The Amazing World of VR Animation: What to Watch

Battlescar

It’s highly likely that the last piece of virtual reality (VR) content you dived into was a videogame, whether that’s thrashing around in some rhythm-action title or fighting through hordes of enemies saving the day. Look a little deeper and there’s plenty of alternative content to enjoy, and VRFocus recommends exploring some of the excellent animated titles that are available.

Baba Yaga

Animated VR not to miss

When it comes to animation in VR most will fall into one of two categories; short films or interactive pieces. Narrative is art the heart of either of these two but the former takes a more traditional viewing approach, wrapping you in a virtual world where the story plays out. The latter, on the other hand, actively encourages your involvement.

This interactivity can range massively from simple elements to move the story like turning a page to fully-blown control where decisions will offer alternative endings. These tend to blur the lines between what’s considered a animation and an actual videogame.

So what should you be spending your hard-earned money and valuable time on? Well, VRFocus has a few suggestions…

Battlescar

Released only a few short days ago for Oculus Quest and Rift – a Steam version is comingBattlescar is a 30-minute film based in New York City’s emerging punk subculture during the late 1970’s.

A glorious mix of visuals and audio, the VR short is split across three chapters following Lupe, a young Puerto Rican American teenager who leaves home and meets Debbie in a juvenile detention centre. Together they decide to form their own punk band whilst trying to navigate and survive the mean city streets.

Narrated by actress Rosario Dawson in English and rock singer/actress Jehnny Beth in French, it doesn’t pull any punches, switching between first and third-person viewpoints whilst throwing in tunes from the era by Screamin’ Jay Hawkins, Death and Lydia Lunch. Exploring a range of topics such as identity and mental health, Battlescar is pure punk animation, short, sharp and in your face.

Battlescar

Baba Yaga

From prolific animation house Baobab Studios, Baba Yaga is an interactive experience exclusive to Oculus Quest, inspired by the Eastern European legend.

Another 30-min experience, rather than simply viewing Baba Yaga you’re cast as Sacha, who alongside her younger sister Magda are the daughters of the village chief. When your mother becomes gravely ill you and your sister enter Baba Yaga’s enchanted forest to seek the cure.

Voiced by an all-star cast including Kate Winslet, Daisy Ridley, Glenn Close and Jennifer Hudson, Baba Yaga provides plenty of interactive elements along the way. Thus encouraging you back to take another peek at this wonderfully engaging experience.

Baba Yaga

Paper Birds

Another from Baobab Studios in collaboration with 3DAR and Oculus, part one of Paper Birds arrived late 2020 for Oculus Quest.

A beautiful synergy of music and visual design, Paper Birds tells the story of young musician Toto (played by Jojo Rabbit star Archie Yates) as he searches for his lost sister.

As an Oculus Quest title Paper Birds is one of a select few on the platform which utilises the headset’s hand tracking functionality, so you don’t need the controllers to interact with this magical world. Paper Birds might only have very light interactivity in comparison to others on this list yet it still provides an enchanting experience. Plus, the second (concluding) part will arrive later in 2021.

Paper Birds

The Line

There’s a reason ARVORE’s The Line has won numerous awards and that’s thanks to its heartwarming narrative, visual layout and interactive elements; almost like you’re playing with a train set.

Compatible with multiple headsets including Oculus Quest, Rift and HTC Vive, The Line is a love story of two miniature dolls, Pedro and Rosa, set within a scale model of 1940s São Paulo. The characters follow tracks which wind through the environment and at certain points you have to push a button or spin a lever to help the tale proceed. If you’re using an Oculus Quest you can swap to hand tracking.

Clocking in at under 20 minutes The Line is a very sweet VR title that pulls on the heart strings. It showcases how these two mediums can work so perfectly together, great for introducing newcomers to the technology.

The Line

Gloomy Eyes

Now back to some pure animation with Gloomy Eyes, written and directed by Fernando Maldonado and Jorge Tereso and co-written by Santiago Amigorena, published by ARTE.

Inspired by Tim Burton’s The Nightmare Before Christmas, Gloomy Eyes is a three-part poetic love story between a zombie boy and a human girl in a town devoid of sunlight. There doesn’t seem to be any shortage of prime voice actors willing to work on VR projects, with Gloomy Eyes’ English version narrated by Hollywood actor Colin Farrell.

The entire short just looks stunning, being a joy to watch from start to finish. Much like The Line, thanks to the miniature worlds and characters it’s all too easy to get drawn in, peering deep into this imaginative fantasy world.

Gloomy Eyes

Spice and Wolf VR (1 & 2)

Time for two titles from further afield, Japanese creator Spicy Tails’ Spice and Wolf VR series. Based-on Isuna Hasekura’s original novel and brought to life thanks to crowd-funding campaigns, both of these provide a nice intro into VR anime.

Spice and Wolf VR is the story of travelling merchant Kraft Lawrence who meets a 600-year old wolf-deity named Holo on his travels. The sequel then sees them both settling down, welcoming their daughter Myuri into the world.

The main draw here is the finely detailed animation which looks stunning in VR, just be aware that it is all in Japanese with English subtitles and they’re quite expensive in comparison to other on this list. If you do love Japanese anime they’re well worth a look, plus they both have light interactive elements which add further depth.

ALTDEUS: Beyond Chronos

The one title on the list which really skirts the line between animation and videogame, ALTDEUS: Beyond Chronos is Japanese anime with a massive amount of replayability.

ALTDEUS: Beyond Chronos is by far the grandest title on this list, a visual novel with hours and hours of content depending on how far you wish to delve. It’s kind of like watching a comic book rather than a film, so all the characters jump between frames and you can set the dialogue to autoplay or select through when you choose to. You also have the choice of English voice over if subtitles aren’t your thing.

Set 200 years from now, the Earth has been decimated by giant alien beings called Meteora with mankind now living underground. You’re part of an elite squad who pilot giant mechs called Makhia to defend what’s left of mankind. These encounters are where most of the interactivity takes place, where you can activate shields and fire railguns. These sequences tend to be where the storyline splits, revealing more of the narrative should you return. ALTDEUS: Beyond Chronos is big, bold, and the most definitive VR visual novel from Japan yet.

ALTDEUS: Beyond Chronos

Agence

Described by creators Transitional Forms and the National Film Board of Canada (NFB) as a ‘dynamic film’, Agence is possibly the most unusual of all these here as it marries a basic story with AI to provide a piece of content with endless possibilities.

Each time you step into Agence it’ll be different, viewing a digital realm where five ‘Agents’ run around a small world. But Agence employs two thought processes for the Agents which can be switched on and off. A gameplay AI which follows certain patterns or Reinforcement Learning AI which Transitional Forms has built over years, where the Agents will interact in unknown ways.

You can also affect the world by picking the Agents up or planting a flower for them to investigate. Each run-through will only last about 5 minutes but captivating enough to keep returning and experimenting with their existence.

Agence

There are plenty of other excellent VR animated titles out there, all of which VRFocus encourages you to see.

The Line Wins Emmy Award For Innovation In Interactive Programming

Brazilian VR developers ARVORE won a juried Emmy Award for Outstanding Innovation in Interactive Programming for its immersive VR narrative The Line, which released earlier this year.

The Line is available on Oculus Quest and remains one of the best immersive narrative experiences available on the headset. It’s only about 15 minutes in length and supports hand tracking. The story set in a scale model of 1940s São Paulo follows Pedro, a miniature doll and newspaper delivery man. He runs the same route around the model every day, leaving a flower outside the house of Rosa, the girl he loves, each time. It’s a charming little tale with a beautiful amount of detail in the models.

“I am at a loss for words on how to describe what it is like for all of the hard work that our amazing team put into ‘The Line’ to be recognized with such a prestigious award as a Primetime Emmy,” said Ricardo Justus, CEO of ARVORE, in a prepared statement. “To receive this recognition, particularly in an innovation category, is truly an incredible achievement for us, which validates our dedication and our vision for the future of immersive technologies as a storytelling medium.”

The Line’s Emmy award is part of a juried category, which means entrants are screened and the winner selected by a panel of professionals. It is also the first Emmy award won by a Brazilian company.

The full Emmy Awards ceremony is set to take place later this month, where we expect to find out who won in the two other categories featuring VR nominees.

The Line is available on Oculus Quest for $4.99.

The Line Quick Review: A Wonderful, Short Experience On Oculus Quest With Hand Tracking

The Line is a wonderful and short immersive experience available on Oculus Quest that sees a charming love story play out as you look down and interact with a table of beautiful miniature models. Even better, the whole experience supports controller-free hand tracking, and it’s an absolute perfect fit.

Produced by AVORE, the same Brazilian VR studio behind the Pixel Ripped series, The Line is a fantastic piece of immersive short cinema, now available on the Quest. It won “Best VR Experience” at the 76th Venice International Film Festival last year, but the Quest release is the first time it will be available to the general public. Plus, this release is one of only four apps on the Quest store that officially supports controller-free hand tracking.

The story is only around 15 minutes long, but packs a lot of charm and detail into a small package. It’s set within a scale model of 1940s São Paulo and follows Pedro, a miniature doll and newspaper delivery man, who runs the same route around the model every day, leaving a flower outside the house of Rosa, the girl he loves, each time.

I won’t get too much into the narrative here — given its short length and simple nature, it’s something you’re better off going through blind. That being said, it’s a charming and simple narrative matched with sublime narration from Rodrigo Santoro (who you may know from HBO’s Westworld) and absolutely superb animation. It’s got a Pixar short vibe to it, and almost feels like it takes cues from Toy Story and Coco, melding them into a story presented in Moss-esque dioramas.

The Line offers support for roomscale and seated experiences, with the option to use controllers or hand tracking. I tried out The Line with both options — controllers work as expected, but the hand tracking option is a perfect fit for this type of experience. You can view a short clip embedded above, but the bottom line is that all of the actions you perform are very basic and therefore easy for the Quest to track reliably, making it one of the more enjoyable hand tracking experiences I’ve had so far.

If you’ve got a spare 15 minutes this week, I would highly recommend checking out The Line on Oculus Quest. There’s a reason it won at the Venice Film Festival and why the title screen is splashed with various accolades — it ticks all the right boxes. There’s an endearing narrative, fantastic animation and brilliant integration of new technology with Quest’s hand tracking.

The Line is available now on Oculus Quest for $4.99. It’s also available in a new ‘Cinematic Narrative Set’ for Quest at $12.98, alongside Gloomy Eyes, which also launched recently and supports hand tracking.

The post The Line Quick Review: A Wonderful, Short Experience On Oculus Quest With Hand Tracking appeared first on UploadVR.

Hand Tracking on Oculus Quest: Grasping the Basics

Oculus Quest hand tracking

Last week was Oculus Quest’s first birthday and as part of the celebrations, Facebook officially brought hand tracking out of the ‘Experimental Features’ section as it looks to foster widespread adoption. Developers have been able to play with the option for several months now and the roll-out saw two titles add the feature – The Curious Tale of the Stolen Pets and Waltz of the Wizard – while a third called Elixir provides a hand tracking demo. With The Line arriving this week to add to the roster, it’s easier to see the benefit of the technology and the challenges still ahead to make this a viable control scheme.

The Curious Tale of the Stolen Pets

Hand tracking is nothing new, with companies like Ultraleap (formerly Leap Motion) having been in this corner of the market for a number of years. But with native integration of hand tracking into Oculus Quest thanks to its four cameras that step towards consumer adoption felt a little closer when the announcement was made during Oculus Connect 6 (OC6) in 2019.

However, from the four titles which support hand tracking, there’s a noticeable difference between those that have added it and those which support it natively.

The Curious Tale of the Stolen Pets

A short but sweet puzzle experience from Fast Travel Games, VRFocus enjoyed playing The Curious Tale of the Stolen Pets, with its stop-motion graphics and storybook nature. Being able to spin the floating 3D worlds, interacting with miniature trains and treasure chests, solving puzzles to find the pets seemed an ideal fit for hand tracking.

Currently, the tech doesn’t do so well with fast movement – wave your hands around and you’ll see why – so the slower nature of this videogame plays right into this. It’s a simple case of raising your hand and then using a pinching gesture to spin the island or using the same motion to grab an object like the hair dryer.

The problem was that these actions weren’t always consistent. Trying to spin the level sometimes took several attempts or even both hands. It did seem like the system would get confused as to which hand was in control, if the other was relaxed and not being used at that particular moment.

There were also issues with collecting some of the more ingrained coins deep in the islands, as if the digital hand was being obstructed. What this created was frustration, where originally there was none. The Curious Tale of the Stolen Pets loses a lot of its smooth gameplay experience with hand tracking (maybe there’s too much going on?) better suited to Oculus Touch controllers.

Elixir

Elixir

On the other hand (pun intended), Magnopus’ Elixir shows how a title natively designed for hand tracking works very well. This is a basic demo where you can change the design of your hands by grabbing or touching various objects located around a small alchemy lab. Pop your hand in the cauldron to turn them green or on the hot plate for some flaming hands.

As this is a hand tracking demo there’s not much in the way of gameplay just interacting with a few environmental features. The most interesting part is how Elixir employs movement using hand tracking. This is achieved via teleportation, bringing both hands up to select a floor tile to move to followed by a dual pinch which initiates the action.

It’s ideas like this which will make hand tracking a far more feasible choice when it comes to more expansive adventure titles, imagine Journey of the Gods with hand tracking?

The Line

The Line

Coming from Brazilian studio ARVORE – the team behind Pixel Ripped 1995 The Line is due to be released on 28th May and comes with hand tracking as standard. Now, this is in between both aforementioned titles as it’s a short interactive experience whose story follows Pedro and Rosa, two miniature dolls who follow the same path day in and out.

Previously winning Best VR Immersive Experience for Interactive Content at the 2019 Venice Film Festival, The Line encourages roomscale interaction although you can play it seated. Set out like a trainset atop a table, again all the hand interactions are kept simple, turning a handle, pulling a lever, so there’s little to worry about or go wrong.

The Line is a great experience for those who love miniature VR like Ghost Giant ­– anther one which would suit hand tracking – but do realise this is like a film short, only lasting around 10 minutes. It’s also a perfect intro into VR and hand tracking for those new to both.

Waltz of the Wizard hand tracking

Waltz of the Wizard: Extended Edition

The other main videogame which now comes with hand tracking as an option is Aldin Dynamics’ Waltz of the Wizard: Extended Edition. This is by far the best example of hand tracking on Oculus Quest when it comes to gameplay and interaction.

As a magical sandbox where you can create spells, uncover puzzles and generally learn to become a powerful sorcerer, Waltz of the Wizard: Extended Edition plays right into the technology’s wheelhouse.  All the hand actions feel as solid as they can be – there are occasional moments where grabbing an item can be a little hit and miss.

Much like Elixir, it’s the movement in Waltz of the Wizard: Extended Edition which shines, just better. The studio recently introduced an update to its Telepath locomotion system to improve its versatility. Now with features like Arc Roll, drawing a path with your finger becomes intuitive, especially in combination with arm swings to increase speed or putting both hands up to stop. Definitely well worth a trial.

Oculus Quest hand tracking

VRFocus wasn’t expecting the launch of hand tracking to set the world of VR on fire – and it hasn’t – but there’s enough to be positive about. There are certainly issues on Oculus’ side to be resolved such as both hands disappearing due to occlusion or loss of tracking at full arms stretch – my arms aren’t that long – so there’s still plenty of progress to be made.

Oculus Quest Hand Tracking Leaves Beta, Three Titles add Native Support

Hand Tracking on Quest still

Oculus Quest’s hand tracking has been available as a beta feature since December, providing limited functionality across system menus and first-party apps. Today, Oculus has announced that the technology is moving into general release with third-party apps adding hand tracking later this month.

Waltz of the Wizard hand tracking

Hand Tracking has been an optional extra which Oculus Quest owners could switch on via the Experimental Features section. It never meant you could put away your Oculus Touch controllers, simply helping you see where the tech was heading.

With the anniversary of Oculus Quest’s launch this week, that experimentation begins to change. On 28th May, Oculus will begin accepting third-party titles that include hand tracking to the Oculus Store, starting with Elixir from Magnopus; The Curious Tale of the Stolen Pets by Fast Travel Games and Aldin Dynamics’ Waltz of the Wizard: Extended Edition.

Elixir puts you in an unstable alchemy lab where you can cast spells, mix potions, and poke a nauseated dragon. Actions allow you to obtain new and powerful hands, altering their anatomy in the process. Puzzle title The Curious Tale of the Stolen Pets has been available for a while, with the developer previously teasing hand tracking capabilities. The same can also be said for Waltz of the Wizard: Extended Edition which recently rolled out new locomotion updates.

The Line

“Hand tracking really does enhance immersion and is the perfect fit for
The Curious Tale of the Stolen Pets“, says James Hunt, Creative Lead on
the game in a statement. “It adds a whole new level of connection between the player and the miniature worlds with all their interactive elements. Things like picking up snowballs, waving a magic wand or just petting the pets once you’ve found them feels more real – and fun! – than ever  before.”

In addition to those three videogames, Oculus will also be launching the Cinematic Narratives Set featuring Gloomy Eyes and The Line. Two award-winning immersive experiences, their official Oculus Quest launch with native hand tracking will be on the 28th.

SideQuest has allowed developers to release hand tracking features (Tea for GodInterdimensional Matter) for Oculus Quest users since the SDK went live but this will be the first time via Oculus Store. Where appropriate – not all games will suit the tech – the store should see an influx of hand tracking over the summer, allowing gamers to put their controllers down for the first time.

VRFocus will continue its coverage of Oculus Quest and its hand tracking, reporting back with further updates.

VR Films ‘The Line’ & ‘The Key’ win big at Venice Film Festival 2019

The prestigious Venice International Film Festival concluded this weekend having showcased some of the best immersive experiences from around the world as part of the virtual reality (VR) programme. Featuring 26 projects, there were three competition categories with The Key, The Line and Daughters of Chibok taking away awards.

The Key
The Key

Awarded the Grand Jury Prize for Best VR immersive Work was The Key, directed Celine Tricart and produced by Gloria Bradbury and Celine Tricart of Lucid Dreams Productions. Narrated by actress and activist Alia Shawkat, it is a room-scale interactive experience where the audience is invited to pursue their own journey into darkness making their way to light. The twists and turns selected by the viewer then uncover a hidden past.

“We are so honoured to receive this award for Best VR Film, and to have had the opportunity to show The Key to the Festival and the Biennale audiences,” said Tricart in a statement. “Over the course of 10 days, more than 500 people went through the experience, cried, laughed and reflected with us. This project is derived from the hard work of a diverse team whose mission is to raise awareness about issues around the world. We are grateful for the opportunity to use immersive theatre and VR as a means to tell stories and help communities understand each other.”

A Linha (The Line), created by Brazil’s ARVORE Immersive Experiences won the Best VR Immersive Experience for Interactive Content. Narrated by Rodrigo Santoro (Westworld) and directed by Ricardo Laganaro, The Line follows the story of Pedro and Rosa, two miniature dolls who are perfect for each other, but reluctant to break boundaries to overcome limitations and live out their love story.

The Line
The Line

“It is a true honour to receive the award for Best VR Experience. We strived to break the mould in VR and deliver something to the Venice audience that would touch their hearts,” said Laganaro. “I’m thankful to my team at ARVORE, for their hard work and dedication to the project. A Linha reminds you to take chances and embody the moment.”

While Daughters of Chibok by Joel Kachi Benson won Best VR Immersive Story for Linear Content, documenting the Nigerian community of Chibok where terrorist group Boko Haram abducted 276 teenage schoolgirls. The piece deals with the aftermath of the kidnappings.

For the latest VR experiences from around the world, keep reading VRFocus.