Tequila Works Release 360 Trailer for The Invisible Hours

This week Tequila Works launched its virtual reality (VR) murder mystery experience The Invisible Hours for PlayStation VR in North America – the European version is coming on 17th October for the headset – and for Oculus Rift and HTC Vive on their respective stores for the rest of the world. If you’ve been pondering a purchase, the studio has now released an immersive 360-degree video giving a closer look at the title.

The Invisible Hours is a complex murder mystery in the style of immersive theater, in which players freely explore and observe an intricate web of interwoven stories within a sprawling mansion – in order to untangle the dark truth at its heart.  Rather than playing one of the characters, in The Invisible Hours players are more a fly-on-the-wall, able to freely wander around the mansion, watching the story evolve whilst discovering clues to the murder of Nikola Tesla.

You can watch the 360-degree video below, controllable with a mouse or WASD keys. Or for a more immersive experience watch the trailer through the YouTube app on Gear VR or Google Daydream.

For any further updates, keep reading VRFocus.

The Invisible Hours Delayed In Europe

Upcoming interactive murder-mystery experience The Invisible Hours was set to be released on the 10th October, 2017. While players in North America will still be able to enjoy the title from that date, users in Europe will have to wait a little longer.

The development team at Tequila Works have announced that the European release date for The Invisible Hours has been put back to the 17th October, 2017. A reason for the delay has not been given.

The Invisible Hours is a narrative-based virtual reality (VR) experience that is due for release for the HTC Vive, Oculus Rift and PlayStation VR. Inspired by classic murder mysteries from the likes of Agatha Christie, The Invisible Hours presents a story set in the 19th Century where a group of strangers find themselves at a mysterious manor house, all suspects in the death of famous scientist Nikola Tesla.

The Invisible Hours screen6

Instead of stepping into the shoes of one of the characters, the player instead takes on a more intangible, invisible overseer, able to observe goings-on and decide which conversations to eavesdrop on to attempt to unravel the mystery. The result is a non-linear type of storytelling where time becomes an important resource that must be spent carefully, lest a vital clue be missed.

VRFocus has previously covered biographies of the main characters involved such as Gustav, a former detective haunted by a past mistake, or Thomas Edison, Tesla’s real-life rival as well as a figure in this fictional mystery. You can also check out this hands-on preview.

VRFocus will bring you further information on The Invisible Hours as it becomes available.

Preview: ‘The Invisible Hours’ – A Voyeuristic Murder Mystery in VR

Interactive theater is all about breaking the fourth wall, removing the barrier between the viewer and the play at hand. Traditionally this is done by getting the audience involved, usually in the guise of a dinner murder mystery party which oftentimes harks back to classics like the board game Clue (aka Cluedo) and literally anything by Agatha Christie. Tequila Works‘ upcoming VR experience, The Invisible Hours, doesn’t remove this barrier as such, but rather mobilizes it, letting you observe unnoticed as every aspect of the period piece unfolds before you.

To accomplish this, The Invisible Hours gives you the power to control time. With a game clock on your left hand and locomotion controls on you right, it effectively lets you explore every thread in the story in room-scale and follow all of the seven suspects across the experience’s remote mansion, located on an island where you try to figure out who killed world-renowned engineer and physicist Nikola Tesla.

Maybe it was the tortured and endlessly womanizing Thomas Edison? Maybe it was the oil magnate’s son who has a death wish? The French actress who lies for a living? Everyone has their secrets, and everyone has dirt on someone, so there’s no telling until the very end.

A quick note: The Invisible Hours will support Oculus Rift, HTC Vive and PlayStation VR, and includes support for respective motion controllers. If you’re not into teleportation and snap-turn ‘VR comfort mode’ controls, this may not be for you.

Getting a chance to play the first chapter (of four in total), my initial instinct was to let the story play out like a film; no stopping time and only following the main beats. It wasn’t long until a rough Cockney character slunk into the murder scene that I felt the indelible pull the power of time control now had over me. I had to retrace his steps to see what he was up to before all of this. I had to set back the clock.

image courtesy Tequila Works

Only a few minutes into the mystery, I rewound (shown in Benny Hill-esque real-time) to the point before you’re dropped into existence beside the first character to whom you’re introduced, the Swedish detective Gustav Gustav. This time, instead of restarting at the docks with Gustav, I followed the suspicious Cockney character to a side room to find him speaking to someone who wasn’t there. Was he praying? Was he insane? I couldn’t tell.

I sniffed around the entire house for clues, read every diary, listened to every bit of dialogue, and replayed the chapter over and over piecemeal until I had a full picture of what was transpiring—not only out of duty to cover this for the purpose of a written preview, but because I was honestly engaging with the story. That said, it took me an hour and a half to play through the first chapter, which would take you a real-time 15 minutes once through, an impossible task with just how interesting each character appears.

image courtesy Tequila Works

Although characters are safely on the near-side of the Uncanny Valley, they’re still imbued with humanity thanks to excellent voice acting and natural posturing. Speaking with Tequila Works’ CEO Raúl Rubio, he told me that script writing and motion capture made up a big portion of The Invisible Hours’ development time, which in his words “is not a game, or a movie, it’s immersive theater.”

Rubio told me that although requiring a lengthy 2-year development period, the studio is interested in producing more immersive theater experiences in the same vein, possibly covering more genres like sci-fi now that they’ve created a viable mold. When asked if 7 characters was the limit for a production like this, Rubio told me that adding, say, double the characters didn’t really double the work to be done, but rather made it an exponential task.

image courtesy Tequila Works

There’s also a question of how space is used. In The Invisible Hours, the story is constricted to a small island with a single mansion. While the house is fairly large (larger than you might think), it’s intentionally designed to allow for a good mix of friction between characters as to drive the story forward. Rubio told me it’ll be some time until we see immersive theater pieces covering larger areas, say the size of a city, and that ultimately it isn’t really possible in the short-term while maintaining the same production value.

There’s no firm launch date yet, but I’ll be charging head-first into the full game soon, so check back for our review sometime in the near future.

The post Preview: ‘The Invisible Hours’ – A Voyeuristic Murder Mystery in VR appeared first on Road to VR.

New Screenshots Released for Murder-Mystery Experience The Invisible Hours

There’s less than a month to go before Tequila Works releases its virtual reality (VR) murder-mystery experience The Invisible Hours for Oculus Rift, HTC Vive, and PlayStation VR. Last weekend VRFocus brought you the full character bios and today there’s some new sceenshots to take look at.

First up, the studio has released three 360-degree images showcasing two of the rooms inside the mansion, with a creepy looking outdoor scene for good measure. The other images are some standard screenshots, showing more of the house and the characters, one of whom is a murderer.

Rather than playing one of the characters, in The Invisible Hours players are more a fly-on-the -wall, uncovering an intricate web of interwoven stories. They can freely wander around the mansion, watching the story evolve whilst discovering clues to the murder of Nikola Tesla.

As the launch draws near, VRFocus will keep you updated regarding any further announcements.

The Invisible Hours TeslaOffice360 The Invisible Hours DrawingRoom360 The Invisible Hours Chase360

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Preview: The Invisible Hours – A VR Murder Mystery

Tequila Works is a studio that shot to fame with the hugely successful Deadlight back in 2012. The output from small studio has since been relatively slow, but with three new titles this year – The Sexy Brutale, Rime and the virtual reality (VR) exclusive The Invisible Hours – Tequila Works looks set to cash-in on the kudos earned from such a well received debut.

The Invisible Hours screen1‘Cash-in’ is a term that may be taken with negative connotations, but in the case of Tequila Works its born of a deserved worth. Both The Sexy Brutale and Rime received high praise upon release thanks to their innovation within existing genre formulae, and The Invisible Hours is taking this a step even further. Billed as ‘immersive theatre’, The Invisible Hours is essentially a murder mystery wherein the player must determine the culprit.

In the first chapter available for VRFocus’s hands-on preview, the player is introduced to the key characters and given some background story before the murder scene is discovered and the suspects invited into the story. It’s advisable to play through at least this much of the chapter before experimenting with the varied time manipulation mechanics at your disposal.

The player has the ability to speed-up time, slowdown or pause. This allows a scene being revisited to be skipped to a point in which the player believes they may have previously missed a clue. At any point during the action the player can exit to the ‘theatre’ and choose to replay a previous scene. This will become a crucial element of your investigation as you analyse characters and their relationships to each other, their reactions and their potential motives.

The Invisible Hours - ScreenShot_02The player can teleport anywhere around a scene (with controls similar to Robo Recall) and inspect various items; some which may be relevant to the case, others which are simply red herrings. The player is also able to follow specific characters as they go about their business, potentially uncovering some secrets that they wish to remain hidden from other visitors to the mansion in which the action takes place.

This initial taste of The Invisible Hours is an intriguing presentation for what lies ahead. As with Tequila Works’ other videogame titles, The Invisible Hours is an inventive take not just on a genre, but for the VR medium; there simply is nothing else like it available for Oculus Rift, HTC Vive or PlayStation VR. VRFocus can’t wait to see whether The Invisible Hours can sustain a full experience in the final release as promised by this inventive opening.

Meet The Invisible Hours Characters Ahead of the October Launch

Earlier this week saw Tequila Works confirm a price and release date for its upcoming murder-mystery experience The Invisible Hours. As with any good whodunnit, uncovering the interwoven stories of each of the characters becomes highly important so the studio has released full character bios to help players get under the skin of each one.

Inspired by classic murder mysteries, like Agatha Christie’s And Then There Were None as well as Christopher Nolan’s The Prestige, the experience takes ideas from immersive theater mixing it with the real-life rivalry between Thomas Edison and Nikola Tesla and some fictional spin.

The Invisible Hours - ScreenShot_01

So who’s involved and what could their motives be? Checkout the full bios to start sleuthing, ready for when The Invisible Hours launches on 10th October for Oculus Rift, HTC Vive and PlayStation VR. As further details are released VRFocus will keep you updated.

FULL CHARACTER BIOS
NIKOLA TESLA – The Victim
“The scientist’s dream is to know the result before the experiment.” 
World famous inventor, futurist and arch rival of Thomas Edison. Until a few months ago, Tesla was a flamboyant socialite – regularly seen charming potential investors at the finest restaurants in the city. And then suddenly, he cut ties with everyone. He stopped taking visitors, and fired his long-time assistant, Flora White. He became a recluse overnight, never leaving the workshop in his mansion, and no one knows why.
Soon after, Tesla advertised for a new assistant – with one strange condition: they must be blind. Oliver Swan was the only applicant. Tesla hired him immediately. Whatever Tesla was working on, he didn’t want to risk letting anyone see it.

GUSTAF GUSTAV – The Detective
“A real detective doesn’t make mistakes.” 
Once known as the inspiration for the mystery novel “The Detective So Good They Named Him Twice”, these days this renowned Swedish Investigator is unemployed, bankrupt and alcoholic. He retired from police work in disgrace after an infamous killer convinced Gustaf of his innocence – whereupon Gustaf released him from custody. The killer went on to murder nine more people before he was finally recaptured.
Gustaf is haunted by his mistake, and has vowed never to make it again. No matter what.

FLORA WHITE – Tesla’s Ex-Assistant
“How did the murderer know Tesla’s gun was empty?”
Flora has never been more alone: her husband only recently died at war, and when Tesla suddenly removed himself from public life, he immediately fired his assistant – Flora – much to her confusion. As a result, she has fallen on hard times, and has returned to Tesla’s island to beg for her job back. She doesn’t belong in this nest of snakes, but she is desperate.

THOMAS EDISON – Rival Inventor
“I am the father of modern age.”
Self-proclaimed genius Thomas Edison is already known as the “Wizard of Menlo Park” thanks to his latest creation: the Phonograph. But what his adoring public don’t know is that Edison stole the idea. Desperate to hide his crime, he travelled to the island when Tesla implied he was aware of Edison’s wrongdoings.
Could Edison have murdered Tesla to hide the truth?

AUGUSTUS VANDERBERG – Wealthy Layabout
“Never has a man been worth so much, and achieved so little” 
Son and heir to the richest family in England, the Vanderbergs, Augustus has never had to work a day in his life. He loves women, booze, and any pleasure he can get his hands on. And yet, he is quietly tortured by his need to impress his stoic father, Marcus Vanderberg – a legendary British engineer and railroad magnate.
Augustus once had an older brother who drowned when they were children. His father still mourns “the better son”. Perhaps Augustus’ interest in Tesla is part of an effort to finally impress his father?

OLIVER SWAN – The Blind Butler
“Everything in this house is a matter of discretion.”
Once a slave in Zanzibar, Swan escaped to the United States where he finds himself as an ‘indentured servant’ – perhaps not much of a change after all; made especially painful since he abandoned his young son to get there.
Swan was born blind, making him the strange but ideal candidate to become Tesla’s new assistant. After all, what Tesla wanted most was to “keep his secrets safe from prying eyes”.
Did Swan learn something about Tesla that could have motivated him to commit murder?

VICTOR MUNDY – Ex-Convict & Murderer 
“People lie because they’re afraid. And I ain’t afraid of nothin’”
Mundy is a murderer. Twenty six years ago, he killed his wife in cold blood when he found her sleeping with another man. He was convicted thanks to the testimony of his own young daughter Mary. In all the years he spent incarcerated, he became obsessed with taking revenge against his daughter. Mundy is a man of strange contrast: a vicious killer, yet also a God-fearing art lover.
Killing is easy to a man like him. But why would he murder Tesla?

SARAH BERNHARDT –Actress & Celebrity –
 “If you don’t have secrets, you’re terribly dull.”
World-famous stage actress and member of the Comédie-Française in Paris. Bernhardt is one of the biggest celebrities of the age. She made her fame on the stages of France in the early 1870s, and was soon in demand in Europe and the Americas. She has developed a reputation as a serious dramatic actress, earning the nickname “The Divine Sarah”, and was the first woman in history to play Hamlet on film. For years, she has been dogged by rumours that she is secretly a high class courtesan, but she doesn’t care.
Being mixed up in a murder investigation is quite a thrill to her – could she have killed Tesla just to make life a little less boring?

VR Murder Mystery The Invisible Hours Confirms Price and Release Date

Drawing on classic murder mystery tales from the pen of Agatha Christie, as well as Alfred Hitchock’s Rear Window, The Invisible Hours uses the setting of the 19th Century and a fictional spin on the real-life rivalry between Nikola Tesla and Thomas Edison to weave a complex murder mystery story.

The player acts as an invisible overseer – the ultimate ‘fly on the wall’ able to see everything that goes on, but not interact with the other characters. As such, time becomes a precious resource, since the player has to carefully decide which character to follow, or which conversation to listen in on to discover the secrets that will lead to the unravelling of the mystery.

Following the pattern of many classic murder mysteries, the premise concerns seven strangers who are invited to a mansion laboratory, each of them offered a chance to have their wrongdoings wiped from the slate by famous and eccentric inventor and scientist Nikola Tesla. When the final guest arrives, Tesla is dead. Who killed Tesla, and why?

Developers Tequila Works have created seven interwoven, non-linear narratives, concerning the seven suspects and the disgraced Swedish detective, Gustav, who is trying to unveil the truth behind the murder amidst lies and deceit.

The Invisible Hours is due to launch on 10th October, 2017 for HTC Vive, Oculus Rift and PlayStation VR. The retails costs will be $29.99 (USD). A physical will also be available at selected retail stores.

VRFocus will bring you further information on The Invisible Hours as it becomes available.

The Invisible Hours is a VR Murder Mystery Where the Story Doesn’t Wait for You

The Invisible Hours is a VR Murder Mystery Where the Story Doesn’t Wait for You

Have you ever wanted to be a fly on the wall? Have you ever wanted to perch, unseen and unnoticed, while fascinating events play out for your observation? An upcoming virtual reality game from Tequila Works will give you that experience.

The Invisible Hours is a VR murder mystery set in the 1870’s. Seven people are trapped in a gothic mansion on a rain soaked island in the middle of a lake. These people don’t have much in common except that they are all suspects in the murder of the mansion’s owner — Nikola Tesla.

That’s right, the famous inventor is dead and it is up to you to figure out who did it. While most VR games put you in the first-person shoes of a main character, however, The Invisible Hours makes you a ghost.

None of the suspects can see, hear, or speak to you as you set out on your investigation. This means that there won’t be any interrogation or clue solving mini-games. No, the only way to figure out who killed Tesla is to do something revolutionary for a video game: listen.

As an unseen observer, you have full run of the mansion and its grounds. Where you go is up to you, and being in the right place at the right time is crucial to understanding the game’s complete story.

One example can sum up what makes this game so unique and intriguing. During my demo experience at SVVR last week, I found myself in the parlor standing over Tesla’s body as several characters began to realize there had been a murder. They gathered like moths to the flame and started crying and arguing over how to proceed from here. This was gripping exposition and clearly important for unlocking the mystery. However, on a whim I decided to walk away from these key plot points and enter a random side-chamber. To my surprise I began to hear muttering and I soon discovered that another character was hiding from the rest of the group. He was praying for forgiveness and leaning around the corner at the grieving assemblage I had just left.

Here’s the real kicker. That same character’s story eventually crossed over with the main events playing out around Tesla’s body. The muttering man is spotted out of the front window making a break for it. He’s stopped by another character and brought inside. What this means is that I could have easily stayed with the main group and listened for guilt in their voices as they mourned Tesla’s fate. However, had I done so I would have been introduced to the muttering man only when he was spotted running and would have entirely missed his repentant prayers in the other room.

Seeing that other interaction completely changed my perception of this man while also providing me with a big potential clue. All of this took place just from me walking through this house and listening.

Tequila Works has struck upon a notable new approach to interactive narratives in gaming. Lots of titles take the time to give NPCs interesting bits of dialogue that help build a world, but I’ve never seen a game that combines simple human curiosity and general nosiness into a core mechanic.

According to the developers present at my demo, The Invisible Hours will have multiple criss-crossing storylines and it will be up to the player to follow the ones they find most interesting.

Telling a story like this could only really work in a meaningful and interesting way inside VR. Pointing and clicking on a screen while characters mumble story tidbits could be fun for a select group of gamers, but just about everyone should enjoy stepping inside this Agatha Christie-like novel and trying to answer that all important question: whodunnit?

The Invisible Hours is planned for release later this year for the PSVR, HTC Vive and Oculus Rift.

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Tequila Works Developing Non-linear Narrative The Invisible Hours

Way back in 2015 VRFocus reported on Rime developer Tequila Works announcing plans to develop a virtual reality (VR) experience. Today the studio has now revealed the project, a murder mystery narrative called The Invisible Hours.

Designed as a non-linear, story driven experience, The Invisible Hours features an intricate web of interwoven stories within a sprawling mansion, which players can unravel how they please.

The Invisible Hours - ScreenShot_05

Inspired by classic murder mysteries, like Agatha Christie’s And Then There Were None as well as Christopher Nolan’s The Prestige, the experience takes ideas from immersive theater mixing it with the real-life rivalry between Thomas Edison and Nikola Tesla.

Tesla is murdered, and the mansion has seven suspects. Players are invisible to the characters, able to move around the mansion, watching the story evolve whilst discovering clues to the murder. As a non-linear experience, where players go and what they witness can be different with every playthrough.

The story description reads: “A group of strangers receive a curious invitation from enigmatic inventor Nikola Tesla, offering each of them the chance to make amends for their darkest wrongdoings. When the last guest arrives at Tesla’s isolated mansion laboratory, they find him dead – murdered. Disgraced Swedish detective, Gustaf Gustav, vows to find the killer amongst the other guests: a blind butler, a convicted murderer, the world’s most famous actress, Tesla’s former assistant, the son of a wealthy railroad magnate, and rival inventor Thomas Edison. But none of these people are what they seem.”

Tequila Works will support all the major VR headsets, including Oculus Rift and Touch, HTC Vive and PlayStation VR. Full motion controls will be included as well as gamepad support.

Currently no specific release date has been announced, just that it’ll be this year.

Checkout the first trailer for The Invisible Hours VRFocus below, and for further updates on the project, keep reading .