The Virtual Arena: Immersing the Performing Arts Audience

The application of XR into the attraction and amusement landscape is covered by industry specialist Kevin Williams in his latest Virtual Arena column. Reporting on the mixture of performance, music and theatre, within a collective immersive environment; seen with the Barbican Theatre’s VR dance experience – “Le Bal de Paris de Blanca Li”.

Le Bal de Paris

We have recently covered the way that location-based entertainment XR technology, especially regarding free-roaming experiences being co-opted into the arts, (what some call “Artainment”). Previously with our reporting from the hyper-reality VR experience ‘Current, Rising’ as part of The Royal Opera House season. And then more recently our coverage from the AR ‘Lost Origin Experience’ in partnership with the Almeida Theater and Sky.

London once again played host to a ground-breaking experience, one which looks to be one of the largest “collective immersive experiences” deployed to date. Taking place at the famous Barbican Theatre in the capital, during a short window, the touring experience called Le Bal de Paris de Blanca Li, is a fusion of hyper-reality, free-roaming VR, and live performance – that pulls the audience into the narrative.

Le Bal de Paris
Image credit: KWP

Audiences, in groups of 10, gather on the theatre’s main stage, which has been segmented into three unique VR free-roaming stages (accommodating up to 60-guests, along with performers). The audience dons full VR PC backpacks, and HTC Vive Pro headsets – along with unique arm and leg trackers. Once immersed, the guests are transported into a magical world of dance and romance, encouraged to take part in the performance, interacting with actual characters represented by real motion-tracked performers. 

Le Bal de Paris
Image credit: KWP

The experience is the creation of Blanca Li and her company, the imagination and inspiration of the famous choreographer, dancer, and actor, is the latest musical installation in partnership with her dance company, and the Barbican theatre. The amazing dance performances, and characterization represented by the cast and crew in the experience, and a host of recorded motion-capture performances.  

Blanca has worked with developer Backlight VR studios, a co-producing partner to create what has been called an immersive hybrid art form. Backlight, are specialists in VR, having developed numerous Location-based Entertainment (LBE) experiences – as covered in our AREA15 report and their first ‘OZ Experience’ installation – along with creating specialised animated films with extensive producer credits. The company has applied all its VR free-roaming effects skills to the creation of what is one of the largest “collective immersive experiences”. Using Unreal Engine to create beautiful and engaging worlds.  

Backlight
Image credit: Backlight

This experience comprises a unique element of incorporating virtual fashion. The guest starts the experience with a selection of stylish fashions to clothe their character. These costumes are provided by the luxury fashion house CHANEL – a partner of the experience, creating an amazing atmosphere to the event, guest choosing their stylish dress, suits, and unique animal masks – able to admire themselves via mirrors in the virtual changing room. An example of placing the physical into the digital space, and the creation of virtual costumes and clothing. Long before this is achievable in the metaverse.

Backlight
Image credit: Backlight

Along with the costumes, the lavish backdrops that the audience is placed within during the 60-minute experience, offer a perception of limitless movement through plane-shifting tricks. Transported from setting to setting via a magical walkway, speedboat, and train carriage, all while still retained in the stage space. Music and dance are at the heart of this work, and the audience is drawn into the experience, even encouraged to dance with the performers in the virtual world. The performers’ movements are able to be incorporated into the experience through Backlight’s full-body awareness platform.

FLUX Laboratory
Image credit: FLUX Laboratory

At the end of the VR element of “Le Bal de Paris de Blanca Li” – the audience was totally enthralled in the experience, many of those lucky enough to try this experience, ringing its praises as being one of the most imaginative performance art forms, let alone their best VR experience. The “Immersive Theatre” performances have been sold out during the short run, though is hoped to be the start of a renaissance for this kind of application.

Speaking of new openings, one of the largest “collective immersive experiences” also recently opened in Tacoma, Washington – called THE INFINITE, described as an “Out-of-this-World” VR experience. A vast 12,500-sq.,-ft., space transformed into a giant free-roaming environment, for groups of from 10 to 29 users (accommodating a total of 150 visitors at one time), wearing Meta Quest 2 headsets, to traverse a virtual recreation of the International Space Station. This joint venture between PHI Studio and Felix & Paul Studios, created to reimagine the standards of LBE, developed in association with TIME Studios.

The Infinite
Image credit: The Infinite

Another touring experience, THE INFINITE, will be visiting the world’s major cities during the next few years, (we plan to report from it soon). And this is not the only VR experience that is scheduled to open. We will also be reporting on the latest immersive experience to take place in London. Offering not only a hyper-reality event but also a historical experience that could change the way that live performance and VR are combined in the future. Watch this space for our next feature.

Felix & Paul Location-Based VR Experience The Infinite Opening In Houston

The Infinite, an immersive VR exhibition about space and the International Space Station, will open in Houston this December. The exhibition is produced in partnership with Felix & Paul Studios, for which it acts as an extension of the studio’s Emmy Award-winning VR series, Space Explorers: The ISS Experience.

The exhibition is currently available in Montreal, Canada, where it will stay until it moves to Houston for a limited run from December 20, its United States debut. It is produced by Infinity Experiences, in a joint venture with PHI Studio and Felix & Paul Studios. You can watch the trailer for the exhibition’s current stint in Montreal above.

At 12,500 square feet, The Infinite’s trailer claims to be the largest virtual reality experience. It will last 60 minutes, during which you’ll be able to freely roam a life-scale replica of the International Space Station. The experience also includes new footage captured outside the International Space Station on September 12 this year, featuring the “first-ever cinematic spacewalk captured in 3D, 360° virtual reality.”

It’s not all virtual reality either — visitors can expect the 60-minute exhibition to include “interactivity between physical objects, virtual reality, multimedia art, soundscapes, light design, and even the subtle scents of a forest – evoking memories of stargazing while lying on the grass.”

PHI Studio Founder and Chief Creative Officer Phoebe Greenberg says the focus of the exhibition is on immersion and visitor freedom, and less so traditional museum artifects. “The Infinite experience is unlike any other exhibition examining space,” she said, in a prepared statement. “We took the approach to expansively underpin the visitor experience with exclusive content shot in virtual reality by Felix & Paul Studios aboard the ISS and did not center the exhibition around artifacts of space exploration.”

The Infinite begins its run at the Sawyer Yards in Houston, Texas from December 20.

The Infinite Brings its Multi-Sensory VR Experience to Houston in December

The Infinite

Felix & Paul Studios has been deeply invested in capturing the sheer wonder of space for several years now, collaborating with NASA on its Space Explorers project; most recently recording the first 360-degree footage outside on the International Space Station (ISS). Tied into this is another multi-collaboration project called The Infinite, an in-person experience that was originally launched in Montréal, Canada. Today, the next stop on The Infinite’s tour has been confirmed as Space City in Houston, Texas.

The Infinite

Still currently being shown in Montréal until early November, The Infinite will make its way to Houston for the US debut in December. A joint effort between Felix & Paul Studios, PHI Studio and Time Studios, guests will experience a mixture of virtual reality (VR) and augmented reality (AR) technology across the 60-minute timeframe as they’re transported to the ISS.

The Infinite will be a 12,500-sq.-ft. exhibition allowing visitors to roam freely inside a life-scale replica of the International Space Station. Guests will be treated to the very latest footage from that cinematic spacewalk captured in 360° 3D, only recorded on 12th September. There will be plenty of interactivity not just in VR but also with physical objects, multimedia art, soundscapes, light design, and even subtle scents.

“The exploration of space and the unknown is an endless source of fascination to us. We are thrilled to bring The Infinite to Houston – the global epicentre of human space exploration – to share this massive, fully immersive exhibition, and we look forward to virtually transporting thousands of people off the Earth to enjoy the joy and wonder of space with audiences in the U.S.,” said Félix Lajeunesse, co-founder of Felix & Paul Studios and Creative Director of The Infinite. “This unprecedented project is made possible thanks to our partners at NASA, the ISS National Lab, international space agencies and the incredible power of virtual reality.”

The Infinite

“The Infinite experience is unlike any other exhibition examining space. We took the approach to expansively underpin the visitor experience with exclusive content shot in virtual reality by Felix & Paul Studios aboard the ISS and did not centre the exhibition around artefacts of space exploration. Using architectural design, free-roaming technology and commissioned artwork from Japanese artist Ryoji Ikeda, we were inspired by humanity’s global fascination with space, integrating a poetic point of view of the astronauts. It was vital for us to transport the public to the particularities of life in space and [allow them to] feel their presence onboard and outside the ISS,” Phoebe Greenberg, PHI Studio Founder & Chief Creative Officer of The Infinite adds.”

For those interested in attending, The Infinite will be held at Houston’s Sawyer Yards from 20th December 2021 with early bird tickets starting from $29 USD. For further updates on all the latest Felix & Paul Studios news, keep reading VRFocus.