Filming ‘The Lion King’ in VR was like a “multiplayer filmmaking game,” Says Director

Although The Lion King (2019) might have garnered a tepid reception from film critics, there’s no debating that Jon Favreau’s photorealistic remake of the 1994 original film roars in the visual department. It’s in part thanks to a production pipeline that uniquely relies on virtual reality to better incorporate traditional live-action story telling techniques to the computer generated world.

Technicolor released a behind the scenes video that delves into this process, which we learn was a natural expansion from Favreau’s work with VR on his other Disney classic retelling The Jungle Book (2016).

According to Technicolor, the pipeline that evolved on The Lion King essentially served as a something they dub a “translational system,” which acted as means of communication between several departments including planning, visualization, art, production design, and virtual production—and linked them to the visual effects and animation departments.

Image courtesy MPC, Technicolor

“Evolving the workflow was crucial,” says Francesco Giordana, realtime software architect at MPC. “How do you get people from different parts of the world working together seamlessly on a huge production where there isn’t a real stage? How do you capture every decision made and track everything that you’ve done? How do you define what composes your shots and carry that all the way through to post-production? The pipeline and tracking system are really the backbone of virtual production.”

Moreover, the VR implementation lets live-action directors step into a provisional version of the scene, replete with an environment, characters, and animations. This, we learn, gives them the ability to line up shots, rethink lighting, and make other changes as if the virtual set was entirely real.

In an interview with The Independent, director Jon Favreau likened the film’s production process to a “multiplayer filmmaking game.”

Cinematographer Caleb Deschanel lines up a shot using an HTC Vive | Image courtesy MPC, Technicolor

The Moving Picture Company (MPC) helped build the tools for virtual production, and used Unity to emulate live-action film production in VR. Although The Lion King was entirely computer generated—every environment is made digitally by MPC artists, with every character keyframe animated—it helped the studio create a suite of tools that Favreau says are now available to any filmmaker.

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Funai Plans Rollout of Technicolor HDR, Demonstrations at CES 2018

We’re already well into the 4K high-dynamic range (HDR) revolution, and now Funai Electric Co. are now planning to introduce Technicolor HDR in our living room TVs, and will be displaying their new techology at CES 2018, Las Vegas.

Technicolor HDR will be integrated into Philips TVs in 2019, but attendees at CES 2018 will be able to see the technology for themselves first-hand. The preparation is to be ready for the new ATSC 3.0 broadcast standard, which will allow networks to broadcast HDR video live as soon as late 2018 – sure to be essential for the future of big sports broadcasts.

“We believe that Technicolor HDR with its superior quality will deliver an exceptional viewing experience when watching over-the-air TV or RF/cable,” said Peter Swinkels, general manager at Funai’s Overseas Product Planning Dept. “Sports in particular, will benefit from the enhanced image quality, as will other live broadcasts.”

Technicolor image

Technicolor have previously supported the development of both VR (virtual reality) and AR (augmented reality) content at their Technicolor Experience Center, and these continuing developments in display technology are sure to make the future of VR very bright indeed.

“Funai’s announcement contributes to Technicolor’s ongoing mission to bring the best HDR experience to consumers worldwide,” said Kirk Baker, senior vice president, Emerging Products, Technicolor. “With Technicolor’s HDR technology embedded in Philips TVs for the US, consumers will experience sports as if they were in the stadium. The color accuracy, expanded color gamut, and enhanced details will add an extra dimension to the viewing experience that traditional SDR simply can’t give you.”

Funai, Technicolor and Philips alike all hope this will usher in a new era of clarity and quality in broadcast television, with Frederic Guillanneuf, head of business development for HDR at Royal Philips, saying; “The presence of Philips TVs in the US market that incorporate Technicolor HDR is further evidence of how rapidly this technology is evolving and being implemented. It also reflects the importance of delivering high quality HDR or SDR to any screen regardless of specific formats. Finally, it strengthens the link between two leading brands in video – Technicolor and Philips.”

CES 2018 attendees should take a look at the new broadcast standard in action for themselves, but those staying at home should keep their eyes on VRFocus for more.

Varjo Secures $6.7M Investment, First Batch of “Human Eye-Resolution” VR Prototypes Shipping to Partners Soon

At Slush 2017, Helsinki-based Varjo Technologies today announced an additional investment of $6.7 million from the Finnish business development group Tekes to continue development on their “human eye-resolution” display for VR headsets. The company also announced they’ll be shipping their first Alpha Prototype to a number of development partners before the end of year.

Update (11/30/17): It was stated in a previous version of this article that the Varjo Bionic display was composed of a 1920×1080 display per eye when in fact there are two displays per eye – a single 1080×1200 ‘context’ display that sits in the background and a much smaller 1920×1080 microdisplay that is tracked to your eye. We’ve corrected the article to reflect this.

The $6.7 million from Tekes adds to their recent $8.2m Series A round led by EQT Ventures Fund, announced back in September.

Varjo’s newly announced development partners include 20th Century Fox, Airbus, Audi, BMW and Technicolor, and will help the company optimize their “human eye-resolution” display for further development. The company says its Beta Prototypes will be shipping to new and existing partners during Q1 2018.

image courtesy Varjo

Urho Konttori, CEO and founder of Varjo Technologies says the company plans on launching “a profoundly revolutionary VR/XR headset by the end of 2018.”

The announcement coincides with the company’s first public technology demonstration which happened this week at Slush 2017, the annual Helsinki-based startup conference. Notably, Varjo’s booth got an important visitor as well; Prince William, Duke of Cambridge.

image courtesy Varjo

What makes the company’s ‘Bionic’ display so special is a unique implementation of two displays per eye; a 1080×1200 resolution ‘context’ display that sits in the background, and a much smaller 1920×1080 resolution microdisplay. Since the headset features eye-tracking, the image from smaller display is designed to move in tandem with the eyes natural saccades. This, in effect, makes the perceived resolution much higher than a standard fixed display like those found in Oculus Rift or HTC Vive.

As for positional tracking, Varjo’s Alpha Prototype is tracked by the SteamVR Lighthouse tracking standard.

Varjo is working closely with NVIDIA and AMD “to provide the best possible VR/XR experience for its partners.” Varjo prototypes are also being shipped with both Unreal and Unity plugins to enable content creation.

“I’m incredibly proud of the team that took a proof of concept into a custom-built technology prototype in just a few short months,” said Konttor. “Together with our world-leading partners, we are now perfecting the technology and plan to launch a profoundly revolutionary VR/XR headset by the end of 2018.”

We’ll be following Varjo as it makes inroads to the enterprise sector with its VR headset.

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VR Games & Entertainment Extravaganza Online Conference Launches Today

Dedicated virtual reality (VR) and augmented reality (AR) events are great places to checkout the latest technology, whether that’s playing the latest videogames, demoing new hardware or seeing talks by industry experts. However, depending on where you live some of these expo’s aren’t always going to be the easiest to reach, requiring significant expense to attend. So today sees the inaugural launch of VR Games & Entertainment Extravaganza, an online event by VR Voice that’s completely free.

Running from 24th-27th July, the conference features expert speakers at the forefront of VR and AR, with more than 50 speakers, four full of days of presentations, one-on-one interviews, panel discussions and other special sessions – there’s going to be one conducted completely within AltspaceVR.

AltspaceVR highrise2

“Tech conferences flourish during periods of disruption, as they did during the Internet boom and the age of the app, ushered in by the iPhone,” said Charlie Fink, Forbes contributor, co-organizer of the event and a featured speaker in a statement. “Major on-site trade shows cost organizations thousands of dollars to attend, so even big companies can only send a handful of employees. We offer attendees broad access to thought leaders and their insights in real time, with the convenience of never leaving the office.”

The VR Games & Entertainment Extravaganza will feature a keynote interview with Jordan Weisman, a renowned videogame designer, producer, entrepreneur and professor at the University of Southern California. The other speakers come from notable companies like Microsoft, AMD, Giroptic, Zero Latency, Merge VR, Zeality, Technicolor and CompTIA.

While VR Games & Entertainment Extravaganza is the first online conference for VR Voice, it’ll also be holding several regular events over the course of 2017:

  • VR & Higher Education 10th August in Boston
  • VR & Construction/Real Estate 26th October in Washington, D.C.
  • VR & Defense/Public Safety 9th November in Washington, D.C.
  • VR for Good Summit 17th November in Washington, D.C.

If your’re keen on seeing what the conference has to offer you can register for free here. For any further updates keep reading VRFocus.

Apelab and Technicolour Team For Development of VR and AR Content

The Technicolour Experience Center and Apelab are partnering together in order to make the future of virtual reality (VR) and augmented reality (AR) content even easier to achieve for new developers, with the launch of SpatialStories, a full production suite for VR and AR content. Hopefully this will ease more curious content creators into the world of VR and AR development.

SpatialStories is being launched to make VR and AR development creator-friendly, aiding the creation of both VR and AR content for a variety of head-mount displays (HMDs).

Brian Frager is the Lead VR and AR producer at the Technicolor Experience Center, and he believes education on VR and AR is the way forward; “A large part of the Technicolor Experience Center’s mission is to educate the community on this brave new world of immersive media.”

Frager continues; “In order to thrive, VR and AR must have a wide diversity of voices contributing content and pushing the boundaries of creative possibility. We are thrilled to partner with apelab on their SpatialStories platform because it promises to democratize interactive content creation and make these tools accessible to anyone with a story to tell.”

Apelab’s SpatialStories SDK is available now for Unity and offers a simple interface that eases VR and AR content creation. Using it you can create VR and AR apps from within your HMD – removing the boundaries that usually hamper VR and AR development.

Developers interested in the SpatialStories suite and SDK should head on over to their website.

For more on the latest in VR and AR creation tools, be sure to stick with VRFocus.

UNCSA School of Filmmaking Attracts VR Industry Support for its Curriculum

As virtual reality (VR) develops and grows the industry is attracting more and more creatives into the fold. But to sustain this interest needs to start as early as possible, which is why the School of Filmmaking at the University of North Carolina School of the Arts (UNCSA) is pioneering a curriculum for its students.

It’s this development that’s attracted the attention from some of the biggest names in the industry such as Oculus, AMD, Radiant Images, and Technicolor, as well as top filmmakers who want to collaborate with students and the faculty.

UNCSA-ACE-Exhibition-Complex

Recently, Oculus chose UNCSA as one of 11 schools across the US to receive cutting-edge equipment, guest lectures from experts from the VR field, whilst enabling more opportunities for students to engage with industry leaders.

Ola Björling, Global Director of Virtual Reality Marketing for MediaMonks, went to UNCSA as a guest artist. “MediaMonks is the biggest creative digital production company on the planet,” said School of Filmmaking Dean Susan Ruskin in a statement. “It was a phenomenal experience for our students because Ola has not only technical expertise surrounding virtual reality, but he also has a philosophical understanding of virtual reality’s potential impact on digital storytelling.”

“When I first started looking into virtual reality it seemed apparent that this was the way the world was going,” Ruskin added. “It felt to me the best way for our students to really learn was to get up on their feet, do a production and do it with people who have the experience.”

Radiant Images, which recently announced a collaboration with Uncorporeal Systems, has also provided equipment. “We are extremely fortunate to partner with Radiant Images, which provides equipment and training that we would not be able to afford,” Ruskin said. That equipment was used in the DecipHER project which feature fifty students across every discipline in the film school devoting time to a question-and-answer session with guest artists.

UNCSA is America’s first state-supported arts school, and it plans to add new courses to the VR curriculum in Fall 2017, emphasizing the various qualities of VR.

VRFocus will continue its coverage of every aspect of the VR industr, reporting back with the latest announcements.