Something for the Weekend: Steam Spreads Some Luna Love

The weekend is supposed to be a time of rest, you end up doing chores and things yes but ultimately it’s the two days of the week where you are more likely to meet friends or family, sit back, relax, chill and do the things that you want to do. Yes, something usually will get in the way but to heck with that! So something for you this weekend. 

Steam are, naturally enough, all for this espsecially when they’ve got a sale on for the Lunar New Year. You didn’t know it was the Lunar New Year? Well it is. The Year of the Dog incidentally, and Steam are celebrating with a sale. (Naturally.) Today’s selection of virtual reality (VR) titles picked by VRFocus come from it and for the most part the promotional prices end when the sale does after February 19th 2018. So check out the below and maybe save some cash on something good.

Project CARS 2Project CARS 2

Compatibility: HTC Vive and Oculus Rift

Less of a straight racing videogame than a realistic driving simulator, Project Cars 2 lets players experience what driving is like not just on smooth tarmac race tracks, but also on ice, dirt and mud with the addition of other modes such as rallycross and touring races all of which use realistic physics models to make the experience as close to reality as possible.

Project CARS 2 is currently half price, at £22.49 (GBP) rather than the usual £44.99.

Keep Talking and Nobody ExplodesKeep Talking and Nobody Explodes

Compatibility: HTC Vive and Oculus Rift

Woukd you trust your friends with your life? Keep Talking and Nobody Explodes revolves around one player in VR who’s got a bomb to diffuse, there’s just one problem – how to actually do it. Each bomb is made up of several panels, with wires, dials, timers, codes, symbols and more to figure out. To do this players in the real world have a manual explaining how each particular puzzle works, and it’s only through cooperation and teamwork that avoids everything going boom!

The ultimate test of friendship has a whopping 60% off at present and is available on Steam for a mere £4.39 (GBP) rather than £10.99.

Space Pirate TrainerSpace Pirate Trainer

Compatibility: Windows Mixed Reality, HTC Vive and Oculus Rift

“In the case of Space Pirate Trainer the title has built up a pedigree and fan following for one simple reason, playability. Its design and gameplay mechanics aren’t overly difficult or complicated to learn – which is why it’s great as an introductory experience for new VR players – yet for seasoned pros Space Pirate Trainer offers that old school arcade action of ever bigger and more elaborate attacks that try to whittle those lives away as you try to beat your highscore.” – Read VRFocus‘ Senior Writer Peter Graham’s review of Space Pirate Trainer here.

You can purchase the title on Steam at 34% off, for £7.25 (GBP) rather than £10.99.

superhot vr - first screenshots 8SUPERHOT VR

Compatibility: Windows Mixed Reality, HTC Vive and Oculus Rift

SUPER… HOT. SUPER… HOT. SUPER… HOT! Time moves when you move in this popular videogame for VR and non-VR alike. Survive pristine white rooms filled with vivid red enemies as the air becomes thick with bullet tracer.

You’ve until February 19th to get 25% off of SUPERHOT VR, bringing the price down to £14.24 (GBP) from £18.99.

BattlezoneBattlezone

Compatibility: HTC Vive and Oculus Rift

“Straight from the off, Battlezone lets you know what it is and what you’ll be doing – if you’ve managed to avoid coverage like this. There are no fancy intro screens, video’s, or elongated fluff to wade through, as soon as the videogame starts you’re sat in a hulking tank with lights, screens, levers and all sorts dotted around you. Everything feels and looks solid, giving an overwhelming sense of power and control at your finger tips. The tank design is highly stylized, especially the environments, but the inside isn’t too OTT that this couldn’t be some futuristic concept vehicle.” –  Read our Battlezone review here.

Rebellion have slapped a hefty discount of 66% off on Battlezone, so make sure you buy it now at £10.19 (GBP) rather than the usual cost of £29.99.

Unvierse Sandbox 2Universe Sandbox ²

Compatibility: HTC Vive and Oculus Rift

An Early Access title, this sequel to Giant Army’s popular space simulator is bringing VR support this time around.

“Universe Sandbox ² is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. It merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet.”

If you fancy a bit of playing God with the galaxy (or beyond it) you can for £14.24 (GBP) 25% off its usual price of £18.99.

I Expect You To DieI Expect You To Die

Compatibility: HTC Vive and Oculus Rift

The spy’s the limit in this VR title that puts you in the shoes of a sterotypical secret agent dealing with situations straight out of the genre from the fifties and sixties. With surprises around every corner and the odds stacked against you it’s only a matter of time before you perish. Or is it?

I Expect You To Die is on sale through Steam for the slightly odd price of £11.39 rather than £18.99. A 40% discount.

Sports Bar VR - checkersSports Bar VR

Compatibility: HTC Vive and Oculus Rift

Casual pub game simulator Sports Bar VR was a PlayStation VR launch title that received a fair amount of acclaim upon release and has since been ported to Oculus Rift and HTC Vive. It has enjoyed regular updates since launch, with new mini-games and features being added, such as the addition of a jukebox, updates to multiplayer game-finding features and video streaming capability.

Another specifically for the Lunar New Year sale, which gives 50% off the regular £14.99 (GBP) price to give you a sale value of £7.49.

Raw Data

Compatibility: HTC Vive and Oculus Rift

Raw Data puts the player in the role of part of the Resistance, who are seeking to bring down the corrupt Eden Corporation, who in the future of 2271, control much of the world. The player can choose from several types of heroes, including Saija the Cyber-Ninja, Bishop the Gun Cleric, or Boss the Street Merc.

Raw Data is on sale now for 30% off its usual price of £29.99 (GBP).

The Solus Project

Compatibility: HTC Vive and Oculus Rift

“Many virtual reality (VR) users are waiting for in-depth experiences which have expansive worlds and tell rich, absorbing, immersive stories. VR is perfectly place to get players involved in an entirely new world, and that’s what The Solus Project aims to do… The first thing that becomes apparent is the atmosphere. Bleak, eerie and uninviting is the surface of the unknown alien planet upon which you find yourself marooned.” Read

The title is available on Steam at present for £7.49 as opposed to £14.99.

Best PlayStation VR Games You’ve Never Played

It’s been a good year for Sony’s virtual reality (VR) headset, a development which has surprised even Sony themselves. Black Friday sales did extremely well for the PlayStation VR, and after Christmas Day, no doubt many households are now experiencing the joy of Sony’s HMD, and also seeking something to play on it.

There are, of course, some overlooked gems lurking amongst the high-profile sparkle of titles such as Resident Evil 7 biohazard or DOOM VFR, so we’re going to take a look at a few lesser-known titles that are most certainly worth the time of a PlayStation VR owner.

Polybius

Polybius screenshot 2

Polybius is a firm favourite of many of us here at VRFocus, as glorious madman Jeff Minter of Llamasoft once again delivers with this neon-coloured trance shooter that borrows its name from an infamous videogame urban legend. Polybius is definitely best played in VR, where the fast-paced action, surreal imagery and creative use of space show off some of the true potential of the PlayStation VR.

Thumper

A PlayStation VR launch title, its easy for newer users to miss this little ‘violent rhythm game’ in the shuffle of newer titles. Thumper takes advantage of the immersiveness of VR by submerging the user in a world of motion, colour and sound. A decent sound set-up or headphones is a must for this title, as you swoop back and forth across the track in time to the music amidst a kaleidoscope of flickering neon colour.

Final Fantasy XV: Monster of the Deep

Yes, it is indeed a VR fishing game. Many people have no doubt been put off by that alone, even dedicated Final Fantasy fans might think twice about it on that basis. However, players should reconsider, as Monster of the Deep is unexpectedly absorbing, makes good use of the PlayStation Move controllers and lets you interact with the boys from Final Fantasy XV. Thus proving itself to be an excellent way to spend a cold, snowy evening.

The Solus Project

The Solus Project image 2

Humans are not built to handle isolation very well. From the very start The Solus Project uses that isolation along with a cunning use of sound, music and lighting to build a sense of unease that slowly transforms into outright terror. The Solous Project begins as a simple survival/exploration title, but as you explore the depths of an alien world, becomes something… else.

The Lost Bear

This gentle coming-of-age story can be viewed as considerably less exciting than some of the frenetic action titles in the PlayStation VR line-up, but it is nonetheless worth a look. The Lost Bear uses some very unique aesthetics inspired by Eastern European puppet theatre to spin a modern fairytale that pulls the player into the world.

The Best PlayStation VR Games of 2017

The PlayStation VR is the most youthful of all the leading virtual reality (VR) platforms, and while the HTC Vive and Oculus Rift have the benefit of powerful PC systems behind them the PlayStation 4’s unique VR offering can stand tall thanks to a hugely impressive software line-up. A mixture of AAA titles and indie releases makes the PlayStation VR a space for both impressive and innovative gameplay design.

2017 was a big year for the PlayStation VR; the head-mounted display (HMD) celebrated its first year of consumer availability and hosted the VR debut of huge franchises such as Resident Evil and The Elder Scrolls. The below selection of videogames, in no particular order, represents the best that the PlayStation VR currently has to offer.

PlayStation VR 2 headset

DOOM VFR – Bethesda Game Studios

Arguably the best first-person shooter (FPS) videogame currently available for PlayStation VR, DOOM VFR showcased that it’s wholly possible to have a fast-paced, action-heavy experience in VR. Misgivings about the control systems aside – a common issue with the current-generation of VR hardware – DOOM VFR is a balls-to-the-wall adrenaline rush.

The Lost Bear – Oddbug Studio

Conversely to DOOM VFR, The Lost Bear is a slow-paced 2D side-scrolling puzzle/platform videogame that prefers to challenge the player’s logical dexterity over their trigger finger. It’s less about chaos and more about careful consideration, and in VR the showcase piece is how that consideration affects your surroundings: the entirety for The Lost Bear is played out upon a stage with the player as the solo audience member. It’s unique and innovative approach to VR deserves as much commendation as the inviting gameplay mechanics.

The Lost Bear gif

Farpoint – Impulse Gear

While DOOM VFR posits to take the crown from Farpoint as best FPS on PlayStation VR, Impulse Gear got there first. And ranking highly amongst the PlayStation VR community Farpoint remains, thanks in no small way to the development team’s continued commitment to bring updates and new features to the videogame.

Farpoint: Cryo Pack screenshot

Resident Evil VII biohazard – Capcom

One of the first AAA titles launched on PlayStation VR remains one of its best. Resident Evil VII biohazard rebooted the gameplay of the Resident Evil franchise in a way not seen since Resident Evil 4, and with it brought the thrills of survival horror into VR for the first time. Resident Evil VII biohazard’s PlayStation VR exclusivity period is set to close in January 2018, and many PC gamers are hoping to get the chance to play the videogame on their Oculus Rift or HTC Vive soon thereafter.

Resident Evil VII biohazard - End of Zoe screenshot

The Elder Scrolls V: Skyrim VR – Bethesda Game Studios

Bethesda Game Studios second entry in this feature and also the other of the two PlayStation VR titles released by the publisher thus far. See a common theme? Despite ongoing grievances with Oculus VR, Bethesda Game Studios’ efforts to progress VR as a medium are unquestionable. Even if they chose a six-year-old videogame to do it.

 

Manifest 99 – Flight School Studio

Manifest 99, like The Lost Bear, takes the VR medium in a wholly unexpected direction. The player is taken on a journey in which the storyline unfolds around them; interaction is limited to player position, but the choices they make therein have an impact on the events that play out in Manifest 99.

Manifest 99 screenshot

Polybius – Llamasoft

A visual feast as only Jeff Minter and his team at Llamasoft can do, this unique VR experience plays on your nostalgia glands by taking inspiration from the 80s arcade scene in ‘the best of ways’, as stated in VRFocusreview of Polybius. It’s a frenetic shoot-‘em-up that challenges the player with steadily increasing difficulty as much as it does with the weaving of dynamically timed colours and lighting.

Polybius screenshot 1

Statik – Tarsier Studios

A puzzle videogame in which your hands are tied and hidden? Tarsier Studios obviously has a creative mind, but your better be a logical one in order to successfully beat Statik’s many challenges. Your hands are kept within a box upon which you must assess and correctly execute the solution to a unique puzzle, without the typical holding hands of clues and hints. Instead, Statik will do it’s best to break your concentration. Tarsier Studios lay out a challenge, and then do the best they can to prevent you from accomplishing it. Pride is what Statik will earn you.

Sparc – CCP Games

A sad goodbye to one of the most adventurous development teams in VR, CCP Games’ Atlanta studio had grand ambitions for Sparc. A title with the potential to define VR eSports, Sparc pitches two players in a competitive arena not to dissimilar to tennis, relying on your own physical ability more than your knowledge of videogame convention. Sparc remains an enjoyable experience, but the possibilities for what it could’ve been in two years will forever remain a shameful reminder that jumping into VR this early has had its consequences.

Sparc header

The Solus Project – Teotl Studios

A first-person exploration videogame set on an alien planet. Does anything scream VR ambitions louder? Teotl Studios don’t seem to think so. The Solus Project is a videogame that relies as much on the player’s own ambition and curiosity as it does the depth of the world Teotl Studios has created for this passion to exist within.

TheSolusProject_Screenshot114

The Solus Project Update Targets PlayStation 4 Pro & PlayStation VR

Grip Digital has today released a new update for the PlayStation 4’s The Solus Project, specifically targeting PlayStation VR users playing on a PlayStation 4 Pro console. The latest patch, available to download now, updates the videogame to version 1.04.

SolusFeb18_2

In The Solus Project, humanity is on the verge of extinction. The player enters the shoes of a would-be hero tasked with finding a safe haven for a colony, but now you are stranded on a deserted alien planet and every other member of your crew is dead. A first-person survival-exploration adventure set on a mysterious and seemingly uninhabited alien planet, The Solus Project challenges the player to stay alive as you must explore and unlock the mysteries of Gliese-6143-C.

The new update for The Solus Project address two specific issues. Firstly, there’s a fix for regular crashes when playing in virtual reality (VR) mode on the PlayStation 4 Pro. Secondly, an occasional visual glitch related to translucency has also been fixed.

The Solus Project originally launched for PlayStation 4 last month, compatible with the PlayStation VR head-mounted display (HMD) from day one. VRFocus has regularly covered the videogame prior to release and including a review of The Solus Project, stating; “The Solus Project takes a sudden sharp left turn into horror. The creepy ambiance present since the beginning amps up, though there is no actual combat, and vanishingly few jump scares the realisation that the alien civilisation may not be as dead as we thought some slowly, the claustrophobic ruins closing in about you as you attempt to solve the puzzles and avoid getting caught by horrifying traps. VR really adds to this experience, as you find yourself holding your breath, utterly immersed in the environment.”

The Solus Project image 2Available for digital purchase via the PlayStation Store now, Grip Digital’s The Solus Project is priced at £15.99 GBP, and is compatible with PlayStation Move controllers.

A Steam version of The Solus Project is also available, priced at £14.99, compatible with Oculus Rift, HTC Vive and the OSVR Hacker Dev Kit.

VRFocus will of course keep you update with all the latest details on this and other VR titles from Grip Digital, and in the meantime you can check out a gameplay video of The Solus Project in action.

Investigating Alien Mysteries In The Solus Project

The exploration of the mysterious alien world of The Solus Project continues in the second gameplay video, in which a strange, eerie sound breaks the quiet, and so an investigation must begin into what is causing that sound.

The previous gameplay video focused on the elements that are essential in the early parts of The Solus Project, such as gathering supplies needed for survival, food, water, heat and finding shelter for the sometimes deadly weather of this unknown planet. This second gameplay video descends, quite literally, into the depths to discover the mysteries of what a forgotten alien civilisation left behind.

The atmosphere of The Solus Project starts out somewhat bleak and uninviting, and only gets worse as you begin your descent into the cave systems, many of which contain writings carved by some alien hand. Slowly, it begins to be possible to decipher pieces of the text, and the spooky, claustrophobic atmosphere slowly closes in around you.

You can watch the second gameplay video below.

The Solus Project is available on PlayStation VR for $19.99 USD/£15.99 GBP.

For more gameplay videos, reviews and the latest on upcoming titles, keep an eye on VRFocus.

Exploring An Alien World In The Solus Project

Sci-fi exploration and survival title The Solus Project came out last month on PlayStation VR and gained high praise from its review. If you find yourself interested in what the gameplay entails, you can check out the gameplay video below.

The Solus Project puts the player on a distant alien world, recovering from a spaceship crash. It is necessary to quickly learn how to interact with the controls, to gather necessary materials needed for survival – food, water, heat, shelter. Not only that, but there are other hazards to be aware of, the weather on this unknown planet can be deadly, so it is wise to be alert for sudden changes.

The VRFocus gameplay video shows getting to grips with the controls, learning the various menus and gameplay elements needed before attempting to fulfil some objectives and begin to explore the desolate world. Along the way, the ruins of a lost alien civilisation are discovered, and exploring those ancient ruins uncovers secrets that have long been hidden in the darkness.

The Solus Project is available on PlayStation VR for $19.99 USD/£15.99 GBP.

For more gameplay videos and other coverage, keep reading VRFocus.

Review: The Solus Project

Many virtual reality (VR) users are waiting for in-depth experiences which have expansive worlds and tell rich, absorbing, immersive stories. VR is perfectly place to get players involved in an entirely new world, and that’s what The Solus Project aims to do. Does it succeed?

The first thing that becomes apparent is the atmosphere. Bleak, eerie and uninviting is the surface of the unknown alien planet upon which you find yourself marooned. This atmosphere persists as you attempt to get to grips with the controls. The Solus Project uses the Move Controllers, with one acting as your in-universe PDA, scanning objects and informing you of your next objective, as well as acting as the movement controls. The right-hand controller is for holding objects. There is no tutorial, so every control and function must be deduced.

The first gameplay elements quickly become evident as you need to find food, water and shelter. This requires something that becomes increasingly core to the experience of playing – exploration. Finding some alien roots, a metal pole, oil and the application of heat gives you a torch that will burn perpetually, somewhat in defiance of logic.

TheSolusProject_Screenshot114

Then, you basically begin to explore the planet, discovering the remnants of some mysterious alien civilisation, exploring extensive tunnels, and finding artefacts that enhance your stats and make surviving easier. As a result, the crafting and survival elements become less relevant, until they are ultimately more of an annoying distraction. The lack of any kind of map means those vast tunnels become a baffling maze, as it is very easy to get turned around.

The alien ruins gradually reveal the story. There is little dialogue, so almost everything is revealed through observation, and deciphering the ancient alien hieroglyphs as you descend deeper and deeper into the depths of the planet and the story.

At this point, The Solus Project takes a sudden sharp left turn into horror. The creepy ambiance present since the beginning amps up, though there is no actual combat, and vanishingly few jump scares the realisation that the alien civilisation may not be as dead as we thought some slowly, the claustrophobic ruins closing in about you as you attempt to solve the puzzles and avoid getting caught by horrifying traps. VR really adds to this experience, as you find yourself holding you breath, utterly immersed in the environment.

TheSolusProject_Screenshot61

The strengths of The Solus Project are in its atmosphere and its weaknesses are in its somewhat confused identity. The survival crafting elements present early on are largely discarded halfway through, leaving a mildly annoying distraction. The lack of tutorial and map can also cause considerable frustration and break immersion, especially if you encounter a maddening glitch that causes the PDA to fail to display.

The Solus Project is a fine exploration and horror title, though it does have its flaws. The excellent ambiance and general air of loneliness, isolation and foreboding make for a truly immersive experience that is worth your time.

80%

Awesome

  • Verdict

The Solus Project Devs On Adapting A Non-VR Game For VR Headsets

The Solus Project Devs On Adapting A Non-VR Game For VR Headsets

The Solus Project from Teotl Studios and Grip Digital just recently released last week on PS4. Both the PC and console versions include VR support, making it one of the first fully-featured survival simulator experiences with full VR support on all three major headsets: Rift, Vive, and PSVR.

With the game so fresh on people’s minds we reached out to the game’s chief creator, Sjoerd De Jong of Teotl Studios, about the development process and what it was like porting a game this complex over to VR devices.

UploadVR: How do you think the survival mechanics transferred to the VR platform? Was it difficult adapting the UI and other systems to work from a VR headset POV?

Sjoerd De Jong: It certainly took quite a bit of effort. UI was a challenge indeed, but so was fighting motion sickness, and ensuring everything is more realistically interactive while in VR. The most challenging has probably been the motion sickness issue. A problem that the industry struggles with in general. For our survival game with large explorable worlds the problem was more complex though. One of the ways to make someone less likely to get motion sick is to scale down the walking speed a lot. The slower and more stable you move forward, the less likely you will get sick. The default VR walk speed is considerably slower than the non-VR version. But the slower you walk, the longer it means it will take to go from A to B, which means that you will need more resources such as water and food to bridge the same distances in VR as in non-VR. In response to that the game lets you configure the difficulty freely at any time, and in VR the difficulty automatically scales down some.

UploadVR: What about The Solus Project do you think makes it fit VR so well?

Sjoerd De Jong: The Solus Project is an experience on an alien planet. The atmosphere and immersion are a major part of that experience. And VR amplifies those two things greatly. It really makes you be there on that planet. I remember that during the first few proper VR playthroughs I did in my own game I spent most of my time just staring at rocks, alien plants, the stars, caves and so on. Taking it all of it in awe how I was really there on that other planet, all on my own. The Solus Project is not a combat or action game, but about the story that you go through as the sole survivor of a crash all alone on those lonely beaches and caves. VR is absolutely ideal to portray that. And all that aside I also want to point out that the game is not a short demo that relies on the novelty of VR. It is a full sized 12-16 hour story driven experience. There is a lot of value to be had in a game this big in VR.

UploadVR: What’s it like to create a game with a strong VR-focus that still appeals to a market wanting to play without?

Sjoerd De Jong: The first challenge we faced was that development on the game started in July 2013. VR was still in its early days back then, so we had to develop the game not just for VR and non VR, but also try and guess what the consumer version of VR might actually be like one day. We approached it by focusing entirely on the non VR version first for about a year and a half, but by taking VR into account for all design decisions that were made. For example we deliberately avoided adding a complex HUD exactly due to VR compatibility. This allowed us to focus all out on first getting the core mechanics up and running, the type of mechanics and graphics you would need in the game regardless of how you play it, and then once that was stable in the mean time VR had matured considerably, and we could begin implementing it.

UploadVR: What are some of the best practices you learned for porting a non-VR game to VR?

Sjoerd De Jong: Definitely give the process time. It goes much further than just flipping a few switches somewhere. VR is about immersion so think of what will help that immersion. We have a pocket computer in the game that essentially acts as a HUD, and at first we  had buttons on the various VR controllers that would then activate a menu item on this computer, just like the non-VR version works, but players want immersion. That means the ability to actually press a button on this pocket computer. So when in VR, the pocket computer model automatically exchanges itself for a different version, one with large and obvious interactive buttons. Make sure as much of the content as possible can be interacted with in a realistic way, and does not just rely on pressing a button on the controller.


You can find out more information about and purchase The Solus Project over on Steam for PC, Rift, Vive, and OSVR at the price of $19.99, as well as on the PSN Store for the same price.

Let us know what you think of survival sim games in VR, and The Solus Project specifically, down in the comments below!

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The Solus Project Brings VR Survival To PSVR Today

The Solus Project Brings VR Survival To PSVR Today

I’ve always thought that more VR games should have survival mechanics. The genre lends itself so well to the immersion afforded from the VR medium and the sense of isolation needed to really inspire survival instincts is unrivaled. Luckily a handful of titles like ARK: Survival Evolved and The Solus Project are holding the torch for the time being.

The Solus Project from Grip Digital and Teotl Studios is a bit different, however, in that it is actually a very narrative-focused survival game. You’re tasked with exploring a seemingly uninhabitable planet as you’re stranded and searching for a way to send a signal back home. As a non-VR game first, the developers have done an admirable job adapting the experience for VR interfaces. It received PC VR support on Steam several months ago, but is just now today releasing on both standard PS4 and PSVR displays.

“VR support was an important part of development throughout The Solus Project, and with the upcoming release on consoles, players will get to experience this for the first time on PS4 with PlayStation VR,” reads a prepared statement from both companies. “The Solus Project is promising to provide a unique VR experience to those who want to explore with PlayStation VR.”

We’ll have more thoughts on The Solus Project’s development and how it turned out for VR devices in the coming days. You can find it on the PSN store today for $19.99. In the meantime, let us know what you think of the game down in the comments below!

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Sci-Fi Adventure The Solus Project Comes to PlayStation VR

PlayStation VR owners looking for a big sci-fi adventure to get their teeth into are now able to download Teotl Studios and Grip Games’ single-player explorer The Solus Project. 

Having originally released last year on Steam for Oculus Rift and HTC Vive, The Solus Project’s story unfolds on the planet Gliese-6143-C, where you play a survivor stranded on a strange deserted alien planet having been sent there by the last remnants of mankind, looking for a new world to call home after Earth is destroyed.

Approaching the planet disaster strikes your spaceship, crashing to the surface. With your crew dead you must survive the harsh, volatile environment anyway you can. While the planet is seemingly empty, you’ll be confronted with merciless weather, as you try to unravel the deep secrets hidden under the surface.

TheSolusProject_Screenshot61

The linear single-player adventure has ten large levels, consisting of five islands and five tombs/cave systems to explore. While there aren’t really any enemies to deal with, it features a dynamic weather system that calculates everything from temperature and wind to humidity and cloud coverage, creating tornadoes, storms, lightning as well as a few meteors for good measure.

The developers said in a statement that: “VR support was an important part of development throughout The Solus Project,” with the title ‘promising to provide a unique VR experience to those who want to explore with PlayStation VR.” 

The Solus Project is available through the PlayStation.Store for $19.99 USD/£15.99 GBP, with PS Plus members getting a 20 percent discount until 1st October.

VRFocus will continue its coverage of The Solus Project, reporting back with further updates.