Supermassive aims to accomplish with its Until Dawn prequel adventure, The Inpatient.

TellTale’s The Walking Dead is possibly the closest we’ve come to what Skydance wants to create.

With such a focus on narrative, one wonders if the game will be about original characters, some from the comics, or a blend of both, but that’s another thing we’ll have to wait for the development team to share in the future.

There’s no tentative release date, but Murray says they’re aiming to come out “relatively soon” and targeting high-end VR devices like Sony’s PlayStation VR (PSVR,) HTC Vive, and Oculus Rift.

“Timing felt right for us to announce something and really dive in in a big way,” Murray says. “Because we are going after this as a full-fledged VR game. This isn’t going to be a marketing experience. We want to deliver a full commercial product.”

The teams at the table intend for this to be a series of games, but we’ll have to wait to see how things unfold.

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E3 2017 ‘Day 4’ Roundup: DisplayLink’s Impressive Wireless VR Solution, Bethesda on VR Support, ‘Walking Dead’ in VR, and More

Here’s our roundup of news from ‘day 4’ of E3 2017. New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive.

Multiple The Walking Dead VR Games in Development:

Image courtesy AMC

A new partnership to develop multiple original VR titles within the extended The Walking Dead universe was announced at E3 2017. In an interview with IGN, Skybound Entertainment and Skydance Interactive Presidents of Interactive Dan Murray and Peter Ackermann discussed details of a new series of “immersive narrative storytelling” titles currently in the works, promising new characters and a new storyline. The games run on Unreal Engine, and are targeting all three major VR platforms.

Bethesda Plans to Support “as many platforms as we can”:

Photo courtesy Bethesda

A recent tweet from Bethesda looked to quell fears in the community about VR platform exclusivity. Having showcased Doom VFR for PSVR and HTC Vive and Fallout VR for Vive at the Bethesda keynote, followed by the reveal of Skyrim VR for PSVR during Sony’s presentation, the VR community have reacted to the obvious omission of the Oculus Rift. The missing association is understandable, as Bethesda’s parent company ZeniMax was engaged in a legal battle with Oculus/Facebook earlier this year. However, the products due to launch on SteamVR should automatically work with the Rift, unless Bethesda take extra steps to lock out the hardware.

Ace Combat 7: Skies Unknown PSVR mode hands-on:

image captured by Road to VR

Showcased at the Bandai Namco booth on the E3 show floor, we got some hands-on time with Ace Combat 7: Skies Unknown using PSVR. The game has been pushed to 2018, and unfortunately won’t be entirely playable in VR. However, the team promises to deliver ‘several hours’ of gameplay in a separate VR mode, which features ‘100 percent the same mobility’ as the non-VR campaign.

DisplayLink XR wireless tech hands-on:

Photo by Road to VR

We tried DisplayLink’s ‘XR’ wireless VR headset solution, a reference device demonstrated with the HTC Vive that aims to arrive on the market as an adapter for existing wired VR headsets or to be built into future headset designs. The 60GHz-based wireless technology and custom compression techniques can handle “up to 24 Gbps” of video throughput, which DisplayLink Executive Chairman Graham O’Keefe claims is enough overhead for next-gen headsets with even higher reslution displays.

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