Virtual Being Project Wolves in the Walls Wins Emmy Award

Over the last few years, there have been several virtual reality (VR) projects nominated and even successfully taking home an Emmy Award. This week, creative studio Fable and its project Wolves in the Walls achieved the coveted award. In doing so, helping lead character Lucy become the first virtual being to win an Emmy.

Lucy screenshot

Wolves in the Walls: It’s All Over (Part 1) won the primetime Emmy Award for ‘Outstanding Innovation in Interactive Media’, a project which was a VR adaptation of Neil Gaiman and Dave Mckean’s children’s book. Originally an Oculus Story Studio project, when it closed Edward Saatchi and Pete Billington co-founded virtual beings company Fable, taking on the project with support from Facebook.

The story follows Lucy, a young girl who has a seemingly vivid imagination until events prove that that isn’t the case. She hears noises within the walls convinced that wolves are making the eerie sounds, and the only way to keep them at bay is believing they’re real. As an interactive story, you accompany Lucy around the house helping fend the wolves off while none of her family believes her.

One of the main aspects of Lucy is the fact that she is one of the earliest examples of a virtual being, an AI-powered character with which viewers can build a two-way friendship. Thanks to machine learning Lucy will interact with viewers in natural ways, helping build a greater emotional connection. Fable also has plans to introduce memory, so that viewers actions will have consequences in later instalments.

“Sometimes when you are exploring in the dark it’s comforting to know that others are not too far away, hands outstretched, searching alongside you. It has been inspiring to be part of this juried award category. We are humbled and grateful for the encouragement and recognition,” said Pete Billington, Creative Director and co-founder of Fable Studio in a statement.

Wolves in the Walls

“This is the first Virtual Being project to receive an Emmy but it won’t be the last. Virtual Beings from Lil Miquela to Mica, from Alexa to Lucy are revolutionizing storytelling and beginning to harness machine learning to create meaningful relationships with us. Eventually, a Virtual Being will win an Oscar for their performance in a live-action movie, win a Grammy for best album of the year, be your favourite celebrity on Instagram, your favourite spiritual guide and, eventually … your OS,” adds Edward Saatchi, Executive Producer and co-founder of Fable Studio.

Virtual beings are going to become more and more prominent as developers strive for greater immersion within VR worlds. To check out the experience for yourself, Wolves in the Walls: It’s All Over can be downloaded for free for Oculus Rift/Rift S. For further updates on the project, keep reading VRFocus.

VR Documentary Zero Days Wins an Emmy

As virtual reality (VR) becomes more popular and recognised, a number of prestigious awards are beginning to include VR as part of its nominations, sometimes even creating entirely new categories to recognise the achievement of immersive media.

In 2017 a VR experience was created and released by creative studio Scatter in collaboration with Oculus Studios. Based on the larger Zero Days documentary, Zero Days VR told the story of the Stuxnet malware. Now it has been revealed that the title has won an Emmy Award.

Zero Days VR looks at the world of cyber security through the lens of Stuxnet, a type of malware generally recognised as the first cyber weapon to do damage in the real world.

Viewers can experience how the Stuxnet virus was originally created as part of a secret mission developed by the governments of the USA and Israel in order to sabotage an Iranian nuclear facility. The audience can see the invisible worlds inside a computer in a new way in order to get a better understanding of how these ‘cyber weapons’ work.

The VR documentary has now won the Emmy Award for Outstanding New Approaches: Documentary at the 39th News & Documentary Emmy Awards, beating out other nominees such as Finding Home from Time and We Are Witnesses from The Marshall Project.

The co-founder of Scatter, Yasmin Elayat announced the win on Twitter. The Twitter post also included the full acceptance speech for the award, along with a following tweet acknowledging the work of the various people who had contributed towards the project.

Zero Days VR is available on the Oculus Store for the Samsung Gear VR, Oculus Rift and Oculus Go and a version is also available on the HTC Vive, priced at $4.99 (USD).

For future coverage of award-winning VR titles, keep checking back with VRFocus.

Owlchemy Labs’ Rick and Morty: Virtual Rick-ality Nominated for an Emmy

When film franchises are made into videogames disaster usually tends to strike, with the content offering a sub-par experience. That’s not always the case, especially when it comes to cartoons, with Owlchemy Labs, Adult Swim Games and Other Ocean Interactive creating the rather good Rick and Morty: Virtual Rick-ality for virtual reality (VR) headsets. That work has now led to an Emmy nomination for the teams.

Rick and Morty screenshot

Securing an Emmy Nomination in the ‘Outstanding Creative Achievement in Interactive Media Within a Scripted Program’, Rick and Morty: Virtual Rick-ality is up against Netflix’s 13 Reasons Why, Mr.Robot, Silicon Valley and Westworld for the prize.

“We are blown away by our nomination— it’s an enormous honor to be selected for an Emmy! The nomination is a fantastic statement about the value of high quality room-scale VR and experiences built explicitly for the medium,” said Andrew Eiche, Chief Technology Owl and Cable Slinger, who was the production lead on Rick and Morty: Virtual Rick-ality, in an email to VRFocus. “To have Rick and Morty: Virtual Rick-ality selected alongside the other incredible experiences from such well-known properties is a huge validation for the work that we are doing in VR. We are excited that VR as a medium is getting the mainstream recognition that we believe it deserves.”

Rick and Morty: Virtual Rick-ality first hit HTC Vive and Oculus Rift in April 2017. The teams then finally brought the videogame to PlayStation VR a year later as both digital and physical copies. Due to its popularity the title managed to secure the top download spot for Sony Interactive Entertainment’s (SIE) headset in April.

Rick and Morty: Virtual Rick-ality screenshot1

VRFocus reviewed the original launch edition on PC VR, giving it a full five stars: ““If you enjoy this style of interactive VR experience then you’ll appreciate Rick and Morty: Virtual Rick-ality even if you’ve not seen the cartoon, there’s even sections catering to first-person shooter (FPS) fans. Really though this is a video game for those that love Rick and Morty, and quite frankly that’s no bad thing. Rick and Morty: Virtual Rick-ality is a madcap, fun filled adventure from start to finish, perfectly suiting VR’s qualities, it should not be missed.”

If Owlchemy Labs and Rick and Morty: Virtual Rick-ality do see success at the 70th Emmy Awards, VRFocus will let you know.

Sports Illustrated and LIFE VR Get Sports Emmy Award

Sports Illustrated is one of the traditional print publications which has most eagerly embraced immersive technology such as virtual reality (VR) and augmented reality (AR). This commitment has now been recognised with Sports Illustrated and the LIFE VR app receiving a Sports Emmy Award for Capturing Everest.

Capturing Everest was released in May 2017 on the LIFE VR app and on a Sports Illustrated micro-site. The episodic VR film followed the journey of a group of climbers including amputee Jeff Glasbrenner and breast cancer survivor Lisa Thompson as they attempt to climb the world’s highest mountain.

Snap Sports Illustrated AR

The VR film was not only given its own micro-site, but was also featured as an AR cover feature in the Sports Illustrated print edition. Capturing Everest received the Sports Emmy award in the Outstanding Digital Innovation category.

Sports Illustrated was one of the first print publications to introduce AR, bringing AR features to selected issues of its print magazine to allow readers to immerse themselves in the content. Since then, SI has integrated VR and AR into its website and social media presence.

LIFE VR has been responsible for a number of recognised VR productions, with Capturing Everest being only one. LIFE VR has also been responsible for letting viewers ride the world’s longest wave alongside surfer Laird Hamilton in Take Every Wave: Laird in VR and has shot up into space with famed astronaut Buzz Aldrin in Buzz Aldrin: Cycling Pathways to Mars.

The Sports Illustrated magazine was founded in 1954 and is still the most-read sports magazine, but has also added other strings to its bow, such as a digital network of websites and apps, Sportsperson of the Year, Sports Illustrated Films and its SVOD service Sports Illustrated TV.

For further news of developments in the VR sector, keep checking back with VRFocus.

Jaunt VR Experience Collisions Wins Emmy Award

As virtual reality (VR) moves further towards mainstream adoption, more and more experiences created for VR and 360-degree video are seeing recognition by major award bodies. One such example occurred recently with a VR experience that featured on the Jaunt VR platform being awarded and international Emmy Award.

At the Adelaide Film Festival, an immersive project titled Collisions was awarded with an international Emmy Award for ‘Outstanding New Approaches: Documentary’. Collisions is a VR project telling the story of indigenous Australian tribe, the Martu, following one of its elders named Nyarri Morgan.

Until the 1960s, the Martu had lived in the Pilbara desert of Western Australia largely untouched by Western culture. Collisions aims to tell the story of how the culture of the Martu was changed, and specifically, how Nyarri’s life was affected by the influence of Western science and technology. A dramatic impact of science and spirit had a profound affect on Nyarri, and using the immersive medium of VR means his story can reach people in a way the filmmakers hope will be more affecting.

Collisions was the first project to receive support from the Adelaide film festival. Artist Lynette Wallworth, producer Nicole Newnham and director Patrick Meegan from Jaunt all contributed towards the making of the VR film.

You can watch a 360-degree video version of the experience below. Jaunt VR users will soon be able to view the experience in full VR using the Jaunt VR app.

VRFocus will continue to report on awards and professional recognition given to VR projects.

VR Experiences Get Emmy Award Nominations

Virtual reality (VR) has been steadily gaining recognition from the mainstream entertainment industry, but very few forms of recognition are more prestigious than the Emmy Awards. The 69th Emmy Awards nominations have been released, and the list includes six VR experiences.

While the Emmy’s have not gone so far as to have a separate VR category, but two categories have VR included in the nominations list, ‘Outstanding Original Interactive Program’ and ‘Outstanding Creative Achievement in Interactive Media Within a Scripted Program’.

DearAngelica

Outstanding Original Interactive Program:

  • Dear Angelica – Oculus Story Studios – Oculus
  • Mission: ISS – Oculus – Magnopus / Oculus
  • The People’s House – Inside The White House With Barack And Michelle Obama – Samsung / Oculus – Felix & Paul Studios and Oculus

Outstanding Creative Achievement in Interactive Media Within a Scripted Program:

  • The Mr. Robot Virtual Reality Experience – USA Universal Cable Productions, Here Be Dragons, Esmail Corp. and Anonymous Content
  • Stranger Things VR Experience – Netflix – Netflix and CBS Digital
  • The Simpsons – Planet Of The Couches – play.google.com – Gracie Films in association with 20th Century Fox Television and Google Spotlight Stories

Several of the nominated titles, Dear Angelica, Mission: ISS and The People’s House were produced by Oculus Story Studio, which was recently closed, though Facebook says funding for non-gaming content it set to continue to allow for the continued growth of the market, with $50 million (USD) of its VR investment heading towards that goal.

The Emmy Award ceremony will be broadcast on 17th September, 2017. You can see the full list of Emmy Nominations here. VRFocus will bring you further news on any VR titles that make it.