VR Vs. the AAA Holiday Stampede

Despite the wealth of opportunities offered by virtual reality (VR), the new medium is undeniably lead by videogames. Grabbing the most attention from consumers and the headlines for big new releases, the videogames industry’s slow but progressive move into VR is essentially acting as the pilot scheme for the mass adoption of VR. However, it seems that many of the ingrained issues with the videogames industry are also making their way to VR.

DOOM VFR screenshot

PlayStation VR, HTC Vive and Oculus Rift are taking the pride of place as top-tier devices, while mobile head-mounted displays (HMDs) such as Google Daydream and Samsung Gear VR offer more intermediate experiences; but regardless of your choice of format you’ll find the respective digital storefront is predominantly videogame orientated. With that in mind, it’s easy to see how established trends and knowledge are hard to break free from.

While Oculus VR itself has made a concerted effort to ensure a spread of big titles across the year, other publishers are less keen to bring their AAA titles to a budding medium in the typically slow summer period. Bethesda Game Studios is obviously a prime example of this, offering The Elder Scrolls V: Skyrim VR, DOOM VFR and Fallout 4 VR all within a four week period.

Back in 2016, it was Ubisoft that lead the holiday period release schedule, with Eagle Flight, Star Trek: Bridge Crew and Werewolves Within all originally scheduled for release around the holiday period. Some delays meant eventual launches were postponed until the New Year, but essentially Ubisoft was keen to capitalise on the new hardware purchases made as gifts. Now in 2017, the publisher appears less concerned about doing so and, while still having an enviable line-up of VR titles in development, is apparently in less of a rush to get to market.

Rockstar Games has also fallen into the same hole, with L.A. Noire: The VR Case Files now launching in December. With a recent delay having pushed this title back however, it could be said that Rockstar Games had aimed for the holiday period but were less concerned about a strategy as to exactly when.

The videogames industry took a step back from the mess that had become the holiday release schedule in 2014, with many titles pushed to January or February of the following year to avoid the clash against other AAA releases. However, with VR still being very nascent it’s not yet at the tipping point where that schedule becomes to full to accommodate titles smaller than Call of Duty or Battlefield within the highly prized six week period November through mid-December.

Polyarc recently announced a delay for the studio’s highly anticipated debut title, Moss, a VR exclusive release. This may well be due to the intimidation of the likes of The Elder Scrolls V: Skyrim VR swallowing player’s free time – especially given the fact that both titles are currently exclusive to PlayStation VR – or it could simply be to afford the development team more time to polish the videogame. VRFocus has recently reached out to Polyarc requesting more details on the reason for Moss’ delay, and will bring you further details when available.

Essentially what we’re seeing is the VR publishing community following the same pattern as the videogames industry, largely because it’s lead by videogame publishers. This will inevitably change as VR reaches a larger audience less concerned with videogames, but in the meantime care should be taken to avoid the summer lull of new releases and holiday period landslide.

New Skyrim VR Patch Introduces Smooth Turning

Since the launch of The Elder Scrolls V: Skyrim VR on the PlayStation VR, players have been clear in their demands for developers Bethesda to introduce the option for smooth turning into the title. The campaign has been successful, as the latest update for Skyrim VR introduces the option for smooth turning.

The Elder Scrolls V: Skyrim VR uses snap-turning, also known as click-turning, as part of its movement scheme, aiming to reduce the symptoms of simulation sickness experienced by some VR users. This decision caused some controversy, as some players who don’t suffer from simulation sickness can find snap-turning distracting enough to break the immersion that is so much part of the VR experience.

The Elder Scrolls V: Skyrim VR screenshot

Last week, A representative on the Bethesda forums called Jurassica indicated that the development team were working on introducing an option for smooth turning into Skyrim VR. This has now been confirmed with the release of the patch notes for Skyrim VR update 1.02.

Smooth turning on PlayStation Move controllers has been added to Skyrim VR, in addition an option to control rotation speed in smooth rotation has been added. Another new feature added was a set of crosshairs for use when using the PlayStation Move controllers for casting spells.

Several bug fixes have also been applied as follows:

  • Removed the auto-unsheathing when raising your shield hand when weapons are sheathed.

  • Fixed an issue with 2-handed weapons in left hand mode

  • Made adjustments to blocking and bashing so that it now works correctly with 2-handed weapons and 1-handed weapons with no secondary weapon equipped

  • Improved feedback for blocking

  • Improved feedback for getting staggered

  • Improvements to Eagle Eye

  • Improvements to setting targets for summon spells

  • Fixed an issue where your follower or other NPCs would block UI

  • Fixed an issue where the training menu would not be in the right place

  • Improved directional power attacks

  • Stats menu will update without having to restart the game

In the Reddit post announcing the new update also thanks the community for its feedback and asks players to continue to report any issues they encounter, as well as any additional comments that may improve the Skyrim VR experience.

VRFocus will bring you further news on The Elder Scrolls V: Skyrim VR as it becomes available.

Smooth Turning Planned to be Added To Skyrim VR Next Week

The Elder Scrolls is one of the most successful Western-style RPG series, with the fifth entry of the series, The Elder Scrolls V: Skyrim, being the most popular and well-loved so far, being ported to numerous platforms and gathering a huge community of devoted fans. The virtual reality (VR) version has already proved popular, though some fans had some issues with the implementation, though those concerns will soon be addressed.

The problems some players had involved the way Skyrim VR handles turning. Systems such as teleportation and snap-turning are designed to reduce player discomfort and prevent the symptoms of simulation sickness, and are very valuable to players who experience those symptoms, but users lucky enough to avoid any simulation sickness symptoms have been vocal in their demands for other locomotion options, or simply for the ability to turn off these ‘comfort options’.

The Elder Scrolls V: Skyrim VR screenshot

This exact debate arose after the release of The Elder Scrolls V: Skyrim VR, which implemented teleportation as the default movement scheme, with other options buried deep within the extensive menu system. Another decision that some fans were not fond of was that smooth turning was not available as an option only snap-turning, also known as click-turning.

It was reported last week that Bethesda has taken note of the dissatisfaction of the fan community, and the development team have been working on implementing smooth turning into the title. A new post on the Bethesda community forums from Bethesda representative ‘Jurassica’ said that the development team were looking at releasing an update as soon as next week that could add smooth turning. Full details and a precise date were not posted, but the post indicated that the patch notes would be posted once they were available.

With such a high-profile title, many other developers will be keeping a close eye on the reaction of the player base, and the rising demand for a range of options when it comes to movement in VR.

VRFocus will bring you further news on The Elder Scrolls V: Skyrim VR as it becomes available.

UK PlayStation VR Sales Do Well Over Black Friday

Black Friday is a period that publishers, developers and hardware manufacturers pay very close attention to. The week-long period around Black Friday has been a positive one for the PlayStation VR this year.

Though Sony Interactive Entertainment (SIE) has been cagey about its official sales figures for the PlayStation VR, but many outlets and retailers have been reporting that, overall, PlayStation VR has been doing very well in terms of sales, even beating out the HTC Vive and Oculus Rift and hitting the top spot on Amazon’s Black Friday Top Seller lists.

PlayStation VR GT Sport Bundle

SIE decided to capitalise on this success for the Black Friday period by offering a number of Black Friday bundles, dropping the price to £249.99 (GBP). There are three bundle variants, all of which contain the headset and PlayStation Camera, along with either a digital code for PlayStation VR Worlds, or The Elder Scrolls V: Skyrim VR, or Gran Turismo Sport. These bundle offers offered a tempting prospect for those shopping for Christmas presents.

Many retailers, including Smyths Toy Store, sold out of the Black Friday deals, leaving customers searching for retailers who still had the bundles in stock. The inclusion of PlayStation VR Worlds in one of the bundles meant that that title’s position in the UK Gaming Charts took a huge nine-place jump up to No 11 in the charts.

GFK Chart-Track also confirms that sales of the PlayStation VR overall were impressive, almost matching the figures achieved during the PlayStation VR launch week in 2016. With a number of hotly anticipated PlayStation VR titles still awaiting release in 2018, such as Golem and Xing: The Land Beyond, with others expected to be announced at the upcoming PlayStation Experience event, leading many experts and analysts to forecast that the PlayStation VR sales success will continue into next year, at least.

VRFocus will bring you further news on the PlayStation VR as it becomes available.

Bethesda Investigating Adding Smooth Turning To Skyrim VR

he Great VR Locomotion Debate continues to rage on. This time the ire of virtual reality (VR) users has been turned upon Bethesda, with controversy regarding the movement systems. The development team have begun to address this in a post on the Bethesda forums in regarding The Elder Scrolls V: Skyrim VR.

Though movement systems such as teleportation and snap-turning are implemented to reduce discomfort and prevent simulation sickness symptoms, those features can be something of an irritation to those lucky enough to not suffer any ill effects in VR, indeed the same functions designed to ensure comfort can also break immersion, something to be assiduously avoided in a VR title.

The Elder Scrolls V: Skyrim screenshot

The Elder Scrolls V: Skyrim VR has teleportation as a default movement system, with other locomotion options and comfort settings buried deep in the menu system, making it difficult for many users to find and navigate to. Another Bethesda decision that has raised ire among the community is that smooth turning does not appear to be an option, with only snap turning (also known as click turning) available.

In a post on the Bethesda forums, one of the development team identified only as ‘Jurassica’ thanked the community for its support and feedback, and then confirmed that the development team were ‘looking into’ implementing smooth turning into Skyrim VR.

Ironically, one user who praised the news said that when they were playing Skyrim VR and used the snap turning, their wife, watching on the TV’s social screen, found it nauseating to watch, causing the very symptoms the function tries to prevent.

The Elder Scrolls V: Skyrim VR screenshot

There is as of yet no timeline for when smooth turning might be implemented into The Elder Scrolls V: Skyrim VR, but the post by Jurassica suggested it could be included in the next update.

VRFocus will bring you further news on The Elder Scrolls V: Skyrim VR as it becomes available.

The Advantages and Disadvantages of Skyrim VR

The Elder Scrolls V: Skyrim VR launches worldwide today, exclusively on PlayStation VR. Yesterday VRFocus delivered a review of The Elder Scrolls V: Skyrim VR detailing the experience and what it’s like to journey into the world of Tamriel in virtual reality (VR) for the first time. Today, we look in more detail into the mechanics and technical specifications that make-or-break the videogame.

Skyrim_Header

Like many of you, I personally have previously experienced The Elder Scrolls V: Skyrim many times: Xbox 360, PC, Xbox One, Nintendo Switch (albeit briefly) and no also PlayStation VR. Despite this, my enthusiasm for reliving the adventure for a fifth time has not been dampened thanks to the brand new medium. As the subtitle for my review stated, “No matter how many times you’ve experienced Skyrim, you’ve never felt it like this.”

And this is true, mostly for better but occasionally for worse. Today I’ll discuss some of the technical highs and lows of The Elder Scrolls V: Skyrim VR.

The Elder Scrolls V: Skyrim VR screenshot

World Scale

One of the most impressive aspects of The Elder Scrolls V: Skyrim VR is the sheer scale of everything. It’s frequently been noted that VR gives the user a greater appreciation of scale, and this has never been truer than with The Elder Scrolls V: Skyrim VR.

From the long distances to huge overbearing mountains, to the vastness of Tamriel’s great halls, to the club wielded by a giant: The Elder Scrolls V: Skyrim VR may have taken a graphical hit compared to some of the more recent re-releases of the original, but the appreciation of scale more than makes up for it.

Character Interaction

Highs and lows. While characters are undeniably more believable and building relationships is a much more personal affair, The Elder Scrolls V: Skyrim VR’s aged underbelly means it can’t hold a candle to the forthcoming L.A. Noire: The VR Case Files. Facial indicators are rarely detailed beyond binary responses such as happiness and anger, confusion and hate.

Furthermore, the positioning of menus for text-based dialogue options often blocks the face of the character you’re talking to and the options to move when mid-conversation are limited at best.

The Elder Scrolls V: Skyrim VR screenshot

Visual Quality

As stated above, the graphics of The Elder Scrolls V: Skyrim VR are significantly inferior to last year’s Xbox One and PlayStation 4 re-release of The Elder Scrolls V: Skyrim. However, much can be forgiven for the new incidental detail that’s noticeable in the world from a new perspective. Did you know that giant spiders drool? Have you seen the bugs that crawl across tree stumps? Having played many iterations of The Elder Scrolls V: Skyrim, The Elder Scrolls V: Skyrim VR is the first time many of these details have presented themselves to me.

Control Systems

A big one, this. As stated in my review of The Elder Scrolls V: Skyrim VR, the default option when playing with PlayStation Move motion controllers is teleportation. The smooth locomotion option – which allows players to continually move in the direction dictated by the position of their left PlayStation Move simply by holding the large Move button on the controller – is buried away several button presses within the menus. At no point does The Elder Scrolls V: Skyrim VR try to present the huge variety of comfort options available to the player; a lot of digging and experimentation is required in order to get the best out of the control system.

And that’s a shame, as while The Elder Scrolls V: Skyrim VR is playable with a DualShock 4 controller, the PlayStation Move offers a much more immersive experience. Combat that relies specifically on your own motion, interaction with objects and the feel of the world is all heightened with motion controllers.

Fade to Black

Another double-edged sword. When The Elder Scrolls V: Skyrim VR has to rely on forced movement – most notably in the opening sequence of the videogame or when the player encounters a push move from an enemy that clocks over a specific (unknown at present) distance – the videogame cuts to black before reopening with the player in a new location. This is a concession to avoid inducing simulation sickness, of course, but when you’re in the midst of a battle or a quest, it can certainly be disorientating.

The Elder Scrolls V: Skyrim VR screenshotThe Elder Scrolls V: Skyrim VR is available now exclusively for PlayStation VR. I myself have already spent numerous hours in the videogame playing as several different characters, and will be bringing you commentary on my adventures a little down the line. Have you already jumped in? Let VRFocus know in the comments section below.

PlayStation VR Black Friday Sales Hit UK Retailers

Last night Sony Interactive Entertainment Europe (SIEE) announced some special bundle deals for the PlayStation VR as part of this year’s ‘Black Friday’ sales. This morning, these bundles have begun going live on retailers across the country.

The bundles in question include a PlayStation VR head-mounted display (HMD), PlayStation VR Camera, PlayStation VR Worlds (digital code) and either The Elder Scrolls V: Skyrim VR or GT Sport. All of this comes packaged for a retail price of £249.99 GBP, a discount from a typical individual selling price of around £469.96. A bargain, then, by anyone’s standards.

Below is a list of retailers supporting the official promotion from SIEE. Further bundle deals are also available, including additional software purchases, which are detailed at the links below.

Amazon.co.uk

PlayStation VR, The Elder Scrolls V: Skyrim VR Bundle
PlayStation VR, GT Sport Bundle

GAME

PlayStation VR, The Elder Scrolls V: Skyrim VR Bundle (Inc. 2 month NOW TV Subscription)
PlayStation VR, GT Sport Bundle (Inc. 2 month NOW TV Subscription)

Argos

PlayStation VR, The Elder Scrolls V: Skyrim VR Bundle

Shopto

PlayStation VR, GT Sport Bundle

It should be noted that some of these retailers do require advance purchase for shipping at a later date. The above links are simply options VRFocus has found to provide ease of purchase for our readers and cannot be held responsible for any delayed deliveries or changes in price since publication.

Furthermore, all of the bundle deals at the above retailers include the original PlayStation VR model opposed to the recently revised edition, known as CUH-ZVR2, which launched in Japan last month and brought with it a significant boost to PlayStation VR sales. Additionally, none of the above bundles include PlayStation Move motion controllers.

The PlayStation VR looks set to benefit from a very successful holiday season with a number of big name titles, including Bethesda Game Studios’ DOOM VFR and today’s launch of The Elder Scrolls V: Skyrim VR, which VRFocus praised as “the closest VR has yet come to a truly free role-playing experience.”

VRFocus will keep you updated with any further PlayStation VR bundle deals announced by SIEE, or retailer promotions leading into the holiday season.

New Live Action Trailer Released to Celebrate The Elder Scrolls V: Skyrim VR Launch

Bethesda Game Studios are today launching The Elder Scrolls V: Skyrim VR worldwide, exclusively for PlayStation VR. To celebrate, a brand new live action trailer, known as ‘Claws’, for the virtual reality (VR) videogame has been released.

The Elder Scrolls V: Skyrim VR is a VR recreation of one of modern gaming’s most popular role-playing games (RPGs). Despite having already benefited from multiple re-releases, The Elder Scrolls V: Skyrim VR is still worth your time and money, as the experience of being in the world of Tamriel is unlike any version you’ve ever played before.

Ahead of today’s launch, VRFocus delivered a review of The Elder Scrolls V: Skyrim VR, stating: “A huge adventure lies in every direction and the player is free to go about whatever business they choose, however they choose to do so. The Elder Scrolls V: Skyrim is the closest VR has yet come to a truly free role-playing experience.”

The official description of The Elder Scrolls V: Skyrim VR from Bethesda Game Studios reads as follows: “For players that want to take the Skyrim experience to the ultimate level of immersion, Skyrim VR, the first full length open-world fantasy game to launch for VR, reimagines the complete epic fantasy masterpiece with an unparalleled sense of scale, depth, and immersion for PlayStation VR. From battling ancient dragons to exploring rugged mountains, Skyrim VR brings to life a complete open world for players to experience anyway they choose.”

In addition to offering The Elder Scrolls V: Skyrim VR to existing PlayStation VR owners, Sony Interactive Entertainment Europe (SIEE) has prepared a special ‘Black Friday’ PlayStation VR bundle for those wishing to purchase the head-mounted display (HMD) this holiday season. Gamers yet to jump into the new medium can purchase the PlayStation VR, a PlayStation Camera, PlayStation VR Worlds and The Elder Scrolls V: Skyrim VR for just £249.99 GBP, available at selected retailers for a limited time.

The official live action trailer for The Elder Scrolls V: Skyrim VR, targeted towards a North American audience, follows below, and VRFocus will have plenty more coverage of the videogame coming your way later today.

 

Watch the first 15 Minutes of The Elder Scrolls V: Skyrim VR on PlayStation VR

Bethesda Game Studios’ The Elder Scrolls V: Skyrim VR is set to launch worldwide tomorrow, 17th November 2017, exclusively for PlayStation VR. VRFocus has already spent numerous hours in the world of Tamriel, and now can bring you the first in a series of hands-on gameplay videos.

The Elder Scrolls V: Skyrim VR screenshotFamiliar to anyone who has already experienced any official edition of The Elder Scrolls V: Skyrim, the opening sequence depicted in the video below is the only linear aspect of the videogame. Herein, the player must face their potential fate at the hands of the Imperial Legion, guilty by association with the rebellion leader Ulfric Stormcloack. However, upon arrival at Helgen, things take a much unexpected turn.

During this video viewers will see the basics of The Elder Scrolls V: Skyrim VR’s control mechanics when played with a DualShock 4 controller (video content featuring both teleportation and smooth locomotion options with a set of PlayStation Move motion controllers will also follow), plus a brief look at the character creation system.

With the videogame set to launch tomorrow, VRFocus delivered a review of The Elder Scrolls V: Skyrim VR earlier today, stating: “A huge adventure lies in every direction and the player is free to go about whatever business they choose, however they choose to do so. The Elder Scrolls V: Skyrim is the closest VR has yet come to a truly free role-playing experience.”

The Elder Scrolls V: Skyrim VR screenshotThe Elder Scrolls V: Skyrim VR will be available from tomorrow for the same full retail price as the original release from back in 2011. However, for those already initiated in the medium of virtual reality (VR) it’s very hard to argue that being immersed in such a huge world isn’t worth the asking price.

The Elder Scrolls V: Skyrim VR is the first of three titles coming from Bethesda this year, with both DOOM VFR (PlayStation VR and HTC Vive) and Fallout 4 VR (HTC Vive only) still to come. You can watch the first in VRFocus’ series of The Elder Scrolls V: Skyrim VR gameplay videos below and be sure to check back for all the latest from Bethesda.

Sony Slashes UK PlayStation VR Price for Black Friday

If you’ve been paying attention to VRFocus recently you’ll know that Sony Interactive Entertainment (SIE) has been heavily promoting its PlayStation VR headset in the run up to Black Friday with plenty of deals including an The Elder Scrolls V: Skyrim VR bundleDoom VFR bundle and a Gran Turismo Sport bundle. Unfortunately all those deals apart from the latter are for North American customers. So what about the UK? Well you’ll be please to know SIE has veiled two new limited time deals for UK consumers.

The two bundles on offer are as follows. First – and probably the most coveted – is the The Elder Scrolls V: Skyrim VR deal which includes the videogame, PlayStation VR, PlayStation Camera, a downloadable copy of PlayStation VR Worlds and the demo disc with eight titles, all for £249.99 GBP. While the second offer is exactly the same just with Gran Turismo Sport – which is £100 off its previous bundle price.

The Elder Scrolls V: Skyrim VR screenshot

That’s all really good, making them two of the best deals UK consumers have seen for PlayStation VR. They’re still not as generous as the US deals however, there’s no PlayStation Move controllers included – a must for The Elder Scrolls V: Skyrim VR – plus the demo disc listed on the page seems to be the old one with eight videogames.

The site lists: RIGS Mechanized Combat League, PlayStation VR Worlds, Tumble VR, DRIVECLUB VR, Battlezone, EVE: Valkyrie, Headmaster and Wayward Sky, all of which were available a year ago – RIGS until recently was free on PlayStation Plus. The US bundles feature the new demo disc which now includes: Moss, Dino Frontier, Fantastic Contraption, Job Simulator, Raw Data, Rez Infinite, Starblood Arena, Star Child, Thumper, Tiny Trax and more. Don’t worry too much about that though, the new disc can be downloaded through the EU PlayStation Store.

If you want to make use of the new deals you’ve got between 17th November at 00:01 GMT until 27th November at 23:59.

Don’t forget to read VRFocus’ 5 star review of The Elder Scrolls V: Skyrim VR, which said: “No matter how many times you’ve experienced Skyrim, you’ve never felt it like this.”

For the latest PlayStation VR deals, keep reading VRFocus.