The Solus Project Coming Soon To PlayStation VR

Developers Teotl Studios and Grip Digital have announced that first-person exploration/survival title The Solus Project will be released on PlayStation VR on 18th September, 2017.

Previously available on Steam for Oculus Rift and HTC Vive, The Solus Project puts the player in the role of a scout, sent to search a distant planet to look for a suitable site for a human colony, a desperate mission, since Earth has been destroyed and humankind is reduced to a tiny rag tag fleet of ships. Disaster strikes on the destruction of your scout ship, forcing the player to scavenge, explore and fight in order to survive and discover the secrets of the planet.

The developers have hidden over 200 secrets inside the videogame. Players can wander and explore vast cave systems to discover the mysteries within. There are ten carefully constructed levels to explore, containing islands, tombs, caves and more. A day and night cycle and dynamic weather system are intended to offer a specific atmosphere and feeling of a living ecosystem.

SolusFeb18_2

The developers are promising over 15 hours of gameplay, though there are no enemies, no combat or anything to shoot, there is a mystery to be investigated and a vast environment to explore, puzzles to solve and items to craft to attempt to escape this lonely, foreboding planet.

It has not yet been confirmed what price point The Solus Project will have on the PlayStation Store, though the Steam version is currently being offered at £14.99 (GBP) so the price is expected to be roughly equivalent. A trailer for the PlayStation VR version is available to view below.

VRFocus will bring you further news on The Solus Project and other upcoming PlayStation Vr titles as it becomes available.

Tobii Partners with Teotl Studios to Integrate Eye Tracking into The Solus Project VR

Today, eye tracking specialist Tobii has announced a new partnership with developer Teotl Studios to integrate its technology into the developers sci-fi adventure, The Solus Project VR. 

Both companies are working together to adapt the existing eye-tracking enhanced PC version of the videogame to the virtual reality (VR) format. The collaboration continues Tobii’s expansion into enabling eye tracked VR content with game publishers around the globe.

The Solus Project image 2

Eye tracking is seen as one of the next steps in VR, allowing more intuitive and natural interactions with virtual worlds and the characters that inhabit them.

Tobii has already implemented its tech in over 55 PC titles, including Elite: Dangerous and Ghost Recon Wildlands. To date it’s built into several gaming hardware products, including the notebooks such as Alienware 17, MSi GT72 Tobii, Acer Aspire V Nitro, Predator 21 X and the monitors Predator Z271T and Predator XB271HUT.

“Seeing how much more immersive The Solus Project became with eye tracking on PC, it was obvious we had to add it to the VR version,” said Sjoerd De Jong, developer at Teotl Studios. “Even though we’ve already received many accolades for the VR version, I highly recommend players to see how much richer the experience has become with eye tracking.”

“With the rapidly growing interest in VR and, more specifically, eye-tracking VR, we’re tapping into our extensive relationships with PC gaming studios to explore how to best adapt their games as well as develop the next generation of games for future VR HMD’s with eye tracking,” said Oscar Werner, president of Tobii Tech.”

Tobii will be showcasing The Solus Project VR eye tracking demo at the Silicon Valley Virtual Reality (SVVR) expo in San Jose, California. Demos will be run using HTC Vive headsets following the R&D collaboration between Tobii and Valve.

The Solus Project launched in early 2016 for PC, it then added support for Oculus Rift, HTC Vive and OSVR a short while later.

VRFocus will continue its coverage of Tobii and The Solus Project, reporting back with further updates.