Review: Transpose

Virtual reality (VR) developer Secret Location is nothing but original in its approach to immersive and compelling content. Having released the brutally unforgiving Blasters of the Universe, showcasing how wave shooters can still be fun and engaging in amongst all the tripe, its latest release is far more tranquil and mind-bending in its approach. A time skewing puzzler that plays with physics, Transpose offers a surreal experience that’s equally captivating.

Transpose

Time and gravity are two of the binding elements that control the universe, circular in motion, forever destroying and creating in a never-ending loop. But they can also be used as tools to manipulate the world, which is where Transpose comes in.

Set in an almost ethereal, dreamlike setting, that shifts between dark monolithic landscapes to bright fantasy realms, Transpose is an enthralling puzzle experience right from the off. With complete freedom to explore the levels, thanks to both smooth locomotion and teleportation – both of which can be used at the same time for maximum effect – the 35 levels set over three worlds all boil down to one task, moving an energy cube (or cubes) from one location to its goal.

To do this, however, you must first learn how to manipulate time and create copies of yourself. These copies are called Echos, which can be built up over several levels to create multiple Echos. These are then denoted by bands on your right arm, each one being used as an Echo is produced. On the left arm is a slider which can speed up time, allowing these Echos to be fast-forwarded as needs must.

Transpose

Echos are easy to create. Simply perform an action – or any number of actions – and then choose to keep it or discard it. Once one of those two actions have been chosen you’ll then return to where you entered the level. This time though that previously recorded Echo is now playing, pulling levers, throwing cubes, moving across platforms, whatever you happened to do. This, in turn, will allow you to reach new areas or perform other actions to complete the level.

It’s an idea beautifully easy to grasp as a concept yet the later levels can become mind-bogglingly complicated as more Echos are created, running around the levels each performing its own role. You know what the Echos are doing – you have just performed the process – yet the real trick (and hook) to the videogame is this management of your multiple selves, intertwining your present and future Echos into one harmonious whole, a weird sci-fi ballet if you will.

And then there’s the gravity side of the equation, enabling you to walk on walls and ceilings like some sort of M. C. Escher painting. There are some very well designed levels with the difficulty curve set well enough that most shouldn’t start to struggle until the very end of the first world or the beginning of the second.

Transpose

For all this bizarre craziness that’s going on, trying to keep yourself planted as the world and other versions of yourself run around, comfort isn’t really an issue. There’s no need to rush at any point, taking a step back and examining the area is vital to work out a correct process due to the limited number of Echos that can be produced. Running out just means having to amalgamate certain actions.

Transpose is a feast for the eyes as well as the mind, with enough levels to keep most busy for a good few hours. If there’s a downside then the Echo Bands can be a bit fiddly when trying to delete Echos. Other than that, Transpose is a mesmerising experience that VR players shouldn’t overlook.

80%

Awesome

  • Verdict

Secret Location Set To Release Two New Products For VUSR Platform This Summer

Leading virtual reality (VR) content creator and distributor for emerging platforms, Secret Location, have announced that they are launching two game changing products this coming summer which will take advance of location-based experiences (LBE). These products will expand Secret Location’s VUSR publishing platform and will be built to further support the growing LBE industry.

Secret Location's VUSR

The two new products will be titled VUSR Spark and VUSR Venue and will join the VUSR Publisher tool, which already powers VR applications downloaded by more than one million users around the world to date. The platform offers creators and publishers a simple ssolutioin for sharing both 360-degree and interactive VR content created within the Unity engine. It allows for seamlessly distribution of content across all major head-mounted displays (HMDs) though a single application.

The new VUSR Spark application will provide a solution for rights management, giving operators a chance to better manage their content sublicensing utilizing blockchain technology. At launch, titles that will be using VUSR Spark will include Fruit Ninja VR, Richie’s Plank Experience, Smash Party VR, and Sairento VR.

Meanwhile, VUSR Venue has been designed to connect VR content creators with audiences through commercial venues by offering a worry-free experience to both operators and consumers. Everything required to run a business smoothly from one centralized content management system will be possible with the application, which will include all the tools needed to do just that.

Blasters of the Universe Bullets

Secret Location are also the creative minds behind the VR wave shooter title Blasters of the Universe which VRFocus’ Senior Staff Writer Peter Graham reviewed saying: “For those that’ve become rightly bored with wave shooters Blasters of the Universe offers that spark of light, reminding us why this genre became popular in the first place. The entire theme, visual aesthetics and gameplay make Blasters of the Universe a joy to play, just be prepared to swear and curse – possibly throw a controller – as that heart disappears because you didn’t see that one laser bolt soon enough.”

Both VUSR Spark and VUSR Venue are planned to release this summer and VRFocus will be sure to bring you all the latest on the products and more from Secret Location in the future, so stay tuned for more.

Review: Blasters of the Universe

If there’s one thing virtual reality (VR) headsets aren’t short of it is the odd wave shooter or two. Titles such as Space Pirate Trainer were there from the beginning, offering intense gunplay action without having to walk anywhere. Since then its seems as if every VR developer has tried its hand at the genre – some with more success than others – and now it’s the turn of The Secret Location with its 80’s inspired shooter Blasters of the Universe. Where others have failed this videogame might just succeed.

Originally launching as an early access title way back in July 2016, The Secret Location has used this time to craft a videogame that aims to offer more than the rest, intermingled with humour, a retro visual theme, and plenty of guns.

Blasters of the Universe Bullets

For a wave shooter Blasters of the Universe does actually have a storyline to back up the bullet hell gameplay, involving a nerdy arcade gamer who’s that good on a particular title that no one can beat him. When VR enters the arcade he laps it up, actually entering the digital realm – Tron anyone? – creating his own universe. Its here that you must do battle against hordes of different enemies as you work your way to finally face Grand Master Alwyn.

So the basics. For those that’ve played wave shooters before – there’s sure to be a few – most of the gameplay will be very familiar. There’s no dual wielding as such in the campaign – the challenge mode is somewhat different – with one hand holding the gun whilst the other holds a shield/reload tool. While most videogames of this ilk will provide you with a selection of weapons, sometimes swappable mid-level, Blasters of the Universe takes a different route with a highly customisable gun in the armoury.

This is one of the title’s biggest and best features, with a massive selection of options to tailor your gun exactly how you want it – once you’ve unlocked the parts that is. The Frame is the base for every weapon, each one has different attributes and a unique ability to unleash when things get really tough. Then there’s ammo attachments, barrels, ammo and more to change to your hearts content until finding that perfect combo that just works.

Blasters of the Universe

And it needs to, because once a level starts that’s it, you can only head back to the armoury once you’re dead. And you will die a lot. There’s no hand holding in Blasters of the Universe and don’t expect the first level to be an easy walk through, this isn’t a title for the casual gamer. And that’s probably where the hook in Blasters of the Universe lies, its unforgiving difficulty. There are five hearts which equate to five hits, more than that and it’s over. Using the shield will help but it’s not indestructible. Should it receive too many hits then it’ll disappear to recharge, usually at the worst moment when all you can see are incoming neon bullets.

One thing Blasters of the Universe makes you do is move – it’s essential. If too many enemies appear on screen then it’ll become a deluge of incoming fire, with each hostile having a particular style of projectile. Some might be a single shot, while others are swirling vortexes of death that’ll deplete the shield rather rapidly. Just stand there trying to shoot everything and it’ll be game over quite quickly. Dodge, duck, crouch, and learn the patterns, then surviving becomes that little bit easier but it’s certainly not easy.

For those that’ve become rightly bored with wave shooters Blasters of the Universe offers that spark of light, reminding us why this genre became popular in the first place. The entire theme, visual aesthetics and gameplay make Blasters of the Universe a joy to play, just be prepared to swear and curse – possibly throw a controller – as that heart disappears because you didn’t see that one laser bolt soon enough.

(Reviewed on HTC Vive)

80%

Awesome

  • Verdict

Secret Location’s Blasters of the Universe Leaves Early Access

In July 2016 The Secret Location released its bullet hell title Blasters of the Universe on Steam Early Access, an 80’s inspired shooter for HTC Vive, adding Oculus Rift support later on. Today the videogame sees a full release for both headset on Steam and the Oculus Store.

Featuring four campaign missions and a challenge mode, Blasters of the Universe tasks players with defeating Grand Master Alwyn’s legions of digital creations, facing wave after wave bullets in a neon virtual world.

Blasters of the Universe Boss

Blasters of the Universe allows players to use hundreds of weapon combinations, whether they prefer rapid fire designs, explosive, slow with high damage or anything in between.

“We are thrilled to announce Blasters of the Universe is arriving on the Oculus Store and Steam as a full title on August 31, 2017,” said Josh Manricks, Blasters of the Universe Technical Director and Project Lead in a statement. “Our team is passionate about making VR a reality and Blasters of the Universe is the latest example of Secret Location’s commitment to creating next-gen original content.”

For today’s launch Blasters of the Universe will have a limited time discount available, knocking 15 percent off the regular price of $14.99 USD until 7th September 2017.

For any further updates to Blasters of the Universe, keep reading VRFocus .

The VR Job Hub: After E3 Special

We’ve said farewell to the Electronic Entertainment Expo (E3), although likely not Los Angeles for another year and the team is presently winging their way home to the UK. It was certainly a busy couple of weeks, including the run up to E3 itself.

However it’s highly likely if you’re interested in virtual reality (VR) in any way you will have seen the titles revealed at this year’s expo and seen something that caught your fancy. And if you haven’t then you should probably check out our Best Games of E3 2017 feature for further insight! But if you liked what you saw you might be interested in working for the developers in question. So we’ve a selection of roles listed down for the developers  and, while they aren’t looking for anyone specifically at the moment there’s also contact emails for Polyarc (Moss) and The Secret Location.

Location Company Role Link
McKinney, Texas, US Playful Corp Sr Designer Click Here to apply
McKinney, Texas, US Playful Corp Contract Social Media Specialist Click Here to apply
McKinney, Texas, US Playful Corp Senior Producer Click Here to apply
McKinney, Texas, US Playful Corp Technical Designer Click Here to apply
Farnborough, UK nDreams Chief Operating Officer (COO) Click Here to apply
Farnborough, UK nDreams Animator (Contractor) Click Here to apply
Irvine, California, US Ready At Dawn  Lead Level Designer Click Here to apply
Irvine, California, US Ready At Dawn  Lead Character Artist Click Here to apply
Irvine, California, US Ready At Dawn Character Blendshape Artist Click Here to apply
Irvine, California, US Ready At Dawn Gameplay Programmer Click Here to apply
Irvine, California, US Ready At Dawn Scripter Click Here to apply
Irvine, California, US Ready At Dawn Focus Tester Click Here to apply
Seattle, US Polyarc General Application jobs@polyarcgames.com
Toronto, Canada / Los Angeles, US The Secret Location General Application

 

As always you can look at last week’s offerings for some more job selections and for more news on the VR industry and career opportunities, stay on VRFocus.

‘Blasters of the Universe’ Update Makes The VR Bullet Hell Shooter More Intense Than Ever

‘Blasters of the Universe’ Update Makes The VR Bullet Hell Shooter More Intense Than Ever

At first glance, you could write off Blasters of the Universe by The Secret Location as ‘just another’ VR wave shooter, but that would be missing the point a bit. While it’s in Early Access, features waves of enemies, and asks you to shoot them, there is enough unique flare here to earn its spot in your library of addictive VR games.

For starters, it’s not a survival horror experience featuring zombies — so that automatically differentiates it from about half of the VR games on Steam right now. The bright, neon visuals evoke a very specific retro-futurism that’s always appreciated in VR content and the overall high-production values of the aesthetics really make it stand out. Plus, it’s just a whole lot more intense than most VR shooters you’ve played, especially after Update 3, which launched earlier this month.

“The game was updated extensively because we’re in Early Access and wanted to give players a better vision of what the final game will look and play like,” said Michael Sandercock, Game Designer at The Secret Location. “The latest update represents the visual bar we will hit for the full release as well as the intense gameplay that they can expect.”

For starters, the update adds 531.4% more bullets — a very precise, staggering, and hilarious amount, which single-handedly positions Blasters of the Universe as a bullet hell shooter simply due to the torrential downpour of enemy fire. Graphics are improved across the board as well.

“We’ve worked hard to differentiate the game from other shooters on the market as well, pushing the visual style and heavily optimizing to give us more overhead for the shear amount of bullets we’re firing,” said Sandercock. “We’re doubling down on the bullet hell gameplay and really pushing people to move and dodge during play. But by far, the biggest feature of the update is a new score system. The system rewards skillful play, encouraging players to build their multiplier and make skill shots to set high scores. We’re striving to get that ‘one more try’ arcade experience. All of the updates to the game have been focused on finding what our community finds fun about a first person bullet hell game and trying to give them the best experience possible.”

You can play Blasters of the Universe right now on Steam for HTC Vive with tracked motion controllers and room-scale support for $14.99.

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The VR Job Hub: The Secret Location, Kite and Lightning & Cubical Ninjas

Whether you’re an experienced designer, programmer, engineer, or maybe you’ve just been inspired after reading VRFocus articles – either way, you have stumbled across VRFocus’ VR Job Hub. The jobs listed here are located worldwide, from major game players to humble indie developers – the one thing they all have in common is that they are all jobs in VR.

View the new listings below for more information:

Location Company Role Link
Toronto, Canada The Secret Location Technical Artist/Shader Artist Click here to apply
Chicago, US Cubical Ninjas VR Engineers Click here to check it out
LA, US Kite & Lightning VR Engineer Enquire: hello@kiteandlightning.la
London, UK Powster Web VR & Creative Front-End Developer Click here to apply

Look back at last week’s post for ongoing listings.

Check back with VRFocus 4pm BST every Sunday for the latest positions in one of the most progressive industries.