10 PSVR Games To Look Out For Before 2019 Ends

Is it just me or are things a bit quiet on the PSVR front lately?

Sony’s headset has had a great year so far with releases like Blood & Truth. But we’ve been so hyper-focused on No Man’s Sky VR that we’re left looking at the end of the year wondering what else is on the way.

Turns out there’s quite a lot.

PSVR 2019 Games

We’re likely due a new version of Sony’s State of Play broadcast to tell us more soon, but we’ve rounded up some of the best-looking PSVR 2019 games still to come this year. There’s only a handful of titles published by Sony itself but, from what we can tell, third parties are more than picking up the slack. Here’s what we know is on the way before the year’s out.

Espire 1

Judging by the reaction online, Espire 1: VR Operative is probably what most of us are looking forward to before the year’s end. This VR stealth game is essentially Metal Gear Solid 2 in VR, presenting players with a dizzying amount of options to sneak around levels unseen. We’ve played it a few times now and it’s shaping up nicely. Though we haven’t seen it on PSVR, the Quest version is looking good, which gives us hope. The game’s out September 27.

Doctor Who: The Edge of Time

Doctor Who The Edge Of Time New (3)

We saw a great VR animated short in the world of Doctor Who earlier this year, but now it’s time for the main event. Developer Maze Theory is working on a narrative-driven VR experience that tours the world of Who. You’ll travel to different times and meet iconic villains, solve puzzles and go on the search for the Doctor herself.

Golem

It’s hard to believe that Golem is really coming out. This debut project from the former Bungie developers at Highwire Games was announced before PSVR itself had been released. It was due for launch in early 2018 before a last-minute delay saw it sink into the shadows for well over a year. But we now know it’s coming this fall, and we remain as intrigued by its first-person sword combat and unique story as ever. Let’s hope it measures up to expectations.

Gorn

The PSVR version of Free Lives’ bloody gladiator sim is still in the works for a release this year. On PC, Gorn is one of VR’s most brilliantly over the top and lovable games, offering pure carnage as you whack, slice and stab your way through waves of meatheaded goons.

Iron Man VR

Iron Man VR feels like something of a technical miracle. Despite PSVR’s limited tracking, the game does a pretty fantastic job of letting players spin around as you zoom about skylines, blasting enemies out of the air. Still, we’ve only seen a very small portion of what we’re told is a full adventure with its own story. If Iron Man VR really is coming this year, we’re hoping to find out much more about it in the very near future.

Groundhog Day: Like Father Like Son

A sequel to Groundhog Day in VR is probably not what you thought you’d be getting out of your headset this year. Nevertheless, Groundhog Day: Like Father Like Son is one of the most genuinely promising VR games on the horizon right now, looking to combine story and interaction in meaningful ways, with some entertaining minigames strewn in along the way. We’ll find out what it’s made of when the game releases on September 17.

The Walking Dead: Onslaught

If you couldn’t tell, the VR tie-ins are coming thick and fast this season. Survios has more than proven it’s capable of handling the expectations of series like Creed and Westworld, however. With that in mind, we’re looking forward to seeing what the team can bring to the medium with its first linear, narrative-driven VR shooter (and its first shooter in general since Raw Data). Set during the events of the show, this promises more zombie murder than you can shake a stick at.

Budget Cuts

Espire 1 isn’t the only stealth game sneaking onto PSVR. A port of last year’s popular VR indie hit, Budget Cuts, is also due to arrive on sony’s headset. In Budget Cuts, you sneak through office cubicles, dodging enemy robots and occasional tossing a knife or two their way. The PC version of the game had a lot of issues when it first launch but there was an enjoyable core. Hopefully, that will be able to shine through in the PSVR version too.

Final Assault

Indie developer Phaser Lock Interactive has been in VR for some time, and Final Assault is one of its most polished and best releases to date. On PC, this is a rewarding VR RTS with incredibly detailed visuals and fun multiplayer modes. We know the game’s making its way over to PS4 later this year and we’re hoping it holds up across the board.

Concrete Genie

Concrete Genie’s tale of bullying and companionship holds a lot of promise, but we’re just as interested to check out the extent of its VR offerings. The game will have two VR modes at launch, one featuring its own mini-campaign and another that lets you wield a PlayStation Move controller to paint to your heart’s content. We’ll be really interested to see how the game translates into VR when it launches on October 8.

What other PSVR 2019 games are you looking forward to? Let us know in the comments below!

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Interview: The Walking Dead Onslaught Features 7-Part Campaign And Replayable Co-Op

The Walking Dead Onslaught is fast approaching its launch window this Fall 2019 and we’ve got some details about the game’s campaign, co-op features, and gameplay in this recorded interview.

Back at E3 2019 we talked to Survios Chief Creative Officer and Co-Founder James Iliff about the upcoming game. Prior to the interview we also went hands-on with the game for the first time, which you can read more about here, and got to see the gore and dismember first hand from inside the headset. My demo was on an original Rift but it’s also coming to other PC VR platforms as well as PSVR later this year.

In the interview, which you can watch above, we talked about the game’s seven-part long campaign, the inclusion of full co-op for the campaign, and the secondary challenge mode that’s designed to be essentially infinitely replayable — including co-op support there as well.

Notably The Walking Dead Onslaught features an arm-swinging locomotion movement system, as well as stick movement, and you can see all of that in action in the video as well. Melee combat felt visceral and satisfying, as did the pistol, shotgun, and assault rifle that I got to try. Four of the most iconic characters from the show will be playable (meaning Rick, Michonne, Daryl, and Carol) and it will also include iconic weapons from throughout the series. Narratively it takes place in the Season 8 or Season 9 portion of the show’s lineage.

Let us know what you think after watching and leave any comments or questions down below!

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Gamescom 2019 Day #1: Groundhog Day, VR Showcase And Paper Beasts

We’re at Gamescom! We’ve seen some VR games! Lots of them! Too many of them!

Yes, the annual gigantic games celebration is underway in Cologne, Germany. We’ve been here for a day and already seen eight games, which is just the tip of the iceberg. Today we’ve been down to the PlayStation Booth to see Groundhog Day: Like Father Like Son and dived into the VR Showcase and played Down the Rabbit Hole, among others. We’ll be bringing you full impressions of everything we’ve seen but, for now, we thought we’d round up some quick day one impressions on video.

So we sat out in the sun and talked it over. All in all it’s been a pretty encouraging day; VR developers really seem to be getting a grasp on the medium. Whether it’s marveling at the adorable animations in The Curious Tale of the Stolen Pets or getting gruesome with The Walking Dead: Onslaught, everything seemed like a great fit for VR. There’s some new games in here that are definitely worth paying attention to, too.

This is just a quick skim of what we saw; I’ll be doing full impressions of each game and we’ll have more video coverage too. I’ve only got one pair of hands, though, so we thought best get some thoughts down now while the German sun is out.

There’s still plenty to see, though. I’m yet to get my hands into Iron Man VR and I haven’t even had a nose around the various indie booths yet. We’ll be back tomorrow with yet more impressions!

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Preview: The Walking Dead Onslaught – Possibly the Best Tie-in to Date

There aren’t many virtual reality (VR) developers that sit in the industry’s upper echelons, providing continual high-quality videogame content. If a list was made then Survios would certainly be in there somewhere, having created notable experiences like Raw Data, Sprint Vector, Electronauts and Creed: Rise to Glory. The studio has another two on the way, Battlewake and The Walking Dead Onslaught and by the looks of things both are turning out nicely.

The Walking Dead Onslaught

With that pedigree, it’s easy to see why AMC entrusted such a high-profile franchise like The Walking Dead to the studio. The TV show is in its ninth season with the tenth season confirmed and has either appeared in or had videogame adaptions made in some form or another. However, with a virtual reality (VR) title in the works, the prospect for fans to step into their favourite zombie-filled universe is even more tantalising.

The demo Survios provided at the Electronic Entertainment Expo (E3) 2019 wasn’t some rushed five-minute job as some of them tend to be. VRFocus actually had time to play with the controls and most importantly the much talked about ‘Progressive Dismemberment System’. This is going to be a core part of the gameplay, encouraging melee-based combat over ranged, and should instantly appeal to any zombie fans wishing to delimb an undead foe or two.

Survios hasn’t gone for a purely hack and slash approach either, taking your time with a machete will actually produce greater results. The system only worked from the waist up for the demo, allowing for arms to be separated at the joints – a team member did state knees and legs would be removable in the final version – depending on the weapon being held. Which kind of makes the machete the weapon of choice. Even more so when factoring in the ‘Melee Restraint System’, allowing a zombie to be grabbed by the neck before parting their head from the body.

The Walking Dead Onslaught

And because of some sort of mesh system being used for each walker you’re able to run a sword straight through their body. A weapon can even get stuck in a walker if you’re not careful. All this means The Walking Dead Onslaught lives up to the ‘onslaught’ moniker, highly visceral and gory to the extreme.

However, melee attacks only worked in certain situations, when maybe one or two zombies are in the vicinity. That’s definitely not always the case in The Walking Dead Onslaught as there were moments when a horde would suddenly break through a wall, or burst out of a shipping container. So there is the option for guns, and dual wielding a pistol and a solid implement certainly worked well. Popping heads at range is always fun and you can dismember zombies with well-placed shots. The urban level on offer also had some rather useful sticks of dynamite just tied to a post. When shot these provided a great way of clearing some of the more tightly confined areas, but the blast was considerable, so they couldn’t always be used when stood too close.

The Walking Dead Onslaught is being geared towards a realistic within the franchise universe. As such locomotion was all about smoothly walking around, picking up ammo, health and other items to help survive the zombie apocalypse. While VRFocus does prefer smooth locomotion it’s understandable why not everyone can. There wasn’t an opportunity to check the menu system at this stage to see what comfort options were available.

In its present form, The Walking Dead Onslaught looks like it’ll provide a fairly brutal zombie gameplay experience for fans of titles like Arizona Sunshine. The level design was completely linear as it’ll be following an exclusive story arc, hopefully, Survios will be implementing various solutions to encourage players to return. With a fall 2019 release window, VRFocus is looking forward to seeing how this one turns out.

Gamescom 2019 to Host The VR Games Showcase Featuring Six Titles

Next month the biggest videogame event in Europe takes place in Cologne, Germany, Gamescom 2019. And for the first time, several studios from the virtual reality (VR) industry will be hosting a tie-in event called The VR Games Showcase.

The Curious Tale of the Stolen Pets

The brainchild of Fast Travel Games’ Andreas Juliusson, The VR Games Showcase will feature Carbon Studio, Survios, Neat Corporation, Resolution Games and Cortopia Studios. Only open to media and content creators (most of Gamescom is open to the public), they’ll be able to get hands-on time with some of the latest VR offers.

Presented by Perp Games, visitors will get exclusive hands-on time with Survios’ The Walking Dead OnslaughtFast Travel Games’ The Curious Tale of the Stolen PetsBudget Cuts 2: Mission Insolvency by Neat Corporation and Fast Travel Games, Acron: Attack of the Squirrels! by Resolution Games, Cortopia Studios’ An Adventure in Wonderland and The Wizards: Dark Times by Carbon Studios.

“The VR Games Showcase’ is a concept I came up with 6 months ago. The VR industry is still young and most active VR game studios are relatively small, like us, with the same kind of marketing challenges and lack of resources. However, if multiple studios would join forces to share costs and efforts, I believed we would be able to deliver a real heavyweight event concept with clear value for both media and content creators to attend!” says Juliusson in a statement.

“As I started to reach out about this initiative, I was met with a massive interest not only from the studios but also from Perp Games, whose investment helped bring it to life. Now, the biggest studio event collaboration in the VR games industry is finally happening, with the premiere taking place at Gamescom this summer! I am hoping we can keep building on this concept and allow ‘The VR Games Showcase’ to grow going forward. This unique collaboration really raises the bar for VR games marketing and event presence.”

The Walking Dead Onslaught

‘The VR Games Showcase’ is presented by global games publisher Perp Games. Perp Games is a market leader in VR publishing and proud to support such innovative concepts,” adds Perp Games MD, Rob Edwards. “We truly believe VR offers players a unique gameplay experience and ‘The VR Games Showcase’ is a great way to allow gamers to experience hands-on, some of the most exceptional VR games being developed.”

VRFocus will be attending Gamescom 2019 so keep an eye out for the latest VR videogames coverage from the event.

Gamescom 2019 VR Games Showcase To Highlight Six Upcoming Games

The VR Games Showcase Gamescom

Despite rising popularity, VR has always struggled to standout at major gaming events. That’s why we put on the first ever E3 VR Showcase last month. Next month, though, a number of independent VR developers will band together to showcase their latest projects at one of the industry’s biggest events – Gamescom.

The 2019 iteration of the show, hosted in Cologne, Germany, will be the first to feature The VR Games Showcase, presented by Perp Games. The showcase will feature the likes of Fast Travel Games (Apex Construct), Neat Corporation (Budget Cuts), Carbon Studio (The Wizards), Survios (Creed: Rise to Glory), Resolution Games (Bait!) and Cortopia Studios (Wands). Each will be showing off new titles on their way to headsets in the near future.

Focused on media and content creators at its first event, the showcase will offer hands-on time with games and access to their developers. For VR, this is an unprecedented unification of studios. It’s something that Andreas Juliusson, Marketing & Communications Manager at Fast Travel Games, says needs to happen.

“During my years as marketer in the flat screen gaming industry, I got to see the value in being present at the biggest gaming conventions where media and content creators gathered,” Juliusson said. “The reality for most VR games developers today however, with the industry still relatively young, is that we often do not have the financial resources or the expertise to make an impact on these events by ourselves.

“This got me thinking: What if I would reach out to other studios in the same situation as us and ask them to join forces in a combined initiative, where we could share costs and efforts? I was immediately met with massive interest and soon after, we found a sponsor in global games publisher Perp Games who helped bring the initiative to life. Come August, six awesome developers are premiering with ‘The VR Games Showcase’ together at Gamescom and we could not be more excited!”

In its first event, the showcase is only open to members of the media and content creators. Juliusson says, however, that if the show is successful it will come to other shows and maybe to the public.

So what can you expect at the show? We’ve rounded up the announced titles below.

Budget Cuts 2: Mission Insolvency

Neat Corp and Fast Travel Games’ unexpected sequel was one of the big reveals at our E3 VR Showcase. This event will offer the first hands-on with the project.

The Curious Tale of the Stolen Pets

This is another offering from Fast Travel. It’s an adorable-looking puzzler that plays with small-scale VR. Again, first hands-on is on offer at the show.

Acron

The latest from Resolution Games, Acron is a fast-paced multiplayer title between VR and mobile users. Its crazy brand of action will be playable at the show.

The Wizards: Dark Times

This is a standalone expansion to Carbon Studios’ successful magical VR game, The Wizards. We had a CG trailer at the E3 VR Showcase, but first hands-on is at Gamescom.

An Adventure In Wonderland (Name Not Final)

This is the first we’ve heard about the new game from Cortopia Studios. Full details are expected to be revealed during Gamescom itself.

The Walking Dead Onslaught

More VR zombie-slaying awaits in the latest VR title from Survios. Onslaught promises to bring together the team’s past learnings for a truly gory shooter experience.

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E3 2019 Interview: Survios Serves a Tasty Treat for Walking Dead Fans

AMC’s The Walking Dead isn’t just a successful TV show, it’s a highly successful franchise which has spawned a number of videogames such as augmented reality (AR) title The Walking Dead: OurworldA virtual reality (VR) version was on the cards via OVERKILL’s The Walking Dead and we all know how that turned out. Thankfully, AMC decided to collaborate with VR specialists Survios on another title called The Walking Dead Onslaught which the studio took to the Electronic Entertainment Expo (E3) 2019. VRFocus caught up with Survios’ co-founder James Iliff to learn more. 

The Walking Dead Onslaught

Survios and AMC revealed The Walking Dead Onslaught in May, explaining that because this was an officially licensed project fans will be able to play as some of the most popular characters from the show. That’s as far as the tie-in goes by the looks of it, with the videogame having its own exclusive storyline rather than a spin-off from the series.

This means The Walking Dead Onslaught will feature a full single-player campaign designed for location-based entertainment (LBE) centres as well as home VR headsets. How the two will differ – VR arcades won’t want you occupying the headset for hours – is being kept under wraps for now.

Just like the TV series you’ll be able to use a range of ranged and melee weapons, with particular attention being focused on the melee portion of the experience. Survios has already spoken about its ‘Progressive Dismemberment System’ which will let players slice and dice the undead in proper gory ways. Every joint on a walkers body is fair game, allowing the removal of limbs almost however you want. There are several other features which will make the experience as realistic as possible, like being able to stab a zombie or restrain them with one hand to inflict a killer blow with the other.

The Walking Dead Onslaught

Which is exactly why VRFocus want to learn more, with Iliff going into greater detail regarding the precision mechanics the studio has employed to make The Walking Dead Onslaught one videogame that both fans and general VR gamers will equally enjoy.

Take a look at the interview to learn more, and keep an eye out for further The Walking Dead Onslaught updates from VRFocus.

E3 2019: The Walking Dead: Onslaught Nails The Franchise’s Iconic Gore In VR

E3 2019: The Walking Dead: Onslaught Nails The Franchise’s Iconic Gore In VR

I’ve killed a lot of zombies in VR. I’ve blown them up, cut them to pieces, shot their heads off, and spent my fair share running away from them across a multitude of games. But The Walking Dead: Onslaught by Survios may have my favorite combat system to deal with the undead that I’ve seen yet.

As an officially licensed game that is being created in partnership with AMC, Survios is able to actually leverage the brand itself. This means that players will walk in the shoes of Rick, Michonne, Daryl, and Carol across a post-apocalyptic world overrun with walkers. It’s got a campaign, replayable missions, upgrade mechanics, visceral melee, a litany of guns, and up to four-player co-op to boot.

During my demo at E3 2019 I played as Rick. It was an average length demo, about 15-20 minutes long, and I got to see a handgun, shotgun, and assault rifle, as well as a machete and the iconic barbed wire bat, Lucille. Both the shotgun and Lucille were major stand outs for me.

Rather than using traditional analog stick-based movement, I decided to instead try their fluid locomotion system that’s been adapted from Creed: Rise to Glory. Using this method, you hold down both the A and Y button the Touch controllers (I played my demo on an original Oculus Rift) and swing your arms as if you were running. It worked well enough, but this method prevented me from shooting and moving at the same time which was a bit frustrating.

Core gameplay was extremely familiar in that you swing melee weapons and aim down the sights to shoot guns. They aren’t reinventing the way you kill zombies in this game, but are instead evolving the way in which they die. You can lop off arms at specific joints, chop off hands, slice heads off at the neck, cut off legs, and even carve things into their rotting skin if you want. When you stab through their body blades can get stuck, requiring you to grab onto the body with your free hand and yank it out. You can even grab them by the neck and do Rick’s iconic knife to the skull stab to finish them off.

It’s gory, bloody, and a bit unsettling even after years of video game desensitization, but I’d be lying if I said I didn’t love it. However, part of me does worry that it may be leveraging The Walking Dead name in a way that’s proven to fail in the past.

If you look at TellTale’s Walking Dead series, arguably one of the best licensed video game series of all-time, clearly they have an intimate understanding of the source material and told a moving, deeply engaging story with real human emotion. That’s the thing about The Walking Dead: it’s a story about humans and the cost of survival, the zombies are just a plot device. It’s not actually about killing zombies.

In this way, The Walking Dead: Onslaught misses the mark — but at least they’ve made the virtual violence fun as far as I can tell.

My demo was just single player, but I can only imagine how much more chaotic and fun it would be in co-op. Survios explained that there will be skills to upgrade as a progression mechanic, but I didn’t get to see any of that. You get scores based on your performance in the mission and rank up with XP, so that’s all built into the design already. Scattered across levels I found lots of fuel and food and other types of loot as well.

The Walking Dead: Onslaught feels like the mechanical culmination of all of Survios’ past games into one well-crafted package. It’s got the co-op mission structure of Raw Data, the melee feedback of Creed, the movement style of Sprint Vector, plus zombies. The campaign is said to be seven missions long and should last around four hours, which is a decent length for something that is supposed to be replayed. There’s going to be a horde mode as well.

At the end of my mission I had to literally cut through a mass of zombies to get to the extraction point and I mowed them down like a machine wielding Lucille. It felt great as the blood splattered across my view. No two zombies ever seemed to die the exact same way.

Survios told me that The Walking Dead: Onslaught is coming to all major PC VR platforms and PSVR. We asked about a Quest version, but didn’t really get a definitive answer. Let us know what you think of the game down in the comments below!

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E3 2019: Watch First Gameplay Of The Walking Dead: Onslaught VR From Survios

E3 2019: Watch First Gameplay Of The Walking Dead: Onslaught VR From Survios

Today during our first-ever E3 VR Showcase Survios debuted gameplay of its upcoming VR game, The Walking Dead: Onslaught, based on the hit AMC show. In the game you get to go inside of the iconic universe that’s overrun by the undead walkers and fight side-by-side with iconic characters from the show like Daryl, Rick, and Michonne.

Previously, Survios released this teaser trailer that really only hinted at the tone and ambiance without actually showing any real gameplay footage. But now, after the reveal in today’s showcase, we’ve got a good look at how the game plays.

As expected, there is a heavy focus on blood, gore, and dismemberment. I actually got the chance to try out an early build at GDC earlier this year that was just a white dev room for combat testing. I picked up some guns, swords, a bat, crossbow, and more and got to try them out on stationary zombie characters.

What immediately stood out to me was the extreme attention to detail. I could slice individual parts of zombies off by slashing exactly where I intended. The developers even spoke to me about their layered mesh system that provided a simulate skin texture to keep the entrails inside until the zombie was sliced open.

We don’t know much about the story yet, or if it will include multiplayer (I’d imagine it will since that’s a key feature in virtually every other Survios VR title) but we will get the the chance to go hands-on with it later this week at E3 so stay tuned for more details.

The Walking Dead: Onslaught is releasing this fall and is coming to Rift, Vive, and likely other major VR platforms.

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AMC and Survios Collaborate on VR Title The Walking Dead Onslaught

AMC’s The Walking Dead has been made into plenty of videogames, the most popular of which is probably the episodic, graphic adventure by Telltale Games and Skybound Games. When it comes to virtual reality (VR) and augmented reality (AR), the franchise has featured in Pinball FX2 VR and got players out and about with The Walking Dead: Our World. Now the studio behind Raw Data and Creed: Rise to GlorySurvios, has announced a collaboration with AMC on an official VR videogame, The Walking Dead Onslaught.

Because The Walking Dead Onslaught is an official VR experience, fans will be able to take the role of their favourite survivors from the series, having to deal with the seemingly endless walker threat in an exclusive original story.

Featuring a full campaign mode and player progression alongside melee and ranged combat, the title will be using Survios’ ‘Progressive Dismemberment System’ for what sounds like a visceral combat experience that is going to be quite brutal. Players will find walker limbs are vulnerable for removal at many joints, including arms, legs and neck; while a proprietary “gore mesh” creates realistic wounds anywhere on a walker’s body. And just for added realism enemies can be impaled and react where they are stabbed, as well as weapons getting stuck, or players feeling resistance when pulling out weapons.

There’s also a ‘Melee Restraint System’ allowing walkers to be grabbed and restrained for precision melee attacks and strategic defence, or simply pushed and thrown at other walkers.

“Not only is The Walking Dead Onslaught a dream opportunity for the megafans in the studio, but we’ve had the unique challenge to further evolve VR with our ‘progressive dismemberment’ technology,” said Survios head of studio Mike McTyre in a statement. “This is a standalone game experience featuring one of the most beloved TV IPs in the world. AMC is an incredible partner, encouraging us to push immersion to a new level that can only be experienced in VR with ‘The Walking Dead.’”

The Walking Dead Onslaught

The Walking Dead Onslaught is the immersive VR experience fans have been waiting for,” said Yoel Flohr, EVP of Digital and Franchise Development at AMC. “We’re thrilled to be working with Survios, an industry leader in world-class visuals and innovative gameplay, to give players the chance to experience first-hand the terror and thrill of The Walking Dead’s apocalyptic world.”

The Walking Dead Onslaught is scheduled to launch Fall 2019 in VR arcades and for home VR platforms (no specific headsets have been mentioned just yet). As further details are released, VRFocus will keep you updated.