Enter the Sanatorium in This New Trailer for The Inpatient

For many people, The Inpatient will be their most anticipated PlayStation VR title right now. Supermassive Games took the world they carefully crafted in Until Dawn, and now they’re plunging all of it into virtual reality (VR) with The Inpatient, a psychological horror game which will see you taking up residence in the Sanatorium and undergoing all sorts of nightmarish torment.

The Inpatient screenshot 1

The Inpatient is out this month, but before that you can get a big look at the game in the brand new trailer below, where you can see the player confronted with all sorts of hellish and threatening situations. Whether or not you can keep your sanity while in the Sanatorium is yet to be seen.

We played The Inpatient last year, and said; “The Inpatient looks set to offer an experience completely different to its predecessor Until Dawn – they’re both set in the same universe – a far more tactile tale, where exploring the story is much more key. If Supermassive Games can create an engaging storyline and gameplay to go with the impressive visuals then PlayStation VR might have another hit on its hands.”

The Inpatient is yet another great VR title coming to PlayStation VR, bolstering the head-mounted display’s (HMDs) line up going into 2018. We previously heard that up to 280 VR titles will be available for PlayStation VR by the end of 2018, and there could be even more we’re yet to hear of.

There are loads of interesting games coming to PlayStation VR, but Sony’s internal studios such as Supermassive Games developing experiences that can only be found on PlayStation VR are the ones which are most interesting to us thus far.

The Inpatient is finally not far away from launch, so you don’t have to be impatient for too much longer. Good news to anyone who disappointed by the delay from the earlier announced launch date of late 2017.

The Inpatient looks fantastic and of course you can see even more of it below. Let us know what you think, and make sure to keep reading VRFocus for all of the latest PlayStation VR developments.

The Best PlayStation VR Games Coming in 2018

The PlayStation 4’s virtual reality (VR) platform has entered its second year of consumer availability, and with it has brought some [link to best of 2017]fantastic PlayStation VR titles throughout 2017[/link]. However, it’s time to look ahead at some of the highlights coming in 2018.The release schedule for the PlayStation VR has never looked better, with an assortment of indie and AAA videogames coming over the next six months. Both digital-only and retail packages will lead the way to further consumer adoption, and below you’ll find some of the biggest and best titles heading to PlayStation VR in 2018.

PlayStation VR 2 headset

Moss – Polyarc Games

Polyarc Games’ Moss was announced at last year’s Electronic Entertainment Expo (E3), Los Angeles, in June, and has since soared to the top of many PlayStation VR players’ ‘most wanted’ lists. The incidental detail in the animation of heroine Quill is nothing short of amazing, and the pacing between action and logic puzzle solving – at least in the early preview build of Moss – is almost pitch-perfect.

Moss is set for release on 27th February 2018, exclusively on PlayStation VR.

Blood & Truth – Sony London Studios

Blood & Truth is considered by many to be the evolution of The London Heist, which featured on PlayStation VR launch compilation, PlayStation VR Worlds. Developed by Sony London Studios, Blood & Truth places the player into the heart of London’s organised crime syndicate on a mission for revenge. There have been some misgivings about the nature of the player’s movement and the voiceover seen in the preview build of Blood & Truth, but hope remains high that Sony London Studios will deliver the deep mafia experience many PlayStation VR owners are hoping for.

Blood & Truth will launch at an unannounced date in 2018, exclusively for PlayStation VR.

The Inpatient – Supermassive Games

UK studio Supermassive Games have two announced titles coming to PlayStation VR in 2018, and while Bravo Team just missed out on making it into this feature, The Inpatient is arguably a more unique and involving experience. Continuing the trend of fleshing-out the hugely popular Until Dawn universe, The Inpatient takes place in the Sanitarium featured in the original PlayStation 4 exclusive and tasks the player with facing some odd goings on as they attempt to keep a grip on their sanity.

The Inpatient is set for release on 24th January 2018, exclusively on PlayStation VR.

Golem – Highwire Games

Having originally been announced back in 2016, Golem disappeared off the radar for some time. Re-emerging at Sony Interactive Entertainment’s (SIE) Paris Games Week press conference, Highwire Games’ VR debut shot right back to the top of the PlayStation VR’s most anticipated list. An adventure that gives the player the opportunity to explore the ruins of the Endless City, engaging in melee combat as they wield a sword and swing it as though it were a real blade; learning how to thrust, block and parry.

Golem is currently scheduled for release on 13th March 2018, exclusively for PlayStation VR.

Megadimension Neptunia VIIR – Compile Heart

One for fans of the series or the videogames industry as a whole, Megadimension Neptunia VIIR is a commentary on the rivalry between videogame consoles and the hardware manufacturers behind them. While Megadimension Neptunia VIIR is in fact an ‘enhanced’ remake of Megadimension Neptunia VII, the most significant difference is the fact that players will be able to get face-to-face with several characters from the series for the first time.

Megadimension Neptunia VIIR is set to launch on 13th April 2018, exclusively for PlayStation VR.

Megalith – Disruptive Games

One of the most recently announced PlayStation VR titles, along with Blood & Truth Disruptive Games revealed Megalith at SIE’s Paris Games Week press conference. Megalith sees the player taking the role of a titan in a world with a bleak, stylised aesthetic. On a quest to become a powerful god, players will explore and destroy as they utilise powerful weapons to take out their foes.

Megalith is set to launch at a currently unspecified date in 2018, exclusively for PlayStation VR.

Star Child – Playful Corp.

Playful Corp.’s VR debut came in the form of the Oculus Rift exclusive Lucky’s Tale, a critically acclaimed platform videogame featuring a cute bouncing fox that eventually made the leap to Xbox One. This time around, Star Child presents a neon drenched science-fiction adventure for PlayStation VR. Star Child is a homage to classic side-scrolling platformers of yesteryear with the player running and jump through a world that encourages you to lean in and explore its depths with the new immersion afforded by VR technology. In a similar fashion to Paw Print Games’ Bloody Zombies, the action may be limited to a 2D plane but the player’s viewpoint is not, allowing for secrets to be discovered through observation.

Star Child is currently set to launch at an unspecified date in 2018, exclusively for PlayStation VR.

Quar: Infernal Machines – Steel Wool Studios

Aside from League of War: VR Arena and No Heroes Allowed! VR, PlayStation VR is somewhat lacking in strategy videogames. Steel Wool Studios will soon change that fact with Quar: Infernal Machines, a HTC Vive launch title that remains one of the most compelling strategy titles on the format. Players will engage in combat as they attempt to take control of the land with a variety of oddball creatures and weaponry.

Quar: Infernal Machines originally launched on HTC Vive under the guise of Quar: Battle for Gate 18, and will launch on PlayStation VR in March 2018.

The American Dream – Samurai Punk

Originally expected to launch in 2017, Samurai Punk’s The American Dream is the antithesis of the current trend for wave shooters in VR. Acting as a tongue-in-cheek examination of American gun culture – or potentially a commentary on it, should the tone be pitched correctly – The American Dream has the player using firearms to conduct even the most mundane activities. What’s better than opening a beer can with a gun? Nothing. That’s what.

The American Dream was originally intended to launch in 2017 and is currently expected to launch early in 2018 on PlayStation VR, Oculus Rift and HTC Vive.

Zone of the Enders: The 2nd Runner – Mars – Konami Digital Entertainment

The announcement that Konami were preparing a return to the Zone of the Enders franchise came as somewhat of a shock, especially as they were developing VR compatibility as part of the package. Of course, it makes perfect sense; there are few action videogames that lend themselves to VR as well as piloting giant mechs. And while Zone of the Enders: The 2nd Runner – Mars looks set to be a compelling rendition of the franchise, little has yet been revealed of exactly how the videogame will play in VR.

Zone of the Enders: The 2nd Runner – Mars is set to launch at an unspecified date in spring 2018, for PlayStation 4, Steam and PlayStation VR.

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Honourable Mention: Fallout 4 VR – Bethesda Game Studios

Fallout 4 VR is the ‘one that got away’. Bethesda Game Studios had a trio of VR launches over the holiday season, and while The Elder Scrolls V: Skyrim VR and DOOM VFR both graced the PlayStation VR, Fallout 4 VR currently remains a HTC Vive exclusive. The suggestion is that Fallout 4 VR will eventually come to the PlayStation VR in time, but Bethesda Game Studios has offered no official word on when that might be. Fingers crossed PlayStation VR gamers don’t have to wait too long to experience the wasteland of the Commonwealth first-hand.

20 VR Games Releasing in 2018 We’re Excited About

Without any major VR hardware releases on the radar for this year, 2018 is shaping up to be a time for content to shine. We’ve rounded up a list of 20-something VR games launching in 2018 that we’re excited about, covering all three major VR systems: PSVR, Oculus Rift and HTC Vive.

Ace Combat 7

Platform: PSVR (2018)

While Bandai Namco’s Ace Combat 7 is advertising “exclusive VR features” instead of straight VR support (meaning the campaign isn’t playable in VR), we’re still excited to strap into either Osean or Erusean jets as the two fictional superpowers duke it out in the skies. Who knows, maybe it’ll be wildly awesome?

Check out our hands-on here.

Ark Park

Platform: PSVR, Rift, Vive (Spring 2018)

ARK Park is a multiplayer adventure game based on the world of ARK:Survival Evolved (2017). While it may have been delayed by the China-based Snail Games from the previously slated late 2017 release, the mix of dinosaur-themed factual and fictional elements has certainly tickled our curiosity. Also: you can ride a dinosaur.

Check out our hands-on here.

Bebylon Battle Royale

Platform: Rift, Vive (Early 2018)

The world needs more fighting babies. To provide this insatiable need for post-natal, pre-toddler carnage, the immensely capable VR studio Kite & Lightning are developing a VR melee party brawler that puts ridiculously dressed infants into kart-based Smash Bros-style combat. We haven’t had a hands-on yet, but the studio has promised a 2018 release, so we’re sure to get one soon enough.

Brass Tactics

Platform: Rift (February 28, 2018)

This VR multiplayer/singleplayer real-time strategy game comes from Hidden Path Entertainment, the minds behind Defense Grid 2: Enhanced VR Edition (2016) and Age of Empires II: HD Edition (2013). Who hasn’t dreamt about bringing their favorite tabletop game to life, and ordering armies of miniature soldiers to ultimate victory?

Check out our hands-on here.

Bravo Team VR

Platform: Rift (February 28, 2018)

This online 2-player co-op strategic shooter will force you to take cover as you make your way across a war-torn fictional Eastern European city. While you won’t get the free-wheeling locomotion options like many shooters, instead giving you a sort of ‘on-rails’ point-to-point automatic movement, the strength and amount of enemies will make you think twice before selecting a cover position for fear or getting shot to bits by a machine gun-welding baddies.

Budget Cuts

Platform: Rift, Vive (2018)

Already offering a wildly successful demo the ninja assassin-style Budget Cuts puts heavy emphasis on stealth combat. Set to release sometime in 2018, indie studio Neat Corporation surely picked up some important pointers when they were invited to collaborate with Valve last year—the results of which we can’t wait to see. Seriously. Play the demo now if you haven’t already.

Echo Combat

Platform: Rift (2018)

As if Ready at Dawn’s singleplayer adventure  Lone Echo (2017) and free multiplayer sports game Echo Arena (2017) weren’t cool enough, the studio is also bringing out a combat-focused, zero-G game in 2018. Demos aren’t in the wild yet, but if it’s coming from the studio that produced Road to VR’s Best Rift Game of 2017, we’ll be mashing F5 on Oculus’ blog in anticipation of seeing and hearing more.

Firewall: Zero Hours VR

Platform: PSVR (2018)

Revealed at PSX 2017 recently, Firewall Zero Hour is a team-based, tactical multiplayer FPS coming exclusively to PSVR this year. The game is said to support both DualShock and PS Aim, although the developers haven’t made mention of PS Move controllers yet. Either way, this attack/defend shooter looks to fuse VR with some classic assault-style games like Tom Clancy’s Rainbow Six.

Golem

Platform: PSVR (2018)

Originally teased at PSX 2015 with a slated release for an October 2016, High Wire Games’ Golem is finally coming to PSVR. In Golem, you play as an adventurous kid who has been seriously injured. You are stuck at home in your bed, dreaming of exploring the outside world. The minds behind the game are ex-Bungie staffers, including Halo composer Marty O’Donnell.

Although it’s been a while since we played, and things have surely changed, check out 6 minutes of gameplay here.

Marvel Powers United VR

Platform: Rift (2018)

Created by Oculus and Sanzaru Games (behind titles like VR Sports Challenge and Ripcoil), there’s plenty of ways to battle in this Marvel-themed arena brawler. Turn into the Hulk, Rocket Raccoon, Captain Marvel, Deadpool, and many more as you battle enemies in online multiplayer arena battles that let you wield real super powers.

Check out our hands-on here.

Megalith

Platform: PSVR (2018), Rift and Vive (TBA)

From Disruptive Games comes a multiplayer action-packed hero shooter that transforms you into a titan, letting you use your massive size and firepower to compete with others in a quest to become a god. The game is said to come with free locomotion, destructible environments, and put heavy emphasis on strategic gameplay.

Moss

Platform: PSVR (February 2018)

A charming third-person action-adventure puzzle game from Polyarc, Moss gives you control of the small but fierce mouse named Quill. With a tiny sword in hand, you vanquish pint-sized enemies as you solve large puzzles. There’s a free demo available already on the second PSVR demo disc, so there’s no reason not to fall in love with little Quill already.

Check out our hands-on here.

Pixel Ripped 1989

Platform: PSVR, Vive, Rift (2018)

The result of a successful Kickstarter in 2015, Pixel Ripped has been in development well before consumer headsets released. Heavy on nostalgia, the game tosses you into the world of 1989 as Nicola. Going ‘one level deeper’ into the virtual world, you incarnate a heroine named Dot who is on a quest to return the magical rock that contains the soul of Dot’s world, Adventureland, which has been stolen by the Cyblin Master. Cyblin has other plans though as he tries to break into the Nicola’s ‘real’ world.

Space Junkies

Platform: Rift, Vive (Spring 2018)

From Ubisoft Montpelier, Space Junkies is an upcoming zero-G multiplayer shooter that puts straight into team-based or deathmatch-style combat. Yes, there are light sabers, but the focus is ultimately on the game’s impressive assortment of guns. Visuals are really polished, and from what we’ve played, so is the overall deathmatch concept.

Check out our hands-on here.

Sprint Vector

Platform: PSVR, Rift & Vive (Q1 2018)

Sprint Vector is a racing game that has integrated a unique locomotion arm-swinging locomotion style that moves you forward through a Mario Kart-style race course. Hailing from Raw Data developer Survios, we had a lot of fun in trying out the fast-paced, nausea-free racer.

See what Sprint Vector looks like when played by a pro.

Star Child

Platform: PSVR (2018)

From Playful Corp comes another third-person platformer, albeit less boisterous and family-oriented than the studio’s last VR game, Lucky’s Tale (2016). With some puzzles thrown in for good measure, you guide a mysterious traveler on her way through a subterranean landscape. She soon discovers advanced alien technology, is stalked by an ominous beast lurking in the shadows, and finally has a very close encounter with a giant being of unknown origin.

The Inpatient

Platform: PSVR (2018)

Originally expected for Q4 2017 release, Supermassive Games standalone prequel to Until Dawn: Rush of Blood (2016) has been delayed until 2018. When we first demoed the psychological horror game, the level of realism was remarkable thanks to some very well-tuned facial motion capture. We can’t wait to see more soon.

Check out our hands-on here.

Transference

Platform: PSVR, Rift & Vive (Spring 2018)

From Ubisoft Montreal and Elijah Wood’s studio Spectrevision, Transference is a physiological thriller that blends movie and reality in what promises to be a disquieting experience. Popping into the memories of people suffering from PTSD and reliving their nightmare-fuel pasts sounds pretty disquieting to me.

Vacation Simulator

Platform: PSVR, Rift & Vive (2018)

Announced at this year’s Game Awards, Owlchemy Labs’ Vacation Simulator is following in the footsteps of its breakout multi-platform success Job Simulator (2016). While it’s unsure if the tongue-in-check simulator style will find the same level of launch day success its spiritual predecessor, we’ll be there ready to play to see if it tickles our collective funny bones.

Windlands 2

Windlands (2016), the high-flying exploration game from Psytec Games, is getting a sequel this year that’s looking to alter its predecessor’s formula with the addition of co-op adventuring as well as combat. Combat has altered the zen-like nature of the game somewhat, which could be good or bad depending on how you look at it. Multiplayer adventuring is a net positive though, so we can’t wait to see what Windlands 2 will serve up.

Check out our hands-on here.

To Be Announced

3 Games from Valve

Platform: likely Rift & Vive

While Valve is still mum on its three games originally confirmed back in February 2017, Dan O’Brien, Vive general manager for the Americas, revealed to The Rolling Stone that Valve was still “very committed” to the promise of delivering its three VR games. Valve has produced The Lab (2016) and plenty of content for the SteamVR Home space. We’re itching to see any game with the level of fit and finish we see in both productions.

Blood And Truth

Platform: PSVR (TBA)

Sony’s London Studio first released Blood and Truth’s spiritual predecessor with the first PSVR demo disk; London HeistThe demo’s Guy Ritchie-style Cockney crime theme is an awesome backdrop to the demo’s shooting sequences, so the thought of having a full game where you’re essentially an action hero looking for revenge, well, it sounds pretty badass.

Check out our hands-on here.

The post 20 VR Games Releasing in 2018 We’re Excited About appeared first on Road to VR.

What Makes A Santatorium Tick? Supermassive Games Talks The Inpatient

It was back at this year’s Electronic Entertainment Expo (E3) that UK based developer Supermassive Games revealed that they were working on not one, but two virtual reality (VR) videogame titles. Both of which would be coming exclusively to Sony Interactive Entertainment (SIE’s) headset the PlayStation VR. They were wartime first person shooter Bravo Team and horror experience The Inpatient.

The title acts as a prequel for another Supermassive Games title, taking place in The Blackwood Pines Sanatorium some 60 years prior to the events depicted in Until Dawn. More of a psychological experience than the horror portrayed in its predecessor. The title sees the player interacting with various other characters in the Sanatorium – both those working in it and those left in its ‘care’. As your character rediscovered what happened to them for them to be incarcerated in the first place you’ll also discover the backstories and motivations of both staff and inmates.

Discussions can certainly have an affect on things, as VRFocus discovered when speaking with the Sanatorium’s owner Jefferson Bragg. We described the result our The Inpatient preview:

“The way The Inpatient mixes things up is through emotion. Behind each response is an emotional reaction that can change Bragg’s reaction to your answers, so you can act confused, angry or defensive for example. Having played through the demo a couple of times, his response might be different but the end result at this stage always remains the same, with the doctor making you regress back into a memory. The memories are of the same event, but each time you might notice something slightly different – there’s a calendar on the wall indicating the date, or the fact that a man appears with no face is slightly creepy.”

Whilst a delay has meant that we’re all having to wait until 2018 to be committed – although considering 2017 is it any wonder we are? Supermassive Games have released a new video interview with members of the development team where they go into the ins and outs of The Inpatient and how both sound and vision are playing a part in creating a truly frightening world. You can see the video below.

VRFocus will be bringing you more news about Supermassive Games’ releases for PlayStation VR in the new year.

PSVR’s The Inpatient Gets A Spooky Behind The Scenes Video

PSVR’s The Inpatient Gets A Spooky Behind The Scenes Video

PlayStation VR’s (PSVR’s) Until Dawn prequel, The Inpatient, promises to be one of 2018’s first big VR games. Today, we’re going behind the scenes with it.

Developer Supermassive Games recently released a new behind-the-scenes video for the upcoming psychological horror game. In it, the team talks about the technology that’s powering the game, including Move controllers and even PSVR’s microphone, which allows the player to actually speak the dialogue options that appear in front of them to select them.

As you’d expect, there’s also a lot of fresh gameplay here that promises a terrifying experience. Because there’s no better way to get yourself back out of the Christmas spirit than by screaming.

The Inpatient hits PSVR on January 24th 2018.

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PSX 2017 Hands-On: The Inpatient Uses Voice Recognition For In-Game Dialog

PSX 2017 Hands-On: The Inpatient Uses Voice Recognition For In-Game Dialog

Until Dawn is one of my favorite PS4 games. It took me by surprise a few years ago with its choose-your-own adventure style branching narrative that melded a suspense thriller with a teen slasher flick in expert ways. Each of the characters was unique with their own personality and depending on the choices that you’ve made some characters may live while others may die. Then last year as a PSVR launch title Until Dawn: Rush of Blood, an on-rails horror shooter, released to tell a unique spin-off story.

The same development studio, Supermassive Games, is working on The Inpatient and even though it isn’t a clear, direct prequel, it does fill in lore details that all take place prior to the events of the first game. Take a look at this creepy, atmospheric trailer to get an idea for the tone:

Back at E3 we got the chance to go hands-on with the game in what amounted to an interrogation scene and a few moments of walking around a dark, twisted hallway. At PSX the demo was greatly expaned to roughly 20 minutes in length and did away with the interrogation scene entirely. This time I saw a mixture of scenes that took place in my character’s asylum room, along with more walking down dark, twisted hallways.

My experience with The Inpatient this weekend was highlighted by two key features: the voice-recognition powered dialog system and wonky locomotion. For the dialog system every time a character spoke to me I’d have two potential responses appear in the air, floating next to their head. The one on the left represented a positive affirmation-type response, while the one on the right was always more negative, skeptical, or sarcastic.

For example, if a character asks what I’m doing in the asylum, options might say something like “I don’t remember,” or “I’m on vacation.” Clearly the first one is more genuine, whereas the second one is cracking a sarcastic joke. Instead of picking my choice with by pressing a button on a controller I had to literally speak it out loud. As in, using my actual real life mouth and voice.

It’s a relatively minor thing, but when combined with the immersive power of VR, it makes me never want to pick a dialog option in another VR game ever again. Games like Skyrim VR have silent protagonists, but countless VR titles like Arizona Sunshine feature voiced characters that can be jarring for the player to hear. If I’m led to believe that I’m embodying a character inside a VR game and then another voice comes out of my face, it breaks the immersion. The Inpatient circumvents that issue by asking you to speak the words instead.

What makes it even better is that other than a few times when I admittedly mumbled, it all worked great. Plus, the team told me they’d have support for several different languages at launch.

The other main feature worth mentioning is how movement works. My demo was played using two PlayStation Move controllers, although a standard DualShck 4 is an option as well. To move forward you just press the left Move button and your character starts to move forward in whichever direction your head is pointing. To rotate your view you aim the right controller left or right and press the Move button to rotate. You can also point the right Move controller behind you and press the Move button to do a full 180 rotation.

In all honesty it feels awkward. It never ended up clicking with me over the course of the whole demo. With this movement system I not only can’t walk backwards, but I can’t side step or strafe either. I can’t even look around while moving since movement is based on where my head is facing. The best smooth movement I’ve seen on PSVR using the PS Move controllers is probably Skyrim VR’s point to move solution and even that takes a lot of practice to get used to as well.

From what we’ve seen The Inpatient is shaping up to be one of PSVR’s most terrifying games to date. The sense of slow-building dread is palpable and the character performances are some of the best we’ve seen on the platform with excellent voice acting. By asking players to speak the words themselves also poses some interesting roleplaying possibilities not yet explored in the medium we can’t wait to see evolved further.

The Inpatient is coming exclusively to PSVR sometime next year in 2018. Tell us what you think of the game so far down in the comments below!

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PSVR Titles ‘The Inpatient’ & ‘Bravo Team’ Delayed Until Early 2018

Supermassive Games has delayed two of its upcoming PSVR titles originally expected for Q4 releases, Bravo Team and The Inpatient. Both games are now set to launch in Q1 of 2018.

Bravo Team, a cover-based shooter, was originally slated to launch December 5th; and The Inpatient, a prequel to the Until Dawn franchise, on November 21st.

According to a PlayStation Europe tweet, The Inpatient will now launch next year on January 24th, and Bravo Team on March 7th. The company says the delay is to “give the development teams extra time to make the games as enjoyable for players as possible.”

The Inpatient

Taking on the role of a patient with amnesia, you find yourself on familiar ground, the Blackwood Sanatorium from Until Dawn. In an effort to recall lost memories and discover who you are, you’re given choices on how to interact with characters that will ultimately shape how the story unfolds as you witness the horrific events of the sanatorium’s final days. Check out our hands-on here.

Bravo Team

Bravo Team is a cover-based FPS built with constant forward movement in mind. Featuring both single player and two-player online co-op, you battle in a fictional modern-day city in Eastern Europe, that promises to test both your shooting and tactical skills. The game supports both PS Move and dualshock 4 controller. Because it’s a cover-based game, locomotion is essentially on-rails, meaning you’ll have to figure out how to get good angles on enemy targets and dial in on your shooting ability to move forward.

The post PSVR Titles ‘The Inpatient’ & ‘Bravo Team’ Delayed Until Early 2018 appeared first on Road to VR.

PSVR: The Inpatient und Bravo Team auf nächstes Jahr verschoben

Zwei der für dieses Jahr angekündigten großen Titel für PlayStation VR (PSVR) verschieben sich, wie Sony Europa auf Twitter mitteilt: Das Horrorspiel The Inpatient von den Until-Dawn-Entwicklern soll jetzt am 24. Januar 2018 erscheinen. Noch länger muss man auf den Einsatz des Bravo Teams vom gleichen Studio warten, das erst im März im nächsten Jahr seinen Auftritt hat.

The Inpatient und Bravo Team erst nächstes Jahr

Kurz und knapp ist die Begründung von Sony auf Twitter: Das Entwickler-Team Supermassive Games nähme sich die Zeit, um die beiden Titel für die PSVR so gut wie möglich zu machen. Das Horrorspiel The Inpatient verschiebt sich demnach auf den 24. Januar 2018, der Shooter Bravo Team soll sogar erst am 7. März 2018 herauskommen. Erst vor rund zwei Wochen hat sich das Entwickler-Team nicht nur zu VR bekannt, sondern es gab auch konkrete Release-Daten, die eine baldige Veröffentlichung nahelegten: The Inpatient wäre demnach schon am 22. November 2017 erschienen, das Bravo Team am 6. Dezember 2017.

Beide Titel konnten wir auf der gamescom 2017 in Köln antesten. The Inpatient konnte dabei durch seine Atmosphäre besonders überzeugen. Wie bei Bravo Team bemängelten wir allerdings die Steuerung. Beim Ko-op-Shooter geht Supermassive Games neue Wege und wechselt von der Ego- in die Third-Person-Perspektive, sobald man sich fortbewegt. Über mangelnden Spielenachschub müssen sich PSVR-Besitzer trotzdem nicht beklagen: Am 15. November steht die Veröffentlichung von Skyrim VR an. Am 1. Dezember soll Doom VFR für PlayStation VR verfügbar sein – beide Termine liegen also eine Woche vor der bisher geplanten Veröffentlichung von Bravo Team und The Inpatient.

Der Beitrag PSVR: The Inpatient und Bravo Team auf nächstes Jahr verschoben zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Supermassive Games VR Releases Slip To 2018

There’s been a big increase in the amount of PlayStation VR related news in recent weeks, especially so following Paris Games Week and Sony’s presentation during which they gave updates on a number of titles and revealed several new ones. With videogames such as Blood & Truth, nDreams’ Shooty Fruity, Rec Room, End Space, Bravo Team and Out of Ammo all receiving news stories in the last few days alone. That’s not including the reveal of the second PlayStation VR demo disc and the twelve virtual reality (VR) experiences on that, such as Moss and The Persistence.

But not all news is good news unfortunately, and for one of the titles mentioned above the wait for released is going to be that much longer.

Bravo Team E32017 (3)Back at the end of August this year, developers Supermassive Games confirmed the release dates for two of its upcoming VR titles. Those were The Inpatient and Bravo Team – both of which were for the PlayStation VR. This saw Bravo Team set for release on 6th December 2017, whilst The Inpatient was to be released a couple of weeks earlier on 22nd November 2017.  Sadly for interested parties both videogames have now been delayed until 2018, as confirmed by Supermassive Games on their website.

No reason is given for the delay, to these two titles and non-VR videogame Hidden Agenda by the developers in the update which only states they have some “updated” news for fans and that listings are now releasing in their new timeslots. In both cases The Inpatient is now releasing on 23rd January 2018 for the US market and on 24th January 2018 for the European and International markets. Bravo Team meanwhile has slipped back even further, all the way to March of 2018. I will now be releasing on March 6th for the US market and March 7th for Europe and the rest of the world.

The Inpatient screenshot 2Bravo Team is a first-person cover shooter that utilises the PlayStation Aim controller. Players can go alone, or team up with a friend to take on waves of enemies as they struggle to hold onto a fictional city in Eastern Europe.

The Inpatient is a VR psychological horror experience that takes place in the same universe as Until Dawn, and indeed occurs in a familiar location – that of The Blackwood Pines Sanatorium. Playing as a patient with amnesia, you play out the videogame slowly discovering who you are, and why you’ve been held in the Sanatorium in the first place.

VRFocus will be bringing you further updates on both of these titles as we get them.

 

 

Supermassive Games bekennt sich zu VR, neue Release-Daten

Mit Until Dawn: Rush of Blood und Tumble VR hat das Studio Supermassive Games zwei Titel für die PSVR auf dem Markt. In einem Interview hat sich nun der Entwickler Simon Harris geäußert und sich klar zur Entwicklung von VR-Spielen bekannt. Noch in diesem Jahr erscheinen zwei neue Titel für PlayStation VR: The Inpatient und Bravo Team.

Supermassive Games: Klares Bekenntnis zu VR

Die Stimmung im Virtual-Reality-Markt ist gemischt: Erst kürzlich platzte die Bombe, dass CCP Games – der Entwickler der Eve-Reihe – die Entwicklung von Virtual-Reality-Spielen stoppt. In einem Interview mit der Webseite Develop-Online hat sich der Entwickler Simon Harris von Supermassive Games zuvor zur Perspektive von VR geäußert.

„VR ist unglaublich wichtig für Supermassive“, erklärt Harris. VR liefere aus ihrer Perspektive das, was man sich erhofft habe, und sei eine unglaubliche neue Möglichkeit, Spiele zu erfahren. Am Ende zieht der Produzent das Fazit: „Ich denke, wir stehen bei VR noch ganz am Anfang. Wir experimentieren und lernen jeden Tag hinzu. Und man schreite dabei voran, bessere Spiele abzuliefern. Wir sind weiter sehr stark an der Plattform als Ganzes interessiert.“

Release-Daten von The Inpatient und Bravo Team

Nach Until Dawn: Rush of Blood und Tumble VR kommen dieses Jahr zwei weitere Spiele für die PSVR auf den Markt: The Inpatient soll am 22. November erscheinen. Im August konnten wir den vielversprechenden Horrortitel auf der Gamescom 2017 antesten. Die Demo endete mit einem kräftigen Jump Scare, der trotz Messeumgebung seine Wirkung nicht verfehlte. Trotz kleinerer Kritikpunkte können sich PSVR-Besitzer auf den Titel freuen.

Das zweite angekündigte Spiel – Bravo Team – soll ab dem 6. Dezember für PlayStation VR erhältlich sein. Auch diesen Titel haben wir auf der Gamescom ausprobieren können. Der kooperative Shooter bietet ein realistisches Setting, Action satt und unterstützt den Aim Controller. Harris stellt in dem erwähnten Interview zwar die innovative Steuerung heraus, auf der Messe konnte sie uns aber noch nicht so ganz überzeugen. Bei Bravo Team wechselt bei der Fortbewegung die Perspektive von der üblichen Ego-Ansicht auf die Third-Person-Perspektive, ein freies Umherschleichen ist also nicht möglich.

(Quellen: VR Focus und Develop-Online)

Der Beitrag Supermassive Games bekennt sich zu VR, neue Release-Daten zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!