Operencia: The Stolen Sun VR Review – Barebones VR Port Of A Classically-Themed RPG

Operencia: The Stolen Sun isn’t your typical VR RPG port. We break down what works (and what doesn’t) in our full Operencia: The Stolen Sun VR review.

In recent years, the classic genre of turn-based first-person RPGs has made a bit of a comeback and Zen Software’s Operencia: the Stolen Sun was one of the best of the bunch. Tile and turn-based movements—where the player moves a set tile length each push forward—seems like an ideal way to alleviate motion sickness problems in VR. Operencia, however, skirts the line between traditional movement and free-roaming, and its more natural open world is a far cry from confined square dungeons this genre usually sticks to.

The game’s transition to VR is something current fans of the game will likely appreciate more than newcomers. Our initial dive into the Oculus store version of the game was problematic, because a controller bug made it impossible to play until magically it wasn’t. More than that, the Oculus Store version is the only version of the three (It’s on Steam, of course, and PlayStation 4) where you don’t get the non-VR version as well. 

This is an issue for a variety of reasons, but mostly because we just didn’t feel as compelled to play Operencia entirely in VR. That aside, the bigger problem is this is a perfect example of a non-VR game just shoved into VR with few (if any) changes beyond the visual immersion upgrade. While you can technically play it with VR controls, they act just like traditional controls and none of the game mechanics or visuals have been altered. 

operencia magic enemy

So, it’s literally like playing the base game with the ability to look in all directions easily. Obviously, there’s an appeal to this. Operencia is a great RPG and getting a closer look at the colorful, detailed fantasy world is nice, but everything else feels phoned in. Particularly performance. Turn-based  tile-movement proved a necessity in our testing, because free-movement had a distinct habit of tanking the framerate.

For this kind of game style to really work well, the maps are intentionally done in a definitive grid-fashion, but Operencia doesn’t do that. Its world is curvy, contoured, often circular. Grid-based movements don’t mesh well with it, making free-movements feel much more natural here. A perfect example is right at the start of the game, where a large gaping hole has opened up and the player has to perform a simple light reflecting puzzle to place a magical seal over it. 

Moving in stiff lines and sharp angles around a circle just feels silly, and in VR this disjunction of level design and movement style feels especially abrupt. The turn-based combat system was always excellent and actually looks great in VR, but again, feels like a lost opportunity to expand the overall genre by including anything specific to the power of VR beyond looks.

Looking at Operencia from just the VR point of view does paint a grimmer picture than the game as a whole deserves. It’s an excellent RPG, melding bits and pieces from the classic games it was inspired by and newer epics like Skyrim. The turn-based combat system feels immediately familiar for anyone who has played any number of western and Japanese RPGs.

Taking a party of up four traditional fantasy characters—warriors, archers, clerics, spell-slinging wizards, etc.—players will face off against a horde of different monsters. The game’s setting and characters are entirely familiar, so troll, orc, and goblin-like critters, dragons, demons, evil humans, creepy crawlies, and plenty of other monsters await their turn to grind the player down.

The interface for combat is kept fairly simple. The left side of the screen shows turn order, so you know who attacks next. The bottom panel is the array of moves the current player character can perform. Many actions can affect a group of enemies at once or perform a single power attack, but require a cooldown period. So, balancing offense, defence, and healing elements is vital. Combat might be turn-based, but moves at a brisk pace and the accompanying visuals are fun.

Monsters slash in the air with great effect, but aside from a small indicator of the injured character’s icon and some audio cues, you never see any of your team. This is pretty standard in old first-person RPGs, but in VR a little more visual direction would have been appreciated. Either way, Operencia’s combat is definitely keeping in character with the types of games it’s emulating.

operencia forest

Operencia: the Stolen Sun Review Final Verdict

Operencia: the Stolen Sun is an excellent RPG with a lot of great qualities. It looks good, the classic turn-based combat is well done, and the world itself feels expansive. Players can expect between 20-30 hours of adventure as well, so it’s a fairly lengthy game.

For RPG lovers who haven’t checked out Operencia, it’s absolutely recommendable. For a VR-only release, it’s less of a sure bet. Avoid the Oculus Store version and go for either the Steam or PlayStation versions since those let you play the game however you like. 


3 STARS

pro con list operencia vr review

For more on how we arrive at our scores, check out our review guidelines.


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Operencia: The Stolen Sun is available now for PC or with optional VR support on both SteamVR and Oculus Home for PC.

Frostpoint VR Open Beta Starts Next Week, Earn A Free Copy By Playing

The next VR game from developer inXile and publisher Thirdverse is epic-scale sci-fi shooter Frostpoint VR: Proving Grounds. The Open Beta starts next week on September 28th and will last until October 19th and you can earn a FREE copy just by playing!

What makes Frostpoint a bit unique in the VR FPS space is that each of its four large maps are actually PvPvE engagements. This means that while you’re fighting the other team in large 10v10 battles, there are monsters and other AI enemies roaming about that drop loot for you to target and take down as well. It’ll have various game modes, such as capture and control. There is also full bot support as well.

 

Frostpoint VR: Proving Grounds ‘Play to Own’ Campaign

Back when we unveiled Frostpoint VR during our interview with the developers, they mentioned plans to debut a “Play to Own” campaign during the Open Beta period. In order to quality you must sign up on the official website and link your Oculus or Steam account to make sure everything is tracked and recorded.

Each week during the Open Beta test, the developer are awarding 3,000 players a free game key on release. All you have to do is reach a target of 10 games played within that week. Presumably the faster you hit that milestone, the more likely you are to get a key. Target stats are reset each week and you’ll be notified via email if you’ve qualified to receive a key.

You can join the Open Beta test starting on September 28th via Steam here or via Oculus here. There’s no firm and final full launch date yet, but it’s slated for this year still after the Open Beta ends with support for all major PC VR headsets including Rift, Vive, and Index. Let us know if you plan on playing down in the comments below!

Frostpoint VR: Proving Grounds is a new PvP Shooter from Xbox Game Studio inXile Entertainment

Frostpoint VR: Proving Grounds

There are some exciting multiplayer virtual reality (VR) shooters on the way this year, with Onward arriving tomorrow for Oculus Quest and Solaris Offworld Combat launching in August. Today, there’s another to add to this growing genre, with inXile Entertainment revealing Frostpoint VR: Proving Grounds will be released in 2020.

Frostpoint VR: Proving Grounds

inXile Entertainment’s last VR title was The Mage’s Tale before it was subsequently brought by Microsoft in 2018 and became an Xbox Game Studio. A hint at the studio’s plan was revealed last year when it was looking for a ‘Senior UE4 Multiplayer Engineer’.

Frostpoint VR: Proving Grounds is going to be a team-based first-person shooter (FPS), where up to 20 players in teams of 10 fight it out across an abandoned military base in Antarctica. Players will be able to gear up using a variety of realistic and some sci-fi weaponry as well as using grenades, health kits, armour upgrades, turrets, and tracking upgrades to aid combat.

Gameplay modes will mix encounters up across four maps, so players will have to capture or control specific locations. To make things a little more interesting it won’t just be human players wandering the frozen levels, both teams will also encounter hostile biomechanical creatures.

“I’ve been enamoured with VR since the early days, and have had some of my finest gaming memories with a VR headset on,” said Brian Fargo, founder and Studio Head of inXile entertainment, in a statement. “We’ve created an immersive new world with Frostpoint VR, and dialled up the intensity with 20+ player matches. It will be a thrill for us to watch people step into the world and battle it out.”

Frostpoint VR: Proving Grounds

“The world in Frostpoint VR: ProvingGrounds is vast, while the action is dense. We want players to be challenged to experiment and find the right combinations of gear and weapons to survive and level up their skills to be effective in this punishing yet highly enjoyable game,” said Kiyoshi Shin, Co-Founder of Thirdverse Inc. “We’re looking forward to seeing how audiences respond to Frostpoint VR: Proving Grounds’ gameplay in the next several months.”

Frostpoint VR: Proving Grounds is slated to launch later this year for Oculus Rift, HTC Vive and Valve Index headsets. inXile Entertainment will be launching an open beta soon, when those details are available VRFocus will let you know.

inXile Entertainment Looking for Multiplayer Engineer for Unannounced VR Project

inXile Entertainment is well known for its role-playing games (RPG’s) such as The Bard’s Tale IV, Wasteland 2 and virtual reality (VR) title The Mage’s TaleThe studio currently has a number of projects in the works, with an unannounced VR experience being one of them. A job posting this week now points to the videogame having a multiplayer aspect. 

The Mages Tale screenshot 2

The studio has been working on this unannounced VR videogame for at least a couple of years, revealing back in 2017 as part of a successful $4.5 million USD funding round that an open-world survival RPG was being developed. The Mage’s Tale had only just launched for Oculus Rift at the time, most recently coming to PlayStation VR this year.

After that investment in 2017, inXile Entertainment then went on to be purchased by Microsoft under the Microsoft Studios banner. So you may think that this could indicate a VR title and therefore VR compatibility for the next Xbox – which is already being rumoured – but in all likelihood that’s probably not going to happen. At the time of Microsoft buying inXile Entertainment (and Obsidian Entertainment), it did state: “They will continue to operate autonomously with their unique talents, IP and expertise.” Whilst having: “the support and freedom to fully realize their creative ambitions.”

What the tweet and job listing does reveal is the multiplayer functionality of the title. It now sounds like the studio is developing an MMORPG with the job post saying: “The Senior UE4 Multiplayer Engineer will work closely with all departments to design and code core systems and gameplay features for multiplayer gameplay in a live service-based title.”

The Mages Tale screenshot 1

VR doesn’t have a lot of MMORPG’s at the moment, with OrbusVR: Reborn one of the best-known experiences in this field. There’s nothing else to go on at this time, but with a couple of years development already a teasing image or two at Gamescom next month wouldn’t go amiss.

To see the quality of inXile’s work check out The Mage’s Tale which VRFocus gave five-stars, saying: “If you’ve been looking for a decent fantasy RPG then you can’t go too far wrong with this.” VRFocus will continue its coverage of inXile Entertainment and its mysterious VR project, reporting back with any further updates or announcements.

The Mage’s Tale On PSVR Now Has PS4 Pro Enhancements

mage's tale floating wizard

The Mage’s Tale is one of the most feature-filled RPGs developed for VR headsets thus far. Clocking in just over 10 hours for a straight playthrough, it’s a full game with rich combat, lots of customization options, and superb voice acting.

When the game released on PSVR earlier this year we loved the port, but noted the lack of PS4 Pro enhancements. As a result, the game didn’t look nearly as good as it could have. Finally that’s been rectified today.

The update is free to anyone that plays the game on a PS4 Pro and includes:

  • Higher-resolution textures,
  • Supersampling enabled,
  • Higher-quality particle systems.

We haven’t looked at the difference ourselves yet, but this should be a noticeable bump in fidelity. The difference for PS4 Pro enhanced games is quite noticeable these days and honestly it’s hard not to recommend the console for PSVR users at this point. At launch it was less of a sure-thing, but now some of the best games look and play better on a PS4 Pro.

In addition to those PS4 Pro enhancements, today’s patch also introduces 3DRudder support and adds button information to the game for resetting camera and player position.

Here is what we had to say in our review:

he Mage’s Tale on PSVR is one of the best examples of how to take a tried-and-true existing gaming genre and adapt it for the new VR medium. While it retains plenty of design decisions that make it clear where its roots lie, The Mage’s Tale iterates on principles that truly move the first-person dungeon crawler RPG sub-genre forward in big ways.

Let us know what you think of this news down in the comments below!

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10 Best VR RPGs For Rift, Vive, PSVR, Quest, and Windows MR

(Update: 10/29/19): For this update to our list of the best VR RPGs we’ve removed Fallout 4 VR and The Witching Tower in favor of adding Asgard’s Wrath and No Man’s Sky VR.

(Update: 8/9/19): For this update we’ve bumped off Chronos, VR Dungeon Knight, and Vengeful Rites in favor of adding Journey of the Gods, The Wizards: Enhanced Edition, and Shadow Legend.


(Originally published 2/8/19): For a lot of people, virtual reality is all about escapism. Being able to put on the headset and immediately be transported to a totally new world. Perhaps in your dreams that world is full of magic, wondrous creatures, and breathtaking locations. If that’s the case for you — if that’s what you imagine the best that VR has to offer being like — then you’ve come to the right place. This is our list of the top 10 very best VR RPGs that you can play on Rift, Vive, PSVR, Oculus Quest, and Windows MR right now.

We’re still in the early days of consumer-focused VR so that means we haven’t quite reached the point where developers can spend years crafting the ultimate experience from top to bottom. Many of the games on this list are either ports of non-VR games or made by small teams with a passion for VR. Either way, these are our picks for the best.

And since we’re specifically collecting a list of RPGs (that means role-playing games) we’re leaving off stuff that is primarily a shooter, adventure game, or even just combat-focused action games like Blade & Sorcery if it doesn’t feature a heavy emphasis on RPG elements. We’re also leaving off mobile titles because there just aren’t many great VR RPGs on mobile (other than The Well, you should definitely play that on Go and Gear VR.)

Here is our alphabetical list!


Asgard’s Wrath (Read Our Review)

Asgard’s Wrath is not only a step forward for Sanzaru Games as a development studio, but also a fundamental advancement for VR games in general. It’s a captivating experience full of enchanting adventure from start to finish. When people buy a headset with the idea of visiting strange, beautiful, and rich new worlds full of exciting things they can only do in VR, this is the type of game they’re imagining.

There are some small gripes here and there and it’s not perfect by any means, but it’s certainly the best VR game yet that I’ve played. After over 25 hours of questing through the realms of Norse mythology, all I can think about is the laundry list of things I’ve still yet to discover. Asgard’s Wrath is, from top to bottom, an extraordinary accomplishment.

This is a must-play if you have an Oculus Rift.

 

The Elder Scrolls V: Skyrim VR (PSVR Review, PC VR Review)

When Skyrim VR was announced at E3, it was like a dream come true for me. The Elder Scrolls is one of my all-time favorite game franchises and the thought of being able to walk the streets of Whiterun and slay dragons in VR was just an incredible proposition. And luckily, it lives up to the hype.

The VR implementation could have used a bit more work since the flat menus and awkward NPC interaction leaves a bit to be desired, but the scale and amount of content is unmatched in VR. This is truly one of the best RPGs ever made, now in VR. If you’re on PC then you can play with mods too!

 

Journey of the Gods (Read Our Review)

Journey of the Gods is a simple, yet charming game. It doesn’t try to reinvent the wheel in terms of action adventure games in VR go and it certainly won’t blow your mind with its visuals, but what we’ve got here is a well-made and tightly designed adventure with hours of content to explore. I’d love to see this turned into a franchise so we could experience a bigger, better, and bolder sequel. As it stands, Journey of the Gods is a delightful and fun game worth adventuring with.

It’s available on both Quest and Rift, providing an adventurous scratch for your RPG itch.

Karnage Chronicles (Read Our Thoughts)

Romping through dungeons with friends is a ton of fun, especially when it’s VR and you’ve got defined class roles. Similar to VR Dungeon Knight, also on this list, Karnage Chronicles is heavily focused on co-op fun. There’s a surprising amount to this one with some solid progression systems and really inventive environment designs keeping you coming back.

It’s still in active development, but you can already experience a lot of great content even while it’s still in Early Access.

The Mage’s Tale (PSVR Review, PC VR Review)

From inXile Entertainment, the actual creators of The Bard’s Tale and Wasteland comes The Mage’s Tale, an excellent single-player RPG that pits you against dangerous goblins, deadly traps, and a surprisingly lengthy campaign featuring 10+ hours of content.

This one is out on Rift, Vive, and PSVR and it packs a lot of good RPG fun with some of the best production values in the genre. It’s not open world and is instead extremely linear, but the pacing is great with a fun adventure

No Man’s Sky VR (Read Our Review)

While not classified as an RPG directly in the most traditional sense, it’s got most of the core hallmarks in place and lets you immerse yourself in one of the largest and most detailed virtual universes ever crafted. For all intents and purposes, this is a sci-fi RPG epic in our books.

No Man’s Sky is very much more than the sum of its parts. When looked at under a microscope individually, each element can show significant blemishes with plenty of room to be more polished, more dynamic, and more expansive, but to focus too intently on the moving parts and not take it in as a collection of its immersive ambitions would be missing the point. Performance issues and some non-game breaking bugs aside, to appreciate what makes No Man’s Sky VR so special is to appreciate the underlying appeal of VR as a medium. They’re both about exploring a vast, endless sea of fantastical destinations. They’re both about embodiment and unrivaled immersion. And above all else they’re both about becoming who you want to be by exploring the far corners of seemingly limitless potential.

OrbusVR (Read Our Thoughts)

This one holds the crown of being the first-ever actually released and supported VR MMOs. Obviously it can’t hold a candle to Sword Art Online or Ready Player One just yet, but it has laid a great foundation for what’s to come.

Now that is massive overhaul is out and its released on Quest, OrbusVR is bigger and better than ever. Plus you can play for free all the way up to level 10!

Shadow Legend (Read Our Review)

Shadow Legend probably isn’t going to blow any minds or make believers out of anyone that has decided VR isn’t for them, but it does deliver on its promise of offering a feature-filled single player VR RPG that tells a complete story with action and intrigue. Production values and clunkiness aside, the mere fact that Shadow Legend feels like an actual game probably says more about the state of the VR market than it does the quality of the adventure itself. At the end of the day when I lay down my Knight’s Templar sword and finish slaying demons, all I could think is how badly I wish there was more.

Shadow Legend is out on PC VR headsets and is coming to PSVR sometime this year.

Vanishing Realms: Rites of Steel (Early Acces Review | Sundered Rift Review)

This is really the original roomscale VR RPG. It came out at the same time in Early Access back when the HTC Vive first launched almost three years ago and is still one of the best. It’s now out of Early Access and the massive expansion more than doubles the game’s size and length.

Vanishing Realms is the most traditional D&D-inspired game on this list and is all about exploring dungeons, fighting enemies, and bypassing some simple puzzles and traps. It’s a world rife with potential and is still a blast to play to this day.

The Wizards: Enhanced Edition (PSVR Review, PC VR Review)

On the gamut of magic-based first-person action games, The Wizards: Enhanced Editions is definitely one of the better ones. Its spell-casting system is interactive without being too cumbersome and the campaign mode packs a solid amount of content. Plenty of collectibles, a replayable Arena mode, and lots of mission augmentations add up to this being a really fun journey. But some of the repetition, relatively short length, and recycled wave-shooter-style mission structures left us wanting a bit more creativity. I absolutely enjoyed my time with The Wizards, but with a few additions it could have been the definitive VR spell-casting game.

It’s out on PSVR, PC VR, and even Oculus Quest now too.


Notable Upcoming VR RPGs

Nostos (Read Our Thoughts)

 

SoulKeeper VR (Read Our Thoughts)

 

Here’s some prototype footage of Zenith, our in development VR MMORPG for the Quest. from r/OculusQuest

Zenith (Read The Announcement)

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The Mage’s Tale PSVR Livestream: Beginning Our Quest

The Mage’s Tale PSVR Livestream: Beginning Our Quest

Curious about how we livestream the way we do? Then look no further than this handy guide!

Welcome, apprentice! For today’s (and tomorrow’s) livestream we are venturing into the world of The Mage’s Tale on PSVR. Previously released on Rift (and Vive) this magical adventure from inXile Entertainment (creators of The Bard’s Tale and Wasteland) delivers an action-packed RPG adventure with over 10 hours of content, plenty of puzzles, and a deep spell crafting system. You can read our full review of the recently released PSVR port right here.

Did you catch last week’s stream? If not you can see me play through all of Resident Evil 2 using PSVR Cinematic Mode right here.

We’ll be playing The Mage’s Tale on PSVR using two PS Move controllers. We’re starting right around 12:30 PM PT and we’ll aim to last for about three hours or so until around 3:30 PM PT. We’ll be livestreaming to the UploadVR Twitch page where you can interact with us directly and chat among yourselves.

Since we’re affiliates on Twitch you can subscribe to our channel, cheer us on with bits, earn nifty loyalty badges, and best of all gain access to our amazing custom emotes!

You can see the full stream once it’s live right over here:

Watch live video from UploadVR on www.twitch.tv

You can see our most recent past archived streams over on the UploadVR Twitch archive right here. There’s lots of good stuff there!

Let us know which games or discussions you want us to livestream next and don’t forget to follow/subscribe to the Twitch channel and sign up for notifications.

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Livestream Schedule For Week Of Feb. 4th: The Mage’s Tale On PSVR

Livestream Schedule For Week Of Feb. 4th: The Mage’s Tale On PSVR

Did you know we stream games over on Twitch? We’ve moved all of our VR game streams to Twitch and want you to help us build a community. We’re affiliated now which means you get a fancy loyalty badge for subscribing and will unlock custom emotes that you can use across all of Twitch with our cute little VR-ified faces.

Every week we will post a new Livestream Schedule for the week. You can click here to see all past livestream archives and scheduled streams. This way everyone can anticipate what’s coming for the week and know when to tune in. If you have suggestions for games you want to see us stream next, leave those ideas down in the comments below!

We’ll embed archived versions of each stream after they’re done and if we’re live right now when you’re reading this then you can watch right here.

The Mage’s Tale On PSVR – Thursday / Friday from 12:30PM – 3:30PM PT

Watch live video from UploadVR on www.twitch.tv

For this week on Thursday and Friday we will be streaming The Mage’s Tale on PSVR. inXile’s RPG adventure originally released on Oculus Rift with Touch a year and a half ago, then was ported to Vive, and is now released on PSVR as of just a few days ago. Here is our review of the PSVR version if you’re curious about the game itself.

In it you play as a budding magical apprentice that must track down and rescue your kidnapped master as you solve puzzles, explore dungeons, fight enemies, and learn powerful new spells along the way. It’s a really solid RPG and does a great job taking advantage of the benefits VR brings.

Let us know any other games you want to see in the comments down below!

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The Mage’s Tale PSVR Review: Still One Of VR’s Best RPGs Yet

The Mage’s Tale PSVR Review: Still One Of VR’s Best RPGs Yet

When we first reviewed The Mage’s Tale back on Oculus Rift in the summer of 2017, the VR landscape was very different. Skyrim VR was still months away on PSVR and even further on PC, we didn’t have Fallout 4 VR yet, and many of the biggest VR games you know of now weren’t around then. Now, a year and a half later, the competition is much more fierce but The Mage’s Tale is still one of the very best VR RPGs you can find on any platform and the PSVR port does not disappoint — but be warned that it does require two PS Move controllers to play.

Not only is The Mage’s Tale created by one of the original luminaries of the first-person dungeon crawler genre, Brian Fargo’s inXile Entertainment, but it actually takes place in the same universe as The Bard’s Tale too, right between the third and (recently released) fourth installment.

One great advantage that the PSVR version of The Mage’s Tale has over its PC counterpart is that at launch The Mage’s Tale on PC didn’t have smooth locomotion at all — it was all incremental stutter steps and snap turning. This version also includes the Arena mode, improved load times, and other features not included when it first hit Rift a year and a half ago. But now at launch on PSVR you have smooth locomotion as an option, although it starts out with stutter steps from the start. To switch just hold down options once the intro is done on one of your PS Move controllers, grab and drink the Options potion, then turn on Free Movement and Free Turning.

What you’ll notice is that even though it’s called “Free Movement” it’s really just a more fluid version of the stutter stepping. In a game like Skyrim VR or Borderlands 2 VR when you point the left PS Move controller and press the Move button you move in that direction. That’s the same here, but you still move in basically square segments just like the old school games. But now if you hold it down, it feels like full free locomotion. It’s a good system that works well despite the sorely lacking analog stick that still plagues the PS Move controllers to this day.

Movement is a big part of the game as you’ll have to explore ten different dungeons that each take about an hour or more each (making the game last approximately 10+ hours depending on how thorough you are and how much time you spend backtracking or experimenting with spellcrafting.) Plus there’s an Arena mode you unlock after a few hours. In that exploring you’ll do some basic puzzle solving and a bit of trap avoiding, but combat is definitely the main focus of it all. Personally, I’d have liked a few more puzzles spaced out in it all to mix things up more consistently but the general balance is better than most games like this.

Honestly the biggest difference between The Mage’s Tale on PSVR and PC, other than comparing PS Move vs. Oculus Touch or the Vive wands, just comes down to the visuals. Playing on a regular PS4 there are some jagged lines when you get up close to characters or textures but overall it looks very slick. The high-fantasy meets dark, decrepit dungeon style is very fitting and doesn’t feel downgraded here overall. A PS4 Pro patch for extra optimization and enhancements is expected to release post-launch.

Being a mage, combat is mostly of the ranged variety in The Mage’s Tale. Things start out simply enough as you master the art of flinging fireballs and shooting lightning bolts but it doesn’t take long for the intensity and complexity to go up a few notches. Most of the attacks in the game are handled by targeting an enemy with your head-tracked targeting system (or literal crosshair if you enable it in the options) and then letting loose the spell using one of your hands. The lack of free fire such as in The Unpsoken is missed at first, but the wealth of options quickly overshadows that initial gameplay disappointment and once you start maneuvering around levels and dodging attacks you won’t be wishing for more complicated controls at all. It does take a bit of getting used to where the sweet spot for aiming is without the crosshair.

As you explore the game’s various dungeons you’ll come across different effects that can be used to augment and create brand new spells. For example, would you like to shoot a giant purple fireball that seeks out enemies once it leaves your hand? Go for it. Or how about a big sparkling pink ice spike that you can control in the air by waving your hand like a magical conductor? You can do that too. It’s not exactly a limitless system, but it feels pretty close. You’ll always have a nifty little magical shield you can summon in either hand too by pressing a PS Move button.

The biggest issue here is that when trying to select items for mixing into the spellbound cauldron the controls can be a little finicky. We all know the PS Move controllers are far from ideal to use for VR in 2019 so I found myself fumbling with ingredients from time to time.

As you explore dungeons you’ll find plenty of enemies to fight, traps to avoid, and treasure to loot, but along the way you’ll also level up your character as well. In most cases this results in being able to choose how you upgrade your wizard and progress your abilities. By the end of the game I found myself truly feeling powerful and like I had learned a great deal in terms of not only my in-game powers but also in terms of how I handled myself in combat.

One of the most satisfying areas of the game is in how it handles boss battles. Most VR games of this type have only been able to pack a couple of hours of content with maybe one or two big boss battles near the end but in the case of The Mage’s Tale each of the 10 dungeons has a satisfying climax that requires you to memorize attack patterns and deftly navigate the environment to dodge attacks and setup your own responses. It’s nothing short of exhilarating.

Final Score: 8/10 – Great

Just like its PC counterpart, The Mage’s Tale on PSVR is one of the best examples of how to take a tried-and-true existing gaming genre and adapt it for the new VR medium. While it retains plenty of design decisions that make it clear where its roots lie, The Mage’s Tale iterates on principles that truly move the first-person dungeon crawler RPG sub-genre forward in big ways. Despite the hardware limitations of the PSVR and PS Move controllers, the inclusion of improvements such as smooth locomotion, an Arena mode, and optimization fixes all together for launch on this new platform helps The Mage’s Tale on Sony’s headset remain a must-play for RPG fans.

The Mage’s Tale is available starting today on PSVR. The game is already available on Oculus Home and Steam for PC VR headsets (read that original review here.) Plus, you can read our Content Review Guidelines for more information on how we arrived at this score.

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VR Game Releases For February 2019

VR Game Releases For February 2019

Every month we aim to round up each and every VR game release for you in one single place — this is February’s list. Don’t worry — we’ll continue highlighting the best ones at the end of each week too.


With the door closed on January and the first month of 2019, we’ve just been through a surprisingly packed month of VR content. Between Ace Combat 7: Skies Unknown, A Fisherman’s Tale, and Megalith, there were lots of titles to check out last month. Now with February upon us, it’s time to take a look at what’s coming down the line next.

And if you’re a VR game developer planning to release a game soon — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

Rift, Vive, and Windows VR Game Releases For February 2019

You Are Here ($2.99) – February 1st – Vive
DrumBeats VR ($9.99) – February 1st – Rift, Vive
Another Bad Day in the Future ($19.99) – February 1st – Rift, Vive
Everybody’s Sad (Free) – February 5th – Rift, Vive
Settlement Zero ($19.99) – February 6th – Rift, Vive
Bacon Roll: Year of the Pig ($4.99) – February 6th – Rift, Vive, Windows VR
Skyland Defense ($11.99) – February 7th – Rift, Vive, Windows VR
Angry Birds VR: Isle of Pigs ($14.99) – February 7th – Rift, Vive (Our Impressions)
sCATter ($19.99) – February 7th – Rift, Vive, Windows VR
VR Sand ($4.99) – February 7th – Rift, Vive
Ggang! ($5.99) – February 8th – Vive
God Hand (Free) – February 8th – Vive
Necro Mutex ($14.99) – February 8th – Rift, Vive
The Marvellous Machine ($4.99) – February 11th – Rift, Vive
Adapt or Perish ($9.99) – February 11th – Rift, Vive, Windows VR
Spellcastia ($14.99) – February 12th – Vive
Fear Simulator ($8.99) – February 13th – Rift, Vive
Symphony of Stars ($2.99) – February 14th – Vive
Hex Defense ($7.99) – February 15th – Rift, Vive
Beast Pets ($9.99) – February 15th – Rift, Vive
Beat Blaster ($19.99) – February 15th 2019 – Rift, Vive
Flying in Labyrinth ($9.99) – February 17th – Vive
Deadly Burrito (Free) – February 18th – Rift, Vive
Bad Billy 2D VR ($4.99) – February 19th – Rift, Vive, Windows VR
River Relaxation VR ($3.99) – February 18th – Rift, Vive
Dick Wilde 2 ($19.99) – February 19th 2019 – Rift, Vive, Windows VR (Read Our Preview)
Operation: Polarity Hook ($4.99) – February 19th – Vive
Titan Slayer II ($29.99) – February 20th – Rift, Vive
Hyperball ($7.99) – February 20th – Vive, Windows VR
A Lullaby of Colors VR ($4.99) – February 21st – Rift, Vive
PlanTechtor ($14.99) – February 27th – Rift, Vive, Windows VR
The Tear ($1.99) – February 28th – Rift, Vive, Windows VR

 

Mobile VR Game Releases For February 2019

StudyGun ($1.99) – February 5th – Go
LEN Champions League Lounge (Free) – February 5th – Go, Gear VR
Colorinz ($4.99) – February 5th – Go
Vertigo ($2.99) – February 5th – Go, Gear VR
QuiVr Vanguard ($9.99) – February 5th – Go
SwordFight ($2.99) – February 6th – Go
Horseshoe Bend ($1.99) – February 6th – Go, Gear VR
Sphaeres VR ($4.99) – February 12th – Go, Gear VR
Survivor: Experience (Free) – February 12th – Go
Board and Ball Demo (Free) – February 14th – Go, Gear VR
BlasterCell ($2.99) – February 14th – Go, Gear VR
ExVRience Golf ($4.99) – February 14th – Go
Catalunya Experience VR (Free) – February 14th – Go, Gear VR
NeuroExplorer ($4.99) – February 19th – Go
Marshall From Detroit (Free) – February 21st – Go, Gear VR
Water Ride Express (Free) – February 22nd – Go, Gear VR
Calm (Free) – February 22nd – Go, Gear VR

 

PSVR Game Releases For February 2019

Dead Land VR ($4.99) – February 1st
Rage Room ($29.99) – February 4th
Crisis Vrigade ($5.99) – February 5th
The Mage’s Tale ($29.99) – February 5th (Our Review)
Fear of Bugs ($12.99) – February 7tth
Xing: The Land Beyond ($19.99) – February 12th (Our Review)
Eden Tomorrow ($19.99) – February 12th (Our Review)
Intruders: Hide and Seek ($19.99) – February 13th (Our Review)
Bermeo Heights Express ($1.99) – February 18th – Daydream
Dick Wilde 2 ($19.99) – February 19th (Our Preview)
ChromaGun ($19.99) – February 19th (Our Review)
Honor and Duty: D-Day ($9.99) – February 26th
Fate/Grand Order VR feat.Mash Kyrielight (Free) – February 26th
Kingdom Hearts VR Experience (Free) – February 28th (Our Impressions)


As a point of emphasis: reach out to david@uploadvr.com or tips@uploadvr.com to let us know about your upcoming VR game releases!

Editor’s Note: This list will be continuously updated.

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