Innovate UK Backs Colorway AR From The Foundry

Leading creative software developer The Foundry have unveiled ColorwayAR, a 21-month industrial research project backed by Innovate UK, which will allow creative professionals to streamline pipelines by viewing designed objects within augmented reality (AR) before physical prototyping occurs. The Foundry will be leading the project and has announced that the involvement of partners The Footsoldiers: one of the largest independent footwear design consultancies in the world.

The Foundry

By leveraging this technology, product designers will be able to creative interactive AR environments inside Foundry’s Colorway application. From here they will b able to share their creations with internal and external stakeholders who can interact and collaborate within the AR space. This solution is also able to automatically transform 2D design images and presentation into a projected, interactive image that can be viewed on a flat surface allowing creative profession to bring their ideas to life on the desk in front of them.

“AR has the potential to save creative professionals vast amounts of time during the design process.” Explains Brendon Marczan, Product Manager at Foundry: “We’re excited to be bringing AR capabilities into Colorway, in order to improve collaboration and showcase projects in an entirely digital medium. AR used to be a difficult technology for creatives to use, but ColorwayAR is set to change that.”

ColorwayAR aims to reduce the need for physical prototypes, creating less of a burden on the supply chain and ensuring a faster turnaround in getting ideas to market for new products. Designers and creative professionals will be able to focus on and work on their concepts digitally, exploring their creative vision in an interactive, non-destructive way.

Innovate UK

Thanks to it’s intuitive system, a dynamic one-click solution, creatives will be able to use it without having any previous experience using traditional 3D design applications or in 3D modeling. ColorwayAR also incorporates visualization technology from Foundry’s Academy Award winning Nuke software.

“Innovate UK believes that immersive technologies, such as AR, will be the cornerstone of the next revolution in the creative industries.” Comments Tom Fiddian, Creative Economy Lead at Innovate UK: “We are delighted to fund this project which involves two of the UK’s leading creative companies, innovating together with AR. ColorwayAR aims to radically improve productivity within the creative design process, through the exploitation of this emerging technology. This project has cross-sector applications for the whole of the UK’s creative industries, and has the potential to disrupt a number of other high value industries, such as automotive and healthcare.”

With the funding and support of Innovate UK, Foundry will now research and develop the AR visualization tool for the footwear space before branching out to the broader design industry including apparel, accessories and packaged goods. This advanced engineering project will commence in late 2018 and VRFocus will be sure to bring you all the latest so stay tuned for more.

Foundry Launch Updated Version of Cara VR Editing Tool

Last year, The Foundry launched the a plugin for its NUKE editing toolkit called Cara VR, which was designed to speed up the process of editing and reviewing virtual reality (VR) and 3600degree video content. A new version of this plugin has now been launched, titled Cara 2.0.

The new version features several updates that improve the processes of stitching, 360 match-move tracking and automatic stabilisation along with new tools for stereoscopic corrections using algorithms from Ocula.

Cara 2.0 has introduced a new GlobalWarp node to speed up the stitching process, allowing for more precise control when lining up overlapping areas and reducing warping and ghosting effects, allowing for a high-quality image quickly. The Tracker has been redesigned for automatic stabilisation and the ability to add a match-move camera for use when inserting CGI or engaging in 3D corrections.

Another new feature added to Cara VR 2.0 is a suite of tools adapted from the Ocula toolset for use with 360-degree video, which allows users to easily and quickly correct stereo images in areas such as alignment, focus and colour. The Foundry have updated the Disparity Generator node, which calculates various disparity factors to let users more easily unify left and right images to create a whole 360-degree image.

Craig Rodgerson, CEO of Foundry said: “To fully realise the potential of VR, we need to enable content creators to build experiences that are more immersive than anything before. The first iteration of our Cara VR toolkit was hugely well-received, and this latest version will help usher in the next level of VR experiences. Artists can now better meet the demand for VR content thanks to our industry-leading creative toolset.”

Cara VR 2.0 is available now from The Foundry website. A free trial version is available, though the full version will cost £2,639 (GBP).

VRFocus will bring you further news on Cara VR as it becomes available.

AMD, Foundry and HP Collaborate on VR Bound’s Inaugural VR Awards

Earlier this year VR Bound announced the inaugural VR Awards 2017, celebrating outstanding achievements within the virtual reality (VR) industry. While the dates have slightly changed since that first announcement, today the organiser has revealed that AMD, Foundry and HP have all partnered together to back the awards.

“Today marks the day of an exciting announcement with several companies that are passionate about seeing immersive technologies flourish and prosper. We will continue to stand by our mission to recognise and celebrate achievement in VR, opening up more possibilities each day,” said Daniel Colaianni, co-founder, VR Bound, in a statement.

VR Award Categories - Standard

Alongside the partner update, VR Bound has unveiled the shortlist for each of the 12 categories:

  • VR Headset of the Year
  • Mobile VR Headset of the Year
    • Merge VR
    • Google Daydream View
    • Samsung Gear VR
    • Homido V2
  • VR Hardware of the Year
  • VR Game of the Year
  • Innovative VR Company of the year
    • Zero Latency
    • Technicolor Experience Center
    • G’Audio Lab
    • Merge VR
    • Globacore
    • Jaunt VR
  • VR Experience of the Year
  • Most Creative use of Marketing in VR
    • Virtual Explorer – Greenpeace
    • UNICEF 360 – Idea Studio
    • Ford F-150 Raptor: Born to Baja – Optima Batteries
    • ABC – ‘Catch Jack’ Time After Time – Pebble Studios
    • IKEA VR – IKEA
    • Jaguar Electrifies – The Future is Now – Imagination
    • The Chainsmokers: Paris VR – Kuju
    • Fantastic Beasts and Where to Find Them: VR – Framestore
    • Alien: Covenant In Utero – RSA VR
    • Capital Creates Change – Infinite360
  • Interactive VR Media / Film of the Year
  • VR Start-up of the Year
    • Inception VR
    • Cerevrum Inc.
    • MANDT VR
    • LiveLike
    • MetaVRse
  • Best use of VR in Education and Training
    • VR Education Experiences – Unimersiv
    • PROCAT – Make Real
    • VF4-360 – Leicester Fire and Rescue
    • VirtualSpeech – VirtualSpeech
    • BLVRD – Boulevard
    • Skill Hub VR – Cerevrum Inc.
    • EDF Energy ‘Reactor Builder’ – Make Real
    • ITI Crane Simulator – Industrial Training International
    • Space Descent VR with Time Peake – Alchemy VR
  • Best use of VR in Healthcare
    • VRSIMS – AiSolve
    • Osso VR – Osso VR
    • Vivid Vision – Vivid Vision
    • ImmersiCare – Tribemix
  • Best out of home VR entertainment

“At Foundry, we are passionate about working with storytellers and artists to explore the creative potential that VR opens up. With the VR Awards we are proud to recognise the ground-breaking achievements of the VR pioneers and showcase their work to a global audience,” Alex Mahon, CEO, Foundry, commented.

“For AMD, collaborating with one of our most valued partners, Foundry, on this prestigious event exhibits our dedication to those in the field making great strides in this incredible immersive technology,” said Roy Taylor, CVP of Media & Entertainment, AMD. “It’s a pleasure and an honor for AMD to give the much-deserved recognition to VR content creators and innovators. Amongst the ‘blood, sweat, and tears’ required to be a winner the VR eco-system, it’s important to relax and enjoy each other’s’ company. We certainly look forward to it!”

The VR Awards ceremony takes place at 6pm on Monday 9th October 2017 in London, UK. For any further updates, keep reading VRFocus.

VR World Congress 2017: “BAFTA VR: Is VR a legitimate new type of entertainment?” Liveblog

VRFocus returns to Bristol for our final day of coverage from this year’s VR World Congress (VRWC), from which we’ll have a number of items that we will share with you in the days and weeks to come. For now though we once again bring you details from the event in the form of a liveblog brought to you by VRFocus writer Peter Graham.

First up today is Sol Rogers, CEO and Founder of REWIND, James Knight of AMD, Mark Burvill of Aardman, Jon Wadelton of The Foundry and Bradley Crooks of BBC Worldwide in a panel.

“This panel of BAFTA VR Advisory Group Executives and leaders in the VR industry will discuss whether VR is just an add-on to the TV, film and games industries; or a stand-alone medium, deserving of its own ecosystem, rules and regulations.”

Your liveblogger for the event is Peter Graham.



Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,