Review: Symphony of the Machine

Virtual reality (VR) puzzle titles are fairly abundant, offering a range of brain challenging experiences to get your head around. Australian indie developer Stirfire Studios has released its first foray into this field with Symphony of the Machine, an easy going, light-bending videogame that’s enjoyable to play but feels like it ends far too soon.

Set on an arid desert planet, Symphony of the Machine revolves around nature and the elements – or more precisely controlling them – to bring life back to this desolate wasteland. The puzzles are set atop a giant tower in the middle of the desert and you have to complete various puzzles linked to certain types of fauna. At the top of this you’ll find a central beam of light that needs to be manipulated to illuminate four different panels located around the exterior. Lighting these up will create various weather conditions suitable for each plant type.

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To start with you’re shown a plant and next to it a symbol of one of the panels. Using a mirror you can then reflect the light and complete one stage (out of three) that the plant needs to grow. Simple enough to begin with, the challenge then increases as more panels are required to complete each puzzle so the use of further mirrors and light splitting tubes comes into play. To increase the difficulty further, when a panel is illuminated a barrier appears in front of a different panel so that a puzzle you thought was completed isn’t due to a new barrier appearing, blocking a light beam.

This isn’t too difficult to get around, with careful consideration of which panel’s barrier blocks another, the various items at your disposal can all be used or with a bit of planning only a few. There are no time restrictions or any burden on completing a puzzle in a certain way, Symphony of the Machine has been designed a a tranquil experience that’s ideally suited to VR newbies who are getting used to the HTC Vive’s room-scale technology. On the flip side that does mean VR veterans that are well attuned to the tech will find the seven plants needed to complete the videogame only offer a short experience.

And that is going to be Symphony of the Machine’s biggest shortcoming, its actual length. It’ll probably take most players around an hour to get through the campaign, unlocking most of the achievements on route. Once completed there is an open sandbox style element there, enabling them to play around with all of the different elements to see what weather patterns can be created, but after that there’s not a lot else to keep them coming back for more.

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What Symphony of the Machine really needs is another tower or two to complete, possibly joining several together in some way to increase the difficulty to a far higher degree. As a first title Stirfire Games has created an enjoyable experience while it lasts, everything is solid and works well and there were no real glitches or issues to speak of. Symphony of the Machine has some good ideas going for it, but for many players it’ll be seen as more of a tech demo than anything else.

60%

Awesome

  • Verdict

Symphony of the Machine Arrives for PlayStation VR and HTC Vive

Last October Australian developer Stirfire Studios revealed its first virtual reality (VR) project in the form of Symphony of the Machine. Supporting both the PlayStation VR and HTC Vive head-mounted displays (HMDs), the puzzle title suffered a small delay earlier this month but now its launched worldwide.

Set in a desolate landscape, Symphony of the Machine is centered around the scattered remnants of a lost civilization and a mysterious tower. At the summit players will find a series of tranquil puzzles that need to be solved by bending, splitting or filtering light. This light can then be redirected to symbols allowing the player to summon the elements which must be correctly mixed so that the planet can be brought back to life.

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Symphony of the Machine provides a soothing atmosphere to encourage discovery, creativity and experimentation,” said Vee Pendergrast, managing director, Stirfire Studios. “Players are free to set their own pace when uncovering the mystery behind the apocalyptic catastrophe and how to reverse the disastrous effects it’s had on the environment.”

PlayStation VR owners can download the videogame for $19.99 USD/£18.99 GBP, while HTC Vive gamers can make use of a limited time discount via Steam. Until 1st May there’s 20 percent knocked off the price, dropping the cost from £15.99 to £12.79.

Checkout the launch trailer below and for further updates on Symphony of the Machine, keep reading VRFocus.

Symphony Of The Machine Release Delayed

Last month we brought you news of Symphony Of The Machine a narrative puzzle experience from developer Stirfire Studios that is coming not just to HTC Vive but PlayStation VR as well. Originally announced for this this week, Stirfire Studios have now announced a small delay.

A narrative-driven puzzle title which uses musical cues in order to help set the scene and tell the story, sees you take on taxing tasks in a mysterious tower, Symphony Of The Machine has the player character guided by a robot and you both must solve the mysteries of the tower and learn its weather manipulating powers if you have any hope of restoring life to the world.

Symphony Of The Machine will now launch for PlayStation VR and HTC Vive on April 25 in North America and April 26 across Europe and Oceania. An updated trailer for the game can be found below.

VRFocus will bring you more further updates on Symphony of the Machine as and when we get them.

Symphony of the Machine new screenshots revealed

Stirfire Studios revealed the release date for their narrative puzzle game Symphony of the Machine this week, and now the developer has released some new screenshots to give people a closer look at the world the title is set in.

Symphony of the Machine will get a European and Australasian release on 12th April, with North America getting it one day earlier on the 11th April. It is currently set to be available for HTC Vive and PlayStation VR.

The videogame is an atmospheric puzzle videogame with a strong story element. The player has to figure out the mysteries of a huge tower in the middle of a post-apocalyptic landscape and solve puzzles to unlock its powers and bring life back to the world.

Players who explore the world carefully will find clues as to the history of the setting, including the story that led up to the devastation that is present at the start of the story. Symphony of the Machine doesn’t use narration or text, instead using its visuals paired with music designed to present the story and atmosphere for a more immersive experience.

You can see the newly released screenshots below.

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VRFocus will keep you up to date on Symphony of the Machine and other titles.

Symphony of the Machine confirms release date for PlayStation VR and HTC Vive

VRFocus previously covered news that developer Stirfire Studios were planning on releasing their game Symphony of the Machine at some point in Q1 of 2017, but now it’s been confirmed there is a firm release date for PlayStation VR (PSVR) and HTC Vive.

Stirfire Studios has announced that the videogame will be out on 11th April in the North American region, and 12th April across Europe and Oceania/Australasia. The title will be available for a variety of languages: English, French, Italian, German, Spanish, Japanese, Chinese (Traditional or Simplified), Korean, Russian, Arabic and Brazilian Portuguese.

HeavyRain

Symphony of the Machine is a narrative puzzle experience set in a devastated, post-apocalyptic world where the player, in the role of the protagonist, comes across a mysterious tower rising from a desert. With the help of a robot companion, the player must learn how to manipulate the functions of the tower and learn it’s secrets of the tower in order to harness the power of the weather to restore life to the barren landscape.

Through exploration, it is also possible to find glyphs that depict the history of the world and how it came to be destroyed. Symphony of the Machine takes a leaf from other narrative puzzlers such as Journey and Flower in that is has no narration, instead using music to convey atmosphere and emotion.

Symphony of the Machine‘s subtle storytelling and immersive design encourages the player to experience a new world and experiment with their surroundings at their own pace,” said Vee Pendergrast, managing director of Stirfire Studios. “Much like the theme of restoring life to a broken and fragile planet, the gameplay is a relaxing and enlightening experience.”

You can checkout the latest teaser trailer below.

VRFocus will bring you further information on Symphony of the Machine when it comes in.

Hands-On: Symphony of the Machine is a VR Puzzle Game About Changing the Weather

Hands-On: Symphony of the Machine is a VR Puzzle Game About Changing the Weather

The great thing about VR games is that they can take the most seemingly trivial action and turn it into an immersive gameplay mechanic. Games like Bounce create an entire multi-hour adventure out of trying to get a ball into a hole. Audioshield asks you to punch colored orbs. And now Symphony of the Machine, an upcoming VR puzzle game by Stirfire Studios, wants you to bounce light off of mirrors to trigger a weather changing device. That’s it, but it can be pretty magical.

Symphony of the Machine was first created during the Global Game Jam last year with restrictions such as no violence, one-handed play, and the game’s story being communicated through its gameplay only.

I played a preview build of the game that lasted around 15 minutes, but the potential for a more complex experience was apparent. Things started in a seemingly desolate desert environment. I looked around and all I saw were brown mountains. There was a metal stand with a magical orb nearby. After placing the orb in the stand, things lit up. That’s how I learned my first game mechanic.

From there, the game taught me to point and click to utilize Blink teleportation as my movement system, with an arc emanating from my controller guiding my trajectory. I proceeded up a path between the mountains, making my way towards a massive tower in the distance.

Upon reaching the tower, I entered an elevator and waited as it slowly rose to the top, granting an incredible view of the game’s world. I could see for what felt like miles around me, but found myself a bit disappointed at the lack of environmental variation — it was just all brown desert.

In the tower there was what appeared to be a hovering robot of some kind that supplied me with objects I was meant to interact with, such as floating mirrors. I placed the mirror on top of the bright light beam blasting from the center of the tower and realized I could angle its trajectory towards various colored nodes around me. Each node resulted in a different change in the weather, such as making it sunny, cloudy, rainy, or windy.

Eventually I got the ability to plant seeds in floating pots that would sprout into flowers, but only if I followed their instructions for making them grow. Some needed water, then wind, and then rain. Others wanted a different order. Soon, I was able to split the beam into two beams and use multiple mirrors to bounce the light at more than one node at a time. It never got too complex to figure out, but the mechanics were slowly ramping up as I tinkered with the results.

From what I saw, Symphony of the Machine is beautiful to behold and intriguing to experience. The way the entire world around me shifts its weather patterns was mesmerizing and I found myself combining the nodes not only to solve puzzles, but also to marvel at the changing climate. Perhaps in the future, this same process can be used to add some color and variation to not only the plants floating around me, but the desolate world in which I inhabit as well.

Symphony of the Machine is currently slated to arrive on HTC Vive and PlayStation VR (PSVR) in Q1 of 2017, so essentially within the next month or so. Pricing and other details aren’t available at this time, but you can find more information about the game on the official website.

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Hands-On: Symphony of the Machine is a VR Puzzle Game About Changing the Weather

Hands-On: Symphony of the Machine is a VR Puzzle Game About Changing the Weather

The great thing about VR games is that they can take the most seemingly trivial action and turn it into an immersive gameplay mechanic. Games like Bounce create an entire multi-hour adventure out of trying to get a ball into a hole. Audioshield asks you to punch colored orbs. And now Symphony of the Machine, an upcoming VR puzzle game by Stirfire Studios, wants you to bounce light off of mirrors to trigger a weather changing device. That’s it, but it can be pretty magical.

Symphony of the Machine was first created during the Global Game Jam last year with restrictions such as no violence, one-handed play, and the game’s story being communicated through its gameplay only.

I played a preview build of the game that lasted around 15 minutes, but the potential for a more complex experience was apparent. Things started in a seemingly desolate desert environment. I looked around and all I saw were brown mountains. There was a metal stand with a magical orb nearby. After placing the orb in the stand, things lit up. That’s how I learned my first game mechanic.

From there, the game taught me to point and click to utilize Blink teleportation as my movement system, with an arc emanating from my controller guiding my trajectory. I proceeded up a path between the mountains, making my way towards a massive tower in the distance.

Upon reaching the tower, I entered an elevator and waited as it slowly rose to the top, granting an incredible view of the game’s world. I could see for what felt like miles around me, but found myself a bit disappointed at the lack of environmental variation — it was just all brown desert.

In the tower there was what appeared to be a hovering robot of some kind that supplied me with objects I was meant to interact with, such as floating mirrors. I placed the mirror on top of the bright light beam blasting from the center of the tower and realized I could angle its trajectory towards various colored nodes around me. Each node resulted in a different change in the weather, such as making it sunny, cloudy, rainy, or windy.

Eventually I got the ability to plant seeds in floating pots that would sprout into flowers, but only if I followed their instructions for making them grow. Some needed water, then wind, and then rain. Others wanted a different order. Soon, I was able to split the beam into two beams and use multiple mirrors to bounce the light at more than one node at a time. It never got too complex to figure out, but the mechanics were slowly ramping up as I tinkered with the results.

From what I saw, Symphony of the Machine is beautiful to behold and intriguing to experience. The way the entire world around me shifts its weather patterns was mesmerizing and I found myself combining the nodes not only to solve puzzles, but also to marvel at the changing climate. Perhaps in the future, this same process can be used to add some color and variation to not only the plants floating around me, but the desolate world in which I inhabit as well.

Symphony of the Machine is currently slated to arrive on HTC Vive and PlayStation VR (PSVR) in Q1 of 2017, so essentially within the next month or so. Pricing and other details aren’t available at this time, but you can find more information about the game on the official website.

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New Screenshots for Symphony of the Machine on PlayStation VR & HTC Vive

On Tuesday VRFocus reported on Stirfire Studios, an Australian indie developer revealing the first details for its upcoming virtual reality (VR) puzzle title, Symphony of the Machine. With the announcement came a trailer, and now we’ve got further screenshots showcasing the videogame.

There’s nine new images to look over, highlighting the tower, the desert landscape, with the glyphs and the light beams that make up the puzzle element of Symphony of the Machine.

In Symphony of the Machine players come across a building in the middle of a desert, this is able to bring life back to this desolate world by manipulating objects inside that can control the weather. Inside the tower there’s a powerful beam of light that when directed towards strange glyphs begin to change the weather, enabling players to create scorching heat, thunderstorms and much more.

Supporting both the recently released PlayStation VR by Sony Interactive Entertainment (SIE) and HTC Vive, Stirfire Studios plans to release Symphony of the Machine in Q1 2017. And for all the latest details on the videogame, keep reading VRFocus.

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‘Symphony of the Machine’ Is a Peaceful Puzzler Heading to PS VR and Vive

‘Symphony of the Machine’ Is a Peaceful Puzzler Heading to PS VR and Vive

Looking for a relaxing VR experience that still has actual game mechanics? Australian developer Stirfire Studios has something you might be interested in.

Symphony of the Machine is a new puzzle game coming to PlayStation VR and HTC Vive. It’s set in a post-apocalyptic world, but rather than scavenging for supplies and fighting raiders, you’ll be using the weather to restore the planet. To do this, you’ll travel to a mysterious tower located in the middle of a scorching desert, and manipulate lights to change the scene from baking sunlight to rainy thunderstorms and more.

The idea is to use the elements to naturally rebuild the planet, creating the ideal climate for resources to thrive. To help plants grow, for example, you might need a mix of sunlight and water. To activate different weather types the player places panels that direct beams of light to certain switches. You pick up and place items using the Vive wands and PlayStation Move controllers.

Though it may hold some challenging puzzles, Stirfire Studios wants this to be seen as a serene, peaceful puzzler that doesn’t get players frustrated. Think Cubicle Ninja’s Guided Meditation mixed with something like VR Bits’ GravLab. You certainly get that feeling from the uplifting trailer. The game actually started out as an entry into the 2016 Global Game Jam but seems to have come some way since then.

Symphony of the Machine will be out in Q1 2017. The developer’s Vee Pendergrast told UploadVR that Oculus Rift support may be possible once it gets access to the Oculus Touch controllers, which are due out on December 6th. With any luck, a Rift version will join the Vive and PS VR editions next year.

Symphony of the Machine Coming To PlayStation VR and HTC Vive in 2017

Its a big week for the virtual reality (VR) industry as Oculus Touch pre-orders have now gone live and Sony Interactive Entertainment’s (SIE) PlayStation VR will get its worldwide launch on Thursday. Now Australian developer Stirfire Studios has announced work on a puzzle title for PlayStation VR and HTC Vive called Symphony of the Machine.

Set on a barren, post-apocalyptic world, Symphony of the Machine challenges players to bring life back to this desolate world by manipulating a mysterious tower that can control the weather. Inside the tower there’s a powerful beam of light that when directed towards glyphs located in the building begin to change the weather, enabling players to create scorching heat, thunderstorms and much more.

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Symphony of the Machine‘s back story will be kept purposefully ambiguous as the main focus is the puzzle element, the tower and the surrounding landscape do provide some clues as to the back story. Stirfire Studios has also kept Symphony of the Machine free from text or narration to aid immersion into the world and to create a greater sense of mystery.

“Puzzle solving is often thought of as stressful or frustrating, but every decision we’ve made nurtures a meditative ambience,” said Vee Pendergrast, Managing Director of Stirfire Studios. “Symphony of the Machine encourages players to relax and experiment with their surroundings as they breathe new life into a fragile planet.”

Stirfire Studios has released the first trailer for Symphony of the Machine, which can be seen below, and plans to launch the videogame on PlayStation VR and HTC Vive in Q1 2017.

As VRFocus learns more about Symphony of the Machine , we’ll bring you the latest details.