Telefrag VR Confirmed for Launch in July on PC VR and PlayStation VR

Arena combat titles such as Echo Combat and Space Junkies are great when you want to team up and battle players online. But if you want the futuristic style without the zero-g, then Anshar Studios’ next virtual reality (VR) title Telefrag VR may suit. Today, the studio has confirmed that the videogame will be getting a multi-platform launch next week.

Telefrag

Telefrag VR is a purely PvP first-person shooter (FPS), with a couple of unique features Anshar Studios hope will differentiate the experience from the pack. The first is the level design. While you do run around on a solid surface the arena itself is a myriad of platforms, all of which can be vertical, upside down or any other orientation depending on the platform players happen to be standing on at the time.

As such, players have the use of smooth locomotion mechanics to move around their local arena and then teleportation to switch platforms. The other core feature of the title comes from its own name, the Telefrag. This is an adaption of the teleport system allowing players to charge into an opponent when in range, dealing massive damage. It can almost be thought of as a finishing move if their health is already reduced.

When not in close proximity to use the Telefrag, then there is a selection of loadouts to choose before each match takes place, allowing players to dual wield guns. These are the Flak Cannon, Rocket Launcher, Plasma Rifle, Laser Pistol and Particle Cannon. Each weapon has two firing modes, and can also inflict melee damage alongside the Telefrag, enabling different play styles each match.

Telefrag

There’s also a bit of a backstory explaining the weird and wonderful layout. This is an alternative universe in which the Roman Empire never fell. Consolidating its power around the globe, the empire continued to expand into outer space ushering in a new form of gladiatorial battles.

Telefrag VR is scheduled to launch for HTC Vive, Oculus Rift/Rift S, PlayStation VR, Windows Mixed Reality and Valve Index headsets on Friday, 19th July, retailing for $24.99 USD/€24.99 EUR. Cross-platform gameplay is supported on PC VR devices. For further updates from Anshar Studios, keep reading VRFocus.

Arena Shooter ‘Telefrag’ to Launch on PC VR & PSVR Next Week, Trailer Here

Anshar Studios, the team behind VR game Detached (2017), today announced that their latest project, Telefrag VR, is headed to PSVR and SteamVR-compatible VR headsets next week.

The 1v1 arena shooter is slated to arrive—including cross-platform support—on July 19th. The game currently has a Steam page (Rift, Vive, Index, Windows VR), however it will also be coming to the Oculus Store for Rift, and the PlayStation Store for PSVR. Telefrag VR will be priced at $25/€25.

We first got our hands on Telefrag VR at last year’s Gamescom, where we got to experience the topsy-turvy arenas and run around the game’s impossible geometry. Arenas are typically dotted with portals in addition to mind-bending ramps that show there is truly no right-side up to the world.

Besides your arsenal of weapons, one of Telefrag’s claim to fame is the player’s ability to teleport inside the other player, effectively killing them instantly (hence ‘telefrag’). Every weapon is also said to feature two firing modes and a unique teleportation attack too.

Guns are purchased with coin (earned in-game) and grouped by the player into three selected loadouts. Like an intergalactic game of winner-takes-all, players wager their loadouts, and take the other player’s stuff when victorious. Both players also receive currency at the end of the match based on their score, and there’s also the option for the loser to buy back their lost loadout. A currency multiplier is applied for each match won, effectively introducing a sort of ‘win streak’ mechanic.

SEE ALSO
'Gran Turismo' Studio: Next Game to Embrace 'past, present & future', Suggests VR Support

As for locomotion, you might have also noticed players dashing around in the trailer; the dash mechanic comes alongside free locomotion. Your dash-teleport movements make both noise and leave a whispy trail behind you, so sneaking up on your opponent is much easier said than done. In my Gamescom hands-on, I felt the studio has pushed the envelope on what’s comfortable, although I admittedly had no issues thanks to a few clever mechanics to keep my lunch in my stomach where it belonged.

Check out our hands-on to learn more about Telefrag VR.

The post Arena Shooter ‘Telefrag’ to Launch on PC VR & PSVR Next Week, Trailer Here appeared first on Road to VR.

Telefrag VR: Open Beta für tempogeladenen VR-Shooter gestartet

Mit Telefrag VR ist ein neuer, rasanter VR-Shooter von Entwicklerstudio Anshar Studios (unter anderem bekannt für Detached) für Oculus Rift, HTC Vive und Windows-VR-Brillen in der Open Beta erschienen, der starke Parallelen zu Unreal Tournament aufweist. Der VR-Titel ist derzeit kostenlos auf Steam verfügbar.

Telefrag VR – Neuer actionhaltiger VR-Shooter in Open Beta gestartet

Der VR-Shooter Telefrag VR versetzt die Spieler in futuristische Arenen, um in rasanten PvP-Duellen mit verschiedenen Feuerwaffen gegeneinander anzutreten. Der VR-Titel ist in einem alternativen Sci-Fi-Setting angesetzt, in dem das Römische Reich nie unterging und deshalb in der Lage war, die gesamte Welt zu erobern. So finden auch in der Zukunft noch moderne Gladiatorenkämpfe zur Belustigung des Volkes statt, doch anstatt von Schwert und Schild treten die Kämpfer mit Laserwaffen und moderner Technik in den Ring.

Inspiriert von Titeln wie Quake und Unreal Tournament erwarten die Spieler rasante und actiongeladene Feuerkämpfe. So gilt es, stets in Bewegung zu bleiben und akkurat zu schießen, um am Ende als Sieger dazustehen. Auf den verschiedenen Karten sind zudem Lebens- und Rüstungsitems verteilt, um eure Verteidigung aufzufüllen oder zu erhöhen.

Telefrag-VR-Oculus-Rift-HTC-Vive-Windows-VR

Zur Offensive stehen euch dafür verschiedene Optionen zur Auswahl. Der namensgebende Telefrag erlaubt euch, eure Fortbewegungsoption der Teleportation in eine Waffe zu verwandeln. So springt ihr nicht nur durch Zeit und Raum, um Schüssen auszuweichen, sondern auch, um durch gezielte Sprünge eure Gegner zu pulverisieren. Doch auch klassische Feuerwaffen mit ordentlich Durchschlagskraft kommen zum Einsatz. In der aktuellen Beta stehen drei Waffen zur Verfügung: ein Raketenwerfer sowie eine Flak- und Plasmakanone. Je nach Vorliebe können diese unterschiedlich an euren Spielstil angepasst werden.

Telefrag-VR-Oculus-Rift-HTC-Vive-Windows-VR

Zur Fortbewegung könnt ihr neben der erwähnten Teleportation auch dauerhaft durch die Umgebung dashen und somit von allen Seiten attackieren. Gravitation ist in der Zukunft schließlich kein Thema mehr. Die Kämpfe finden im alten Gladiatorenstil in klassischen Eins-gegen-Eins-Duellen in einem Bo5 statt. Weitere Spielelemente und -modi , Features,  Waffen und mehr sollen zukünftig folgen.

Telefrag VR ist kostenlos in der Open Beta für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam erhältlich.

(Quellen: Telefrag VR | Video: AnsharStudios YouTube)

Der Beitrag Telefrag VR: Open Beta für tempogeladenen VR-Shooter gestartet zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Preview: Telefrag VR – Frantic Topsy Turvy Action

When it comes to online multiplayer shooters virtual reality (VR) gamers have got an interesting choice to make, do they go for the more standard traditional fair of videogames like Onward or go for the more freeing zero-g option of titles such as Echo Combat or Space Junkies. Sometimes the choice comes down to how comfortable you are in VR – or how much your head can handle. VR developer Anshar Studios is already well versed in this genre thanks to Detached, but has now offered an alternative in Telefrag VR. 

TelefragHaving first come across Telefrag VR as a very early version during Gamescom 2018 it was easy to see the studio had a rather interesting concept, expanding the often used teleportation mechanic and turning it into an offensive weapon.

Currently running a beta for Telefrag VR the experience has come a long way in the last seven months, yet the core principle has stayed the same – as well as the devastating telefrag move. While these PvP battles don’t really need a storyline as such, one has been created to shed some light on Telefrag VR’s thought-provoking arena design. Here the Roman Empire never died out, instead, it flourished into the stars, and what you happen to be playing is a modern version of a gladiatorial battle to the death. So there are plenty of pillars and grand statues to admire amongst the M.C. Escher looking levels, which contort to offer various gravity-defying platforms to fight on.

Yet there isn’t a great deal of time to admire this bold scenery as battles are very Quake-like – ­fast and brutal – staying still is never an option. Telefrag VR encourages players to explore the levels rather than staying in a single location, explore and bonuses like health, and armour can be found to help bolster defences – especially handy if an opponent has just been killed.

TelefragKilling your foe comes down to four possibilities, the previously mentioned telefrag or the three guns currently available, a Rocket Launcher, Flak Cannon or a Plasma Rifle, each of which has a dual firing mode. As stated Telefrag VR is fast, so fights tend to occur close to mid-range rather than at extended distances. Prior to each match, there are three loadout options consisting of those three weapons. Once you’ve used all three loadouts then that’s the match lost. So do you go for your favourite loadout first or save it to last if you’re having a bad match?

Realistically though, gameplay is all about perfecting that telefrag manoeuvre which is essentially a one hit kill. It can be done at a reasonable distance but firing the telefrag creates a massive electrical blue ball which is easily noticed – and therefore avoided. So again it’s about getting close to using it fight at the last second. Get it right and it’s highly satisfying.

However, mastering the move requires mastering the basic locomotion which isn’t so straight forward and will either be liked or despised by players. It’s not full free locomotion where you can run around however you please, instead it feels more like an advanced version of snap rotation. Movement is in brief stages, and only forwards/backwards and left/right, so it does seem slightly weird at first. What it does mean – and hopefully achieve in more sensitive players – is greater comfort. The matches may be fast, with platforms all over the place yet it never felt jarring or unpleasant in any way.

Telefrag VR already exhibits a high level of polish even in this beta stage, and as it’s free and easy to join for HTC Vive and Oculus Rift players it’s certainly well worth a look while it’s available. VRFocus found no issues finding matches, jumping straight into several, and found them to be short fun battles. As development continues VRFocus is looking forward to seeing how Telefrag VR progresses.

Gravity Defying FPS Telefrag VR Begins Open Beta

Currently Anshar Studios – the team behind Detached – is working on a new multiplayer title called Telefrag VR. Based around PvP battles, the studio has now begun an open beta for HTC Vive and Oculus Rift players which runs for the next couple of weeks.

Telefrag

Telefrag VR aims to offer a unique first-person shooter (FPS) experience to zero-g titles like Echo Combat or Space Junkies. While your feet still stay rooted to the floor, the environment offers a far more gravity-defying challenge. Its special feature is in its teleport mechanic, allowing players to jump from platform to platform, no matter how or where they’re placed. But teleporting isn’t just about switching locations, it also happens to be your most dangerous weapon. When timed right you can teleport into an opponent, usually instantly killing them.

There are also several weapons at your disposal, being able to choose from three loadouts prior to each match starting. These include Rocket Launchers, Flak Cannons, and futuristic Plasma Rifles, each offering their own unique strategic advantages.

Telefrag VR design is based around a futuristic Roman Empire which never collapsed: “Instead, it consolidated its power around the globe and continued to expand into outer space. The conquering of new civilizations and races and the development of new technologies ushered in a new era of gladiator battles,” states the synopsis.

Telefrag

VRFocus first came across the title last year, saying: “If you’ve played Detached then you’ll know the quality level that Anshar Studios is capable of producing and even at this early stage Telefrag looks to be coming along nicely.” The beta will now be the first time the public get to test the project.

The global beta tournament has already begun and runs through until 10th April 2019. To take part simple head to Steam and download the free beta. For doing so players will also receive an exclusive skin for their character. All the studio asks is for feedback via its game forum or Discord channel.

Telefrag VR is a cross-platform multiplayer that will support HTC Vive, Oculus Rift, and PlayStation VR when it officially launches later this year. For any further updates, keep reading VRFocus.

New Map and Screenshots Released for Intense Arena Shooter Telefrag VR

Anshar Studios certainly like to test the extremes of virtual reality (VR) when it comes to gameplay design. The developer’s first title Detached put players in space to fight it out one on one in zero gravity. Then at Gamescom 2018 VRFocus got a taste of the studio’s next project, Telefrag VR, another multiplayer combat title which plays with movement and level design. Now the team has released details on a new map and several screenshots.

Telefrag

Having showcased the first official map in December, called Fallen Champion, the next map (seen above) is The Mobius Villa. For this arena, Anshar Studios has taken inspiration from the ancient architecture of Rome, with grand pillars, detailed sculptures and a wide-open atrium. But that central feature is deceiving with the studio explaining: “The Mobius Villa is a narrow battlefield, with a mass of corridors and nooks where the enemy can lurk. The passage through the villa’s main floor doesn’t have to be packed with traps, because with the help of teleport guns and gates you can quickly change your location, using the minimum spaces between columns or given rooms. The underpassage is also worth checking thanks to easy accessibility.”

The teleport gates are a new feature not previously mentioned, allowing players to skip between different parts of the map. Great for getting out of a sticky situation, they must also be used wisely as there’s no telling what’s waiting on the other side.

Telefrag
Telefrag
Telefrag
Telefrag
Telefrag
Telefrag
Telefrag
Telefrag
Telefrag
Telefrag
Telefrag

Currently, in development for Oculus Rift, HTC Vive, Windows Mixed Reality and PlayStation VR, Telefrag VR is a competitive multiplayer VR shooter set in a futuristic Roman Empire. Gameplay revolves around PvP battles set in arenas with impossible geometry, meaning you can be attacked from any angle, opponents can be standing on the same level as you or on the ceiling.

And while there are normal ranged weapons to use such as rocket launchers and plasma rifles, these are all secondary to the main weapon, the Telefrag. Combining both weapon and movement, the Telefrag is a devastating melee attack by teleporting directly into an opponent.

Telefrag VR is due to arrive later this year. When those details are released VRFocus will let you know.

Hands-on: Upcoming VR Shooter ‘Telefrag’ Boasts Impossible, Escher-style Arenas

Anshar Studios, the developers behind Detached (2017), showed off a new arena shooter at Gamescom this year. Dubbed Telefrag VR, the game (still in pre-alpha) pits you against another player in a futuristic, gladiatorial-style battle taking place in impossible spaces.

Set in an alternative history where the Roman Empire never fell and eventually set out into space, Telefrag tosses you into uniquely designed arenas which were seemingly inspired by M.C. Escher’s famous lithograph of impossible staircases, ‘Relativity‘. Here, you fight in a one vs one duel to the death with an arsenal of guns and your ability to teleport inside the other player, effectively killing them instantly (hence ‘telefrag’).

Maps are littered with ramps that take you upside-down and sideways, keeping you on your toes as you have to watch out for enemy fire from all directions.

Image courtesy Anshar Studios

Strapping into an Oculus Rift, I went head-to-head with the game’s level designer Michał Sapiński for a few matches in what should have been a fundamental break in comfortable VR design. I say ‘should have been’ because in the end Anshar has pushed the envelope into uncomfortable play territory, but pulled back somewhat to leave you with your lunch safely in your stomach. Case in point: you have to walk up a ramp and twist your equilibrium into accepting a new horizontal plane, which isn’t always the most comfortable in VR—but it’s done in such a way to make it basically a snag-free experience.

When you go up a ramp and the world inevitably rotates around you, it’s basically carried out via a series of mini-blink teleportations, and not one single smooth-turning gut-wrencher. This, in effect, let me move up and down ramps at the sort of speed and carelessness you would need in a heated 1v1 battle of cat and mouse. I tend to hate those types of world-shifting ramps, which seemed to plague the early days of consumer VR, but this didn’t seem to even give me the dreaded ‘VR sweats’, a telling precursor to full on nausea. I should mention the game isn’t exclusively a teleport-only experience, but was also demoed with smooth forward locomotion.

Image courtesy Anshar Studios

Shooting was a fairly standard experience, but the notion that I could teleport and dodge shots, block them with an energy shield and get close enough to telefrag, all really emphasized the sort of balance the studio is going for. Get too close to your opponent, and you’re dead, which usually means you’re trying to use the level’s geometry to your advantage as you search for tactically useful angles to surprise your opponent. Since your teleport movements make both noise and leaves a whispy trail behind you, it’s important to keep an eye and ear out for your enemy at all costs. Check out the tutorial below to get a good idea of some of the basics:

So what’s the objective in all of this? The arena game mode, I was told, allows you to fill three slots with your choice of weaponry. In a match, your individual loadout is put up as a wager, with the winner taking the loser’s equipment. In-game currency is doled out at the end of the match based on your score. With enough cash on-hand, the loser can buy back their lost loadout; a currency multiplier is awarded to the winner, and can be increased even further depending in their win streak.

Telefrag VR is slated to arrive on Oculus Rift, HTC Vive, OSVR and PSVR, although it’s currently in pre-alpha stage, so there’s no word on release date yet.

The post Hands-on: Upcoming VR Shooter ‘Telefrag’ Boasts Impossible, Escher-style Arenas appeared first on Road to VR.