The eco guide to virtual reality

Fancy looking a polar bear right in the eye, then swinging across the canopy of the Brazilian rainforest? VR is for you

I worry that humanity isn’t getting enough direct contact with the wild and we’ll all end up with Nature Deficit Disorder. Plus, how can you protect what you don’t love and haven’t experienced?

Greenpeace has been encouraging us to bear witness for more than 40 years. In the past this meant telexes sent from the ship Rainbow Warrior; now it means virtual reality (VR).

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Palmer Luckey: Trump-supporting Oculus founder leaves Facebook

‘Palmer will be dearly missed,’ company says in statement announcing departure of controversial VR pioneer

Virtual reality pioneer Palmer Luckey has left Facebook, six months after it was revealed that he had secretly funded a pro-Trump campaign group dedicated to turning the tide of the US election through “meme magic” and “shitposting”.

Luckey, who founded virtual reality company Oculus in 2012 when he was 19, has been a Facebook employee since Mark Zuckerberg’s social network bought his firm in 2014 for $2bn. In a statement, Facebook said “Palmer will be dearly missed. Palmer’s legacy extends far beyond Oculus. His inventive spirit helped kickstart the modern VR revolution and helped build an industry. We’re thankful for everything he did for Oculus and VR, and we wish him all the best.”

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IoT Home Devices: Making Daily Life Practical

Oftentimes, when people hear the words “latest and hi-tech” as a description for a product, they tend to think that it will come with a hefty price tag. Unfortunately, this is true for IoT home devices as they’re some of the most advanced home equipment available on the market. But what a lot of people fail to notice at first glance when purchasing these items is that the savings come later on.

Manufacturers of IoT home devices make it a purpose to consider efficiency, or in other words, they see to it that the machines produce the needed output in shorter amounts of time. When these rates are compounded over long periods of time, they result in lower bills, the practicality then becomes easier to see.

Today, let’s look at some of the latest smart home devices and solutions that make daily life more practical. We’ve mentioned in a previous post here on our IoT Section that smart homes have increased in popularity worldwide, so if you’re part of the ‘smart home boom’ or planning to try it out, the devices below are worth checking out.

EcoBee3 Lite

The EcoBee3 smart thermostat has been out on the market for months now, and reviews have been mostly positive. Its tests recorded an average of 23% increased savings in power consumption.

You can save even more money though, if you choose the recently released EcoBee3 Lite, which costs $80 less than its regular counterpart. An article by Engadget specified that the Lite has all the essential features barring the remote sensor support, but seeing as you have complete control of the EcoBee3 through your mobile device, this option is hardly a deal-breaker.

Honeywell Lyric T5

Another smart thermostat which is an alternative to the more popular and pricier Nest is the Honeywell Lyric T5. BGR stated in its blog post that it’s around half the price of the Nest and has similar features.

With Amazon Alexa and Apple’s Siri compatibility, you can enable voice control in the device to perform functions. Another nifty feature is GeoFencing which allows for zone temperature regulation.

Smart AC by Quirky and GE Aros

Quirky and GE Aros have teamed up to create a window type air conditioner that has the capability to assess your energy costs, location and even daily schedule to form specifically tailored plans for managing the temperature in your home. This leads to increased efficiency which then translates to savings. The smart AC works with the Wink app, basically making your smartphone its remote control.

Belkin WeMo Switch

Belkin’s WeMo Switch gives you the power to turn off any plugged gadget remotely. This little wonder can be plugged into an outlet and will then serve as the power socket for any gadget. Its dedicated mobile app communicates with the device through WiFi, allowing you to ‘close’ the outlet so you’re not using unnecessary electricity. It also has a scheduler option, which automatically turns off the outlet when the plugged appliance or gadget reaches a specified power consumption limit for the day.

At $50 apiece, the WeMo Switch may seem pricey at first, but the trade-off for electricity savings is worth it if you notice how plugged equipment consume power when they’re not in use or even if they’re turned off.

Philips E14 Hue Bulbs

A report from BetaNews revealed that Philips launched a new variant of its Hue smart bulbs – the E14, or candle type. With a power rating guaranteed at 40W, the E14 Hue bulbs consume less power than bigger bulbs but produce 470 lumens within a color temperature of 2200K to 6500K.

The Hue bulbs give homeowners complete control over their lighting and they’re compatible with several smart home platforms including Google Home, Apple HomeKit and Samsung SmartThings. The E14 is scheduled to hit shelves this April in Europe followed by a North American release sometime later this year.

The Internet of Things has certainly revolutionized how people run their homes. According to Telogis in its blog post ‘Unraveling the Web of the Internet of Things’, you are essentially “controlling it all from the palm of your hand.” As more devices become connected, home solutions are becoming better than ever. The great news is that efficiency and practicality gets better along with it.

The post IoT Home Devices: Making Daily Life Practical appeared first on Infinityleap - Technology stops for no one..

Why virtual reality could be a mental health gamechanger

We’re still a long way from from being able to provide timely treatment to everyone who needs it, but we could be on the brink of change thanks to VR

Few tech topics are hotter right now than virtual reality (VR). Though it’s been around for decades, VR has at last entered the world of consumer electronics via devices like the Oculus Rift and HTC Vive and, increasingly, headsets that can be used in conjunction with our mobile phones. But VR isn’t just a technological game-changer: it could transform the way we tackle mental health problems.

Not so long ago, talking about psychological problems was taboo. Now the scale of these disorders is no longer a secret. We know, for example, that one in four people will experience mental health issues at some point in their life. The ramifications from this ocean of distress aren’t merely personal; the socio-economic consequences are profound. Nearly half of all ill health in working age adults in the UK is psychological. Mental illness costs the UK economy £28 billion every year — and that’s excluding NHS costs.

Related: Virtual reality isn't just for gaming - it could transform mental health treatment

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Visit UK’s Houses of Parliament on your mobile in first virtual tour

People can get a closer look at Houses of Commons and Lords, Westminster Hall and other spaces in 360-degree tour

Britain’s Houses of Parliament can now be explored by anyone, at any time and wherever they are, thanks to the first 360-degree virtual tour of the Commons, the Lords and the spaces in between.

Viewers can look at where MPs and peers argue over Brexit, where big events and ceremonies are celebrated or where the suffragette Marjory Hume chained herself to a statue, shouting: “Deeds not words.”

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Robots delivering pizza and house viewing by VR: is 5G really the future?

The blazingly fast next-generation mobile data network is not far away – but not everyone is convinced that we really need it

Philip Hammond says he wants the UK to become a “world leader” in 5G, the next-generation mobile technology that proponents say is the key to an internet-connected world of driverless cars, smart home appliances, delivery drones and lightning-fast video on the go.

The government, which has published a 70-page tome on its future 5G strategy, said in the budget it would invest up to £16m to run trials and support the technology’s development, to make sure the UK is at the crest of the “next wave of mobile technology services”.

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With this virtual ring, I thee wed … how to tie the knot in VR

Couples can avoid the wedding-planning headache by opting for a novel way to marry courtesy of tech startup AltspaceVR

Anyone who has planned a wedding knows the effort involved. Choosing a venue, whittling down the guestlist, writing vows, picking a colour scheme … the to-do list goes on. Remarkably, for Cardiff couple Martin Shervington and Elisa Evans, who are holding their ceremony in virtual reality in May, the list looks much the same – that is, if you don’t count the two robot avatars they’ve had to choose to represent them as they say their vows, one pink and one blue.

The wedding will take place at a virtual nightclub called the Spire, complete with a red mottled sky and lava lake. Shervington and Evans have invited 150 of their friends and family to attend – many of whom wouldn’t have been able to make it to a real-life wedding in Cardiff.

Related: Will 2017 be the year virtual reality gets real?

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Robo Recall review: Oculus Rift finally gets its killer game

Packed with death bots and funny one-liners, this adrenaline-fueled, Oculus Touch-controlled arcade shooter for the age of VR is so much fun

Ever since its Kickstarter campaign, launch and then Touch-based update, the Oculus Rift has been searching for that killer game exclusive, but now it’s found it. Robo Recall is finally an Oculus game that is worth playing.

It’s made by Epic Games, creators of the Unreal engine, which underpins a big chunk of the virtual reality content available on Facebook’s VR platform. Epic started with a solid demo of its engine with Bullet Train, but Robo Recall takes that arcade shooter and turns it up to 11 – and for free to anyone who has Oculus Touch controllers.

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10 most influential wearable devices

Since the 16th century we’ve been strapping bits and pieces to our bodies in pursuit of technological nirvana

Wearable technology is arguably the most exciting area of consumer technology at the moment, but its beginnings go a lot further back than you might expect.

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Ugly Lies the Bone review – war veteran faces her demons in virtual reality rehab

Lyttelton, London
Kate Fleetwood plays an American soldier returning home from a tour of duty in a striking, hi-tech production directed by Indhu Rubasingham

We know virtual reality is changing entertainment: it features prominently, for example, in this UK premiere of Lindsey Ferrentino’s play, which is accompanied by an immersive VR installation in the foyer after the show. But it was news to me that VR is used to treat soldiers experiencing PTSD. In Ferrentino’s play, Jess has returned home to Florida’s Space Coast after a third tour of duty in Afghanistan: her face and body are badly burned and she is in chronic pain, struggling to walk or turn her head. Ugly Lies the Bone charts her efforts to heal physically, and – harder still – to face the emotional challenges of homecoming: a reality that doggedly resists virtual solutions.

Having premiered in New York in 2015, the play is now given a hi-tech production by Indhu Rubasingham, the entire curving, craterous stage of which becomes a giant screen each time Jess dons her VR goggles. Over 90 minutes, scenes of her reintegration into hometown life are intercut with therapy sessions, immersing Jess in a paradisiacal virtual world that relieves her pain. She dreams of a mountainous snowscape; her unseen therapist brings it to digital life around her – and before our eyes, too, courtesy of video designer Luke Halls.

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