A Brand In Your Hand: AR’s Marketing Potential In The Covid Era

Snoop

Like most people, I haven’t experienced much of anything real but the interior of my house since March. But, I have seen the industry headlines — various brands scrambling to figure out how to connect with their audiences in a world where people are scared to meet, interact, and enjoy their lives. I’ve seen those that have turned to online marketing, digital activations and social media campaigns on Instagram or Facebook as well as AR-lite campaigns that just show videos, have face filters or similar features.

These aren’t necessarily changing the paradigm from what was around pre-pandemic, instead, focusing on driving people to the usual mobile and social links. Meanwhile, site-based campaigns and activations, at least in the US, have largely vanished or have been put on hold. This has obviously been an enormous challenge for industries that are heavily invested in their product experience being anchored to the real world — like wines and spirits, whose venues for consumption have shifted from restaurants and events to the home.

So then, how do brands connect to customers and tell their stories? Often, brands rely on their product packaging to do this, as people are now ordering and consuming these brands at home. This presents a huge opportunity for AR to step up and reach its brand-building potential. Imagine: what if you could create new connections to consumers by creating vivid experiences and brand stories, directly emerging from the packages themselves? What if you could change those stories over time, and lead consumers to find out more about the brand and products once they’ve had these experiences?

That is the promise of AR — a “brand in the hand.” Having worked to create these experiences at my studio Tactic, I can tell you that these AR experiences not only scale well at home but that people are sharing these experiences with others via social media and word of mouth, in many cases by the millions — a perfect marketing tool for the post-pandemic world.

AR’s secret weapon

The huge advantage of “brand in the hand” over everything else is that the branded experience of AR is directly linked to the product. That means the storytelling and experiential marketing aspect isn’t disassociated from the product itself as it is with other digital experiences, such as face filters and markerless or location-based AR. So, with the product and experience linked, creators and marketers can infer that each activation actually involves someone picking up, purchasing or consuming the product. As long as the product or packaging exists in the home or with the consumer, it opens a direct channel of communication with that consumer that can evolve over time. The AR experiences can be updated seasonally or episodically, turning the product or package into a “smart object”, enhancing the product with a digital content layer.

The impact is not just built-in brand loyalty, but an opportunity to reactivate those loyal audiences again and again. Some of our legacy wine brand AR experiences that have been out for some years now, like Rabble Wines, are still making waves on Instagram, while regular updates to our ongoing work with wine brand 19 Crimes have produced a huge uptick in users, most recently with the addition of the Snoop Dogg “Cali Red” Wine to their product line.

Rabble Wines

Navigating the pandemic

“Brand in the hand” experiences have proven to be somewhat pandemic-proof. Even as there’s been a change in the way customers interact with these brands, due to the shift in social spaces available, we’ve not made wholesale changes to our approach to creating AR experiences pre-pandemic vs. our current conditions. Instead, whereas there may have been more groups of friends sharing these AR experiences at a bar, party, or similar venue prior to the pandemic, now people may be experiencing these AR brand activations more often at home, post-purchase, and sharing them online with each other.

It’s also important to note that because users are scanning these products with their own devices, AR activations of this sort are “contact-free” as the AR camera works from a distance. This means these activations, whether done in public or at home, are a “safe” and “socially distant” activity, making these sorts of AR activations particularly relevant when many other on-site experiential activations are no longer possible.

Wine and spirit bottles are only the beginning. There are so many aspects to “brand in the hand” AR which could enhance the consumer experience in countless categories, including cosmetics, food, and beverages. There are even possibilities for augmented reality restaurant menus, OOH advertising, or within the fashion, automotive and pharmaceutical industries. For businesses open to innovation, AR offers a unique form of brand entertainment, storytelling, and information sharing — a perfect solution for a world trying to grapple with a new, more virtual normal.

Snoop Dogg and 19 Crimes Create AR Wine ‘Snoop Cali Red’

Snoop Dog

Wine brand 19 Crimes is well-known for its use of augmented reality (AR) tech with its Living Wine Labels, bringing its bottles to life with infamous historical outlaws. This week has seen a change in that method, teaming up with Hip-Hop icon Snoop Dogg on new wine, Snoop Cali Red.

19 Crimes - Snoop Dogg

Once again teaming up with innovation studio Tactic – the team behind a multitude of VR/AR brand experiences – 19 Crimes collaborated with agency Cashmere to get the famous artist on board, using photographs to create a virtual CGI avatar of him.

“The big idea was actually moving from historic figures – Irish convicts that were banished to Australia – to a contemporary personality,” said John Wardley, 19 Crimes Marketing Vice President in a statement. “This came straight out of the brand values – anti-authority/rule-breaking/culture creation and redemption. We realized these values are timeless and when we put a contemporary lens on them, the first person we thought of was Snoop. So, we were determined to get a partnership with him. Fortunately, Snoop also liked the 19 Crimes brand, and respected that we were the very first wine to bring the label to life through augmented reality. The idea of Cali Red was born – 19 Crimes’ first California-sourced wine with a true California icon front and center on the label.”

The first Californian wine 19 Crimes has created, they needed to incorporate Snoop’s voice, look, tone, style to ensure an authentic animation: “19 Crimes worked with Cashmere to draft a script that felt authentic to Snoop and that aligned with the brand goals,” explains Tactic President Peter Oberdorfer. “But once they got in the recording booth, it was all Snoop. He was happy to ad-lib, and those takes really made the experience.”

19 Crimes

Just like 19 Crimes’ other bottles, to unlock the Snoop Cali Red AR experience you’ll need to download the free Living Wine Label app for iOS and Android devices and then scan the label. The wine is currently available at select locations in the US.

For the latest AR experiences like the upcoming Wallace and Gromit: The Big Fix Up or Styly’s new AR feature keep reading VRFocus.

Bring Your Jack Daniel’s Bottle to Life With the Distillery’s new AR App

Jack Daniel’s is one of the most famous whiskey brands in the world, helped in part by its long and proud history. For those wanting to learn more about the company while taking a sip all they need to do is download a new augmented reality (AR) app that transforms the renowned bottle.

Jack Daniels AR

Jack Daniel’s Tennessee Whiskey partnered with San Francisco-based Tactic, a company specializing in the production of immersive experiences to build a unique app. Users can point their phone at any size bottle of Jack Daniel’s to uncover 10 minutes worth of stories that make the 150-year old brand so well known.

Divided into three unique parts, each piece of content has been designed with the look and feel of hand-crafted models. The first transforms the front label of the bottle into a miniature version of the distillery, while the second walks step by step through the process of making the whiskey, and the third shares stories of the man himself, Jack Daniel.

“In today’s world, it’s important for us to reach fans and consumers where they are,” said Jeff Cole, Modern Media Director for Jack Daniel’s in a statement. “That means sharing content that’s unique, interesting and relevant though a variety of digital mediums. In 2016, we launched an immersive Virtual Realty experience and in 2018 we launched our official podcast, ‘Around the Barrel.’ This new AR experience is taking our brand storytelling to the next level.”

“Augmented reality is in an exciting stage, and new technology and techniques are pushing the boundaries of what’s possible,” adds Peter Oberdorfer, President of Tactic. “The Jack Daniel’s AR app features technology that sets the bar for creative storytelling in this new medium. The learnings and best practices from Jack Daniel’s will help inform the development of AR apps across different brands and industries.”

The Jack Daniel’s AR app is available for download now – but only in the US – for both iOS and Android platforms. In other AR news, Shutterstock has also released a new AR app today, allowing users to view images in their homes. For further AR updates, keep reading VRFocus.