Ralph Creative on Chainsmokers VR… and Breaking Bad?

It looks like creative agencies are being asked to find new and innovative ways to incorporate new technologies in order to interact with audiences and customers for brands. This is exactly how Chainsmokers Paris.VR was conceived. Chris Hassell, the founder of Ralph Creative discusses how they dipped their toes in virtual reality (VR) and teases on future augmented reality (AR) and VR projects they’re working on.

Ralph Creative started twelve years ago as a digital agency which, most recently, started to get involved with live events. This led them to nabbing Sony Corporation as one of their clients. With Sony’s involvement not just in the PlayStation VR, but within the music and audio hardware industries, Ralph Creative set out to find a new way of experiencing music through VR as part of Sony’s LostInMusic event.

Hassell explains how the concept of Chainsmokers Paris.VR came from a brand campaign perspective. One thing they did know was that they specifically wanted developers to help them build the experience rather than developers who could build 3D and bring it into VR. They were looking for videogame developers who would be able to build a solid engine for the experience. They soon found Brynley Gibson who had recently left Sony’s London Studio for Kuju and approached him on working on the project. With Kuju on board and Gibson’s knowledge of VR Chainsmokers Paris.VR came out as a well-polished final product. It went on to win Best Branded VR Experience at the Raindance Festival VRX Awards and has been downloaded around the world through the PlayStation Store.

“I remember showing them a preview build and it kinda clicked with them, and they’re like oh right.” Hassell explains, “So it’s remixing as I’m looking around and depending on what I’m looking at and what choices I’m making as we go through the different routes, and I was like yeah! That’s what it was always supposed to be!”.

He adds that the moment they realised what the experience was, they wanted to add more remix stems in order to create more variations of the music. Hassell also says that even though users might not like the music or musicians, there was a lot of appreciation for the experience because it was a new way of experiencing music. VR had truly enhanced the way of listening to music. VRFocus previously discussed the Chainsmokers Paris.VR experience with Gibson and the importance of videogame knowledge when building VR experiences.

When asked about using VR for branded content, Hassell points out that asking a brand to creative a VR experience is difficult. Not only do you have to build a world from the ground up, but it’s a big investment. Why would a brand do that? For Sony it makes sense because the experiences promote their technology and platform. However, for a soft drinks brand it would not. In turn, when it comes to AR there’s no sealed off bubble. It’s adding information on top of an existing world, which would make more sense for a product. He explains that Ralph Creative are currently working with a UK high street restaurant chain that is using AR to enhance the dining experience – avoiding the dragging of taking children away from their parents.

It also looks like Ralph Creative might be doing something with previously shot footage of hit television show Breaking Bad, at least based on one particular tease dropped in the interview.

“There’s a big show, a show that was big a few years ago that was about a chemistry teacher that may turn ‘bad’, in some ways. I can’t possibly say which show it is, but it is set in Alberque. We did some great work for that a few years ago that was world expanding stuff and that we did online episodes that we did interactive, personalised experiences with the lead character. And so, we’re looking at potentially re-using some of that footage in a more modern 360 degree way, so we’re playing with that at the moment.”

It is not confirmed whether this is a new, separate experience or the Breaking Bad experience mentioned last summer as being in the works for PlayStation VR. VRFocus will keep you informed. To find out more about Ralph Creative, watch the video below.

Brynley Gibson From Kuju Discusses ‘The Chainsmokers Paris.VR’ and the Importance of Interactivity

Nina Salomons from VRFocus sat down with Brynley Gibson, Head of Studios at Curve Digital and Kuju to discuss virtual reality (VR) and augmented reality (AR) at the Open City Documentary Festival in London. Ex-Sony, Gibson was executive producer for Sony’s PlayStation VR Worlds, which were made up of five different VR experiences. This led Gibson down a road to immersive storytelling in VR and AR.

Brynley_GibsonGibson’s past experiences working in unconventional games and new technology led him to pursue his own work and since Sony, he has been working on the Chainsmokers Paris. VR, an interactive VR music video wherein which the player can interact with their surroundings and remix bits of sound from the band The Chainsmokers. Gibson says, “I played loads of VR and I kept playing VR, and I was like you know what? There is something different here. It’s a different experience it, it was sort of an emotional experience that you couldn’t get from other mediums.”

Gibson is currently working on an AR mobile app with other various VR projects in the background. When it comes to AR Gibson says, “there’s a steep learning curve, there’s some stuff we can bring over from VR, but really it’s quite its own beast.” At the Open City Documentary Festival, Gibson was brought on a panel to discuss how gaming’s interactivity is a key component necessary for building immersion and how people coming from film have to learn this.

Find Chainsmokers Paris.VR for the PlayStation VR on the PlayStation Store here, it’s free. To find out more tips from Gibson, watch the video below.

The Chainsmokers’ Paris.VR Picked as Best Branded VR Experience at the Raindance Festival VRX Awards

This year’s Raindance Film Festival embraced virtual reality (VR) like never before by introducing the first ‘Raindance VRX Awards’ with 10 categories. The festival ended at the start of October announcing all the award winners, with The Chainsmokers’ Paris.VR among the winners.

Created by specialist VR developer Kuju, along with brand experience agency Ralph Creative, as part of Sony’s ‘Lost In Music’ campaign, Paris.VR let viewers experience a live-remixed version of Paris, entering the mind of Drew Taggart. They fly through an ethereal landscape, being able to make decisions along the route applying major changes to the mix, whilst looking at various objects make more subtle changes to what is being heard.

ChainsmokersParisVR_Screenshot_04

“Working with Ralph Creative on this project, we knew that we had something special with Paris.VR,” said Kuju’s Head of Studios Brynley Gibson in a statement. “We’re delighted that our work with The Chainsmokers has been recognised with this prestigious Raindance award.”

Originally unveiled earlier this year at SXSW in Austin, Paris.VR is available exclusively for PlayStation VR in the PlayStation Store.

As for all the other Raindance VRX Award winners, they are:

  • Best Cinematic Narrative VR Experience –  Alteration (by Jérôme Blanquet and OKIO-Studio)
  • Best Documentary VR Experience – First Impressions (by Francesca Panetta, Nicole Jackson and the Guardian VR)
  • Best Interactive Narrative VR Experience – Manifest 99 (by Flight School Studio)
  • Best Mobile Interactive VR Experience – Virtual Virtual Reality (by Tender Claws)
  • Best Animation VR Experience – Dear Angelica (by Wesley Allsbrook and Saschka Unseld)
  • Best Music VR Experience – Beethoven’s Fifth (by Jessica Brillhart)
  • Best Sensual VR Experience – Through You (by Lily Baldwin and Saschka Unseld)
  • Best Social Impact VR Experience – Munduruku: The Fight to Defend the Heart of the Amazon (by Greenpeace)
  • Best Sound Design VR Experience – Reeps One: Does Not Exist (by Aurelia Soundworks and Reeps One)
  • Special Prize Winner: Best Storytelling in #VR – Arden’s Wake (by Eugene Chung and Penrose Studios)

The Raindance Film Festival will be back in 2018, from 19th – 30th September. As details are release VRFocus will keep you updated.