PlayStation VR fans will be excited to know that their investment is going to be making some more returns in 2018 after a great bunch of releases in 2017. The Elder Scrolls V: Skyrim VR and DOOM VFR were big releases, but in 2018 PlayStation VR might get much more than just that.
Speaking with Nikeei, Sony Interactive Entertainment stated that they expect an 80% increase to their PlayStation VR library, on top of their existing 150 compatible games.
Sony has already sold more than 2 million VR head-mounted displays (HMD) for the PlayStation 4, a very promising number, but how many of those people are aware of and active within the VR ecosystem is another question entirely.
We’ve got plenty of exciting PlayStation VR titles on the horizon, such as Moss and The Inpatient, and they’ll join the games you can already fully experience in virtual reality (VR) such as Resident Evil 7: Biohazard.
280 titles would certainly put Sony in an advantageous position – of course, it’s no where near the number of videogames, apps and experiences available on PC HMDs, but if Sony ensure some quality control and advertise the videogames and experiences accordingly, they can wipe the floor with easily accessible and organised games and experiences. Not to mention the ease of use, compared to some other HMD platforms.
The Elder Scrolls V: Skyrim VR presents a huge and violent land for travellers, finding aggression at many more of its turns than you will peace. VRFocus recently embarked upon a quest as the unlovable sneak FocVRus; a thief with basic magika skills and a penchant for disruptive behaviour. Join us now as we catalogue his first – and last – days in the land of the Nords.
The series of pieces below is an account of an unscripted adventure in The Elder Scrolls V: Skyrim VR on PlayStation VR. Each decision made had a reason for doing so within the remit of the character that had been designed. A personality that differed from a typical playthrough, FocVRus follows the main questline of The Elder Scrolls V: Skyrim VR, but does so without a care for the disruption his actions may cause along the way.
Entering into this quest, VRFocus laid out a few minor rules. Firstly there should be no restarting; a death is a death, and aggression towards non-player characters (NPCs) – accidental or otherwise – must stand. Secondly, no levelling-up: the entirety of this five-day adventure remains at level one. Finally, no purchasing items; a thief is a thief, and what FocVRus wished for must be stolen, received as a reward, or taken by force.
The Elder Scrolls: Skyrim VR launched on PlayStation VR in November 2017. The expectation is that this VR adaptation of the Bethesda Game Studios classic will also launch on PC in 2018, however no specific announcement has yet been made about the possibility of this port. As ever, VRFocus will keep you updated with all the latest details.
After successfully outrunning the Whiterun guards – not my first and certainly won’t be my last time hotfooting it from the law – I find myself on the trail of High Hrothgar looking for these Greybeards that the Jarl of Whiterun informed me of. They’ve been calling me. I heard them roar like thunder across the sky after I felled the dragon, and now I feel compelled to heed their call.
However, little did I know about just how recluse these weirdoes are. 7,000 steps you say? Pah. It felt like twice that.
I meet a few interesting people on my journey however; some delivery guy at the foot of the climb, a religious type who makes the pilgrimage to High Hrothgar every year, and a warrior who appears to be carrying some very fine jewellery. The latter of which I of course decide is too wealthy for her own good, and knowing that no one else is around I decide to relieve her of her burden by force. She puts up little resistance, and I find myself in possession of some rather tasty looking stolen goods.
I venture further and see no sign of the bears the delivery man’s friend had warned me about, though I do spy a frost troll lurking about. I manage to stay out of its way as I journey further, and upon reaching the top pf the mountain there is little to welcome me. A shrine with an empty chest? Who are these people?
Entering High Hrothgar the Greybeards quickly gather around me in a slightly intimidating manner. They assure me that all is well and enquire about my experiences with dragons, soon asking me to demonstrate the power I had gained. They too refer to this as a ‘shout’.
They endeavour to teach me more, offering me great power in the form of words. I’m along for the ride, but somewhere in the back of my mind I wonder where this is all leading. A second word for my shout that appears to break momentum, and an all new word that grants me a shout powerful enough to gain my own; why would these Greybeards be so keen to offer me this power with nothing in exchange?
It soon dawns on me that this isn’t a one-sided deal. The Greybeards have an objective, too. The hero that this land has slowly come to believe I can be is the agenda they too are pushing for. They present me with a quest and warn of the danger that lies ahead; talk of battling more dragons and becoming a hugely powerful being for the sake of all of Tamriel. This is not what I bargained for.
I leave High Hrothgar without the enthusiasm with which I arrived. This isn’t the life I was bargaining for. Perhaps it would’ve been better had my fate been determined by the executioner those five long days ago?
Heading to the Western Watchtower as commanded by the Jarl, I find the detachment of Whiterun guards accompanying me are the talk-less-fight-more type. They have little time for my rather amusing antics, if I say so myself, and instead are after one thing: honour. Honour bores me, however. What good is respect if you’re dead?
I intend to avoid the trappings of ill health as long as possible. While these nameless warriors want to find fame and glory, all I want is a bit of cash and a quick exit from this dragon nonsense. It would appear however, that fate has something else planned for me.
Approaching the Western Watchtower we discover it in ruins. It’s clear that the information was correct and a dragon had attacked the encampment. After a small amount of investigation we realise it’s still in the area, and as we do it returns for another round. I quickly make my way past the Whiterun guards and into the derelict tower, hoping to find some cover from the raging fire and flowing arrows. However, as I make my way to the top of the tower I see the guards are falling at the hand of the dragon’s breath quicker than I ever could imagine. I could say that I resolved to what was my given duty, and that I should take my place alongside these brave men. In truth however, I realised that if the entire battalion were to fall it would mean facing the dragon entirely on my own; not a task I would relish.
I return to the battlefield and quickly catch the dragon unawares; spewing fire and swinging my blade as if I were invincible. It so happens that, in that moment at least, I more or less was.
The dragon fell quickly and, as it did, something overcame me. That same power seeping into my consciousness I felt at Bleak Falls Barrow returned, as if the dragon’s soul was entering me and taking control of my body. As I regained full consciousness, I noticed the remaining guards standing around in astonishment.
Cries of the ‘dragonborn’ and ‘shouts’ were calling from what few men remain. I listened to their tales of heroic deeds and legends from the Nord, unconvinced. However, I decided to try and appease them. Summoning all of my inner strength, I discover something new inside and let out a great burst of energy; it appears I have developed a new talent. One which is, according to my companions here and now, is made of legend.
I return to the Jarl of Whiterun and inform him of the incidents that have occurred. He is surprisingly pleased and informs me of the Greybeards; a group of supposedly peaceful fellows whom have been calling to me. He names me Thane of Whiterun and advises me to follow the call; two assets which one of his advisors is none-to-happy with. Decidedly irritated by his snide remarks, I lose my temper. This was a mistake.
My journey to Bleak Falls Barrow was not without incident. Two rather angry giants took a disliking to me after I paid some interest in the contents of their treasure chest. A wholly unfair act of judgement with a punishment not fit for the supposed crime; a thwacking with their massive clubs. I decided to resolve and not interact with any more of these wandering nuisances as I recuperated and ventured forward; after all, I have a mission to achieve.
As I approach the top of the mountain side upon which Bleak Fall Barrow resides I feel the air growing colder. A steep set of stairs stands before me, and I know exactly what will be waiting at the top. I’ve been in Skyrim long enough to know that bandits like to set up camp outside ancient ruins, especially on mountain tops. Drawing my sword as I approach, I’m proven right. These two are short work however, and upon ransacking their corpses I quickly realise weren’t the most efficient thieves in the land. There’s loot here at Bleak Falls Barrows, but it’s not going to be with the living.
Sure enough, more bandits wait inside with nothing of value; even their lives. They fall, one-by-one, and leave nothing behind but a lifeless corpse. I venture further into the depths and find all sorts of menacing traps lying in wait, but it’s only when I reach the crypt do things become interesting.
Suddenly I become surrounded. The dead are rising from the crypts as Draugr warriors; armed and shielded and vying for my blood. I’ve heard of such things before, but never encountered them face-to-face. As I try and cut them apart, I realise that their dry, shrivelled skin must have a weakness: fire. I turn my attention to a flame spell I had learned some years ago and, though not practiced in it, it makes quick work of the enemy. I feel drained however, unable to mentally channel my energy. I must look for some other way to combat any further Draugr I encounter.
A few corridors and stairways pass by and suddenly I’m encased in spider-webs. Not my ideal scenario, but an enemy I am much more familiar with; a giant frostbite spider. I deal with it quickly and free a captive from its web, only to find that he has the Golden Claw that will be required to open the door to the final chamber. He’s not exactly grateful to me for freeing him though, and quickly hotfoots it in the opposite direction. Git.
If he won’t share with me, I don’t want to share with him. Boom, you dead, sucker. He’s no warrior, and looting his corpse gives me not only the Golden Claw, but also the key on how to use it hidden away in his journal.
I venture forward, noticing flammable liquid on the floor and detaching lanterns attached to the ceiling to aid the speed at which I feel the Draugr that pursue me. Eventually I reach that final room. I inspect the area before activating the Golden Claw in the door, but no treasure lies here. It must all be within this final chamber.
As the door slides out of my way and I ascend the stairs it reveals, I find myself in a huge open space; running water, bridges and various pieces of once glorious furniture adorn what must be a burial chamber. Something calls me from beyond the decaying luxury however; a word inscribed on the back wall.
I cannot tell you what happened to me in that moment. It was like I became possessed by that word. All of my surroundings disappeared and all I could see was a language I don’t understand. The waves of time flew by and yet it felt like only a second had past. Little did I know that during this time something had awoken.
Regaining my composure I turn to see a Draugr awakening: a fierce looking beast of a former man, heavily equipped and eager to punish me for disturbing his sleep. He is, however, very slow. I sprint towards it and hack away with my sword before it even manages to get to its feet. It’s handy being light-footed sometimes.
I find the treasure I came for upon the felled Draugr; the Dragonstone. Now I must return to Dragonreach. Wasting no time I find a quest giver happy to receive me and Jarl equally happy to reward me, but at the same time a new mission has been placed upon me: a dragon has been sighted, and I must venture forth with a detachment of Whiterun guards to investigate.
A new day has dawned and I am free. A big wide world stands before me, and I can do whatever I want with it. My new found companion suggests that we should part ways and this I should head to Solitude, but this is not what I came to Tamriel for.
I take it upon myself to follow my companion until we arrive at Riverwood. After all, he tells me he believes I’ve earned my freedom and so I intend to use it. Upon entering the small mill town I meet a young man by the name of Sven, who tells me he has designs on a local lass named Camilla Valerius. However, she is already involved with an archer who works at the mill, and so together we hatch a plan to bring one Faendal down. I have never met Faendal, but it’s so very hard for me to ignore my more mischievous side at times.
After meeting with the local blacksmith and relieving him of many of his possessions, I locate Camilla in the store she and her brother run together. I deliver a letter which is suggested to be from Faendal and, unsurprising, Camilla is not amused. It’s only after leaving the premises to inform Sven of my success that I meet Faendal; a short, dull-witted Wood Elf for whom I feel less sympathy than I did before I lead the love of his life to spurn him. A bad deed perhaps, but one which has brought me great pleasure.
I soon get bored of these people and their trivial lives. As entertaining as wreaking havoc amongst their loved ones and staling their possessions may be, I intend to find greater fortune and set out on the road to Whiterun.
Well, I say road, but Whiterun is actually a fair distance away, so forget that. Instead I decide to take a shortcut, passes over fields and through streams. A few dead wolves and nasty fish bites later and I find myself arriving at Whiterun stables on outskirts of the city. As I approach the gates of Whiterun I’m told the city is closed; have they not heard of my heroic deeds?! Or, at least, the reputation I am somehow attaining for being a hero…
I smoothtalk my way passed the guard and I’m in. But its night time and I don’t know the layout of the city. Quickly deciding that breaking-and-entering is not wise until I’ve done at least some surveying, I decide to head up to the keep, known as Dragonsreach, and see what goodies the Jarl keeps tucked away, however upon my arrival I find that things aren’t quite as I expect.
The Jarl and his advisors look to me not only for information, but also for assistance. Who I am now? First a convict then a messenger, now some sort of sword-for-hire? They better pay me right for this.
After some rambling about bad guys, high kings, obtaining information, fetch quests and such, they give me the destination of Bleak Falls Barrow. And I’m off. I can’t stand chitter chatter anyway.
I am FocVRus, a wizard of unequalled intelligence in the land of Skyrim. My fame until now has been muted, but the path of fate that lay out before me was not one I could have expected. Taken captive as punishment for a crime I did not commit, I soon found myself plummeting down a rabbit hole of destiny from which there was no escape, and now somehow the fate of the world rests upon my shoulders. What a burden to bear.
I awoke travelling upon a cart with two beaten looking men, and one who had been both gagged and bound. My morning had begun in a sorry state, but was nothing compared to what was still to come. One of the passengers was quick to inform me that the tied-up man to my right was in fact Ulfric Stormcloak; a rebellion leader with a reputation I was aware of, but I did not have time to be worried by such trivial matters such as who governed the land. Such concerns are for people who live within society, not on the fringes of it. Yet still, here I was in the company of a traitor/hero – depending on which side of the coin you sat – on my way to meet a grisly end.
During the journey I was informed of the situation Mr. Stormcloak had found himself in, and upon arrival at our destination, Helgen, it was clear that the Imperial Legion were not about to accept my innocence in his presence. Another of the captives, Lokir, attempts to make a run for it and is shot dead by archers. I however, would accept my demise gracefully.
As I lie down upon the chopping block, the black-masked face of death starring upon me brandishing his axe, something not too short of miraculous happened; a dragon swooped in an lay waste to the entire of Helgan.
Without great choices for ally I followed Ulfric and his Stormcloak companion, all the while attempting to avoid the dragon’s blaze. My hands still in cuffs I am unable to defend myself, but my feet can move me to safety if I avoid detection. A guard takes pity on me and escorts me across the burning battlefield, telling me to stay close in order to survive. He soon realises that he alone cannot take on the dragon, and unties me if only to provide himself with another sword by his side.
We run together through a dungeon, entertaining colleagues of my new found ally before battling knee-high spiders with the new sword I’d acquired. With my newly freed hand I’m now able to use my casting ability, healing myself every step of the way as Stormcloak stragglers hit hard and insect bites are not easily avoided. Soon, we see daylight, and freedom is truly mine once again.
And so it came to be that the last edition of Something for the Weekend before Christmas falls appropriately enough on Christmas Eve. So if you’re still unsure as to what to get yourself, are looking to get something new for the family to enjoy as they try out virtual reality (VR) over the holidays or you’ve suddenly realised that you’ve forgotten someone and you need to get them a present sharpish a purchase on Steam might just be the ideal present buying get out of jail free (Christmas) card.
Also, before we look at some of the VR titles available a reminder that you can set the date for when people receive your gift as well so it doesn’t have to show up immediately. Look in to the options when you purchase.
Anime Girls VR
Compatibility: HTC Vive & Oculus Rift
There’s not exactly any way to sugar coat this one. Yes, Anime Girls VR is a videogame. Yes, it features anime girls. Yes, the content is… exactly what you think a game called Anime Girls VR would end up being about. It possesses the nudity tag on the Steam listing. Say no more, eh? Get to know middle school teacher Yoko, maid Mizuka and sport loving Kaori all of which love to dance. According to the publishers you’ll need to go some to keep up with them.
If you’d like to take a waifu home this Christmas, Anime Girls VR is currently at 20% off until December 30th 2017, and you can get it now at £7.43 (GBP) as opposed the usual £9.29.
TrainerVR
Compatibility: HTC Vive and Oculus Rift
The first thing to say about this one is that no, despite the name this is nothing to do with physical fitness.
When I was very young the toy I wanted most of all was a BRIO train set. If you’re not familiar with the name BRIO are the makers of the wooden train set with the grooves in the wooden track pieces (sort of an inverted track). Nowadays there are all kinds of knockoffs of it around the place but BRIO are the originals. TrainerVR give you your own virtual train set in that BRIO-style. Not only that but the whole thing is physics based, so if you want to create a steep incline your train will struggle. Also if you lose your temper the entire thing can be flung to the four winds.
An Early Access title from developers sumalab, until December 30th 2017, TrainerVR is available at a30% discount. Bringing the total to £7.97 (GBP) from £11.39.
Little Einar
Compatibility: HTC Vive
Released onto Early Access only yesterday by developers MADBones Games, Little Einaris currently available for £8.09 (GBP) from £8.99 and will in the future be coming to Oculus Rift also.
“This release comes with seven levels with the last three of the chapter to fast follow. The intention is to incorporate feedback into the last few levels and go through an optimization pass before moving into chapter 2, chapter 3 and eventually full release.” Explain MADBones Games. “While developing Little Einar, we wanted to rekindle the old school feeling of retro video games without creating a retro game. The classic experience of a side-scrolling platformer is revitalized in VR. We hope you enjoy it and we look forward to your feedback to make Little Einar better.”
Light Strike Array
Compatibility: HTC Vive
Our last Early Access title for a while, Light Strike Array is a room-scale action strategy videogame by developers Unwieldly Systems.
In Light Strike Array two teams (Bands) battle over a mysterious resource called “salt” – we’re pretty sure it isn’t actually just salt – you’ll need to mine it and gather your strength up if you’re going to take on your opponents. The end of the game is to take your crystalline ‘Shards’ and destroy the enemy’s Heart. You’ll need to first wear down the protective shield that surrounds it, however, and the shield referred to as a ‘cornoa’ is more than capable of obliterating the light that makes up your crystal soldiers.
What would Christmas be like without a little blood and gore, eh? Um… well, actually just peachy, thanks. But GexagonVR’s puzzler Nevrosa: Escape isn’t exactly about bringing cheer to the world.
GexagonVR describe it as “an escape room game with horror and action elements, where you are trying to find your way out of laboratory through solving puzzles while being locked with a strange creature. Mystical machines, old family curse and various endings depending on your ways of play.”
Nevrosa: Escapeis available at a rather generous 40% off – £8.99 (GBP) from £14.99 – until December 29th.
Tactera
Compatibility: HTC Vive and Windows Mixed Reality
If there’s one developer we have remained consistently impressed by on VRFocus it would be E McNeill. Other VR titles Darknet and Skylight have both performed well in reviews with the latter already featuring once on the site this week as part of our Best Gear VR Titles Of 2017 list.
In our Gear VR review of Tactera from last year we explained how the videogame felt like to play: “Tactera actually plays out in two phases: grand battle strategy and real-time combat. The player is first greeted by a grid-based map which plots their advance on enemy territory, taking it in turns to deploy troops and move across the map until combat is initiated. Once enemy units meet yours, the player may choose one of the combat instances (if more than one occurs simultaneously) to play in direct command of, whilst others will be simulated. While still learning the ropes this may seem like an unfair advantage on behalf of the AI enemy, however once some knowledge has been attained planning and forethought will avoid any unnecessary weakness in your strategy.”
Developed for VR, but playable out of it if you like, in Red Chain Games’ Boxed In you need to clear the various rooms of multicoloured blocks which can appear from above, the left or the right. There’s 36 variations of play and it’s a good title for those of you looking for a casual gameplay experience this Christmas.
“Quantized is an audio reactive, procedurally-generated sensory experience. Play your own local songs to generate a fun, exhilarating musical journey.”
A videogame by developers Chris Mahoney and Kenny Bier and published by Abstractron, Quantized has a 15% discount on its regular price of £10.29 until December 28th. Meaning you can pick it up for only £8.74.
And finally, whilst it is a Steam week here on Something For The Weekend, here’s a bonus couple of entries for our PlayStation VR owning readers.
Virry VR: Feel the Wild
Bafta award nominated experience Virry VR: Feel The Wild is currently on promotion on the US PlayStation Store for $3.99 or $1.99 for PS Plus users – a 60% and 80% saving respectively on the regular price.
Filmed on location in 4K, get up close with lions, elephant and a zebra, you can even wallow in a mud bath with a rhino. That or take in some of the more tranquil sights as you take a virtual safari down an African river.
The discount is part of a PS Store Flash Sale. Whilst there’s not many PSVR titles in there is another PlayStation VR entry which will definitely be of interest to people…
“PlayStation Move arguably increases immersion in the world of The Elder Scrolls V: Skyrim VR ten-fold. The realism of interaction and combat is a huge part of VR, and this is no different here; reaching out to grab an item, swing your sword, draw an arrow to your bow, or cast your spells. It all simply makes much more sense when it’s your hands doing the work.”
It might be an older title given a fresh lick of paint but it remains one of the most in demand PlayStation VR titles this holiday season.
Up until January 2nd 2018 you can journey back to Tamriel for 33% off. Based on the US store, with the price at $40.19 (USD) from $59.99.
The PlayStation VR is the most youthful of all the leading virtual reality (VR) platforms, and while the HTC Vive and Oculus Rift have the benefit of powerful PC systems behind them the PlayStation 4’s unique VR offering can stand tall thanks to a hugely impressive software line-up. A mixture of AAA titles and indie releases makes the PlayStation VR a space for both impressive and innovative gameplay design.
2017 was a big year for the PlayStation VR; the head-mounted display (HMD) celebrated its first year of consumer availability and hosted the VR debut of huge franchises such as Resident Evil and The Elder Scrolls. The below selection of videogames, in no particular order, represents the best that the PlayStation VR currently has to offer.
DOOM VFR – Bethesda Game Studios
Arguably the best first-person shooter (FPS) videogame currently available for PlayStation VR, DOOM VFR showcased that it’s wholly possible to have a fast-paced, action-heavy experience in VR. Misgivings about the control systems aside – a common issue with the current-generation of VR hardware – DOOM VFR is a balls-to-the-wall adrenaline rush.
The Lost Bear – Oddbug Studio
Conversely to DOOM VFR, The Lost Bear is a slow-paced 2D side-scrolling puzzle/platform videogame that prefers to challenge the player’s logical dexterity over their trigger finger. It’s less about chaos and more about careful consideration, and in VR the showcase piece is how that consideration affects your surroundings: the entirety for The Lost Bear is played out upon a stage with the player as the solo audience member. It’s unique and innovative approach to VR deserves as much commendation as the inviting gameplay mechanics.
Farpoint – Impulse Gear
While DOOM VFR posits to take the crown from Farpoint as best FPS on PlayStation VR, Impulse Gear got there first. And ranking highly amongst the PlayStation VR community Farpoint remains, thanks in no small way to the development team’s continued commitment to bring updates and new features to the videogame.
Resident Evil VII biohazard – Capcom
One of the first AAA titles launched on PlayStation VR remains one of its best. Resident Evil VII biohazard rebooted the gameplay of the Resident Evil franchise in a way not seen since Resident Evil 4, and with it brought the thrills of survival horror into VR for the first time. Resident Evil VII biohazard’s PlayStation VR exclusivity period is set to close in January 2018, and many PC gamers are hoping to get the chance to play the videogame on their Oculus Rift or HTC Vive soon thereafter.
The Elder Scrolls V: Skyrim VR – Bethesda Game Studios
Bethesda Game Studios second entry in this feature and also the other of the two PlayStation VR titles released by the publisher thus far. See a common theme? Despite ongoing grievances with Oculus VR, Bethesda Game Studios’ efforts to progress VR as a medium are unquestionable. Even if they chose a six-year-old videogame to do it.
Manifest 99 – Flight School Studio
Manifest 99, like The Lost Bear, takes the VR medium in a wholly unexpected direction. The player is taken on a journey in which the storyline unfolds around them; interaction is limited to player position, but the choices they make therein have an impact on the events that play out in Manifest 99.
Polybius – Llamasoft
A visual feast as only Jeff Minter and his team at Llamasoft can do, this unique VR experience plays on your nostalgia glands by taking inspiration from the 80s arcade scene in ‘the best of ways’, as stated in VRFocus’ review of Polybius. It’s a frenetic shoot-‘em-up that challenges the player with steadily increasing difficulty as much as it does with the weaving of dynamically timed colours and lighting.
Statik – Tarsier Studios
A puzzle videogame in which your hands are tied and hidden? Tarsier Studios obviously has a creative mind, but your better be a logical one in order to successfully beat Statik’s many challenges. Your hands are kept within a box upon which you must assess and correctly execute the solution to a unique puzzle, without the typical holding hands of clues and hints. Instead, Statik will do it’s best to break your concentration. Tarsier Studios lay out a challenge, and then do the best they can to prevent you from accomplishing it. Pride is what Statik will earn you.
Sparc – CCP Games
A sad goodbye to one of the most adventurous development teams in VR, CCP Games’ Atlanta studio had grand ambitions for Sparc. A title with the potential to define VR eSports, Sparc pitches two players in a competitive arena not to dissimilar to tennis, relying on your own physical ability more than your knowledge of videogame convention. Sparc remains an enjoyable experience, but the possibilities for what it could’ve been in two years will forever remain a shameful reminder that jumping into VR this early has had its consequences.
The Solus Project – Teotl Studios
A first-person exploration videogame set on an alien planet. Does anything scream VR ambitions louder? Teotl Studios don’t seem to think so. The Solus Project is a videogame that relies as much on the player’s own ambition and curiosity as it does the depth of the world Teotl Studios has created for this passion to exist within.
At this time of year, you’d be hard pressed to even remember what the original prices of some virtual reality (VR) or augmented reality (AR) product initially were. We’ve just come off the madcap adventure that is the annual sales week (and beyond) that incorporates both Black Friday and Cyber Monday and before we’ve all had the chance to get our bearing here comes the next waves of sale, cuts and discounts.
The latest announcement comes from Sony Interactive Entertainment America’s Vice President of PlayStation Marketing Mary Yee who has announced on the PlayStation Blog a raft of hardware sale prices for a number of days in the run up to Christmas Day. Both for the PlayStation VR bundles on sale and also for sales bundles featuring the PlayStation 4 console itself.
Three bundles featuring the company’s PlayStation VR head mounted display (HMD) are being discounted from this Sunday, December 10th 2017 for two weeks through to Christmas Eve, Sunday December 24th 2017. Details on the discounts are below:
$199.99 (MSRP) // Regular price: $299.99 (MSRP)
“This bundle includes a PS VR system, a PS Camera, a copy of GT Sport, and the new PS VR demo disc. The world’s first racing experience to be built from the ground up now heightens the experience further by transporting gamers straight into the driver’s seat in virtual reality. Experience thrilling one-on-one racing with select cars in the dedicated VR Drive mode in Arcade Mode.”
$299.99 (MSRP) // Regular Price: $399.99 (MSRP)
“This bundle includes a PS VR headset, a PlayStation Camera, a copy of DOOM VFR and the new PS VR demo disc. DOOM VFR brings the fast-paced gameplay fans of the series love to VR. Lay waste to an army of demons as you explore and interact with new areas of the UAC facility on Mars, and Hell itself, from an entirely new perspective.”
$349.99 (MSRP) // Regular Price: $449.99 (MSRP)
“This bundle includes a PS VR system, a PS Camera, two PlayStation Move controllers, a copy of Skyrim VR and the new PS VR demo disc. Skyrim VR is perfect for longtime fans of the game who want to check out Skyrim’s epic world in virtual reality, or for the curious gamer looking to virtually dip their toes in Tamriel for the very first time.”
For those still looking for an actual PlayStation 4 console as either a first time buyer or, looking to either replace or update their existing hardware the window is a lot smaller – less than a week in fact. Beginning again on December 10th 2017 the price will be cut on three bundles through to the following Saturday, December 16th. The systems are the PS4 Pro 1TB Jet Black Console, which is reduced $50 (USD) to $349.99 (MSRP), the Limited Edition Star Wars Battlefront ll PS4 Pro Bundle, also down $50 to $399.99 (MSRP) from $449.99 (MSRP). And lastly the Limited Edition Destiny 2 PS4 Pro Bundle, which will be $399.99 (MSRP) from its regular price of $449.99 (MSRP).
There will no doubt be more VR related hardware and software discounts in the run up to the end of the year. VRFocus will bring you news on these as we get them.