Oculus Bundle 5 Touch Launch Day Games for $90

Oculus are offering a new Touch launch bundle which packs in 5 of the best supported titles into one $90 bundle.

Oculus Touch launch day is now upon us and the company that brought us the Rift is revving its retail engines to ensure the new motion controllers are as attractive as possible to consumers. The devices ship with over 50 titles available to buy on launch day and has even more packed in for free.

However, in order to entice Touch owners to part with yet more of their cash, Oculus have laid on this new games bundle, sporting some of the most promising launch titles together with an overall discount of 25% at $90. The titles included are HTC Vive favourite Space Pirate Trainer, James Bond puzzle homage I Expect You to Die, Kingspray Graffiti, the extremely promising SUPERHOT VR and newly Touch enabled title The Climb.

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Hands-on: Crytek's 'The Climb' with Oculus Touch Feels Like an Entirely New Experience

It’s a decent selection of titles spanning a few genres which should give a nice starter boost to anyone building their motion controlled games collection for Rift. In case you’re wondering what all the fuss is about, head over to our detailed review of Oculus Touch right here.

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Oculus Releases 'Superhot VR' Trailer, Exclusive to Touch "for now"

The post Oculus Bundle 5 Touch Launch Day Games for $90 appeared first on Road to VR.

Oculus Touch Launch Bundle Includes Five Titles

The day is almost here, where Oculus Rift owners can start using the company’s motion controllers Touch for the first time in their own homes. There are plenty of videogames available with several free ones available to get owners started. If you’ve got the spare cash after buying your Oculus Touch then you might want to checkout a special bundle deal Oculus has put together for the launch. 

The Oculus Touch Launch Bundle features five titles which can be purchased together for a 25 percent discount off the total cost of buying them individually. And these aren’t any old videogames that you may not have heard of, some of them will likely be high up on many gamers lists. These are Space Pirate Trainer, I Expect You To Die, Kingspray Graffiti, SUPERHOT VR and The Climb.

superhot vr - first screenshots 8

Space Pirate Trainer offers a no holds barred first-person shooter (FPS) experience, offering wave after wave of flying robotic enemies to destroy. Gaining highscores on local and global leaderboards is the main aim, and it’s very highly rated on Steam for HTC Vive.

I Expect You To Die is a puzzle game in which players are elite secret agents attempting to survive deadly situations. As an elite agent players must race to thwart the evil Dr. Zor without succumbing to the traps and tricks that are there to cause their demise.

Kingspray Graffiti allows players to unleash their inner artistic side, all whilst being on the right side of the law.

SUPERHOT VR is an FPS with a twist. Stand still and the world around players moves in super slow motion, allowing them to plan a route of attack through an onslaught of enemies, dodging bullets and other obstacles. Being to move an it all speeds up again.

The Climb is one of Crytek’s AAA virtual reality (VR) titles. Pitting players against mountains ranges, as they try to ascend to the top without falling off.

The deal can be found on the Oculus Store for £69.99 GBP, and for any further Oculus Touch news, keep reading VRFocus.

‘The Climb’ Free Oculus Touch Update Adds New Arctic Mountain, ‘North’

‘The Climb’ Free Oculus Touch Update Adds New Arctic Mountain, ‘North’

Today, Crytek is revealing details for the brand new mountain it will be releasing as part of next week’s free Oculus Touch update for The Climb.

We are less than a week away from the release of Oculus Touch. On December 6 the $199 controller add-on for the Oculus Rift virtual reality headset will begin shipping to a horde of ravenous consumers. In advance of this launch, developers are beginning to announce the new VR content that they have been working on to go along with Touch. Crytek is one of those studios and its free Oculus Touch update for The Climb will feature a brand new peak for players to summit.

This new mountain has been dubbed “North.” To my surprise, and slight disappointment, this was not a tease that the new slope is being voiced by the legendary Nolan North, but is instead a reference to the new level’s frigid, polar setting. According to Crytek:

“The extensive game update will be free to everyone who owns The Climb, and also includes an expansive new setting inspired by the landscapes of Iceland. The wintry “North” location features snow-capped peaks, distant volcanoes, and a host of fresh challenges for players to get to grips with as they scale new heights, immerse themselves in the environment, or compete to set the best times in the world. In addition, the update introduces new player-customization options and a range of accessories designed specifically for the North setting.”

In addition to the new level, The Climb’s big update next week will also, “Integrate support for the new Touch controllers when they launch next week – giving players the freedom to scale VR cliffs with instinctive hand movements that mirror real-world climbing.”

The Climb is clearly one of the games Oculus believes will attract new players towards Touch. It is one of the few games featured in the system’s in-store demonstrations and also scored one of the coveted three “featured-game-images” slots on the back of the Touch box itself.

The free update for The Climb will become available to all players on December 6 and will be downloadable through Oculus Home.

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New Level for The Climb Inspired by Iceland

Its been known for a while that Crytek’s climbing title The Climb would support Oculus Touch once the controllers arrived. Early last month Niels Stoelinga, Gameplay Programmer for The Climb revealed the upcoming Touch update would include a brand new level without going into details. Now Crytek has unveiled the first image and info.

The new level ‘North’ has been inspired by the iconic landscape of Iceland, with snow-capped peaks and volcanoes set in the distance. As the image below shows, players will now be able to climb shear ice covered cliffs, with the terrain and the Oculus Touch controllers offering new challenges for seasoned players.

The Climb - North

Alongside the new level the update introduces new player-customization options and a range of accessories designed specifically for the North setting.

There’s going to be plenty of content for those that have ordered the new £190 GBP controllers with developers revealing launch day titles. For anyone that’s pre-ordered they’ll get The Unspoken and VR Sports Challenge for free, with Dead and Buried, Medium and Quill all available from Oculus Studios. Third-party titles include Funktronic Labs’ Cosmic Trip, COLOPL Inc.’s Dig 4 Destruction, Fierce Kaiju’s Viral EX, I-Illusions Space Pirate Trainer,  PlaySide VR Zombie Riot, and South Korean developer HandMade Game’s CRANGA!: Harbour Frenzy.

For all the latest updates for Oculus Touch, keep reading VRFocus.

Brave New World: How Crytek Is Using VR To Push Gaming To New Limits

Brave New World: How Crytek Is Using VR To Push Gaming To New Limits

Crytek is one of the most influential studios when it comes to introducing ambitious technology to video games. Since it was founded 17 years ago in 1999, it’s produced some of the most technically impressive titles in the industry, changing first-person shooters in the process.

The first Far Cry game, released in 2004, was lauded for its massive open world setting, long draw distances, seamless transitions between outdoor and indoor areas, and even an advanced rendering system for vegetation. Crytek developed its own game engine, CryEnginefor Far Cry as well. Since then, Far Cry has quickly become one of the premium shooter franchises, and CryEngine has been used in a slew of stunning titles, including Ryse: Son of Rome, and Everybody’s Gone to the Rapture.

Crytek undoubtedly has a storied history with technology, one that’s replete with accomplishments like Far Cry. It shouldn’t be a surprise, then, to see the studio embrace virtual reality.

From Far Cry To VR

“Innovation is in Crytek’s DNA and we are always investigating new technology,” said Elijah Freeman, Crytek’s Executive Producer. “VR is a medium that allows us to invent and try out new gameplay ideas, and with CryEngine we have a great foundation that gives us the freedom to experiment and translate our vision to a new platform. We have been developing VR for the last two years and one of our goals is to be one of the leading AAA VR content and technology creators.”

Like Ratchet & Clank developer Insomniac, Crytek is one of the more well known studios that’s been leading the charge on VR from the start. As much as Far Cry, Crysis, and a slew of other titles helped shape what Crytek is and means for fans, its heritage is very much rooted in exploring new technologies. The studio is convinced that VR is here to stay and isn’t just another gimmick that’ll be forgotten a few years from now

With The Climb [Review: 8/10] a rock climbing simulator, and Robinson: The Journey [Review: 7/10] — a first-person exploration game — Crytek already has a decent understanding of what works and what doesn’t work in VR. The studio’s experience making technically advanced shooters has definitely helped.

“The original Far Cry is now over 12 years old, and since then a great deal of work at the studio has been focused around creating technologically groundbreaking first-person games,” said Freeman. “Through that process, the team here has learned a lot about what does and doesn’t work from the player’s perspective, and that knowledge has always been poured back into CRYENGINE too – which has made it a very powerful resource for a project like Robinson.

“On top of that, Crytek has always sought to push the envelope in terms of visual fidelity, so we’ve developed a lot of techniques and tools over the years that are advantageous for VR development. Add in the fact we released Crysis 2 in stereoscopic 3D half a decade ago and I think you have a picture of a studio that was really primed for VR. It has certainly felt like a very natural step for us.”

Rock Climbing Was The Beginning

Crytek had a couple of ideas for what its first two VR games should be. Though it’s capable of delivering enjoyable and engaging gunplay, the studio also has experience making games where platforming is a major part of gameplay. In both Far Cry and Crysis, players often have to traverse mammoth environments and structures. Crytek realized that first-person platforming would work well in VR.

“Well, we experimented with a lot of different gameplay mechanics to find out what would work in VR, what would be compelling, what had potential, and so on,” said Freeman. “The climbing movement through a VR space felt very natural to everyone who tried it and as we iterated on the concept, it became clear that it deserved its own game. Free solo rock climbing is one of the most extreme, exciting, and dangerous sports on the planet. VR allows players to become present in the game world, and free solo rock climbing is the perfect kind of experience to make use of that.”

Crytek started researching rock climbing, and even had expert rock climbers play The Climb for feedback.

“You only need to take a quick look at footage of some of the world’s best free solo rock climbers to see how spectacular the sport is, as they perform death defying moves in amazingly beautiful natural environments,” said Freeman. “We’ve had both amateur and professional climbers play the game, and they’ve told us it captures an essence of the sport and a sense of realism. It’d be cool if non-climbers played the game, and were inspired to try out real life climbing after they get a taste of the sport in The Climb.”

A Love For Dinosaurs

During The Climb’s development, Crytek was coming up with an idea for a more full-fledged triple-A VR title. The studio fell in love with a particular setting — a time in history when dinosaurs roamed the earth, and humans were still relatively primitive. Crytek wanted to create a game that allowed players to visit a world they wouldn’t able to actually experience.

“When we knew that we wanted to do a VR project, we spent time thinking about some of things we would love to experience in real life, but simply can’t,” said Freeman. “Around that time, we were also working on our ‘Back to Dinosaur Island’ VR demos, and realized how magical it was to encounter prehistoric creatures in VR. We decided to explore this setting further and mix it up with something else we love – space and science fiction.”

Robinson doesn’t feature combat, as Crytek wanted to focus more on exploration and making players feel like interactive tourists. Finding and scanning exotic creatures is the crux of what you’ll be doing n Robinson. Like with Far Cry and Crysis, Crytek wants to the deliver a stunning title that can be a great primer for even more ambitious VR experiences.

“Almost everything in the game’s universe has a background, and the lore extends far beyond what players will be able to see first-hand,” said Freeman. “We feel like this approach really adds to the believability of the world, and we want players to become more immersed in the story as they explore every inch of their environment and gain an understanding of their place in this fictional universe.”

 

The Climb is available on the Oculus Rift using a gamepad with Touch support arriving later this year, and Robinson: The Journey is now out on PlayStation VR. Have you played either of these titles yet? If so, what did you think?

Alex Gilyadov is a freelance writer with work appearing in multiple publications, such as GameSpot, VICE, Playboy, Polygon, and more. You can follow him on Twitter: @rparampampam

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The Climb for Oculus Touch will Come With Additional Level

A few weeks ago Oculus launched a new weekly blog series called Touch Tuesdays, highlighting different videogame’s coming to the motion controllers which launch next month. Today’s post focuses on Crytek and its title The Climb, revealing that the free Touch update will also come with a brand new level.

Oculus spoke to Niels Stoelinga, Gameplay Programmer for The Climb, discussing the videogame’s creation and how the controllers make it even more realistic. Talking about Touch implementation Stoelinga said: “It worked out very well, since climbing revolves around hand movement. When movements mimic your brain’s expectations, it feels more real.

The Climb_01

“Some mechanics became simpler with Touch. For example, in the gamepad version, we used a button press for players to check their watch in-game. Now you can just look at your wrist. This actually becomes a lot more immersive and natural because it replicates real life.

“Bringing in Touch controls required additional work in other ways, however. Playing with a gamepad, the movement of the player is automatic. With Touch, the player decides how to move through the space. We had to ensure that the hands are always in the right position—if it doesn’t look or feel right, it breaks presence.

“Addressing fatigue was also something that we had to consider. For some players, moving quickly for an extended period of time in VR can cause discomfort. So our chalk mechanic and stamina system play an important role for people new to VR, periodically slowing down player movement so they can take a breather.”

Stoelinga also revealed Crytek tried the title with real climbers, saying: “We showed the game to professional climbers at an Adidas Rockstars event earlier this year, and they really liked it. They said the flow of the game is very similar to the real thing—Touch really helps with that.” Checkout the video below to see their reactions.

Oculus Touch launches on 6th December, and its currently available to pre-order for £189 GBP. There’s no details on what the new level will be based on, but as VRFocus finds out further details, we’ll let you know.

‘The Climb’ For Oculus Touch Features A New Mountain and Separate Leaderboards

‘The Climb’ For Oculus Touch Features A New Mountain and Separate Leaderboards

Oculus Touch will release in less than a month. Upon its launch it will be jam-packed with several new and fascinating titles, but it will also be allowing significant new updates to be made to already existing properties. The Climb (Review 8/10) is an example of a game that is already available on the Oculus Rift, but will be getting a significant upgrade once Touch arrives. A new blog post and correspondence with the company shines more light on exactly what those updates are going to be.

The first, and perhaps most significant, change is that the Oculus Touch version of The Climb will “come with a new level.”

The Climb currently features three different levels, or “mountains,” for players to tackle. Adding a new level could also entice more new players to buy the game. Exact details for this new mountain aren’t available yet.

Today’s post also reveals that the Oculus Touch and Gamepad versions of The Climb will have seperate leaderboards. According to Niels Stoelinga, Gameplay Programmer for The Climb, this decision was made because: 

While we aimed to give players a very similar experience with both inputs, we had to consider how this affects competition. After all, The Climb is a sports game, so you need a level playing field.

One of the first decisions we made was to split the leaderboards for gamepad and Touch. Both ways of playing are different, and that inevitably leads to a difference in times. This gave us the freedom to make the Touch input as fun as possible, without being bound by making it balanced with the gamepad.

For instance, when you play with Touch, your reach differs depending on the length of your arms. We could have integrated Touch with the same jumping, reach length, and automatic repositions as the gamepad, but ultimately, mapping player movements into the game was just much more fun and engaging.”

The Climb‘s Oculus Touch update will be available when the platform launches on Dec. 6.

VR Moments: My First Touch

Having played on and viewed a few things in virtual reality (VR), I was really looking forward to my first experience on the Oculus Touch. So when PC World were offering a 30 minute demo slot I eagerly booked in. Ping! The confirmation email came in, 5 days to go, now all I had to do was patiently wait.

Saturday midday soon rolled on and I arrived promptly for my demo appointment, storming through the store email loaded on the phone and clutched in hand. The demo assistant instantly recognised my eager grin as his next appointment. I was keen and didn’t want to waste any time so quickly introducing myself and explaining I had used Oculus Rift before.

Crytek_The_Climb_Environment_Screenshot_Alps

I strapped up and the touch controllers were passed, illustration of hands appeared pretty much where my hands were, suddenly I felt a little more stable, having experienced a little simulation sickness on some previous titles this made me keen to try something with as much motion as possible, but first the training.

This was a pretty straight forward process showing you each and every button, they flashed on the display whilst you pressed it and followed the directions or wiggled stick accordingly. Pretty straight forward learning how to push buttons, then came the gesture controls, as I held a button and pointed I was able to point at the command circle and select, this all felt to easy and intuitive and alas I was done with the training.

theclimb_sunset_GDC2016

I had 3 games to choose from, The Unspoken, VR Sports Challenge and The Climb. Well I wanted lots of movement so decided on The Climb. Stepping up to my first climb, I grabbed hold the first rock and pulled myself up, feeling the weight of my body as I pulled up and reaching my grip point, I stretched up to the next reach and squeezed on the Touch controller, grasping the rock in VR. I proceeded to grab reach after reach clipping in at each of the climber’s clasps on the way up. At one point pulling and stretching out with both hands to grasp the next rock, I felt like an experienced climber, I reached the top and panned round looking at the views the VR world gave me. Pretty scenic for PC World I thought, suddenly pulling me back to reality and realising I had just climbed a virtual cliff that only I could see in the middle of a PC World store on a Saturday afternoon. But I didn’t realise that I might feel the burn and strain in my arms from pulling myself up the climb, I even felt slightly out of breath, worn and torn from my little adrenaline rush of the climb and not from my first VR public performance.

I still felt stable, not a single bit of simulation sickness or any nauseating feeling from climbing whilst standing.  Although the game play was pretty straight forward I found the control system just natural, as you would expect to use your hands in the situation provided. All in all the addition of Touch to the Oculus Rift makes this a much more enjoyable experience, well for climbing certainly, will be nice to get a little hands on experience with a few more games.

Insomniac Games’ Feral Rites Reduces in Price, Oculus Compensates Existing Owners With 6 Free Games

Especially in this day and age prices for videogames can seem a bit much, and it often gives the stigma of the higher the price the higher the quality. Insomniac Games may have initially fallen into this trap, but now it has resolved it in a more than agreeable way.

Feral Rites was originally set at a price that most AAA games hold, but after not even a week of being on the Oculus Store there have been complaints, and Insomniac Games has listened, taking the price down from $49.99 (USD) to $29.99. “As we do with all our games, we’ve paid careful attention and responded to player feedback so far.

Feral Rites - 2

“We appreciate the support from everyone who has experienced Feral Rites, and we understand the concerns as well — especially about the game’s price. Effective immediately, the price of Feral Rites is $29.99. The game’s original price was largely based on all the work that went into it. We’re proud that Feral Rites is among the largest VR games of its kind available today.”

If you have already bought a copy of Feral Rites for the Oculus Rift, then you may feel a little bamboozled. Oculus will quickly help you get over these feelings with not four, not five, but six free games. These are: AirMech Command, Damaged Core, Defense Grid VR, Chronos, Edge of Nowhere, and The Climb. As you can see by the reports made by VRFocus on these titles, they’re not just fillers, but rather chunky games which will more than fill the hole, one of which is Insomniac Games’ first VR title.

You can expect these games to turn up on your library tomorrow, 18th September.

For more on the latest developments of Oculus Rift titles, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.