2021 in Review: Games, Experiences and Technology

2021 was a stand out year for XR. Both virtual reality (VR) and augmented reality (AR) saw some technological leaps, some great videogames and a glimpse of the future. Both technologies are shaking up several industries while laying the foundations for the metaverse. To celebrate the year, we’ve chosen some of our highlights as we look forward to what 2022 might bring.

After the Fall

Probably the biggest VR launch of 2021, After the Fall brings zombie-slaying back and makes it more fun than ever. With co-op modes, cross-platform play and constant action, it’s a title that feels perfectly at home in VR. The game is gorgeous – aside from the grisly zombies – and playing on high-end hardware ensures a smooth experience. The intuitive controls allow for a great experience, and while there are some minor flaws, After the Fall is set to be one of the biggest and best VR games in recent years.

After the Fall

Resident Evil 4

The best Resident Evil game finally has a VR option! Armature brought everything that made the game such a standout success and revolutionised it with plenty of accessible VR additions. We loved the new interactive features; cocking and reloading the weapons, the malleable storage system, pulling grenade pins, all of these bring the action to life like never before. While it’s not the prettiest game, thanks to the browns and beiges of the original game, it’s still a great spectacle to behold.

Ragnarock

VR often brings out the best in rhythm games, mostly due to the accelerometers embedded in the controllers. It gives a sense of interactivity that button presses can’t achieve. In Ragnarock, thumping away on the drums feels invigorating and refreshing. It helps that this Viking environment is backed by a soundtrack of rock and metal. Energising your boat of rowers, you bash out rhythms and melodies on small drums in the hopes of scoring well. Even when you don’t, it doesn’t feel like a chore replaying songs, because who doesn’t love bashing drums and creating a foot-tapping moment of bliss?

Ragnarock

Pikmin Bloom

Niantic Labs’ games always want us to go outside. They’re urging us to put down the mouse or controller and interact with life outside our four walls. Pikmin Bloom is its latest attempt to get us exercising and interacting with the natural world. It’s more about walking than Pokemon Go, as there’s very little need to stand around. Players must find seeds that hatch into cute Pikmin then nurture the relationship by walking, with the app counting steps. It’s a very sedate experience, it’s one that teams up with the nature around us offering a peaceful escape from our world.

The Climb 2

If there’s a better looking videogame in VR, we haven’t seen it. And we’ve played a lot of games! The Climb 2 is a stunning view, whether climbing snow-capped mountains or high rise skyscrapers. Stopping every few minutes to appreciate the scenery is a joy, and that’s no surprise given the game is running on the Crytek CryEngine. Perhaps better than the view is the feeling of adrenaline when climbing, leaping and saving yourself from a deathly fall. The game gives a light workout to your arms, but it’s entirely welcome. The dynamic objects which could spell disaster at any second keep your heart in your mouth and your fingertips gripping on for dear life. The Climb 2 sounds sedate on paper, but in (virtual) reality it’s a nerve-shredding experience!

The Climb 2

VR/AR Concerts

Sadly, in 2021 the global COVID-19 pandemic is still a thing. This means that artists, musicians and film studios are looking for new ways to interact with fans. VR and AR experiences are a booming business and a guaranteed path to extra revenue in a world where concerts are being cancelled or moved from date to date. Through VR apps like Oculus Venues and MelodyVR, you can still attend the gigs of your favourite stars. Megastars Billie Eilish, Lewis Capaldi and Khalid are leading the way, and the adoption of low-cost headsets will make these experiences even more common in a post-pandemic world.

Wizards Unite is Closing

Sometimes you can have too many eggs in a basket. Niantic Labs has seen massive success with their headline game Pokemon Go and their latest release, Pikmin Bloom. This has perhaps overshadowed Harry Potter Wizards Unite; it certainly didn’t help that players didn’t shift from pocket monsters to waving magic wands. Wizards Unite just wasn’t sustaining itself, making $39.4 million in lifetime revenue compared to the $1.1 billion from Pokemon Go in 2021 alone. Sometimes a smash hit brand just isn’t enough.

Harry Potter: Wizards Unite teaser

Haptic Feedback

As VR technology evolves, so too does the need and want for more haptic feedback. We’re beyond rumbling controllers and racing seats that thud and jerk along with a game. Companies like HaptX, Meta and Tesla are all investing heavily into technology that will encompass our entire bodies; gloves that mimic the pressure and weight of physical objects when in a digital world; bodysuits which can react to impacts or environmental changes in a metaverse space. Each of these companies showcased their tech in 2021 to the astonishment of pretty much everyone, for better or for worse.

Facebook rebrand

If you somehow missed Facebook rebranding to Meta, you must have been living under a rock! Mark Zuckerberg shook up the tech world by announcing his company Facebook would now be known as Meta. Why? Because he envisions the future of the internet as the metaverse, a term first coined in the novel Snow Crash by Neal Stephenson. This future, according to Zuckerberg, will be an extension of our physical selves into the digital landscape of web 3.0, through VR and AR technology. Meta wants to help usher in this technological revolution using its power, influence and money to research and launch new hardware and software which will take us into the next evolution of the internet. 

Meta - Zuckerberg

Metaverse

The metaverse is here! Well, kind of. The latter half of 2021 has been awash with talk around a metaverse. What was once a concept that few people acknowledged has now become a buzzword that even your grandmother knows (Thanks Facebook… oh, Meta). Whatever your thoughts on the metaverse, it’s coming up fast. In fact, to some, it’s already here. If you’re playing Fortnite or Roblox then you’re already on the first rung of the ladder, and projects such as Somnium Space, Decentraland and The Sandbox are waiting for you to jump in. This ownership driven, decentralised digital space is an important change to the way we use the internet. Are you ready?

Unreal Engine 5

2021 finally saw the release of Epic Games’ Unreal Engine 5, bringing a dearth of powerful development tools to the industry. With so many developers utilising Unreal Engine to create their projects, this new iteration gives us a glimpse of what’s to come over the next decade. Launching with an interactive ‘“experience” collaborating with The Matrix Awakens, players and creators have seen the potential and it’s revolutionary. The level of detail and fidelity UE5 will bring is likely to change the landscape of games, from battle royales to VR puzzlers.

Unreal Engine 5

Sony’s 8K headset

As reported by our very own Peter Graham, Sony unveiled a prototype VR headset with not only 8K visuals (4K per eye) but also ultra-low latency. This bodes well for the company’s future, given they are soon releasing an upgraded VR headset for the PlayStation brand. Will we see this fidelity over there? It’s unlikely, but the new technology could make waves in industrial and medical avenues. This jump in technology bodes well for the future of Virtual Reality.

Niantic Lightship

If you’re an AR developer, then 2021 was a good year. Niantic Labs, the company behind pretty much every hugely successful AR mobile game, released their ARDK tools for developers to use. What does this mean? Well, it means that the software they use for their titles, including mesh mapping and semantic wrapping, two features that track and map the world seen through a smartphone camera, as well as their multiplayer API, can be utilised by any development team. This sharing of technologies can only benefit the AR community as a whole and further achieve great things in the world of AR.

Niantic Lightship

AR/VR in medicine

Many see Augmented and Virtual Reality as something built for games and experiences. Contrary to that view, both AR and VR are breaking down barriers in the world of medicine. Therapists are using VR to virtually visit their clients or help PTSD sufferers acclimate to the world. AR helped frontline workers learn how to care for those ill with COVID, using phone apps to triage patients when needed. Back in the virtual world, surgeons are completing spinal surgeries and trainee medical students are learning how to intubate patients using the technology rather than plastic dummies.

Digital Influencers

In 2021, the world of influencers got a bit more digital and a bit more creative. Since the advent of social media, influencers have become ubiquitous with the software – a selection of people touting products for corporations. However, with graphical software innovations, virtual and augmented reality, plus motion capture, we can now find digital avatars living the influencer life. Though right now, they aren’t trying to sell us anything, except maybe their art. CB from Casas Bahias, CodeMiko and Blu are amazing CGI avatars living digital lives, creating comedy, drama or interactive experiences. 

Got a Spare $10K? Teslasuit is Discounted for Cyber Monday

TESLASUIT

As VRFocus reported last week, there have been a reasonable number of virtual reality (VR) deals over the course of the weekend for Black Friday, mostly on the software side. Nothing too unusual. Until today that is, with Teslasuit offering its first-ever sale on a limited number of developer kits, saving a few lucky customers almost $3,000 USD off the regular price.

Teslasuit Cyber Monday

Ok, so this particular Cyber Monday isn’t for your regular consumer product as the Teslasuit is generally only sold for commercial or enterprise applications, mostly because the product usually retails for $12,999. But for today only, if you are a developer or certified partner of Teslasuit then you can pick one up for the (almost) bargain price of $10,400. That deal does include the software and API license but excludes shipping and taxes – so you’ll need to budget a little bit more.

That 20% saving is for 24 Teslasuit Developer Kits only, so once they’re gone they’re gone, and you’ll need to apply directly to Teslasuit itself – you definitely won’t find this on Amazon. Plus, Teslasuit informs VRFocus that its: “team will assist in getting your suit ready to be shipped before Christmas,” making for a nice festive treat.

Parent company VR Electronics Ltd has been selling the Teslasuit for a couple of years now after the fully haptic suit made its debut during CES 2018. The suit is jammed packed full of sensors and haptics so that companies can utilise it for a range of use cases, whether that’s collecting data on performance training and next-generation rehabilitation to improving situational awareness or for motion capture purposes.

TESLASUIT

The Teslasuit features 10 internal motion capture sensors, 80 electrostimulation channels for tactile feedback, a rechargeable battery that can run between 8-10 hours. As you can see from the promotional images, the Teslasuit is a snug fit to ensure all that tech functions at an optimal level. Hence why the Teslasuit comes in XS, S, M, L, XL and XXL sizes as well as a custom made option if none of those suffices.

VR Electronics Ltd is also working on a haptic glove called the Teslasuit Glove. Unveiled last year, the company has been fairly quiet since then on its development and when it’ll go on sale. It’ll include force feedback so that users can feel digital objects, their shape and resistance to pressure.

With the current metaverse trend gaining steam, consumers may eventually want a device like the Teslasuit to fully immerse in these virtual universes. For continued updates keep reading VRFocus.

Somnium Space Expands Metaverse Ambitions With Teslasuit Investment

TESLASUIT

There’s no escaping the current “metaverse” buzzword at the moment with the topic likely the centre of attention later this week. One platform that’s been developing its own digital universe for a while is Somnium Space, today announcing a strategic investment into Teslasuit, deepening the partnership between the two companies.

Somnium Space

VRFocus reported over the summer when Somnium Space and Teslasuit parent company VR Electronics Ltd initially collaborated, offering consumers the chance to purchase ten limited-edition models of the full-body, haptic Teslasuit via crypto auctions. This new investment will see them both continuing research and development into sensory sensations within Somnium Space, expanding upon touch, music, weather and shooting which are already supported.

In addition to Somnium Space and Teslasuit working towards a more simulating metaverse, Teslasuit will be opening its own store inside the platform’s shopping mall. It’ll be used for new product announcements like the Teslasuit Glove – last seen at CES 2020 – as well as customers being able to talk with members of the Teslasuit team.

“By investing into this incredible team and company we are not only supporting a true innovative product with the most advanced haptic and sensory technology currently available on the market, but we also bring an important connection for this technology into The Metaverse allowing our users to explore true use-cases of incredible immersion already today, either for leisure or research purposes,” said Artur Sychov, Founder & CEO of Somnium Space in a statement. At Somnium we truly believe in the future of Virtual Reality worlds, and we are committed to further growing this ecosystem with market-leading companies.” 

HSS & TESLASUIT pic 2

“We are extremely excited about this partnership; both companies have a clear vision on how the TESLASUIT suite of technology within the Somnium platform will help educate and amplify the adoption of not only VR, but herald a new level of immersion to this new medium,” adds Sergei Nossoff, Founder & CEO of VR Electronics Ltd. “Following hot on the heels from our recent Somnium auction, partnering at this stage, we confirm our joint aspiration to explore and share the wonders of the Metaverse together. Over the coming months we have some amazing new joint product initiatives we will be sharing with our virtual and physical audiences – so watch this space!”

Somnium Space is a free to explore social VR app that holds events and sells virtual plots of land for users to build upon, creating their own community in the process. VRFocus will continue its coverage of Teslasuit and Somnium Space‘s partnership, reporting back with further updates.

Bid for Your Very Own Teslasuit Thanks to Somnium Space

Somnium TeslaSuit NFT Token

Social virtual reality (VR) platform Somnium Space is currently conducting its “Road to Tertiary Land Offering (R2TLO)” over the course of July, where you can buy digital land using cryptocurrency. During the event, Somnium Space has partnered up with VR Electronics Ltd to offer ten limited-edition models of its Teslasuit, a full-body, haptic suit usually only available for enterprise use cases.

TESLASUIT

Participants in the Road 2 TLO auctions will be able to bid for a Limited Edition Somnium X TESLASUIT DK1, a device that has sensors covering 95% of a users muscle mass which are used for haptics, motion capture and biometric data capture. This will be the first time Teslasuit has been made available in this way.

Successful bidders won’t just get a Teslasuit, the companies have ensured the social experience can showcase how immersive the suit can be. As Somnium Space has dynamic weather, users will be able to feel raindrops in the virtual world or feel the music when they attend a concert. Playing AnihilatorVR Somnium Space’s exclusive multiplayer shooter the impact of projectiles can be felt. Even simple social interaction will be more realistic, feeling the touch of another person.

“I have no doubt that within this decade the majority of the human population will be using Virtual Reality on a daily basis to conduct business meetings, visit concerts, socialise with others, or simply have fun during virtual experiences or other types of events. In fact, we can see that the majority of such use cases are being conducted inside Somnium Metaverse on a daily basis already today. Teslasuit brings the next level of immersion for users allowing for the first time ever to feel Somnium Space’s virtual environment. We are excited to deliver this exclusive and strategic partnership with the Teslasuit team and to work closely together in order to push the boundaries of what is possible further,” says Artur Sychov, Founder & CEO of Somnium Space in a statement.

HSS & TESLASUIT pic 2

Sergei Nossoff, Founder & CEO of VR Electronics Ltd adds: “We are excited to partner with Somnium Space and offer Teslasuit technology for high-end VR experiences, providing a deeper immersion with full-body motion capture and range of enhanced haptic sensations. Teslasuit has been focusing on creating government and enterprise VR/AR/MR training solutions. We have combined the innovative insight of Teslasuit with the most advanced global VR training practices, however, our dream is to let every VR user experience this incredible technology on a daily basis and vastly enhance their virtual presence.” 

Anyone can purchase one of the Limited Edition Somnium X TESLASUIT DK1 suits during the auctions which run until 31st July 2021. Just don’t expect to pick up a bargain price Teslasuit as current bids on OpenSea have surpassed 7 Ethereum which is north of $13k USD. Here’s a bit more info before you bid:

  • Each suit comes with an Exclusive one of a kind NFT token
  • Each Limited Edition comprises a jacket and trousers
  • Each suit will have your name of choice printed on it
  • Each suit will be tailored to your exact body size
  • Starting auction prices in Ethereum and CUBEs will be always announced via Somnium Space official Twitter account a few days before each week’s auction alongside PARCELs, WORLDs, and other ITEMs
  • Winning price also includes worldwide priority shipping. (Does not include your local customs and other country-specific costs). 
  • Each auction winner will be contacted individually to organise their personal delivery and special arrangements. 

VRFocus will continue its coverage of Somnium Space and Teslasuit, reporting back with further updates.

Teslasuit Partners With Surgical Institute for Immersive ХR Training

HSS & TESLASUIT pic 2

When it comes to training healthcare professionals using the latest immersive technology precision is everything. While platforms like Osso VR provide virtual scenarios, hardware companies are also being tapped for their solutions. VR Electronics Ltd – the maker of Teslasuit – has announced a new partnership with the Innovation Institute at Hospital for Special Surgery (HSS) to use its full-body system to help collect data on use cases such as performance training and next-generation rehabilitation.

TESLASUIT

A specialist centre for orthopaedics, rheumatology, and related disciplines, HSS will be using the diagnostic capabilities of the Teslasuit – its sensors cover 95% of a users muscle mass – to develop advance personalized, real-time diagnostics, training and physical rehabilitation. Thus allowing physicians to analyze biometry and movement data for diagnostics and monitoring purposes.

“Our products’ effectiveness for enhancing human performance is already proven for XR synthetic training across many of the world’s largest companies and research institutions. So partnering with HSS makes perfect sense to utilize Teslasuit’s technologies in innovative medicine, combining our advanced systems’ technologies and joint expertise. Together we can significantly improve the quality of patient care,” said Sergei Nossoff, CEO of VR Electronics Ltd in a statement. “Our partnership with the Hospital for Special Surgery will extend our capability to be at the forefront of immersive technology, powering the future of medical healthcare solutions.”

The Teslasuit has been on the market for a couple of years now, originally debuting at CES 2018. Priced at $12,999 USD, the full-body suit has been designed for a range of professional use cases, whether that’s for biometric data as mentioned, to haptic feedback to improve situational awareness and motion capture.

HSS & TESLASUIT pic 1

“HSS has a unique responsibility and opportunity to advance the field of musculoskeletal health, combining our expertise and state-of-the-art technology for better wellness, injury prevention, diagnosis, treatment and recovery,” Louis A. Shapiro, President and CEO of HSS adds. “This partnership with Teslasuit is another example of how we are fulfilling our purpose, to help people get back to what they need and love to do better than any other place in the world.”

There are a lot of exciting developments when it comes to the XR and healthcare industries collaborating with HSS and VR Electronics Ltd’s new partnership just the latest example. As further updates on this collaboration are revealed, VRFocus will let you know.

CES 2020 Interview: The Gloves Come off at Teslasuit

There were certain demos at CES 2020 which VRFocus was particularly looking forward to, one of which was Teslasuit’s new haptic glove. Alas, as it turned out the company only brought a singular prototype which was locked away behind some protective glass but it did look very nice. Instead, VRFocus caught up with co-founder and CRO Dimitri Mikhalchuk to learn a little more.

TESLASUIT GLOVE

From the looks of it, the new Teslasuit Glove will help to round out the company’s enterprise-focused VR lineup. Set to be sold as a pair for $5,000 USD, the gloves can operate in conjunction with the suit over WiFi or on their own, depending on a client’s needs.

The main draw of the gloves will be haptic and force feedback technologies Teslasuit has created, which Mikhalchuk reveals the company has been working on longer than the suit itself. The fingers and thumb all feature haptic actuators to provide users with both touch and texture effects, so they can tell the difference between brickwork or a metal car body for example. What makes the glove so striking is the force feedback mechanism. Providing a range of effects, it’s the ability to apply resistance that has a multitude of applications. With it, users can pick up a digital tennis ball and squeeze it, or actually crack an egg and feel when it gives way.

That’s the theory anyway. When VRFocus has tested other gloves of this ilk that’s generally what they tend to do. Verdicts on how well the Teslasuit Glove performs will have to wait until production models become available. Which shouldn’t be too long as Mikhalchuk said the first developer kits will be going out around April.

Teslasuit

Because of the previously mentioned price tag, the glove won’t be a consumer-focused model appearing on Amazon’s Balck Friday deals. There is a possibility of location-based entertainment (LBE) locations being able to use the kit when the final model is ready but don’t expect one to appear in your local arcade anytime soon.

Check out the full video interview below and for further updates on the Teslasuit Glove keep reading VRFocus.

Hands-on: Experiencing Shock & Awe with Teslasuit’s Electro-stimulation Haptics

Teslasuit is a London-based company that makes an enterprise-focused haptic suit like none other I’ve experienced thus far. I got a chance to go hands-on at CES 2020 this week to find out just what sets it apart from other haptic suits, many of which employ a series of vibrating motors in an attempt to simulate the sense of touch. Teslasuit is different though. In homage to Nikolai Tesla’s advances in electricity, Teslasuit delivers to the body a range of amperage that’s designed to leave a lasting impression.

Stripping down to my skivvies and putting on a skin-tight suit wasn’t something I’ve ever done before on a trade show floor. After all, Teslasuit isn’t an overgarment; you need direct skin contact with the electro-woven smart neoprene jacket and trousers to effectively deliver electric stimulation across the suit’s 80 independent channels, which covers most of the body. Although previous models of the suit featured thermal feedback, the suit I tried out at CES 2020 only showcased neuromuscular electrical stimulation (NMES) as its sole haptic.

Photo by Road to VR

The model I tried out also included IMU-based motion capture and a host of biomedical gubbins like electrocardiogram (ECG) and galvanic skin response sensors to capture user vitals, something that positions the suit as a pseudo medical device for diagnostics when taking part in training and simulation exercises.

Before I could pop on the HTC Vive Pro and get into a training simulation though, I first went through a five-minute calibration process that tested out what level of electro-stimulation I could mentally handle on each part of my body, which included conductive sites snuggly placed on the front and back of both legs, on my chest, shoulders, back, arms and forearms.

The very minimum level felt like a gentle tickle while the max amperage delivered a genuinely surprising jolt that instantly contorted each underlying muscle. Although it wasn’t painful, it certainly got my attention in a way that even the most aggressive haptic motor-based suit never has. Leaving an impression is the whole point, Teslasuit co-founder and CRO Dimitri Mikhalchuk tells me.

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VR & Electo-stimulation: a Potent Combination

When it comes to training someone to do something dangerous, the act of being mildly electrocuted is designed to provide enough of a real world consequence to not only keep trainees on their toes during their VR session, but to more effectively enter the virtual training experience into the user’s memory. It’s about creating higher fidelity recall and better skill transfer, Mikhalchuk says, something that he says works in virtual boxing, police training, firefighting, and other activities where real physical harm can occur.

Teslasuit isn’t designed to be purely punitive in nature, although it creates ersatz punches, gun shots and explosions particularly well. That tickling sensation I mentioned before actually does a pretty good job of replicating a gentle rain, which in my case was an oil leak spraying into the air and falling down on my shoulders as I attempted to avert disaster aboard an offshore oil rig gone awry.

The suit’s ability to replicate some sensations was much less convincing though; a mild, extended jolt was applied to both arms as I wrenched a series of valves closed, which I imagine was supposed to stand in for the physical resistance I would have otherwise felt with a physical valve. That said, it seems Teslasuit performs best in the extremes—and the demo’s ending provided one such example.

I had, through no fault of my own, failed my mission to properly shut down the rig’s manual safety system and then suddenly the whole thing exploded. I’m no stranger to failing disastrously in VR games, but witnessing a giant explosion and getting a strong muscle-tensing shock throughout my entire body—well, that’s something I won’t be forgetting any time soon.

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The Mother of Invention

Teslasuit is targeting a few industries such as public safety, athletics, physical rehab, and enterprise training, and there’s a few good reasons why at this point. The company hasn’t publicly published its prices, however back in 2016 when it first launched its Kickstarter, it was going for around £1,800 ($2,300 USD), which should give you an idea of the price range. That’s perhaps less relevant to the overall technology though.

For one, the suit is cumbersome to put on and take off, which isn’t great in really any context but the most determined of use cases. I personally began sweating immediately once I put it on, which made taking it off quite the challenge, as it easily sticks to your skin. It isn’t one-size-fits-all either, so multiple suits are required to offer a range of sizes to users. To that end, suits were constantly being steam-cleaned throughout the day to set up for the next guest, which is a clear necessity when the last person was just sweating it out in your suit.

In the end, I’m still skeptical whether the ends truly justify the means here, although business seems to be going well enough for Teslasuit. Now at over 150 employees, the company is looking forwards to welcoming another 50 soon, which only shows just how determined the company is to disperse its unique and interesting haptic technology across the enterprise space.

The post Hands-on: Experiencing Shock & Awe with Teslasuit’s Electro-stimulation Haptics appeared first on Road to VR.

Teslasuit Unveils new VR Glove Ahead of CES 2020

There’s just over a week to go until the biggest technology event CES 2020 opens its doors once again, showcasing the very latest gadgets from around the world. Some companies have already begun announcing their latest products to be on display including virtual reality (VR) immersion specialist Teslasuit. It’ll take its new Teslasuit Glove for the first public debut.

TESLASUIT GLOVE

Working either in conjunction with the Teslasuit unit or completely separate, the enterprise-focused gloves have been designed to make VR even more immersive with a range of specialized features. These include haptics on each finger for texture and touch effects, and an exoskeleton providing force feedback; thus allowing grasped digital objects to feel like they’re really there.

Biometric feedback is another feature which companies may find useful, capturing real-time data of a user’s emotional state, heart rate and stress level depending on the application. For those that do want to use the gloves with the Teslasuit, connectivity is made easy thanks to built-in WiFi.

“We’ve created the Teslasuit Glove to expand XR-training capabilities. But the array of integrated features makes our product extremely versatile for a wide range of industries. Teslasuit Glove will hit the market in 2nd hаlf 2020; we have already been transforming the XR industry and now we are empowering the user to do so much more,” said Teslasuit in a statement.

TESLASUIT GLOVE

Details on how much the new Teslasuit Gloves will cost have yet to be revealed. As this is a business-oriented product the cost will likely be in keeping with devices like HoloLens 2 ($3000 USD), Magic Leap 1 ($2995) or Manus Prime Haptic (€5000 EUR).

With a design that’s very similar to Dexta Robotics’ Dexmo Enterprise Edition gloves which launched earlier this year, VRFocus will be at CES 2020 to test the Teslasuit Glove and see if it lives up to the PR claims.

Crytek Plans to Integrate Teslasuit Haptic Feedback Into CryEngine

When it comes to the eventual dream of futuristic sci-fi virtual reality (VR) that ultimate goal is to fully immerse yourself in a digital world, engaging all of your five senses. While that might be a long way off, if you want full-body haptic feedback then Teslasuit is one of the few products to make that reality seem ever closer. This week, Crytek, the company behind VR titles The Climb and Robinson: The Journey has announced plans to integrate Teslasuit into its CryEngine software.

Teslasuit

The collaboration will allow licensees to take advantage of Teslasuit’s features, integrating full-body haptic feedback and physical sensation into their projects. The suits provide not only haptic feedback but a climate control system as well, in addition to capturing both motion and biometrics.

This means users can feel heavy and light impacts, rain, or wind-blowing. Teslasuit can gather real-time data from users which can be used to relay emotional state, stress level, and key health indicators, allowing for a range of applications, including gaming, physical training, rehabilitation, and more.

“CryEngine is known for its unrivalled visual fidelity, and it is a proven VR technology. In combination with Teslasuit, we can create the most immersive environments yet, and this is what makes this partnership so valuable for us,” said Dimitri Mikhalchuk, CRO of Teslasuit in a statement.

Teslasuit

To begin with, CryEngine will roll the feature out exclusively to preferred partners, with a focus on enterprise and industrial projects. This will be followed by an available-to-all version for CryEngine users.

“We have followed the success story of Teslasuit for some time, and we are convinced that this technology will lift professional immersive applications, both in VR and AR, to a whole new level. With this integration, we continue to offer our licensees the very best technology on the market,” added Pascal Tonecker, Director of CryEngine Enterprise Solutions.

The Teslasuit was made public as a Kickstarter crowd-funded project in 2016 – which was subsequently cancelled – before going on to be shown at CES 2018. VRFocus will continue its coverage of Teslasuit and Crytek, reporting back with any further updates on the collaboration.