Preview: The Mage’s Tale – A Magical Adventure for Sorcery Fans

If films like Harry Potter, and videogames such as Dark Souls are anything to go by, the general public love fantasy entertainment filled with wizards, goblins, potions and fire breathing dragons. Which is exactly the theme inXile Entertainment has chosen for its first virtual reality (VR) experience The Mage’s Tale.  

An action role-playing game (RPG), The Mage’s Tale is a classic story of a sorcerer’s apprentice who’s learning to master the mystical arts. This is cut short however, when your master gets kidnapped, so you must go on a quest to save him and learn on the fly.

The Mages Tale screenshot 4

inXile Entertainment is using its previous RPG experience to create a fully fleshed out experience for Oculus Touch users, rather than just a short tech demo. Set to feature massive sprawling dungeons, the teasing demo the studio is currently showcasing does a very good job of highlighting the teams understanding of VR.

As with most VR titles at the moment The Mage’s Tale utilises teleportation as its main movement mechanic, giving players reasonable freedom to wander wherever they like. This works well enough, with certain areas providing a hopscotch style fixed point areas to navigate. Additionally though, there’s further movement features with incrimental sidestepping available to strafe out the way of incoming projectiles, and 45-degree rotation to ensure players don’t need to spin round and lose tracking.

As a wizard The Mage’s Tale is all about throwing projectiles, from fire balls and arcs of lightning to crazy bouncing triple shot, rainbow balls of death. You can haphazardly throw them if you think you’re a good shot, but it’s much easier to use the gaze-based lock-on system to inflict damage.

The Mages Tale screenshot 2

To make the spells you’ll need to brew up some potions and its here that inXile Entertainment has added a wealth of options, enabling an almost unlimited amount of combinations to be created. Why have a simple fireball when you could make one that ricochets of multiple objects, multiplies itself, and so much more. You’ll just need to keep an eye out on your travels for useful items.

If you haven’t guessed already from looking at the screenshots, The Mage’s Tale isn’t an ugly title. Some VR videogames don’t always look as good as developers initially make out, with sharpness being a consistent issue. There’s no such issue here, with the studio having created impressively detailed environments that are atmospheric and just beg to be explored.

At this stage inXile Entertainment has a pretty solid experience on its hands. The basic ground work is there for a rich, exciting fantasy adventure, that mixes up wizard battles with an insane amount of crafting options for those interested in testing out their alchemy skills. For Oculus Touch owners, The Mage’s Tale is certainly one to keep on the radar.

GDC 2017: The Mage’s Tale Dungeon Crawler RPG Hands-on

GDC 2017: The Mage’s Tale Dungeon Crawler RPG Hands-on

As a big fan of RPGs, The Bard’s Tale is dear to me. It was a game I would play on the Apple IIe in study hall back in the day when teachers thought any kid using a computer was learning something; little did they know all I was learning about was where I could find a lucrative quest and get a stiff ale on the tough streets of Skara Brae.

While not fully 3D, early dungeon crawlers like The Bard’s Tale used a clever pseudo-3D, tile-based sprite system which was a good facsimile of 3D rendering. It was effective at the time, but it didn’t really matter since all I saw in my mind’s eye as I played was my party of stalwart adventurers traipsing through sewers, castles and towers slaying miserable kobolds and giant, fire-breathing dragons. The vision I had of walking down the wet, stone walls of Bard’s Tale’s dungeons were as real to me as walking down the hallways of my high school, even though they were just primitive computer graphics.

Now nearly 30 years later, we have a powerful new platform that can put you right into those dungeons without having to use any additional imagination. VR dungeon crawling is what the 12-year old boy still inside me has wanted for years, so I was giddy when I finally had a chance to play inXile’s The Mage’s Tale set in the sewers, catacombs and tunnels beneath Skara Brae. And you know the lore is going to be true as inXile studio head Brian Fargo was also one of the designers behind The Bard’s Tale all those many years ago.

The events of The Mage’s Tale take place between 1988’s Bard’s Tale 3 and Bard’s Tale 4, acting as a bridge and lead-in to the upcoming game. The evil wizard Gaufroi is holding Alguin, your mentor in the magical arts, and it’s up to you to find and rescue him.

My playthrough started with me descending into the depths atop a humongous hand, peering up at an even more colossal statue, which gave a dramatic sense of scale as I looked up, down and all around at the fantastic world in which I was now a player.

I’m used to teleportation-style locomotion in VR games, so it was easy to hop off the hand and into the dungeon proper using the thumbstick on the Oculus Touch, but I was also happy to find out you could use a more direct style of locomotion. With the other thumbstick you can hop forward, backward, left and right, and it really felt like moving through the old 10-foot by 10-foot tile-based Bard’s Tale games back in the day, only I could look around and pivot my body with the other stick. It was all very intuitive, I picked it up within seconds and the tiny hops turned out to be the movement style I preferred.

Keeping with the design of the previous games, The Mage’s Tale features both combat and plenty of environmental puzzles. Some you have to solve to progress through the levels, but others you can completely skip, although you’ll be missing out on precious treasure and experience if you do.

As you’re a mage, your primary assets are your spells, mostly based around the elements of fire, wind, ice and electricity. Many of the puzzles also require the use of your elemental arcanery, so you might burn down a wooden wall with a fireball or zap an energy crystal with a lightning bolt so it becomes charged and opens a door elsewhere in the level.

Combat itself is very intuitive, and you can bring up a mystic shield (I assume this is Ybarra’s Mystic Shield, but I neglected to ask) to block incoming projectiles while hurling fireballs, lightning bolts and ice javelins at your foes. Aim is handled by looking at the opponent you wish to target, pulling the trigger on the right Touch controller and flicking your wrist. I personally like chucking my fireballs granny-style to demoralize the incoming goblin hordes to the fullest. And while I only played through the first level today, I did fight a massive giant boss at the end of the level, so I imagine there will be more of those types of encounters in the full game.

As you progress through The Mage’s Tale, you’ll find a variety of components and spell recipes that you can toss into the mouth of your astral amphibian buddy (I call him Astromordius J. Frog), who will teleport back to your alchemy lab for you to use later. Step up to the cauldron, drop in a few components and stir to make new spells.

It wouldn’t be a Bard’s Tale-style game if it took itself too seriously, and one of the spells I ended up crafting combined fire, bounce, triple shot and a bottle simply labeled “party” to create an elastic tri-blast that exploded into confetti when it hit my intended target, complete with accompanying party horn noises. All in all there are 30 different ingredients you can find in the game, so that adds up to a lot of different combinations and enhancements to the original four base elements.

Like any good role-playing game, you level up as you gain experience, and while the leveling system is pretty basic, you can pick to improve aspects such as your health, shield power and magic recharge rate as you progress. You can even reach behind your back and pull out your spell book to see which upgrades you’ve acquired, each marked with a sexy red wax signet seal.

inXile and old-school Interplay have never been afraid to reference their other games or tie together game worlds, and The Mage’s Tale is no exception. While exploring just the first level I spotted a skull on the ground that spouted several of Morte’s best lines from Planescape: Torment. I also ran across a magic mouth upon a wall during one of the puzzles, found Roscoe’s Energy Emporium and stumbled upon a group of 99 berserkers behind a secret door. Although I didn’t personally hear it during my demo, Brian Fargo also told me that there are some places where you can hear a faint drone of Charlie Mops’ Beer Song coming from the tavern above. Speaking of songs, the game also features several authentic Gaelic melodies performed by artists such as the MacKenzie Sisters and Peigi Barker, the voice of young Merida in Brave.

All in all I was very happy with what I played today, and although I just spent 30 or so minutes under Skara Brae, the full experience should be about 10 hours long spread out over 10 cavernous levels. I can’t wait to jump in for more! Luckily that won’t be long as The Mage’s Tale should be out sometime this summer for Oculus Rift with Touch, and on other platforms sometime in the future.

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Oculus Touch: Bilder zum RPG-Titel The Mage’s Tale von inXile Entertainment

inXile Entertainment ist bekannt für old-school RPG-Spiele und ihre neuste Ankündigung The Mage’s Tale ist genau das. Erscheinen soll dieser Titel allerdings für die Oculus Rift mit Touch Controller Support. inXile ist unter anderem bekannt für Wasteland 2 und die The Bard’s Tale-Reihe und wird dieses Jahr weitere zwei Titel veröffentlichen: Torment-Tides of Numenera und The Bard’s Tale IV. Neben diesen Projekten wurde nun der Oculus Touch Titel angekündigt und erste Screenshots wurden veröffentlicht.

Was erwartet euch in der Virtual Reality von The Mage’s Tale?

Der First-Person Dungeon Crawler ist im selben Universum angesiedelt wie The Bard’s Tale, ihr taucht also in eine Welt voller fantastischer und mythischer Kreaturen und Zaubern ein. The Mage’s Tale lässt euch in die Rolle eines Zauberer Anwärters schlüpfen, dem die Aufgabe zuteilwird, den entführten Master Mage Alguin zu retten. Um zu ihm und seinem Entführer, dem bösen Zauberer Gaufroi zu gelangen, müsst ihr euch durch elf Dungeons kämpfen, in denen sich neben Monsterhorden auch zahlreiche Puzzle und Fallen euch in den Weg stellen.

Zauberer Oculus Touch Spiel

Als Anfänger in der Zauberei müsst ihr euch natürlich erst einmal all die magischen Elemente aneignen: Feuer, Eis, Blitz und Luft. Neben dem Lernen muss ein großer Teil der Zauber, vor allem die mächtigen, von euch selber hergestellt werden. Dafür müsst ihr einzelne Reagenzien finden und mit weiteren Teilen zu einem neuen Zauber kombinieren. Neben dem Meistern eurer magischen Fähigkeiten warten in den Dungeons allerlei Geheimnisse und die Lore der Welt auf euch.

Zauberer Oculus Touch Spiel

CEO von inXile Entertainment Brian Fargo gab zu dem neuen RPG-Titel und der Umsetzung für Virtual Reality folgendes Statement:

Als Kind spielte ich Dungeons und Dragons, wo die Dungeons auf Papier gezeichnet wurden. Als ich älter wurde, kamen Computerspiele wie Wizardry dazu, welche in schwarz weiß waren und mich dazu inspiriert haben, Dungeons in Farbe für Spieler zu machen, so entstand The Bard’s Tale. Die Bildschirme sind seitdem immer größer geworden und die Grafik wurde immer besser, The Mage’s Tale ermöglicht es uns nun selber in den Dungeons zu stehen und zu gehen.

Die Adaption für VR scheint für Fargo die neuste Stufe in der Entwicklung der beliebten Dungeon Crawler zu sein. Angekündigt ist der Oculus Touch Titel noch für dieses Jahr und die ersten Screenshots sehen grafisch sehr gut aus, allerdings auch ein wenig bedrückend. Werdet ihr euch auf der Suche nach Alguin in die dunklen und gefahrvollen Dungeons begeben?

Zauberer Oculus Touch Spiel

(Quelle: VR Focus)

Der Beitrag Oculus Touch: Bilder zum RPG-Titel The Mage’s Tale von inXile Entertainment zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

inXile Entertainment Unveils First Details of The Mage’s Tale for Oculus Touch

inXile Entertainment the developer behind role-playing games (RPGs) like Wasteland 2 and upcoming title The Bard’s Tale IVhas announced The Mage’s Tale, an action RPG for Oculus Touch.

Set in a fantasy world of mythical creatures and magic, The Mage’s Tale casts players as a wizards apprentice. Their master Mage Alguin has been kidnapped by the evil wizard, Gaufroi, and to save him they need to complete eleven dungeons. From the sewers of Skara Brae to the living tombs of evil Charm, there are puzzles, traps and all manner monsters that aim to put an end to the quest.

The Mages Tale screenshot 1

To succeed players will have to learn and master all manner of magical elements, from fire balls and javelins of ice, to lightning arcs and swirling vortexes. It’s not just about learning but also crafting, with powerful spell reagents to find and build even more exotic spells. Hidden within the walls of the dungeons are further secrets to be found, ancient lore to uncover and more.

“When I was a kid our dungeons consisted of playing Dungeons and Dragons on graph paper. From there I graduated to playing classic computer games in black and white like Wizardry, which inspired me to create a full colour dungeon crawl with Bard’s Tale. The window for the players kept getting bigger, the graphics more advanced, and now with The Mage’s Tale, we are inside the dungeon,” said Brian Fargo, CEO of inXile Entertainment.

Scheduled to launch later this year, checkout the other screenshots below. For further updates on The Mage’s Tale, keep reading VRFocus.

The Mages Tale screenshot 3 The Mages Tale screenshot 4 The Mages Tale screenshot 5

The Mage’s Tale is a Breathtaking New Oculus Touch Dungeon Crawler RPG from inXile Entertainment

The Mage’s Tale is a Breathtaking New Oculus Touch Dungeon Crawler RPG from inXile Entertainment

The world of roleplaying games (RPGs) is dominated by a few select developers near the top of the pile. Studios like Bioware, Bethesda, and Square Enix obviously come to mind as historical pioneers and juggernauts of massive, sprawling, roleplaying adventure titles, but all of those studios have embraced the modern era of RPG development.

inXile Entertainment on the other hand, along with Obsidian Entertainment and Larian Studios, are keeping old-school RPGs alive.

Less than a week ahead of the release of Torment: Tides of Numenera,  the much-awaited Kickstarter-funded spiritual successor to the legendary Planescape: Torment, inXile have announced a brand new game, this time designed specifically for virtual reality (VR). Even more specifically, designed just for the Oculus Rift with Touch.

Simply titled The Mage’s Tale, it’s an immersive, first-person dungeon crawler RPG that takes place in the same universe as The Bard’s Tale. Stylistically, it brings back Ultima, Wizardry, Might & Magic, and Elder Scrolls 1 & 2 vibes. We can only hope for something with that same level of quality and creativity. At least visually, we can clearly tell that it’s aiming to keep that breathtaking and beautiful style intact.

“When I was a kid our dungeons consisted of playing Dungeons and Dragons on graph paper. From there I graduated to playing classic computer games in black and white like Wizardry, which inspired me to create a full color dungeon crawl with Bard’s Tale. The window for the players kept getting bigger, the graphics more advanced, and now with The Mage’s Tale, we are inside the dungeon,” said Brian Fargo, dungeon crawler expert and CEO of inXile Entertainment in a prepared statement.

In The Mage’s Tale, players become conjurors in a quest to rescue your master from the evil Gaufroi. There are 11 dungeons ranging from tombs to sewers, scattered with dangerous enemies and tricky puzzles. You’ll be equipped with fireball spells, ice javelins, and more, all cast using the Oculus Touch motion controllers.

We don’t have an exact release date or price yet, but The Mage’s Tale is expected to launch this year in 2017 for the Oculus Rift with Touch. UploadVR will be going hands-on with the game at GDC next week.

What has you most interested in this new game? Let us know in the comments below!

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