How VR is Challenging Content Consumption & Creation

The Hangman at Home

Virtual reality (VR) is a new medium which allows an array of creative talent to challenge the way we experience art. Whether it’s something as simple as an IMAX-style experience at home, or completely changing your viewpoint so that you’re a part of the film itself, moving between characters and breaking free of the frame.

bfi-london-film-festival-2020-artwork

VR has become an important part of every major film festival, and I’m excited that Viveport has become the go-to destination for film festivals. We’ve worked with the BFI London Film Festival, New Images, Raindance, IDFA, Stereopsia, Venice, and many more.

The Venice Film Festival felt like another landmark last year. The judging panel was comprised of three incredible names, one of the most exciting line-ups I’ve seen to date.

Celine Tricart led the panel – she’s a pioneer in VR and has rightly won awards at every major festival, including last year’s Venice Film Festival Grand Jury Prize for Best Immersive VR. Celine’s work is captivating and pushes the boundaries every time.

Asif Kapadia joined Celine. Asif has an amazing catalogue of work and is the director of acclaimed documentaries, Senna, Amy, and Diego Maradona – if you haven’t seen them, I urge you to track them down. He is a master of storytelling, demonstrated beautifully in everything he does, so it’s great to see such an artist join the panel.

The final judge was Hideo Kojima. A legend who has helped to change how videogames are made and experienced, and make the world recognise the art of storytelling in games. Kojima-san has previously spoken about his hopes for VR, and how it has great potential for creators.

Agence

Having such a visionary panel is a great cause for optimism for the future, VR is attracting the top talent from across the world, and is only going to get better.

Hardware and content creation is also getting easier and more intuitive every day. In the past, we’ve seen VR used to help create major motion pictures like Ready Player One and John Wick – helpful in production and direction. New technology is always coming through to help high-end film making to be even more accessible, and things like face-tracking and physical trackers keep breaking down the barriers for techniques like motion capture.

And as you see with the Venice Film Festival there are more and more people creating content for VR, not just with VR. The genius mind behind The Mandalorian, Jon Favreau, also released Gnomes & Goblins this year – another new way to experience storytelling in VR.

I’ve talked about the film industry a lot, but that’s only the tip of the iceberg. Last year also saw the Victoria & Albert Museum in London launch its first VR experience, with Alice: Curiouser and Curiouser, supported by Vive. Icelandic artist Kristjana S. Williams was commissioned to create new content for the exhibition, and Vive/PRELOADED to create a sensational immersive experience. It was the first time the prestigious museum had experimented with a VR-based exhibition and another brilliant example of how new technology can be used to share stories.

The Fabric of Reality

And let’s not forget the fashion show with RYOT and the Fashion Innovation Agency at the London College of Fashion, helping the next generation of talent to explore their creativity. Unencumbered by the limitations of physics, they designed some truly stunning work which changes how you think about fashion.

2021 is going to be another amazing year for content creators, and I can’t wait to see what they dream up next.

VR Fashion Show The Fabric of Reality Steps Onto the Catwalk This Month

The Fabric of Reality

The online world of digital events is getting more exciting as the year progresses, from the likes of Sansar’s Lost Horizon festival to Cannes XR Virtual. The latter was held in the Museum of Other Realities (MOR) and at the end of the month it’ll begin hosting another unique event, a fashion exhibition called The Fabric of Reality.

The Fabric of Reality

Created by RYOT in partnership with Kaleidoscope, MOR and the Fashion Innovation Agency (FIA) at London College of Fashion, the exhibition will be a year-long event hosted within HTC Vive’s MOR virtual environment. 

The showcase will feature work from three up and coming designers – Damara, Sabinna and Charli Cohen – who have partnered with VR artists to create a conceptual catwalk experience with guests able to step into an exhibition room featuring the designers’ sculptural garments. There will also be three portals representing each project’s ‘Storyworld’ – a mini-universe ‘expressing the emotional reality of the Sculptural Garment’.

Interactive, immersive digital experiences are the future of live events – whether to augment analogue experiences or pure-play digital events. Designers and creators want to tell a story with their creations and a virtual world like the one we are bringing to life with the Museum of Other Realities allows them to tell so much more of the story behind their designs,” said Mark Melling, Head of EMEA at RYOT in a statement.

The Fabric of Reality

“Never before has it been more important to highlight the opportunities to showcase creativity through virtual events. As 5G allows almost instant, real-time digital interactions, as well as smaller device form-factors like AR/VR glasses that don’t need computers inside them, XR experiences will grow exponentially, Melling continued. “We hope that The Fabric of Reality will open up a world of possibilities for the future of fashion and other live events, along with bringing inspiration and enjoyment to fashion lovers all around the world.”

The Fabric of Reality is part of Verizon Media’s XR programme, Verizon Media Immersive, with the event launching on 29th July 2020 at 18:30 BST. The Museum of Other Realities app supports a range of headsets, downloadable from SteamViveport, or Oculus stores. For further updates on the exhibition, keep reading VRFocus.