Gameplay: Statik #2 – Fiendish Puzzles And Robot Rhumbas

Readers of VRFocus will have likely seen recent reviews for both GNOG and Statik by VRFocus writer Rebecca Hills-Duty on the site. We’ll be covering both games this weekend starting with the latter, and you might have seen Rebecca take on the puzzler from Tarsier Studios for PlayStation VR earlier in the week. But the devious puzzle boxes do not stop there and Rebecca is back to once more have her hands encased in scientific gizmos for the voyeuristic delight of the scientist Dr Ingen.

That description is oddly approrpiate on this occasion since in this part Ingen is quick to introduce his “most wonderful invention to date” called The Voyeur, which is essentially a camera strapped to the top of a roomba. Whilst that doesn’t sound to impressive you’ll see Rebecca soon finds controlling the little remote control robot is vital for her completing her task – as well as starts off some pretty funky music. A roomba robot rhumba, perhaps?

Which PlayStation VR games would you like to see the team take on? Let us know in the comments. VRFocus will be back tomorrow with another gameplay video.

Review: Statik

It’s always pleasant when a developer has clearly put time and effort into producing a title. From the very beginning, its clear that developer Tarsier Studios put a lot of care into Statik. The amount of thought put into the title pays off, as Statik is a great experience.

It seems deceptively simple at first. The player is a test subject with their hands encased in a peculiar box covered in dials, switches and other odd controls. The box essentially represents the DualShock controller, with each element you can interact with on the box corresponding to a button or control on the controller. As a result, the controls are very intuitive, all that’s required is to remember which button corresponds to what switch or dial. Of course, the box is totally different with each puzzle, so that might be trickier than you may expect.

The aim is to solve a puzzle on the box. You are not given any clues, but must instead apply logic and observation of your surroundings to work out what you are meant to do. The puzzles are tricky and really tease your brain, but none of them were overwhelmingly frustrating. The level of immersion is remarkable. Between the intuitive controls and the presence of Dr Ingen – who does distracting things like click his pen, type (loudly!) on a keyboard or noisily slurp his coffee – makes Statik bizarrely more ‘real’ – as anyone who has had to work in a shared office will be familiar with.

There’s a subtle kind of horror lurking within the sterile rooms of the lab that Dr Ingen himself has set up, though. Before each puzzle he will deliver a rambling set of lines, that aren’t relevant to the puzzle but are revealing of his state of mind. His behaviour becomes more unusual the further you progress through the videogame, with his statements and attitude towards his test subjects becoming revealed in a way that is somewhat chillingly reminiscent of GlaDOS from Portal.

There is a curious ‘meta-puzzle’ that takes place in-between the main puzzles where you are given blocks that need to be assembled into a larger block, which ends up being important later on. There are also polygraph test segments where the player must register how they feel about a particular sound of image by pressing L3 for sad or R3 for happy. These too, are puzzles, though of a refreshingly different type.

There are lots of secrets to be found by careful examination of the surroundings, and sometimes just by playing around. The ‘Pointless Behaviour’ trophy was particularly amusing.

Statik screenshot 2

In a rare moment for a VR game, Statik is actually quite fun to play with a friend around, as it is actually quite useful to have someone watching the screen to shout out suggestions and point out things you might have missed.

Statik is a superb example of a puzzle game, intelligent, immersive and lots of fun to play. The subtle story woven through is interesting, the puzzles challenging without being too frustrating. VR is used superbly as an integral part of the experience and not a tacked on gimmick. Definitely worth picking up for anyone who owns a PlayStation VR.

100%

Awesome

  • Verdict

Gameplay: Less Room Escape Than Box Escape in Statik

There are quite a few puzzle games available for various virtual reality (VR) platforms, taking various forms from stacking blocks to defusing bombs. PlayStation VR users recently got the chance to add another example to add to their collection with the launch of Tarsier Studios title Statik.

Statik puts the player in the role of a test subject whose hands are imprisoned in a box. Using the various controls present on a dual shock controller, the player must then use logical and lateral thinking to decipher the clues both on the box and around the room and solve the puzzle.

VRFocus writer Rebecca Hills-Duty recorded some footage of her attempt to solve one of the puzzles, the fiendish ‘phone dial’ box. You can watch her efforts in the video below.

Are there any other VR videogames you would like to see the team take a look at? Perhaps you’d like to watch an entire let’s play of a certain title? If so, let us know in the comments.

Think Outside the Box with Statik on PlayStation VR

Virtual reality (VR) puzzle games are a good way for people new to VR used to using the technology while experiencing the immersion that is possible with VR. Puzzle games tend to involve more thinking that waving your arms around, so they’re good for users who tend towards motion sickness as well. Just as well that PlayStation VR is getting another puzzle game to add to its catalogue with Statik.

Statik shares some DNA with puzzle games like Keep Talking And Nobody Explodes or I Expect You To Die, in that it is a type of escape puzzle. The players hands are trapped inside a box, each side of the box has a different gauge, lever or switch that correspond to a different button, thumb sticks or d-pad. The controls must be operated in the proper sequence or at the proper time in order to escape. The player must be cautious and use their eyes and ears in order to not only discern the correct sequence, but also to discover what is going on in this mysterious lab around you, and why you are being subjected to this experiment.

The synopsis for the title on the PlayStation Store page speaks of Dr Ingen and his assistant Edith and their attempts to unravel the complexities of the human mind, and also warns that not everything the player sees and hears can necessarily be trusted.

In a rare gesture, the developer Tarsier Studios have made a free demo is available so players can try out the experience and covers the first puzzle the players will need to solve.

The full version of Statik is available for $29.95 (USD) or £15.99 (GBP) in the UK. Further information can be found on the PlayStation Store.

VRFocus will bring you news on other new PlayStation VR releases at they become available.

PlayStation VR Puzzler Statik to Feature Tablet-Based Co-op

In March Tarsier Studios announced the released date as well as opening pre-orders for its single-player puzzle title Statik for PlayStation VR. Now the studio has revealed that Static will in fact have a multiplayer option built-in allowing an additional player to join in via a tablet or smartphone. 

In a PlayStation.Blog posting, Dave Mervik, senior narrative designer at Tarsier Studios has said that: “We’ve also remixed some of our single-player puzzles into cooperative challenges.” Adding: “Both of you have different parts of the same puzzle, so the only way to solve it is by talking and working together.”

Statik screenshot 2

Originally Statik had started out as a solely single-player experience – the players hands are trapped inside a puzzle box – but then the studio began showcasing the video game to the public at several events, coming to realise spectator interaction would work as well.

The team experimented to see what parts of Statik would work in co-op, then came to the conclusion all of it would. “So, even though the solution to each box can be taxing, there is a satisfyingly direct reaction to each of your actions – ‘A’ does ‘B’, ‘C’ does ‘D’, and so on,” says Mervik. “For co-op mode, we simply deviate from this, whereby we give the action to one of you, and the re-action to the other, meaning that while you do ‘A’, only your friend will see ‘B’.”

Statik is due to be released in just over a week’s time on Monday 24th April. In the run up to launch day, Tarsier Studios has released a brand new trailer for the video game. Narrated by the title’s in house scientist Dr Ingen, the video showcases some of the puzzle boxes on offer, from simple designs to far more complex arrangements.

The title can be pre-ordered and checkout VRFocus original preview for an in depth hands-on. For further Statik updates, keep reading VRFocus.

Launching April 24th: PSVR’s ‘Statik’ is an Undeniably Unique Take on the Puzzle Genre

I’ve written often about the need to push creative boundaries in order for VR to find its voice. Statik is doing just that, with an undeniably unique puzzle game that takes one of VR’s weaknesses and turns it into a strength.

Update (3/26/17, 11:24PM PT): Statik now has a release date of April 24th. The game will soon be available for pre-order with a 20% discount for PlayStation Plus members. Below continues our hands-on impressions of this unique game at E3 2016, including the latest screenshots showing previously unseen puzzles.

In Statik, by developer Tarsier Studios, a puzzle is literally strapped to your hands. You awake in an unfamiliar lab-like setting with your hands locked inside of a strange box. There’s complicated wires and gizmos all over, and the box moves as you move your own hands. In the real world you’re holding a PS4 controller, which is tracked by the PS Camera, and turns the controller’s movements into those of the box.

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In VR you can’t see your real hands, and thus trying to use a controller can be bothersome because you can’t see the buttons and sticks. If you aren’t familiar with the controller or what the buttons do, you’ll have a frustrating time poking and prodding at the invisible controls to find out what purpose they serve.

Statik takes this fact and makes it a central tenet of the gameplay. You can’t see your real hands, nor can you see your virtual hands. They are locked inside the mysterious device. There’s absolutely no telling what button on the controller will control what mechanism on the box. The only way to figure it out is to start pressing every button you can feel and observe what happens.

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Because you see a crazy contraption attached to your hands in front of you, instead of the real controller, you don’t gain that same level of hand-eye coordination that you’re used to while playing a traditional game, especially because from one box to the next, the controls completely change. This really makes it feel like you’re reaching inside of some unknown contraption and searching blindly for how it works.

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In this way, Statik is almost like an exploration game. You need to first gather information about what you can actually control on the box. After that you need to find out what you’re even supposed to do with the limited abilities at your disposal.

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All this makes for a very creative puzzle game that’s uniquely suited to VR. But the developers didn’t stop there. The backdrop of Statik is a mysterious testing facility; while you toil away trying to find out how to solve the puzzle encompassing your hands, a lab technician sits nearby to observe. His face is blurred, and it isn’t clear what exactly he’s looking for.

Once I had completed a segment of the puzzle, which involved arranging several glass disks to create a silhouette that matched a pattern in the room, the observer said, “You’re a machine,” which made me feel proud that I had figured it out so quickly. But that feeling was dashed in an instant when he followed that up saying, “…but so is a tractor,” leaving me feeling like little more than a lab rat from which to gather data.

Finding out exactly who these people are and why they’ve done this to you is a puzzle in itself, one that I’m looking forward to exploring nearly as much as I’m looking forward to seeing what other interesting puzzles I’ll find strapped to my hands in Statik.

The post Launching April 24th: PSVR’s ‘Statik’ is an Undeniably Unique Take on the Puzzle Genre appeared first on Road to VR.

PSVR Exclusive Puzzler Statik Gets Release Date

PSVR Exclusive Puzzler Statik Gets Release Date

Sony’s PlayStation VR (PSVR) looks set to kick things up a notch next month, as anticipated new games finally arrive for the platform. One such title is Statik.

This promising new puzzle game from Sweden-based developer Tarsier Studios was announced just ahead of E3 2016 last June, and we’ve kept an eye on it ever since. Today, the game’s release date has slipped out via the EU PlayStation Store. It’s coming on April 24th and there’s currently a special pre-order promotion, offering 20% off for PS Plus members, taking the price from £15.99 to £12.79. It doesn’t appear that it’s up for pre-order on the US version of the store yet.

Statik has an intriguing core concept. Players hold a DualShock 4 controller in the real world but, in the virtual one, will find their hands encased in strange contraptions, littered with puzzles to solve. A mysterious lab coated man named Dr. Ingen is experimenting on you and you’ll have to clear his new trials every morning. It’s a promising premise that could make Statik one of the more immersive puzzlers on the platform.

Statik is the second of two big PSVR games arriving in April, the other being six degree of freedom (6DOF) shooter, Starblood Arena. Following that, anticipated first-person shooter Farpoint arrives in May along with the PSVR Aim Controller, which we recently went hands-on with. We also got to play a new survival horror game for the platform, The Persistence. After a somewhat slow start to the year, Sony’s headset finally looks set to kick things up a notch.

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