‘The American Dream’ Parodies US Gun Culture, Launching This Week at a Key Moment in Gun Rights Debate

The American Dream is set to launch on March 14th, and the moment, most unfortunately, couldn’t be more timely. The game’s gun-fueled gameplay takes US gun culture to the extreme, examining a world where babies are born packing heat and guns are the answer to everything. In the wake of a string of tragic mass shootings in the US, the nation is embroiled in debate, pitting the loss of innocent life against the constitutional right to bear arms. At the same time, part of that conversation has seen renewed finger pointing at violent video games as part of the problem.

Having started development back in 2016, The American Dream launches this week, March 14th, on PlayStation VR, SteamVR, and Oculus Rift, priced at $20. The game’s new launch trailer gives an idea of how it takes gun culture to a comedic extreme, and shows “just how simple it could be to live American life to the fullest, where guns are an integral part of being a good and patriotic American and can be used for familial bonding, cleaning the house, preparing delicious meals, dancing, gardening, fine dining, delivering sweet newborn American babies and so much more.”

Developer Samurai Punk promises “more than 20 heartwarming, pulse-pounding, brain tingling, action-packed stages—each featuring a key moment in the average American life. For every task you encounter in your life chock full of Freedom™, there is a gun that can help—from pistols to tactical sporting rifles, you’ll get to try them all.”

A deft hand is required to navigate the fine line between commentary and offense, especially when the backdrop is painted with real blood. In many ways, the game’s portrayal of US gun culture is funny, but, with three major mass shootings in the US in the last six months alone, also strikes a number of decidedly not funny chords.

Image courtesy Samurai Punk

For one, America’s debate about gun rights has reached a fever pitch that hasn’t been seen in some time. Gun rights in the US have been historically very difficult to change because, to an extent, the right to own guns is protected in the country’s constitution, and powerful lobbying groups work hard to that right. In the wake of recent shootings, the renewed calls for gun rights reforms seem to be gaining more steam that in the recent past, but the debate about solutions to mass shootings rages on.

Part of that debate has naturally been focused around answering the question “why do mass shootings happen?” Violence depicted in video games has resurfaced as one area of blame among some. To explore that notion, President Donald Trump recently hosted a meeting on the topic, though was criticized for not inviting academics who study the alleged link between violence and video games. The White House uploaded an unlisted video to YouTube titled ‘Violence in Video Games’ which showed violent exceprts from popular games. Surely footage from The American Dream would have fit right in, even though the context of the game as satire would have been lost. The violent video game video and its contextless implications has struck a chord with gamers who have overwhelmingly downvoted the video.

One of the common rebuttals against violence in video games is that they are protected as a form a free speech, and are also an important expressive medium. Indeed, it’s the free speech protection that allows games like The American Dream to parody important topics and help foster discussion about them.

Image courtesy Samurai Punk

And one, perhaps unintentional, element of The American Dream is a revelation of what US gun culture looks like to outsiders. The game’s Melbourne, Australia based studio, Samurai Punk, are offering up an external perspective for all to see; a depiction through the eyes of another can sometimes be more helpful than just looking in the mirror.

In the end, the game appears to be just a handful of fun shooting mini games for VR, but its release at this particular moment could hardly be considered without looking at the broader picture. We’ll find out if and where it fits into the discussion (and whether or not it’s worth playing) when it launches on Wednesday.

The post ‘The American Dream’ Parodies US Gun Culture, Launching This Week at a Key Moment in Gun Rights Debate appeared first on Road to VR.

The American Dream is Guns of fun in This new Trailer

One of the most interesting looking virtual reality (VR) titles due to launch this month for PlayStation VR and Oculus Rift is Samurai Punk’s satirical experience The American Dream, arriving on 14th March. Today sees a brand new trailer arrive, showcasing plenty of gameplay footage. 

The American Dream screenshot

As you may expect for a videogame about America’s love of all things guns, The American Dream is about shooting stuff, a lot of stuff, in fact pretty much everything that you can see. The dark satire comes from the use of guns for any kind of task, cooking burgers use a well placed shot to flip them, got a cold, canned beverage that you can’t get into shoot it open. There also seems to be a mixed array of shooting galleries to test your skills at, whether that’s using a pistol, shotgun or semi-automatic weapons.

Players travel through a vast complex constructed by a group of respected gun manufacturers aiming to show the world the virtues of guns for the common man. With 20 stages to play through, each one is based on a key moment in the average American life.

Featuring the voice talents of Michael Dobson (Dragon Ball Z, Sausage Party, Transformers) as Buddy Washington, The American Dream will be priced at $19.99 USD when it hits Oculus Rift and PlayStation VR on 14th March, 2018. For further updates on The American Dream and other upcoming VR titles keep reading VRFocus.

Biting Satire The American Dream Shoots Towards Release Date

With the subject of gun control very much in the headlines, developer Samurai Punk are offering up its take on the issue with the dark, brutal satire on US gun culture with virtual reality (VR) title The American Dream.

The American Dream uses a classic model of satire where an idea is taken to a wildly illogical and ludicrous extreme. In this particular case, average, everyday tasks of typical American life must be accomplished using only the power of guns.

The American Dream screenshot

Featuring the vocal talents of respected voice actors Michael Dobson and Buddy Washington, players will need to puzzle out how exactly to accomplish such tasks as flipping burgers on a barbecue grill or changing a baby’s diaper using only a gun.

Users will have a range of guns available to choose from, from pistols to tactical sporting rifles, each offering unique properties that can help with solving the problem at hand, and thus ‘proving’ how guns can accomplish anything. Sporting an art style inspired by the advertisements and TV shows of the 1950s, in order to provide a sharper contrast between the biting satire and the cheerful facade of 50s Americana, The American Dream aims to deconstruct the business and culture surrounding weaponry in the USA.

The title will feature 20 stages, each featuring a typical moment or task of American life, along with a variety of guns that are the only tools you have available to solve the puzzle at hand. The developers at Samurai Punk are promising an experience that is simultaneously clever, heart-warming, action-packed and thought-provoking,

The American Dream will be heading to Oculus Rift and PlayStation VR on 14th March, 2018, where it will be priced at $19.99 (USD). Further news on The American Dream and other upcoming VR titles will be here on VRFocus.

The Best HTC Vive Games Coming in 2018

Over the last few weeks VRFocus has looked at some of the Best HTC Vive Games that have arrived over the past year as well as the Best Games You’ve Never Played. Now it’s time to look at what’s to come over the next 12 months, a brief rundown featuring some of the most interesting and exciting looking videogames developers have in the works for HTC Vive.

With the headset due to celebrate its second anniversary in a few months studios are now settling into the hardware, coming up with evermore inventive, and engrossing virtual reality (VR) experiences, and below VRFocus has picked some of the best.

HTC Vive mixed image

Sprint Vector – Survios

First revealed during the Game Developers Conference 2017, LA-based virtual reality (VR) developer Survios took a different approach to its next title after the success of first-person shooter (FPS) Raw Data. Sprint Vector is an obstacle course style videogame where you have to race to the end by using a system which the studio calls Fluid Locomotion, essentially swinging your arms back and forth just like you would when running.

Those interested in getting an early look at Sprint Vector ahead of launch can signup for the free beta at the Sprint Vector website. The beta is slated to start in January 2018 with an official release still to be confirmed.

The American Dream – Samurai Punk

Samurai Punk, the studio behind the popular multiplayer first-person shooter (FPS) Screencheat revealed its next project, The American Dream, at PAX West 2016. Described by the studio as a: “Look down the barrel of a future where all your everyday needs are solved with guns,” The American Dream is a satirical trip through a 1950’s world’s fair.

No exact date has yet been confirmed, just that The American Dream will launch in 2018.

Vacation Simulator – Owlchemy Labs

Announced during the recent Game Awards ceremonyVacation Simulator is the next project from Job Simulator developer Owlchemy Labs. Few details were revealed about the videogame other than a teasing trailer showcasing more fun and frolics, just this time you’re on holiday.

Vacation Simulator has been slated for release at some point in 2018.

Anamorphine – Artifact 5

Anamorphine focuses on pure environmental storytelling, with no dialogue, text, UI or action buttons to speak of. Instead, you move through the story purely through movement and sight, learning about Tyler who struggles with guilt and post-traumatic denial after his wife Elena falls victim to an accident leaving her unable to play the cello.

Having previously been confirmed for a Winter 2017 release, Artifact 5 delayed the launch until 16th January 2018.

Apex Construct – Fast Travel Games

Fast Travel Games’ first VR title in the form of Apex Constructa first-person shooter (FPS) set in a futuristic sci-fi world of robots. With synthetic creatures on the prowl its up to you to save the human race using your trusty bow and arrow.

The studio will be bringing Apex Construct to PlayStation VR first, followed by PC releases including HTC Vive, although dates have yet to be confirmed.

Apex_Construct_image_1

Bebylon: Battle Royale – Kite & Lightning

Kite & Lightning’s Bebylon: Battle Royale has appeared numerous times on VRFocus although the last time was way back in 2016. The videogame’s core gameplay revolves around a multiplayer combat arena where you control babies who fight it out for supremacy. There’s more to the experience than just fighting however, with the studio an entire virtual world.

It’s been a long time coming but Bebylon: Battle Royale should be appearing early 2018.

In Death – Sólfar Studios

EVEREST VR developer Sólfar Studios revealed just last month that its next VR experience would be somewhat different to the educational, mountaineering videogame. In Death is a first person shooter (FPS) with roguelike elements and a distinctly medieval flavour, with a game world that’s procedurally generated.

Currently In Death only has a release window of 2018.

Alice’s Lullaby: Albino Lullaby Episode 2 – Ape Law

Last September Ape Law announced a slight re-brand of its horror videogame Albino Lullaby, calling it Alice’s Lullaby  instead. Whilst keeping the same weird and wonderful design as before, the second episode will see improvements such as player driven pacing  – so no cut scenes, more objects to interact with, five new characters, and ‘Buck’s Clicker’ which bends time and space.

Ape Law has confirmed that Alice’s Lullaby will launch on 22nd March 2018.

Space Junkies – Ubisoft

Continuing Ubisoft’s support of VR, the Star Trek: Bridge Crew studio announced during the Electronic Entertainment Expo (E3) 2017 a low-gravity multiplayer VR shooter called Space Junkies. Described as a fast-paced arena shooter that lets players put on jet packs to fly around destructible environments so the arena can change and react to player actions.

The multi-platform shooter is currently running a beta in preparation for launch in Spring 2018.

Zone of the Enders: The 2nd Runner – Mars – Konami Digital Entertainment

Lastly there’s Konami’s Zone of the Enders: The 2nd Runner – Mars, a remastered version of the original title released for PlayStation 2 in 2002 where VR players will be able to enter JEHUTY’s cockpit for some first-person combat action.

The videogame is due to launch in Spring 2018 worldwide.

The Best PlayStation VR Games Coming in 2018

The PlayStation 4’s virtual reality (VR) platform has entered its second year of consumer availability, and with it has brought some [link to best of 2017]fantastic PlayStation VR titles throughout 2017[/link]. However, it’s time to look ahead at some of the highlights coming in 2018.The release schedule for the PlayStation VR has never looked better, with an assortment of indie and AAA videogames coming over the next six months. Both digital-only and retail packages will lead the way to further consumer adoption, and below you’ll find some of the biggest and best titles heading to PlayStation VR in 2018.

PlayStation VR 2 headset

Moss – Polyarc Games

Polyarc Games’ Moss was announced at last year’s Electronic Entertainment Expo (E3), Los Angeles, in June, and has since soared to the top of many PlayStation VR players’ ‘most wanted’ lists. The incidental detail in the animation of heroine Quill is nothing short of amazing, and the pacing between action and logic puzzle solving – at least in the early preview build of Moss – is almost pitch-perfect.

Moss is set for release on 27th February 2018, exclusively on PlayStation VR.

Blood & Truth – Sony London Studios

Blood & Truth is considered by many to be the evolution of The London Heist, which featured on PlayStation VR launch compilation, PlayStation VR Worlds. Developed by Sony London Studios, Blood & Truth places the player into the heart of London’s organised crime syndicate on a mission for revenge. There have been some misgivings about the nature of the player’s movement and the voiceover seen in the preview build of Blood & Truth, but hope remains high that Sony London Studios will deliver the deep mafia experience many PlayStation VR owners are hoping for.

Blood & Truth will launch at an unannounced date in 2018, exclusively for PlayStation VR.

The Inpatient – Supermassive Games

UK studio Supermassive Games have two announced titles coming to PlayStation VR in 2018, and while Bravo Team just missed out on making it into this feature, The Inpatient is arguably a more unique and involving experience. Continuing the trend of fleshing-out the hugely popular Until Dawn universe, The Inpatient takes place in the Sanitarium featured in the original PlayStation 4 exclusive and tasks the player with facing some odd goings on as they attempt to keep a grip on their sanity.

The Inpatient is set for release on 24th January 2018, exclusively on PlayStation VR.

Golem – Highwire Games

Having originally been announced back in 2016, Golem disappeared off the radar for some time. Re-emerging at Sony Interactive Entertainment’s (SIE) Paris Games Week press conference, Highwire Games’ VR debut shot right back to the top of the PlayStation VR’s most anticipated list. An adventure that gives the player the opportunity to explore the ruins of the Endless City, engaging in melee combat as they wield a sword and swing it as though it were a real blade; learning how to thrust, block and parry.

Golem is currently scheduled for release on 13th March 2018, exclusively for PlayStation VR.

Megadimension Neptunia VIIR – Compile Heart

One for fans of the series or the videogames industry as a whole, Megadimension Neptunia VIIR is a commentary on the rivalry between videogame consoles and the hardware manufacturers behind them. While Megadimension Neptunia VIIR is in fact an ‘enhanced’ remake of Megadimension Neptunia VII, the most significant difference is the fact that players will be able to get face-to-face with several characters from the series for the first time.

Megadimension Neptunia VIIR is set to launch on 13th April 2018, exclusively for PlayStation VR.

Megalith – Disruptive Games

One of the most recently announced PlayStation VR titles, along with Blood & Truth Disruptive Games revealed Megalith at SIE’s Paris Games Week press conference. Megalith sees the player taking the role of a titan in a world with a bleak, stylised aesthetic. On a quest to become a powerful god, players will explore and destroy as they utilise powerful weapons to take out their foes.

Megalith is set to launch at a currently unspecified date in 2018, exclusively for PlayStation VR.

Star Child – Playful Corp.

Playful Corp.’s VR debut came in the form of the Oculus Rift exclusive Lucky’s Tale, a critically acclaimed platform videogame featuring a cute bouncing fox that eventually made the leap to Xbox One. This time around, Star Child presents a neon drenched science-fiction adventure for PlayStation VR. Star Child is a homage to classic side-scrolling platformers of yesteryear with the player running and jump through a world that encourages you to lean in and explore its depths with the new immersion afforded by VR technology. In a similar fashion to Paw Print Games’ Bloody Zombies, the action may be limited to a 2D plane but the player’s viewpoint is not, allowing for secrets to be discovered through observation.

Star Child is currently set to launch at an unspecified date in 2018, exclusively for PlayStation VR.

Quar: Infernal Machines – Steel Wool Studios

Aside from League of War: VR Arena and No Heroes Allowed! VR, PlayStation VR is somewhat lacking in strategy videogames. Steel Wool Studios will soon change that fact with Quar: Infernal Machines, a HTC Vive launch title that remains one of the most compelling strategy titles on the format. Players will engage in combat as they attempt to take control of the land with a variety of oddball creatures and weaponry.

Quar: Infernal Machines originally launched on HTC Vive under the guise of Quar: Battle for Gate 18, and will launch on PlayStation VR in March 2018.

The American Dream – Samurai Punk

Originally expected to launch in 2017, Samurai Punk’s The American Dream is the antithesis of the current trend for wave shooters in VR. Acting as a tongue-in-cheek examination of American gun culture – or potentially a commentary on it, should the tone be pitched correctly – The American Dream has the player using firearms to conduct even the most mundane activities. What’s better than opening a beer can with a gun? Nothing. That’s what.

The American Dream was originally intended to launch in 2017 and is currently expected to launch early in 2018 on PlayStation VR, Oculus Rift and HTC Vive.

Zone of the Enders: The 2nd Runner – Mars – Konami Digital Entertainment

The announcement that Konami were preparing a return to the Zone of the Enders franchise came as somewhat of a shock, especially as they were developing VR compatibility as part of the package. Of course, it makes perfect sense; there are few action videogames that lend themselves to VR as well as piloting giant mechs. And while Zone of the Enders: The 2nd Runner – Mars looks set to be a compelling rendition of the franchise, little has yet been revealed of exactly how the videogame will play in VR.

Zone of the Enders: The 2nd Runner – Mars is set to launch at an unspecified date in spring 2018, for PlayStation 4, Steam and PlayStation VR.

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Honourable Mention: Fallout 4 VR – Bethesda Game Studios

Fallout 4 VR is the ‘one that got away’. Bethesda Game Studios had a trio of VR launches over the holiday season, and while The Elder Scrolls V: Skyrim VR and DOOM VFR both graced the PlayStation VR, Fallout 4 VR currently remains a HTC Vive exclusive. The suggestion is that Fallout 4 VR will eventually come to the PlayStation VR in time, but Bethesda Game Studios has offered no official word on when that might be. Fingers crossed PlayStation VR gamers don’t have to wait too long to experience the wasteland of the Commonwealth first-hand.

Twisted Vision: How The American Dream Critiques Unsettling Gun Obsession

Twisted Vision: How The American Dream Critiques Unsettling Gun Obsession

If you’re currently buying into the vision of virtual reality as the next great platform then you’re likely an optimist with an active imagination like the rest of us. Science fiction has, for decades, painted an illustrious concept of what VR can be, resulting in understandably high expectations. We want to escape reality, find new fantastical places to visit, and connect with people all over the world as if they were standing right in front of us. It’s like a new Manifest Destiny of cyberspace, a new American Dream, or even a new Global Community Dream.

A big part of advancing society and cultural perceptions is reflection. Looking back on the past and learning from it are important, as well as inspecting the present in a way to enable growth and maturity. Regardless of which side you’re on of the current “gun debate” raging right now primarily in the US, you no doubt have a lot of thoughts about the violence and safety of the world. That’s precisely what The American Dream from Samurai Punk wants to tackle head-first.

In The American Dream you’re being ushered along a trip through time. The whole game plays out in a museum-like setting where each level is sort of like a demonstration. Rather than the demonstrations being about the actual 1950s that we all know, it’s an alternate history where guns rule everyone’s lives and are used for doing literally anything you can imagine from eating and dancing to gardening and driving a car.

A lot of VR games focus on making you feel as comfortable as possible. The field of vision narrows when you turn to avoid nausea or developers create teleportation systems so you don’t get sick from moving too quickly. Subject matter tends to lean towards power fantasies that make you feel good about yourself or towards silly experiences that try and earn a laugh or two.

The American Dream is different. While at first it appears to have a silly, slapstick, sardonic tone that you’d find in other franchises like Job Simulator and Rick and Morty: Virtual Rick-ality from Owlchemy Labs, or the South Park TV show and video games, the full picture is actually much different. It’s still satire, but it isn’t all about being silly.

During the VR trip, you take on the role of an average American citizen in the 1950s as you experience life in a world where guns are the most important thing. Each levels is a different point in your life as you grow over the course of the game and the role of guns and our culture’s obsession with them slowly starts to twist from silly to dark.

“The game’s purpose is to raise discussion and to be satirical, not to say, ‘Hey, we should control guns across America.’ It’s definitely funny, but it’s not just silly comedy either,” said Samurai Punk Co-Founder, Director, and Artist, Nicholas McDonnell. “But we need to establish a sense of guns being fun and safe and used for everything before we can start to take that feeling away from you while you’re playing. Thematically it builds you up as part of the American Dream and makes you want to believe in it and live it, then it tears it all away. That happens both physically with how the guns interact with the world and mentally in terms of what you do with them.”

We first saw The American Dream at PAX West last year. At that time the demo was only a few minutes long and consisted of the introduction and a handful of scattered levels that had us learning math as a baby with a gun, driving a car by shooting pistols, and blasting holes in bagels at a factory. During an updated demo in San Francisco, CA last week I got the chance to go hands-on with a dramatically upgraded build that shows some later portions of the game.

My new demo started out similarly to the last. I was a baby in a crib and I had to shoot the bedroom door with a gun to get my mom’s attention. She entered my room and put some cereal on the end of her pistol and leaned forward pointing it right in my face. Immediately I felt uneasy as I had to lean forward and stand up to reach the bit of cereal to “eat” like a good boy. Even though the visuals are a bit exaggerated and the characters are cardboard cutouts, voluntarily putting my mouth onto a gun in VR made me weary immediately and it honestly set the tone for the entire experience.

After some basic tutorial learnings, like how the game slows down when I reload by slamming a floating clip into my gun like something out of a John Woo or Matrix film, I was ready to progress further.

You can read more about the other areas we’ve seen before from the PAX West demo above and our PAX East preview. But my demo last week took a different turn and had new areas to try. Namely, I flipped burgers at my first job at a burger restaurant, I danced with my prom date in high school, and I tended the garden as a happy family man.

Each of these experiences would have been relatively simple to do in VR, but since this is The American Dream, it was a bit different. Flipping burgers with a gun felt very much like a simple, quick, arcade-style minigame. I shot them to flip them over and shot them again to get them on the bun before they burned. Shoot the sign and the order is sent on its way. Before long, the assembly line approach was overwhelming with tons and tons of burgers. I never really had time to stop and reflect on anything that was going on because of the chaos — which was part of the point.

The very next stage had me dancing with my prom date in a high school gymnasium surrounded by other people. And by dancing I mean the game asked me to mimic her movements and her gun shots. I was firing a gun during a school dance, waving my arms like a lunatic, and then a switch seemed to flip in my head and I realized the point of the juxtaposition. I was shooting a gun, at a school, surrounded by people, and I had been tricked into laughing about it.

Later on when I was “tending my garden” things got more violent. I’d shoot cardboard birds out of the skies and see spurts of red blood pop into the air. I was told to kill the weeds as they were compared to Communists that needed to be eradicated. At one point, Buddy Washington (the Labrador-shaped statue with a megaphone in its mouth that serves as the game’s narrator) lectured me on the importance of guns, patriotism, and the American way.

In some places the heavy-handed narration was a bit on the nose and felt like it was trying a little too hard to be funny with its sarcasm, but it definitely got the point across.

By the end of my demo I was regretful of my laughs and smiles while playing. I have no doubt that McDonnell was watching me closely the entire time to gauge how my emotions and expressions changed throughout the course of my demo.

Samurai Punk is aiming for The American Dream to last somewhere around 2-3 hours and they want people to experience it in 1-2 sittings. Breaking it up into several chunks would rid the game of its evolution and emotional impact as the dark, twisted aspects start to slowly rear their faces as you venture deeper into your trip.

“We’re not here to say you can’t use guns in games, our only other finished game is a first-person shooter (Screen Cheat) and we like putting guns in games,” explains McDonnell. “But now we have this great new medium with VR and a lot of the game content is just the same types of things we already had outside of VR. Is that on the part of the developers that don’t know how or want to make other things, or do people just want more stabbing and shooting games? With The American Dream we wanted to get across this mixed feeling we have.”

One final note, something that I think really encapsulates the idea behind The American Dream from a subtle design perspective, is that between each level you’re sent through a tunnel in place of watching a loading screen. At first I didn’t notice, but by the end it had hit me: each tunnel is designed to look just like the barrel of a gun. Small, clever things like that are what make me confident the end result of The American Dream is going to be a smart, satirical parody that will likely leave anyone that experiences it with very strong opinions…one way or another.

The American Dream is slated to release at some point in Q3 of 2017 for PlayStation VR, Oculus Rift with Touch, and HTC Vive. No exact price is set at this time. Let us know what you think from what you’ve seen and heard down in the comments below!

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The American Dream Gets Educational in Latest Parody Trailer

The American Dream Gets Educational in Latest Parody Trailer

The American Dream is an upcoming VR game that takes a long, hard look at American’s gun problem. We played a short demo at PAX West and interviewed the developers last year and came away impressed with how well the team at Samurai Punk were able to blend the sardonic parody premise with rewarding gameplay. In the actual game, everything plays out as if you’re being treated to a tour of an alternate version of the future, similar to Fallout. Except instead of being obsessed with nuclear bombs, the world is even more obsessed with guns.

The latest trailer, embedded above, puts a new spin on the premise by positioning it as an old-school classic educational video about the usefulness of guns in American life. People use them for everything from feeding their children and doing laundry to driving cars and putting holes in bagels.

We’re interested in seeing just how far the satire will go when it releases for PC-based VR headsets (we demoed it on Oculus Rift with Touch previously) later this summer.

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Samurai Punk Releases First Trailer for The American Dream

In September, Australian developer Samurai Punk revealed virtual reality (VR) title The American Dream at PAX West 2016. A satirical trip through a 1950’s world’s fair, the studio has now released the first trailer for the experience.

This first look at The American Dream isn’t about the videogame itself, more the theme on which its based. Described as a: “Look down the barrel of a future where all your everyday needs are solved with guns,” the trailer is a live-action piece where actors use pistols and machine guns, for all sorts of everyday tasks. These range from stirring cake mix, making holes in bagels, changing a babies nappy, cleaning clothes or trimming the hedge with a few bullets.

The American Dream screenshot

As you can probably tell The American Dream is a parody on American gun culture, with players wandering through a giant complex built by gun manufacturers to showcase the virtues or guns for the everyday person.

As players get their hands on weapons ranging from pistols to rifles and shotguns, they’ll learn how guns could take care of all of their day-to-day needs, and how they ever managed to eat a meal without them.

Samurai Punk will be showcasing The American Dream at this weekend’s upcoming PAX East in the Indie Mega Booth. The title is due to launch on ‘major VR platforms’ this year, although no date or exact headsets have been confirmed.

VRFocus will continue its coverage of The American Dream, reporting back with the latest updates.

1950’s Gun-toting VR Comes To PAX In ‘The American Dream’

Samurai Punk, the studio behind the popular multiplayer first-person shooter (FPS) Screencheat, has announced a virtual reality (VR) videogame that is most definitely intended as a satirical experience. The American Dream, revealed this weekend at PAX West 2016, Seattle, gives the player rifles, shotguns and dual-wielded pistols to perform every action, from eating donuts to working on an assembly line.

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“The world of The American Dream sets its sights on a future where guns are used for all manner of things like eating a meal, driving a car or working to provide for your family,” reads Samurai Punk’s official description of the videogame. “Players travel through a vast complex constructed by a group of respected gun manufacturers aiming to show the world the virtues of guns for the common man.”

The videogame was playable at PAX West 2016 this weekend, with the environments and gameplay on offer presented in the official trailer below. Few other details on The American Dream are currently available, however a release in 2017 for ‘major VR platforms’ has been confirmed. At this moment in time, VRFocus would take that to suggest HTC Vive, PlayStation VR and Oculus Rift. Of course, we’ll keep you updated when further details are officially revealed.