Tetris Effect Comes To PC VR Exclusively From The Epic Games Store

The Epic Games Store is getting Tetris Effect exclusive to its PC marketplace for a time with support listed for Oculus Rift and HTC Vive.

Tetris Effect topped some best of 2018 game lists with its console debut on PlayStation 4 and PSVR headsets. We rated it 8/10 and Jamie Feltham praised the combination of music and visuals which “lull you it into a soothing sense of security, encasing you in a bubble of graphical splendor before ripping you out of it and into something much more demanding.”

Tetris Effect for PC is pitched by publisher Enhance as the “ultimate” version of the game with no artificial limits on resolution (“4K or more”), or frame rate. The PC version also adds new graphical options “including adjustable particle volume and size, texture filtering, and more.” It releases July 23 via the Epic Games Store with a 20 percent discount and downloadable content (a soundtrack sampler and wallpapers) included during the pre-order period and first two weeks of availability.

Enhance lists VR support as including “standard gamepads, Vive Controllers, and Oculus Remote and Touch controllers.” So while the game should be playable with the simple media controller from the original 2016 consumer Rift, there’s also no mention of support for much newer headsets or controllers. Valve’s Index VR headset, for example, can run visual modes at 120 or 144 frames per second with best in class comfort that could make multi-hour play sessions more appealing. That is, if Tetris Effect works with the system. It is possible more VR headsets, like Microsoft’s Windows-based HMDs, could work through OpenXR compatibility modes. There’s no indication that’s the case, though, so we’ll have to wait for hands-on reports.

Synesthesia Misses Kickstarter Goal

Crowdfunding videogames is, by this point, not an uncommon concept. Neither is looking to the likes fo Kickstarter for assistance in bringing virtual reality (VR) projects to life. VRFocus has, on a number of occasions, brought you news of crowdfunding campaigns involving VR (and indeed augmented reality as well).  Some of these have gone on to become big success stories, with others just doing enough to pass, whilst yet others failed to make the grade. A matter we’ve discussed recently on VRFocus in a feature on crowdfunding.

Unfortunately for the developers of Synesthesia their Kickstarter is the latest to end in failure. The project, by multimedia artist Lucas Masoch, would have seen a VR experience that would generate a sensuary visualisation of the music that triggers multiple senses, and having them ‘cross over’ in their effect (‘synesthesia’).

Synesthesia screenshot 1Masoch described the ability to experience synesthesia in the project listing: “As for me, I can see and feel music. Emotions in music have color, sounds have colors and forms, those forms have textures, and in the end it’s as if the music I listen to generates “phantom limbs” in my head that I can live inside of while I listen. But it’s more than that, because lyrics have meaning, and I can use their meaning to shape these forms into something that I can take away from. I often interact with these things in some way as well; I can almost touch them with my hands. This is why I’d actually prefer to say that I live in music, rather than just see it. And now I want to let you experience this too.”

Whilst the funding goal of the campaign was $5,000 (USD) when announced, by the time the clock ran out earlier today the project was still some significant way away from being fully funded. Whether or not this means the end of Synesthesia going forward remains to be seen, although by missing the target by such a margin Masoch may well reconsider the scope of the project.

Should further news develop we will of course let you know on VRFocus.com.

Don’t Just Listen to Music see it with Synesthesia

This week VRFocus reported on Kaleidoscope announcing its virtual reality (VR) fund in a bid to help more creative projects secure funding through investors. Trying to locate finance for such projects isn’t always easy, but one way to do it is through crowd-sourcing like Kickstarter. And that’s the avenue multimedia artist Lucas Masoch has taken for his latest endeavour, a VR experience that aims to visualise a sensory phenomenon called Synesthesia.

Synesthesia ’causes people’s senses to cross, sending certain stimuli from one sense into another. It’s something that only about five percent of the population has’, Masoch notes on his Kickstarter page. “The most common form of synesthesia causes people to see letters to have color. This sentence might look like the rainbow to them. Some can see what temperature looks like and see blue or red streaks floating up their arms, depending on what they’re exposed to… especially when it comes to music.”

Synesthesia screenshot 1

Masoch vision is to create an experience that showcases what he and others who have synesthesia actually see and feel by using VR. By mixing music with light and colour he wants to recreate this a realistically as possible by using Red Giant’s Trapcode plugins, and Skybox, possibly even turning it into a platform where he can tell stories with it through the music.

The Kickstarter goal is fairly modest in comparison to other campaigns listed on the site, aiming to achieve $5,000 USD. The funding tiers are unusual in the fact that they will be personalised to the individual backer. So for example the $5 tier would be an animation of you saying your name and how Masoch sees it, or at $100 you will get an entire synesthesia presentation of your favourite song.

Checkout an example in the video below, and for further VR related Kickstarter projects keep reading VRFocus.