Have You Found These 11 Easter Eggs in Valve’s ‘The Lab’?

Valve’s collection of VR-minigames, The Lab, is one of the highest rated SteamVR titles and it’s free. With support for Index, Vive, Rift, and Windows VR, there’s no reason not to try it if you own a PC VR headset. Beyond some very polished mini-games, Valve has included quite a few easter eggs to uncover.

Update (August 29th, 2019): In honor of the update Valve released for The Lab today, we’ve added two new easter eggs to this list (note: the video above only includes the nine easter eggs we originally highlighted).

Original Article (February 7, 2017), Updated: Released all the way back in April 2016, the company has proven their game development talent once again with The Lab, a free collection of Valve-developed VR mini games set in Portal’s ‘Aperture’ universe. Inside the lab you can stick your head into a wide range of short VR experiences from photogrammetry to archery. But once you’re done inside the ‘Pocket Universes’, there’s lots of fun still left to be found in Pocket Universe Lab 08. Here’s a list of our favorite secrets in The Lab:

Mini-mini Game

Inside The Lab is a very fun mini-game called ‘Xortex’, which tasks you with using your VR controller to fly a little ship around in a 3D ‘Bullet Hell’ game. Before you step into the game however, you’ll notice a pink Xortex 28XX arcade machine. Step up close, press the credit button, and grab the joystick to play a mini-mini-game, which also serves as a list of Valve credits. If you’re patient, you’ll get a mini-mini-boss fight at the end who you’ll recognize from elsewhere in The Lab.

Sacrifice Your Humanity for Convenient Carrying

Wouldn’t it be nice if you could pack up that adorable robo-pup for easy transportation? Well, if you can bear to shoot your lovable sidekick with an arrow, you’ll find that it occasionally turtles into a portable pill shape. Now you can pick it up and take it with you. And no, you can’t put it in the slingshot (you monster).

Little Bendy

‘Bendy’, the stick figure you’re undoubtedly familiar with by now (who could forget how they stormed your keep in ‘Longbow’?) apparently comes in all shapes and sizes. Hidden behind ‘Longbow’ is a little Bendy in a jar. If you bring the Rhythm Core over from the table in the middle of the lab, you can get him to bust a move.

Bendy Behind the Locked Door

Head near the ‘Postcards’ experience and you’ll find a door with a window. The door is locked, but attempting to open it will trigger a series of different Bendy vignettes, including a headless Bendy zombie.

Valve Demo Room 1

Head back to the ‘Postcards’ experience and unplug the cable running into the jacks under the photos. Normally you can move this plug from one postcard to another to load a different photogrammetry experience. If you plug it into the valve on the left, however, you’ll get treated to a visit inside Valve’s headquarters and a little VR history.

Ping Pong with Turrets

Inside the Valve Demo Room 1 experience, you can break the glass and activate the fire alarm which will enable little turrets the spring forth from the markers on the walls. They’ll lazily fire balls at you which you can bat back with the ping pong paddle sitting on the desk. On the floor you’ll see the balls satisfyingly roll down a little drain back to their home.

Valve Demo Room 2

There’s another hidden VR demo room that you can visit inside of Valve’s headquarters, but you’ll need to go another layer deeper. Inside the Valve Demo Room 1, pick up the headset from the floor and put it on. Inside you’ll see the second Valve VR demo room with a model of Atlas, the robot from Portal 2. Look up high and you’ll see the prototype Lighthouse base stations employed during the time the scene was captured. Peek off to the right of the computer for a further glimpse into Valve’s offices.

Pop Balloons with Pins and Lasers

Inside the Valve Demo Room 2 experience, you’ll find yet another fire alarm. Smash the glass and activate it to have balloons begin cascading down from the ceiling. Use the triggers on your controllers to activate pins and pop the balloons, or use the highly effective lasers which you can activate with your grip buttons.

Rainbow Marka

Hiding behind the ‘Xortex’ cabinet is a rainbow ‘Marka’ which acts just like the other dry erase markers but gives you a nice multicolored stroke. Now who will find the best artistic use for it?

Knuckles EV3 Dev Kit Boxes

Commemorating the development of the Index controllers (AKA ‘Knuckles), Valve has hidden some virtual dev kit boxes to The Lab. If you want a challenge, see if you can use the drone (unlocked after playing ‘Xortex’) to push the box off the beam overhead.

The real Knuckles EV3 dev kit box and controllers | Image courtesy TECHNO SPORTS

If you want an easier way to look at the boxes up close, position your playspace through the wall near the closed door with the window and then walk through the door to find a pile of EV3 dev kit boxes in the corner.

More Pocket Universes?

Signage inside Pocket Universe Lab 08 urges players to keep their cores powered or risk the consequences. If you keep your eye on the Bendy workers along the conveyor belt, you may spot one who trips while moving a box, spilling what appear to be unpowered Pocket Universe cores. If you use the bow to kill the worker before he can clear up his mess, three cores remain on the ground. If only we could find a way to power them….

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The Lab, SUPERHOT, More Nominated In D.I.C.E. 2017 ‘Immersive Reality’ Awards

The Lab, SUPERHOT, More Nominated In D.I.C.E. 2017 ‘Immersive Reality’ Awards

Last week we reported that Magic Leap, Oculus, and Insomniac Games were set to talk at the 2017 edition of the D.I.C.E. Summit in Las Vegas. We also took issue with the event’s annual awards ceremony.

Namely, we lamented the lack of a category for VR and AR games at the 2017 iteration of the show, and the small number of these games listed in general. It appears we spoke too soon, though; the Academy of Interactive Arts & Sciences (AIAS) that runs the ceremony today announced two new categories for it, both of which recognize the best in VR gaming over the past 12 months.

D.I.C.E. has dubbed these nominees as ‘Immersive Reality’ games, likely to allow for entries of titles on other platforms like the mixed reality Magic Leap in the years to come.

First up, we have the ‘Immersive Reality Game of the Year’, which is described as an experience that “best utilizes the attributes of the platform to entertain users.” Included in the list is Ubisoft’s soothing flying title, Eagle Flight [Review: 7.5/10], Schell Games’ mind-bending puzzler, I Expect You To Die [Review: 7.5/10], Owlchemy Labs’ super successful Job Simulator [Review: 8/10], Valve’s VR compilation, The Lab [Review: 9/10], and the manic SUPERHOT VR [Review: 9/10].

That’s a pretty good selection of VR games, and its refreshing to see a ceremony honor titles that didn’t just appear on PlayStation VR, which we criticized last year’s The Game Awards for doing.

The ‘Immersive Reality Technical Achievement’, which celebrates games with the “highest level of technical achievement within an immersive reality experience”, is a very similar category. Eagle Flight, Job Simulator, I Expect You To Die, and SUPERHOT VR are all listed. Joining them is Google’s popular creativity app, Tilt Brush, which is now available on the Vive.

As we mentioned before, other VR and AR games have been recognized in other categories; Driveclub VR is up for ‘Racing Game of the Year’, and Pokemon GO and Thumper both have several nominations. Suddenly these awards are looking like a much better representation of the year VR has had.

The awards take place just under a month from now on February 23rd at The Mandalay Bay Convention Center.

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